Altair_the_Vexed
2014-03-31, 04:43 PM
Aid another, as written is kind of lame - you give up a standard action to grant a mere +2 to your ally's next check.
The only time you'll see that getting used is by a bunch of mooks acting together.
So I thought it could do with a boost.
Aid Another
Modification:
In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his attack rolls against that opponent, or a +2 bonus to AC against that opponent’s attacks (your choice), until the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.
New
In ranged combat, you may help a friend attack by making a volley at his target. If you are adjacent to a friend who is making a ranged attack, you may attempt to aid your friend as a standard action. You make a ranged attack roll against AC 10. If you succeed, your friend gains a +2 bonus on his attack rolls against that opponent, until the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.
Partly, this came from my mistaken remembering of the rule - I always thought it worked that way until I checked.
What do you think? Will this break things open that I've not thought about? (I'm playing in an E6 game, with a hack of PF and UA Generic classes only, so there may well be stuff I'm not considering...)
The only time you'll see that getting used is by a bunch of mooks acting together.
So I thought it could do with a boost.
Aid Another
Modification:
In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his attack rolls against that opponent, or a +2 bonus to AC against that opponent’s attacks (your choice), until the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.
New
In ranged combat, you may help a friend attack by making a volley at his target. If you are adjacent to a friend who is making a ranged attack, you may attempt to aid your friend as a standard action. You make a ranged attack roll against AC 10. If you succeed, your friend gains a +2 bonus on his attack rolls against that opponent, until the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.
Partly, this came from my mistaken remembering of the rule - I always thought it worked that way until I checked.
What do you think? Will this break things open that I've not thought about? (I'm playing in an E6 game, with a hack of PF and UA Generic classes only, so there may well be stuff I'm not considering...)