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Madara
2014-03-31, 02:17 PM
Palum, The Pure Flame
Alignment: Neutral Good
Portfolio: Fire, Righteousness, Good, Purification, Justice
Domains: Sun, Good, Destruction, Fire, Wrath, Purification
Servants: Palum has a large church run by priests and paladins. Usually more active-minded individuals follow Palum, as his beliefs include a constant state of crusade. There is also a cult dedicated to Palum, which believes that the righteousness of their cause must cleanse all other religious groups, even those of other gods of good. There is no decisive evidence on whether or not it is Palum that provides these cultists their divine casting abilities.
Relations to other gods: Palum is in general a very warlike god, having declared his intent to wage war on all the gods of evil. In addition, Palum can become frustrated with religions that claim to be good but tolerate evil actions.
Cleric Practices: The followers of Palum act to stamp out both evil creatures and any evil magics/items that may tempt those who walk the path of good. Clerics receive their spells at daybreak, when the sun's rays cleanse the darkness of the world.

Palum's Holy symbol has been denoted as either a flame, preferred by his more warlike followers, or a torch which signifies bringing the light to those in darkness. His favored weapon is a greataxe.

Kaltus, god of Whispers
Alignment: Chaotic Neutral
Portfolio: Secrets, Lies, Truth, History
Domains: Rune, Trickery, Planning, Chaos
Servants: Most Libraries are run by followers of Kaltus, who provide insight into the events of the past, both those which are passed on by the victors, and those which actually happened. Kaltus has few temples, but many spellcasters appreciate his insight into the history of magic, and many rogues find him to make for a good patron.
Relations to other gods: Kaltus has a general agreement with the other gods, of all alignments. As long as they don't interfere with his workers, he won't let the mortals know all of the dirty little secrets that the other gods have.
Cleric Practices: Kaltus' few clerics worship him by recording major events, and learning secrets which they keep in a hidden vault as an offering to Kaltus.
Kaltus' Holy symbol is a cursive letter W usually stamped on top of some inscribed secret. For example, a cleric of Kaltus may write a secret into their shield, and then cover it with Kaltus' symbol.

Mirra, goddess of Excitement
Alignment: Chaotic Evil
Portfolio: Explosions, Parties, Destruction, and Chaos
Domains: Chaos, Trickery, Celerity, Destruction, Madness
Servants: Mirra is insane. She doesn't need traditional servants, but instead has criminals who "dedicate" their crimes to honor her. Mirra revels in the excitement of things being destroyed. She doesn't actively seek to bring about any greater evil plot, but instead just looks to serve up some chaos. There are plenty of followers in all walks of life, but surprisingly sorcerers are the most common.
Cleric Practices: Mirra's clerics get spells at noon, when society is most exciting. These clerics don't have any form of organization, but try not to interfere with other cleric's 'projects,' preferring to occasionally meet to exchange ways of bringing about chaos, but still working on their own. Her holy symbol is an acid flask, and her favored weapon is the dagger.