Hecuba
2014-03-20, 10:39 AM
So I'm planning on running a Force Missile Mage (kinda) for an upcoming game.
My goal with the class is to carry status riders with Metamagic feats.
I'd appreciate any feedback from the playground, both in general and on the specific questions I have below.
Notes:
I'm aware this is a somewhat self-limiting choice when compared to a normal Wizard. This is intentional - actually playing a primary caster to tier would be somewhat gauche for this group.
The DM likes Special Locations: O-Hole, Frog God's Fane, MM Storm, and Eternal Vortex shouldn't be problematic.
We're starting at Level 12.
I'm intentionally avoiding Fell Drain.
I'm including Incantatrix in the build, but will only be using the following features: Bonus MM Feats, Instant MM, Improved MM.
If there is a better way to snag those effects (less the instant MM if needed), I'm open to suggestions.
The character probably needs to be human or SH Halfling: I need the feats.
Current Effects
Stunned (Bot3T)
Prone (Bot3T)
Nauseated/Sickened (Poison - Energy Gestalt)
Slowed (Living only - Energy Gestalt)
Fear progression (Fell Frighten)
Deaf (Deafening Spell)
1d6 ongoing damage per energy type for 1 round (Lingering Spell)
Questions
I've still got MM Storm available for a feat, as well as any netted from 19 and 20. Are there any status effects I can pile on that I'm missing?
I've been considering entangling spell, but it seems to overlap somewhat with Energy Gestalt's slowing effects. Thoughts?
I'm avoiding Fell Drain.
Fell Weaken seems weak.
Ideas for 19 and 20? I can fill one with Loremaster for a feat(Frog God's Fane for pre-rec). What of the other?
{table="head"]Level|Class_____|Spell Level|Feats|Other
1|Evoker 1|1st|Quick Recovery,Lingering Spell,Combat Casting,Deafening Spell,Scribe Scroll|Flaw:Non-Combatant, Flaw: Shaky, Focused Specialist: Necromancy, Enchantment & Illusion Banned
2|Evoker 2|1st||
3|Evoker 3|2nd|Energy Substitution(Electricity)|
4|Evoker 4|2nd||
5|Evoker 5|3rd|Born of the Three Thunders, Iron Will(O-Hole)|
6|Incant. 1|3rd|Energy Gestalt, Heighten Spell|Banned: Transmutation
7|F.M.M. 1|3rd||Extra Missile, Still Missile
8|F.M.M. 2|4th||Swift Shield, Energy Missile
9|F.M.M. 3|4th|Arcane Thesis (Magic Missile)|Overpowering Missile
10|Incant. 2|5th||
11|Incant. 3|5th||
12|Incant. 4|6th|Energy Admixture (Electricity), Quicken Spell|
13|Incant. 5|6th||
14|Incant. 6|7th||
15|Incant. 7|7th|Fell Frighten, Energy Sub (Acid)|Instant MM 1/day
16|Incant. 8|8th||
17|Incant. 9|8th||Instant MM 2/day
18|Incant. 10|9th|Energy Admixture(Acid),Residual Magic|Improved Metamagic
19|?
20|?
[/table]
My goal with the class is to carry status riders with Metamagic feats.
I'd appreciate any feedback from the playground, both in general and on the specific questions I have below.
Notes:
I'm aware this is a somewhat self-limiting choice when compared to a normal Wizard. This is intentional - actually playing a primary caster to tier would be somewhat gauche for this group.
The DM likes Special Locations: O-Hole, Frog God's Fane, MM Storm, and Eternal Vortex shouldn't be problematic.
We're starting at Level 12.
I'm intentionally avoiding Fell Drain.
I'm including Incantatrix in the build, but will only be using the following features: Bonus MM Feats, Instant MM, Improved MM.
If there is a better way to snag those effects (less the instant MM if needed), I'm open to suggestions.
The character probably needs to be human or SH Halfling: I need the feats.
Current Effects
Stunned (Bot3T)
Prone (Bot3T)
Nauseated/Sickened (Poison - Energy Gestalt)
Slowed (Living only - Energy Gestalt)
Fear progression (Fell Frighten)
Deaf (Deafening Spell)
1d6 ongoing damage per energy type for 1 round (Lingering Spell)
Questions
I've still got MM Storm available for a feat, as well as any netted from 19 and 20. Are there any status effects I can pile on that I'm missing?
I've been considering entangling spell, but it seems to overlap somewhat with Energy Gestalt's slowing effects. Thoughts?
I'm avoiding Fell Drain.
Fell Weaken seems weak.
Ideas for 19 and 20? I can fill one with Loremaster for a feat(Frog God's Fane for pre-rec). What of the other?
{table="head"]Level|Class_____|Spell Level|Feats|Other
1|Evoker 1|1st|Quick Recovery,Lingering Spell,Combat Casting,Deafening Spell,Scribe Scroll|Flaw:Non-Combatant, Flaw: Shaky, Focused Specialist: Necromancy, Enchantment & Illusion Banned
2|Evoker 2|1st||
3|Evoker 3|2nd|Energy Substitution(Electricity)|
4|Evoker 4|2nd||
5|Evoker 5|3rd|Born of the Three Thunders, Iron Will(O-Hole)|
6|Incant. 1|3rd|Energy Gestalt, Heighten Spell|Banned: Transmutation
7|F.M.M. 1|3rd||Extra Missile, Still Missile
8|F.M.M. 2|4th||Swift Shield, Energy Missile
9|F.M.M. 3|4th|Arcane Thesis (Magic Missile)|Overpowering Missile
10|Incant. 2|5th||
11|Incant. 3|5th||
12|Incant. 4|6th|Energy Admixture (Electricity), Quicken Spell|
13|Incant. 5|6th||
14|Incant. 6|7th||
15|Incant. 7|7th|Fell Frighten, Energy Sub (Acid)|Instant MM 1/day
16|Incant. 8|8th||
17|Incant. 9|8th||Instant MM 2/day
18|Incant. 10|9th|Energy Admixture(Acid),Residual Magic|Improved Metamagic
19|?
20|?
[/table]