1pwny
2014-04-01, 03:22 PM
Good and evil are all relative terms. In a small world of constant warfare, where individual values are constantly pitted against each other, there is no time for philosophical debates of “good” or “evil”. Instead, they are divided into other alignments,
MaleficalFickleBenevolent
LoyalPsychopathicFollowerParagon
WaveringMurderousSelf-ServingKindhearted
DishonestTraitorMercenaryWanderer
As mentioned before, this alignment system is made for a cruel, harsh, world. There is no “lawful” or “chaotic”, but you may see some resemblance in certain categories.
Definitions:
Psychopathic: Scarred mentally from an early age, you found yourself empty. You hated all those that thought they could understand you, so you killed them. However, your leaders saw great potential in you. After vigorous mental training, you have come to realize that serving the village will give you plenty of strength... and victims.
Follower: You do what your superiors tell you to do. But not because you have no free will of your own. You acknowledge that they are in charge for a reason, and you yield to their superior experience and power. You will do what your leader tells you to do, as long as it makes sense.
Paragon: You are looked up to by all those around you. You follow orders, as far as you can, while at the same time never losing your morals. If the mission is to “Capture Dead or Alive”, you will try your hardest to capture them alive.
Murderous: You don’t know when it happened, but at some point it just clicked. Killing people is fun. You will follow orders, as long as you get some people to toy with afterwards. However, you are not hesitant to leave a place that won’t let you kill.
Self-Serving: You do what is best for the most important person in the world: yourself. You can follow orders, as long as you can see the “What’s in it for me?” reward. Killing is... unsavory... but can be necessary.
Kindhearted: You're just one of those nice people that gives money to the hobos lining the streets. You will always try to protect life, and avoid unnecessary pain. If that means going against orders, so be it. Life is more important than words on a page, after all.
Traitor: You don’t care. That’s what it boils down to. Whatever it takes to kill, to get that rush, is something you will be willing to do. Stabbing people in the back (both literally and metaphorically) is what puts a spring in your step.
Mercenary: You have long since learned not to trust other humans. You only work for your own benefit, and never stay on the same side for long. Unless that side is paying you more than the competitors. The only thing you believe in is money.
Wanderer: Long since disgusted by most organized civilization, you have taken it upon yourself to live the lonely life of walking endlessly around the continent. You smash drug rings, defeat corrupt business leaders and feed children in the slums. Betrayal is fine, as long as you can save more people.
MaleficalFickleBenevolent
LoyalPsychopathicFollowerParagon
WaveringMurderousSelf-ServingKindhearted
DishonestTraitorMercenaryWanderer
As mentioned before, this alignment system is made for a cruel, harsh, world. There is no “lawful” or “chaotic”, but you may see some resemblance in certain categories.
Definitions:
Psychopathic: Scarred mentally from an early age, you found yourself empty. You hated all those that thought they could understand you, so you killed them. However, your leaders saw great potential in you. After vigorous mental training, you have come to realize that serving the village will give you plenty of strength... and victims.
Follower: You do what your superiors tell you to do. But not because you have no free will of your own. You acknowledge that they are in charge for a reason, and you yield to their superior experience and power. You will do what your leader tells you to do, as long as it makes sense.
Paragon: You are looked up to by all those around you. You follow orders, as far as you can, while at the same time never losing your morals. If the mission is to “Capture Dead or Alive”, you will try your hardest to capture them alive.
Murderous: You don’t know when it happened, but at some point it just clicked. Killing people is fun. You will follow orders, as long as you get some people to toy with afterwards. However, you are not hesitant to leave a place that won’t let you kill.
Self-Serving: You do what is best for the most important person in the world: yourself. You can follow orders, as long as you can see the “What’s in it for me?” reward. Killing is... unsavory... but can be necessary.
Kindhearted: You're just one of those nice people that gives money to the hobos lining the streets. You will always try to protect life, and avoid unnecessary pain. If that means going against orders, so be it. Life is more important than words on a page, after all.
Traitor: You don’t care. That’s what it boils down to. Whatever it takes to kill, to get that rush, is something you will be willing to do. Stabbing people in the back (both literally and metaphorically) is what puts a spring in your step.
Mercenary: You have long since learned not to trust other humans. You only work for your own benefit, and never stay on the same side for long. Unless that side is paying you more than the competitors. The only thing you believe in is money.
Wanderer: Long since disgusted by most organized civilization, you have taken it upon yourself to live the lonely life of walking endlessly around the continent. You smash drug rings, defeat corrupt business leaders and feed children in the slums. Betrayal is fine, as long as you can save more people.