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View Full Version : D&D 3.x Other Rune Blaster [Magic Item]



Milo v3
2014-04-01, 08:16 PM
By request of Spikeof2010.

Rune Blaster
This smooth curved +1 gauntlet has five indents around it's circumference each in the shape of a rune or sigil. With a command word, the wielder can blast missiles of force. A rune blasters magic missile can be augmented by attaching Rune Plates to it, and can have up to five rune plates at any one time.

A rune blaster comes in five different types, with the difference being caster level and the number of missiles it fires with each use. Each missile requires a ranged touched attack to hit, deals 1d6 force damage, and has a range of 100 ft.

One Missile
Minor evocation; CL 3th; Craft Magical Arms and Armor, magic missile; Price 3800 gp; Cost 1900 gp + 152 XP.

Two Missiles
Minor evocation; CL 3th; Craft Magical Arms and Armor, magic missile; Price 7400 gp; Cost 3700 gp + 296 XP.

Three Missiles
Minor evocation; CL 5th; Craft Magical Arms and Armor, magic missile; Price 11000 gp; Cost 5500 gp + 440 XP.

Four Missiles
Moderate evocation; CL 7th; Craft Magical Arms and Armor, magic missile; Price 14600 gp; Cost 7300 gp + 584 XP.

Five Missiles
Moderate evocation; CL 9th; Craft Magical Arms and Armor, magic missile; Price 18200 gp; Cost 9100 gp + 728 XP.

Rune Plates
Each of these plates is a thin plate of metal with a faintly glowing rune in its center. It can be attached to a rune blaster by placing it on an empty indent as a move-action, and removed as a free action.

Berserk Plate: You add half your strength modifier to the damage rune blaster's missiles while in a rage.
(no school); CL 7th; Craft Arms and Armour, Rage class ability; Price 3000 gp; Cost 1500 gp + 120 XP.

Chain Plate: The rune blaster's missiles are affected by the Chain Spell Feat, as if it was a spell effect.
Strong (no school); CL 19th; Craft Arms and Armour, Chain Spell; Price 11000 gp; Cost 5500 gp + 440 XP.

City Plate: Half the damage the rune blaster's Missiles deal is City damage and isn't subject to immunities or resistances. This plate only functions inside an urban environment.
(no school); CL 7th; Craft Arms and Armour, City Magic; Price 3000 gp; Cost 1500 gp + 120 XP.

Corrosive Plate: The rune blaster deals acid damage rather than force damage.
(no school); CL 7th; Craft Arms and Armour, Energy Substitution; Price 3000 gp; Cost 1500 gp + 120 XP.

Echo Plate: The rune blaster deals sonic damage rather than force damage.
(no school); CL 7th; Craft Arms and Armour, Energy Substitution; Price 3000 gp; Cost 1500 gp + 120 XP.

Hunter Plate: The missiles of the rune blaster are invisible and silent to creatures you have as your favoured enemies.
(no school); CL 7th; Craft Arms and Armour, Invisibility, Favoured Enemy class ability; Price 3000 gp; Cost 1500 gp + 120 XP.

Mind Plate: The rune blaster can be activated as a standard action, but you need not speak the command word.
(no school); CL 7th; Craft Arms and Armour, Silent Spell; Price 3000 gp; Cost 1500 gp + 120 XP.

Peace Plate: The rune blaster deals non-lethal damage rather than force damage.
(no school); CL 7th; Craft Arms and Armour, Subdual Substitution; Price 3000 gp; Cost 1500 gp + 120 XP.

Power Plate: The rune blaster's missiles deal 1d8 force damage (rather than 1d6), and have a range of 150 ft.
Strong (no school); CL 13th; Craft Arms and Armour, Empower Spell; Price 9000 gp; Cost 4500 gp + 360 XP.

Sniper Plate: The rune blaster's range is doubled.
(no school); CL 7th; Craft Arms and Armour, Enlarge Spell; Price 3000 gp; Cost 1500 gp + 120 XP.

Storm Plate: The rune blaster deals electricity damage rather than force damage.
(no school); CL 7th; Craft Arms and Armour, Energy Substitution; Price 3000 gp; Cost 1500 gp + 120 XP.

Summer Plate: The rune blaster deals fire damage rather than force damage.
(no school); CL 7th; Craft Arms and Armour, Energy Substitution; Price 3000 gp; Cost 1500 gp + 120 XP.

True Plate: The rune blaster's missiles deal maximum damage rather than rolling.
Strong (no school); CL 19th; Craft Arms and Armour, Maximize Spell; Price 11000 gp; Cost 5500 gp + 440 XP.

War Plate: The rune blaster fires a maximum of one missile, which deals 1d6 force damage per missile it would normally fire to a 15 ft. radius area within 100 ft. A successful reflex save (DC 12) halves the damage
Strong (no school); CL 19th; Craft Arms and Armour, Widen Spell; Price 11000 gp; Cost 5500 gp + 440 XP.

Winter Plate: The rune blaster deals cold damage rather than force damage.
(no school); CL 7th; Craft Arms and Armour, Energy Substitution; Price 3000 gp; Cost 1500 gp + 120 XP.

Word Plate: The rune blaster can have it's command word spoken and used as a free action, but the rune blaster can only be activated once per round.
Strong (no school); CL 21th; Craft Arms and Armour, Quicken Spell; Price 14000 gp; Cost 7000 gp + 560 XP.