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View Full Version : D&D 3.x Class Some cut PrC's



qwertyu63
2014-03-31, 10:34 AM
I have been working on a setting and a ton of content to go with it. Recently however, I cut large elements of the setting. Two whole factions got dropped, and with them went two PrC's. However, I think these classes might be able to stand alone. So, here they are:

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Demon Caller:

Demon Callers play a dangerous game. They call upon demons to follow their commands and gain their power. As long as they get the ritual right, everything is just fine. But when they don't...
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Requirements: To qualify to become an demon caller, a character must fulfill all of the following criteria.

Skills: Spellcraft 8 ranks.
Alignment: Any evil.
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BAB: 3/4, Saves: Good Fort, Poor Ref, Good Will.

-1: Demon Call (Tier 1, 2 known)
-2: Demon Call (Tier 1, 4 known)
-3: Demon Call (Tier 2, 6 known)
-4: Demon Call (Tier 2, 8 known)
-5: Demon Call (Tier 3, 11 known)

Hit Die: d6

Skills: The demon caller’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Spellcraft (Int), and Tactics (Int).

Skill Points at Each Level: 4 + Int modifier.
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Demon Call (Su):
Demon callers learn a number of dark rituals to call upon demons for power. They know 2 rituals at level 1, and learn an additional 2 rituals each level after that. They also learn an extra ritual at level 5.

Using a ritual takes 1 minute, and requires a Spellcraft check (DC is based on the ritual). Success on this check grants the effects of the ritual, but failure results in backlash (the effect of which is based on the ritual). Natural 1's automatically fail this check. Each ritual can be attempted once per day.

Rituals are spread out into 3 tiers. They can only learn rituals if their level is high enough, as follows:
* Level 1 rituals require a level 1 demon caller.
* Level 2 rituals require a level 3 demon caller.
* Level 3 rituals require a level 5 demon caller.
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Angel Keeper:

Angel Keepers call upon various forces of good to assist them. These forces lend their aid, assuming you fit their standards.
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Requirements: To qualify to become an angel keeper, a character must fulfill all of the following criteria.

Skills: Knowledge (religon) 8 ranks.
Alignment: Any good.
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BAB: 3/4, Saves: Good Fort, Good Ref, Poor Will.

-1: Angel Pledge (Tier 1)
-2: Hopeful (+1)
-3: Angel Pledge (Tier 2)
-4: Hopeful (+2)
-5: Angel Pledge (Tier 3)

Hit Die: d6

Skills: The angel keeper’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Spellcraft (Int), and Use Computer (Int).

Skill Points at Each Level: 4 + Int modifier.
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Angel Pledge (Su):
Angel keepers know a number of pledges, which allow them to call upon powerful forces of good. An angel keeper has access to all pledges they can make. Pledges are spread out into 3 tiers. An angel keeper can only make a pledge if they are a high enough level to make the pledge, as follows:
* Level 1 pledges require a level 1 angel keeper.
* Level 2 pledges require a level 3 angel keeper.
* Level 3 pledges require a level 5 angel keeper.

Making a pledge takes 1 minute, and requires you to fulfill the requirements of the pledge. Each pledge has a modified Wisdom score requirement to make it. Your modified Wisdom score is equal to your normal Wisdom score minus 1 for each pledge you have made within the last 24 hours.

Hopeful (Su):
Starting at level 2, the angel keeper may, as a non-action, add a +1 morale bonus to an attack roll, a saving throw, or a skill check they make. They can elect to apply the bonus to the roll after they determine that their unmodified roll is lower than desired and they may only apply it once per roll. The angel keeper may use this a number of times per day equal to their Wisdom bonus.

Starting at level 4, the morale bonus increases to +2.
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Rituals:
Tier 1: Call the Fires, Demon Flesh, Deceptive Gaze, Tempting Words, Minor Demon.
Tier 2: Forge of the Abyss, Voice of Eons, Speed of Dark, Major Demon.
Tier 3: Hell Gate, Dark Spy, Scales of Death, Grand Demon.
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Call the Fires:
Tier: 1
Spellcraft DC: 18
Duration: 23 hours
Effect: You gain a breath weapon for the duration of this ritual (20 foot cone, 2d6 fire damage). Once used, you can't use use this breath weapon for 2d4 rounds.
Backlash: If you fail the spellcraft check, you don't get the breath weapon. Instead, you gain vulnerability to fire for the duration of this ritual.
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Demon Flesh:
Tier: 1
Spellcraft DC: 18
Duration: 23 hours
Effect: You gain a natural armor bonus of +6 for the duration of this ritual.
Backlash: If you fail the spellcraft check, you don't get the natural armor. Instead, you gain take 2 points of Constitution damage.
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Deceptive Gaze:
Tier: 1
Spellcraft DC: 18
Duration: 23 hours
Effect: You gain Disguise Self and Minor Image at will as a spell-like ability for the duration of this ritual. The DC is Intelligence-based, and the caster level is 5.
Backlash: If you fail the spellcraft check, you don't get the spell-like ability. Instead, you are knocked unconscious for the duration of this ritual.
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Tempting Words:
Tier: 1
Spellcraft DC: 18
Duration: 23 hours
Effect: You gain Command and Charm Person at will as a spell-like ability for the duration of this ritual. The DC is Intelligence-based, and the caster level is 5.
Backlash: If you fail the spellcraft check, you don't get the spell-like ability. Instead, you suffer a -10 penalty to all skill checks for the duration of this ritual.
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Minor Demon:
Tier: 1
Spellcraft DC: 19
Duration: 23 hours
Effect: You gain the service of a Dretch for the duration of this ritual. After the duration ends, the Dretch is returned to its native plane.
Backlash: If you fail the spellcraft check, you don't get the service of the Dretch. Instead, 2d4 Dretches appear and attempt to kill you. They are returned to their native plane in 1 minute. If they kill you before that time is up, they cause general chaos for the rest of the time.
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Forge of the Abyss:
Tier: 2
Spellcraft DC: 21
Extra Cost: 2000 gp, 160 XP
Duration: Instantaneous
Effect: You receive one of the following items at random:
-+1 vicious longsword
-+1 glamered chain shirt
-Headband of intellect +2
-Clear spindle ioun stone
Backlash: If you fail the spellcraft check, you don't get an item. Instead, you take 3d6 fire damage. The extra cost is still paid.
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Voice of Eons:
Tier: 2
Spellcraft DC: 21
Extra Cost: you take 1 point of Constitution damage
Duration: 23 hours
Effect: You gain the following spell-like abilities duration of this ritual: At will: Sound Burst, Command. 3/day: Shout. The DC's are Intelligence-based, and the caster level is 7.
Backlash: If you fail the spellcraft check, you don't get the spell-like abilities. Instead, you are deafened for the duration of this ritual. The extra cost is still paid.
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Speed of Dark:
Tier: 2
Spellcraft DC: 21
Extra Cost: you take 1 point of Wisdom damage
Duration: 23 hours
Effect: You gain the effect of the spell Haste for the duration of the ritual.
Backlash: If you fail the spellcraft check, you don't get spell effect. Instead, you suffer the effect of the spell Slow for the duration of this ritual. The extra cost is still paid.
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Major Demon:
Tier: 2
Spellcraft DC: 23
Extra Cost: 1 pint of human blood
Duration: 23 hours
Effect: You gain the service of a Babau for the duration of this ritual. After the duration ends, the Babau is returned to its native plane.
Backlash: If you fail the spellcraft check, you don't get the service of the Babau. Instead, 2d4 Babau appear and attempt to kill you. They are returned to their native plane in 1 hour. If they kill you before that time is up, they cause general chaos for the rest of the time. The extra cost is still paid.
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Hell Gate:
Tier: 3
Spellcraft DC: 25
Extra Cost: you take 2 points of Constitution damage
Duration: Instantaneous
Effect: You are instantly transported to a designated destination, which may be as distant as 200 miles. Interplanar travel is not possible. There no chance you arrive off target.
Backlash: If you fail the spellcraft check, you are not teleported to the destination. Instead, you vanish for 3d4 hours, and when you return you suffer from Confusion for an additional 2d4 hours (as the spell, for the effects of this spell, "caster" is the nearest creature). The extra cost is still paid.
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Dark Spy:
Tier: 3
Spellcraft DC: 25
Extra Cost: you take 2 points of Wisdom damage
Duration: 23 hours
Effect: You gain the following spell-like abilities of the duration of this ritual: At will: Detect Thoughts, Detect Magic. 3/day: Prying Eyes, Locate Creature. The DC's are Intelligence-based, and the caster level is 9.
Backlash: If you fail the spellcraft check, you don't get the spell-like abilities. Instead, you are blinded for the duration of this ritual. The extra cost is still paid.
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Scales of Death:
Tier: 3
Spellcraft DC: 25
Extra Cost: 4000 gp, 320 XP
Duration: Instantaneous
Effect: Your target is raised from the dead, as per Raise Dead (CL 7).
Backlash: If you fail the spellcraft check, your target is not raised. Instead, you must make a DC 21 Fortitude save. If you fail this save, you die instantly. This is a death effect. The extra cost is still paid.
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Grand Demon:
Tier: 3
Spellcraft DC: 28
Extra Cost: 1 human corpse
Duration: 23 hours
Effect: You gain the service of a Bebilith for the duration of this ritual. After the duration ends, the Bebilith is returned to its native plane.
Backlash: If you fail the spellcraft check, you don't get the service of the Bebilith. Instead, 2d4 Bebilith appear and attempt to kill you. They are returned to their native plane in 1 day. If they kill you before that time is up, they cause general chaos for the rest of the time. The extra cost is still paid.
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Pledges:
Tier 1: Grainkeeper, Blade of Justice, Eyes of Truth, Lifebearer, Servant of the Heavens.
Tier 2: Storehouses of Celestia, Hands of Purity, Gift of Mercy, Warriors of the Heavens.
Tier 3: Gift of Life, Pure Mercy, Army of the Heavens.
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Pledge Name: Grainkeeper
Tier: 1
Duration: Instantaneous
Effect: This pledge creates enough food to sustain 5 medium-sized creatures. If not eaten within 24 hours, this food goes bad.
Requirement: You must not have eaten food in the 24 hours before performing this pledge. Your modified Wisdom score must be at least 13.
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Pledge Name: Blade of Justice
Tier: 1
Duration: 24 hours
Effect: This pledge grants you the use of the blade of justice. For the duration of this pledge, you can, as a free action, cause a +1 merciful dagger to appear in your hand. If you let go of this dagger, it vanishes near instantly unless you threw it. If you threw it, it vanishes after the attack is resolved.
Requirement: You must not have killed any creature in the 24 hours before performing this pledge. Evil-aligned outsiders do not count against this. Your modified Wisdom score must be at least 13.
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Pledge Name: Eyes of Truth
Tier: 1
Duration: 24 hours
Effect: You gain the following spell-like abilities for the duration of this pledge: At will: Detect Magic, Detect Evil. The DC's are Wisdom-based, and the caster level is 5.
Requirement: You must not have spoken any lies in the 24 hours before performing this pledge. Your modified Wisdom score must be at least 13.
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Pledge Name: Lifebearer
Tier: 1
Duration: 24 hours
Effect: You gain the following spell-like abilities for the duration of this pledge: At will: Cure Light Wounds, Delay Poison. The DC's are Wisdom-based, and the caster level is 5.
Requirement: You must not have injested drugs (including alcohol) in the 24 hours before performing this pledge. Your modified Wisdom score must be at least 13.
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Pledge Name: Servant of the Heavens
Tier: 1
Duration: 24 hours
Effect: You gain the assistance of a Lantern Archon for the duration of this pledge. You have no control over the actions of the Lantern Archon. After the duration ends, the Lantern Archon is returned to its native plane.
Requirement: You must not have used a pledge to call any outsiders in the 24 hours before performing this pledge. Your modified Wisdom score must be at least 15.
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Pledge Name: Storehouses of Celestia
Tier: 2
Extra Cost: 2000 gp, 160 XP
Duration: Instantaneous
Effect: You receive one of the following items at random:
-+1 merciful dagger
-+1 glamered padded armor
-Periapt of Wisdom +2
-Clear spindle ioun stone
Requirement: You must not have eaten food in the 48 hours before performing this pledge. Your modified Wisdom score must be at least 16.
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Pledge Name: Hands of Purity
Tier: 2
Duration: 24 hours
Effect: You gain the following spell-like abilities for the duration of this pledge: At will: Remove Disease, Neutralize Poison. The DC's are Wisdom-based, and the caster level is 5.
Requirement: You must not have injested drugs (including alcohol) in the 48 hours before performing this pledge. Your modified Wisdom score must be at least 16.
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Pledge Name: Gift of Mercy
Tier: 2
Duration: 24 hours
Effect: You gain a +5 sacred bonus to your AC and to all saving throws for the duration of this ritual.
Requirement: You must not have killed any creature in the 48 hours before performing this pledge. Evil-aligned outsiders do not count against this. Your modified Wisdom score must be at least 16.
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Pledge Name: Warriors of the Heavens
Tier: 2
Duration: 24 hours
Effect: You gain the assistance of a pair of Hound Archons for the duration of this pledge. You have no control over the actions of the Hound Archons. After the duration ends, the Hound Archons are returned to their native plane.
Requirement: You must not have used a pledge to call any outsiders in the 48 hours before performing this pledge. Your modified Wisdom score must be at least 18.
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Pledge Name: Gift of Life
Tier: 3
Extra Cost: 4000 gp, 320 XP
Duration: Instantaneous
Effect: Your target is raised from the dead, as per Raise Dead (CL 7).
Requirement: You must not have injested drugs (including alcohol) in the 96 hours before performing this pledge. Your modified Wisdom score must be at least 19.
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Pledge Name: Pure Mercy
Tier: 3
Duration: 24 hours
Effect: For the duration of this pledge, all damage dealt within 50' of you is turned into nonlethal damage.
Requirement: You must not have killed any creature in the 96 hours before performing this pledge. Evil-aligned outsiders do not count against this. Your modified Wisdom score must be at least 19.
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Pledge Name: Army of the Heavens
Tier: 3
Duration: 24 hours
Effect: You gain the assistance of a squad of Avoral (there are 4 Avoral in a squad) for the duration of this pledge. You have no control over the actions of the Avoral squad. After the duration ends, the Avoral are returned to their native plane.
Requirement: You must not have used a pledge to call any outsiders in the 96 hours before performing this pledge. Your modified Wisdom score must be at least 21.
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