ildrain_quagot
2014-03-20, 01:46 AM
I'm a newbie at a Core/Faerun game with a bit of splat pending DM approval. It is, as far as i can tell, a heavily unoptimized group (in our last game there were two elf rangers), and i want to play a Druid. But I realy don't want to break the game (yet, still be able to get us out of the frying pan if necessary).
My plan is to not focus on anything, have some sunmoning capability, a reasonable animal companion and a few wildshape tricks up my sleeve.
The concept of the character is an Alec Holland (DC Swamp Thing) type, he used to be an Alchemist in a big city but got blown up in a caravan attack and was saved by "nature" and is now a ruthless warrior of the green. In this group we have a mage, a cleric, a warrior, a rogue and a ranger (no idea on the builds).
Here's what i got:
Human\Druid of Mielikki
1: Spell focus Summoning\Augumented Summoning
3: Rapid Spell
6: Natural Spell
9: Natural Bond (want to get a Fleshraker)
12: Dragon Wild Shape (not sure about this one, might be too powerful)
15: Initiate of Nature
So, what do you guys think?
My plan is to not focus on anything, have some sunmoning capability, a reasonable animal companion and a few wildshape tricks up my sleeve.
The concept of the character is an Alec Holland (DC Swamp Thing) type, he used to be an Alchemist in a big city but got blown up in a caravan attack and was saved by "nature" and is now a ruthless warrior of the green. In this group we have a mage, a cleric, a warrior, a rogue and a ranger (no idea on the builds).
Here's what i got:
Human\Druid of Mielikki
1: Spell focus Summoning\Augumented Summoning
3: Rapid Spell
6: Natural Spell
9: Natural Bond (want to get a Fleshraker)
12: Dragon Wild Shape (not sure about this one, might be too powerful)
15: Initiate of Nature
So, what do you guys think?