Seerow
2014-04-01, 09:41 PM
The Fortune Blessed
Fortune Blessed characters come from all walks of life, from small town boys to rogues living on the streets of a big city. They tend to be, but are not always, skilled individuals, and often live by the mantra of "Better Lucky than Good". Wherever they originate from, most inevitably find themselves in a position of some power and affluence whether they want it or not. It's unclear if these individuals gain their luck because they have the potential for greatness, or if it is the luck that makes them great. Regardless, the world seems to often bend itself to their whims, making the improbably nearly certain when they are around.
Becoming a Fortune Blessed
Entry Requirements
Skills: Sense Motive 8 Ranks, Profession(Gambling) 4 ranks
Feats: Any 3 Luck Feats (Complete Scoundrel)
Fortune Blessed
LevelBABFort SaveRef SaveWill SaveSpecial
1st+0+0+2+2Luck Feats, Siphon Luck
2nd+1+0+3+3Fortunate Soul
3rd+2+1+3+3Twist Fate
4th+3+1+4+4Neverending Luck
5th+3+1+4+4Right Tool for the Job
6th+4+2+5+5Ask the Dice
7th+5+2+5+5Gambler's Edge
8th+6+2+6+6Neverending Luck
9th+6+3+6+6Luck Favors the Bold
10th+7+3+7+7Lucky Break
Hit Die: d8
Skill Points per Level: 6+int modifier per level
Class Skills: Appraise(Int), Balance(Dex), Bluff(Cha), Craft(Int), Diplomacy(Cha), Disable Device(Int), Disguise(Cha), Escape Artist(Dex), Forgery(Int), Gather Information(Cha), Handle Animal(Cha), Hide(Dex), Intimidate(Cha), Knowledge(Local), Knowleldge(Nobility and Royalty), Listen(Wis), Move Silently(Dex), Open Lock(Dex), Perform(Cha), Search(Int), Sense Motive(Wis), Sleight of Hand(Dex), Spot(Wis), Tumble(Dex), Use Magic Device(Cha), Use Rope(Cha)
Luck Feats: At every level, the Fortune Blessed gains one new luck feat as a bonus feat. He must meet any prerequisites for that feat.
Siphon Luck: A first level Fortune Blessed knows that he will be luckier than any foe he comes up against. Any time an enemy within line of sight rolls a natural 20 on any d20 roll, the Fortune Blessed gains 1 additional luck reroll.
Fortunate Soul: Starting at 2nd level, the Fortune Blessed has been infused with luck, such that it impacts every action they undertake. They gain a luck bonus to all d20 rolls equal to +1 for every 2 Fortune Blessed levels posessed (so +1 at level 2, +2 at level 4, and so on).
Twist Fate: A 3rd level Fortune Blessed's mere presence can make the impossible plausible. By expending a luck reroll, the Fortune Blessed may cause a single extremely unlikely event to occur. This should generally not have any direct mechanical reprecussions, and may be something like rolling a die and it getting stuck on a corner, or throwing up 1000 coins simultaneously and every one showing up heads.
Neverending Luck: At 4th level, the Fortune Blessed always has a reserve of luck he can draw on. He gains an extra luck reroll that refreshes automatically 5 rounds after being used. At 8th level, he gains a second reroll that recharges in the same manner.
Right Tool for the Job: A 5th level Fortune Blessed knows the advantage of carrying the right equipment, and frequently has dozens of minor items on his person at any given time. By spending two luck rerolls, the Fortune Blessed can be assumed to have previously acquired an item worth up to his level squared times 5 gold pieces (So 125gp at level 5, 180gp at level 6, 245gp at level 7, 320gp at level 8, 405gp at level 9, and 500gp at level 10).
Ask the Dice: At 6th level, the Fortune Blessed implicitly trusts his luck, and will often turn to it for answers. He can ask any question with a set number of answers (typically yes or no, but more options are possible), and flip a coin, roll a die, or use some other form of randomization, and spend one luck reroll to gain an answer to that question.
Gambler's Edge: Starting at 7th level, the Fortune Blessed's passive infusion of luck deepens. Any time he makes a d20 roll, he may roll twice, and choose the better result. If he chooses to use a luck reroll he rolls only a single d20, not both.
Luck Favors the Bold: A 9th level Fortune Blessed may opt to spend 2 luck rerolls any time he uses a [Luck] Feat that allows him to reroll a d20 roll. If he does so, the result of that roll is automatically considered a Natural 20.
Lucky Break: Upon reaching 10th level, a Fortune Blessed is effectively luck incarnate, and their luck causes probability to shift on a much larger scale than normal. They are capable of creating implausible plans that succeed against all odds; alter the flow of a major battle; and change Fate itself. The character may choose to spend a single luck reroll and some event will occur within the next 1d10 rounds that is beneficial to the character's immediate goals. It might be a lucky break, an ally suddenly showing up, an impassable trap miraculously breaking, and so on. By spending a second luck reroll the player can choose the nature of the event they wish to occur.
Fortune Blessed characters come from all walks of life, from small town boys to rogues living on the streets of a big city. They tend to be, but are not always, skilled individuals, and often live by the mantra of "Better Lucky than Good". Wherever they originate from, most inevitably find themselves in a position of some power and affluence whether they want it or not. It's unclear if these individuals gain their luck because they have the potential for greatness, or if it is the luck that makes them great. Regardless, the world seems to often bend itself to their whims, making the improbably nearly certain when they are around.
Becoming a Fortune Blessed
Entry Requirements
Skills: Sense Motive 8 Ranks, Profession(Gambling) 4 ranks
Feats: Any 3 Luck Feats (Complete Scoundrel)
Fortune Blessed
LevelBABFort SaveRef SaveWill SaveSpecial
1st+0+0+2+2Luck Feats, Siphon Luck
2nd+1+0+3+3Fortunate Soul
3rd+2+1+3+3Twist Fate
4th+3+1+4+4Neverending Luck
5th+3+1+4+4Right Tool for the Job
6th+4+2+5+5Ask the Dice
7th+5+2+5+5Gambler's Edge
8th+6+2+6+6Neverending Luck
9th+6+3+6+6Luck Favors the Bold
10th+7+3+7+7Lucky Break
Hit Die: d8
Skill Points per Level: 6+int modifier per level
Class Skills: Appraise(Int), Balance(Dex), Bluff(Cha), Craft(Int), Diplomacy(Cha), Disable Device(Int), Disguise(Cha), Escape Artist(Dex), Forgery(Int), Gather Information(Cha), Handle Animal(Cha), Hide(Dex), Intimidate(Cha), Knowledge(Local), Knowleldge(Nobility and Royalty), Listen(Wis), Move Silently(Dex), Open Lock(Dex), Perform(Cha), Search(Int), Sense Motive(Wis), Sleight of Hand(Dex), Spot(Wis), Tumble(Dex), Use Magic Device(Cha), Use Rope(Cha)
Luck Feats: At every level, the Fortune Blessed gains one new luck feat as a bonus feat. He must meet any prerequisites for that feat.
Siphon Luck: A first level Fortune Blessed knows that he will be luckier than any foe he comes up against. Any time an enemy within line of sight rolls a natural 20 on any d20 roll, the Fortune Blessed gains 1 additional luck reroll.
Fortunate Soul: Starting at 2nd level, the Fortune Blessed has been infused with luck, such that it impacts every action they undertake. They gain a luck bonus to all d20 rolls equal to +1 for every 2 Fortune Blessed levels posessed (so +1 at level 2, +2 at level 4, and so on).
Twist Fate: A 3rd level Fortune Blessed's mere presence can make the impossible plausible. By expending a luck reroll, the Fortune Blessed may cause a single extremely unlikely event to occur. This should generally not have any direct mechanical reprecussions, and may be something like rolling a die and it getting stuck on a corner, or throwing up 1000 coins simultaneously and every one showing up heads.
Neverending Luck: At 4th level, the Fortune Blessed always has a reserve of luck he can draw on. He gains an extra luck reroll that refreshes automatically 5 rounds after being used. At 8th level, he gains a second reroll that recharges in the same manner.
Right Tool for the Job: A 5th level Fortune Blessed knows the advantage of carrying the right equipment, and frequently has dozens of minor items on his person at any given time. By spending two luck rerolls, the Fortune Blessed can be assumed to have previously acquired an item worth up to his level squared times 5 gold pieces (So 125gp at level 5, 180gp at level 6, 245gp at level 7, 320gp at level 8, 405gp at level 9, and 500gp at level 10).
Ask the Dice: At 6th level, the Fortune Blessed implicitly trusts his luck, and will often turn to it for answers. He can ask any question with a set number of answers (typically yes or no, but more options are possible), and flip a coin, roll a die, or use some other form of randomization, and spend one luck reroll to gain an answer to that question.
Gambler's Edge: Starting at 7th level, the Fortune Blessed's passive infusion of luck deepens. Any time he makes a d20 roll, he may roll twice, and choose the better result. If he chooses to use a luck reroll he rolls only a single d20, not both.
Luck Favors the Bold: A 9th level Fortune Blessed may opt to spend 2 luck rerolls any time he uses a [Luck] Feat that allows him to reroll a d20 roll. If he does so, the result of that roll is automatically considered a Natural 20.
Lucky Break: Upon reaching 10th level, a Fortune Blessed is effectively luck incarnate, and their luck causes probability to shift on a much larger scale than normal. They are capable of creating implausible plans that succeed against all odds; alter the flow of a major battle; and change Fate itself. The character may choose to spend a single luck reroll and some event will occur within the next 1d10 rounds that is beneficial to the character's immediate goals. It might be a lucky break, an ally suddenly showing up, an impassable trap miraculously breaking, and so on. By spending a second luck reroll the player can choose the nature of the event they wish to occur.