killem2
2014-03-21, 11:51 AM
New Level Adjustment Rules
I made these altered rules to give players a bit more flexibility with advances races and templates as well as creating a buyoff system that isn’t setup to keep a player behind, but rather actively allow them to pay off their advance race or template as they play.
Step 1 – Your Dungeon Master will tell you what starting Effective Character Level (ECL) for a new character is.
This starting ECL for this step will only be Class levels + Racial Hit Dice. (Do not include any Level Adjustments right now)
The Dungeon Master will then give you the allowed level adjustment increase on top of the given ECL. See the Example below.
The DM has said that the group can start off as Level 3 characters, and has allowed for an addition +2 for level adjustments. Christy would like to make a Level 3 Monk. No problem, Christy wanted to play a Half-ogre for quite some time, but with the current rules it would take up too much of her ECL. Since the Half-Ogre has a level adjustment of +2, this will be allowed with the DM’s requirements. So Christy will now start off as a Level 3 Monk with a +2 level adjustment.
Step 2 – You must take a 10% experience point loss per point of level adjustment.
Since Christy chose a Half-Ogre, with a level adjustment of +2, she will receive a reduction of 20% of all experienced gained.
Step 3 – Level adjustments will automatically buy themselves off.
To determine what levels you start to buy off your adjustment, the following formula is used.
(Level Adjustment Allowed) x (1.5) Rounded Up. First buyout is at this level and every three levels afterwards. See Example Below.
Christy chose an LA +2 races. This means we take 2 x 1.5 = 3. This means at level three, she goes down to a LA +1, and only has a 10% decrease in experience. Then three levels after that, which would be level 6, she has bought off her level adjustment completely and is free of any experience reductions.
Step 4 – For the Dungeon Master
You will still use the normal calculations for ECL for generating experience for you players and their starting wealth by level. See Example below.
Christy, the who choice is a level 3 Half-Ogre monk, is still considered an ECL 5 character when she is given starting wealth, and when she gets her share of experience points from an encounter.
I made these altered rules to give players a bit more flexibility with advances races and templates as well as creating a buyoff system that isn’t setup to keep a player behind, but rather actively allow them to pay off their advance race or template as they play.
Step 1 – Your Dungeon Master will tell you what starting Effective Character Level (ECL) for a new character is.
This starting ECL for this step will only be Class levels + Racial Hit Dice. (Do not include any Level Adjustments right now)
The Dungeon Master will then give you the allowed level adjustment increase on top of the given ECL. See the Example below.
The DM has said that the group can start off as Level 3 characters, and has allowed for an addition +2 for level adjustments. Christy would like to make a Level 3 Monk. No problem, Christy wanted to play a Half-ogre for quite some time, but with the current rules it would take up too much of her ECL. Since the Half-Ogre has a level adjustment of +2, this will be allowed with the DM’s requirements. So Christy will now start off as a Level 3 Monk with a +2 level adjustment.
Step 2 – You must take a 10% experience point loss per point of level adjustment.
Since Christy chose a Half-Ogre, with a level adjustment of +2, she will receive a reduction of 20% of all experienced gained.
Step 3 – Level adjustments will automatically buy themselves off.
To determine what levels you start to buy off your adjustment, the following formula is used.
(Level Adjustment Allowed) x (1.5) Rounded Up. First buyout is at this level and every three levels afterwards. See Example Below.
Christy chose an LA +2 races. This means we take 2 x 1.5 = 3. This means at level three, she goes down to a LA +1, and only has a 10% decrease in experience. Then three levels after that, which would be level 6, she has bought off her level adjustment completely and is free of any experience reductions.
Step 4 – For the Dungeon Master
You will still use the normal calculations for ECL for generating experience for you players and their starting wealth by level. See Example below.
Christy, the who choice is a level 3 Half-Ogre monk, is still considered an ECL 5 character when she is given starting wealth, and when she gets her share of experience points from an encounter.