Saithis Bladewing
2007-02-04, 07:44 PM
Betrayed One
Size/Type: Large Undead (Incorporeal)
Hit Dice: 4d12 (26 hp)
Initiative: +8
Speed: 50 ft. (10 squares)
Armour Class: 14 (+4 dex, +1 deflection, -1 size), touch 14, flat-footed 10
Base Attack/Grapple: +2
Attack: Incorporeal touch +6 melee (1d4 plus 1d3 wisdom damage)
Full Attack: Incorporeal touch +6 melee (1d4 plus 1d3 wisdom damage)
Space/Reach: 10 ft. (long)/5 ft.
Special Attacks: Wisdom drain, hatred of the rider.
Special Qualities: Darkvision 60 ft., incorporeal traits, undead traits, unnatural aura.
Saves: Fort +1, Ref +5, Will +4
Abilities: Str Ø, Dex 18, Con Ø, Int 2, Wis 11, Cha 10
Skills: Hide +11
Feats: Improved Initiative, Dodge
Environment: Any
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always chaotic evil
Advancement: 5-10 HD (Large)
Level Adjustment: --
Sir Bedevere grunted in pain as he landed heavily upon his rear, a sharp pain shooting up his back. His horse had reared and thrown him free of his saddle, and now fled from the road, ignoring its master's cry. Pulling himself up in a clank of metal plates, he drew his long blade and stared down the strange sight - an equine figure in the road, difficult to make out but visible enough. Yet its eyes...blood red, they stared at him, glowing with unholy rage. The hairs on Bedevere's neck stood upon end, but he gritted his teeth and stood his ground. The dark horse reared and let out an echoey, distant neigh, charging towards him. It wasn't until it was almost upon him that Bedevere realised he could see straight through the beast...
Not all ghosts and spirits are humanoids dissatisfied with their death or torn by a dark presence. There are some who would defy the law of nature and return to exact vengeance. Betrayed Ones are the spirits of mounts who died in battle - regardless of their shape or size, their form is twisted and mutated to a roughly horse-sized mockery of its former self, with glowing red eyes that stare even if the previous mount had no eyes at all. Their primitive mind barely realises that it has died, and does not understand why it has not moved on, but it knows one thing - anger at those who rode it to its death.
Combat
Betrayed Ones are obsessed with the destruction of their former masters and attack any living non-animal/magical beast they encounter. If they encounter a humanoid using another creature as a mount, they will fly into a rage and attack the rider (but not the mount) until they or it is dead, pursuing it relentlessly regardless of what is in the way. They are fearless and never flee from battle even when it seems hopeless and they strike out with whatever limbs or natural attacks they had, their incorporeal form passing right through and sapping the mental fortitude of any unfortunate traveler to encounter them.
Unnatural Aura (Su):
Animals, whether wild or domesticated, can sense the unnatural presence of a Betrayed One at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.
Wisdom Drain (Su):
A Betrayed One causes 1d3 points of temporary Wisdom drain each time it hits with its incorporeal touch attack. On each such successful attack, it gains 5 temporary hit points. The wisdom damage can be negated by a successful DC 12 fortitude save (charisma-based).
Hatred of the Rider (Ex):
A Betrayed One who sees a creature riding an animal will fly into a fury and gains a +4 bonus to attack and damage against the rider, but cannot attack any other foe until the rider is dead or out of visual range.
Size/Type: Large Undead (Incorporeal)
Hit Dice: 4d12 (26 hp)
Initiative: +8
Speed: 50 ft. (10 squares)
Armour Class: 14 (+4 dex, +1 deflection, -1 size), touch 14, flat-footed 10
Base Attack/Grapple: +2
Attack: Incorporeal touch +6 melee (1d4 plus 1d3 wisdom damage)
Full Attack: Incorporeal touch +6 melee (1d4 plus 1d3 wisdom damage)
Space/Reach: 10 ft. (long)/5 ft.
Special Attacks: Wisdom drain, hatred of the rider.
Special Qualities: Darkvision 60 ft., incorporeal traits, undead traits, unnatural aura.
Saves: Fort +1, Ref +5, Will +4
Abilities: Str Ø, Dex 18, Con Ø, Int 2, Wis 11, Cha 10
Skills: Hide +11
Feats: Improved Initiative, Dodge
Environment: Any
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always chaotic evil
Advancement: 5-10 HD (Large)
Level Adjustment: --
Sir Bedevere grunted in pain as he landed heavily upon his rear, a sharp pain shooting up his back. His horse had reared and thrown him free of his saddle, and now fled from the road, ignoring its master's cry. Pulling himself up in a clank of metal plates, he drew his long blade and stared down the strange sight - an equine figure in the road, difficult to make out but visible enough. Yet its eyes...blood red, they stared at him, glowing with unholy rage. The hairs on Bedevere's neck stood upon end, but he gritted his teeth and stood his ground. The dark horse reared and let out an echoey, distant neigh, charging towards him. It wasn't until it was almost upon him that Bedevere realised he could see straight through the beast...
Not all ghosts and spirits are humanoids dissatisfied with their death or torn by a dark presence. There are some who would defy the law of nature and return to exact vengeance. Betrayed Ones are the spirits of mounts who died in battle - regardless of their shape or size, their form is twisted and mutated to a roughly horse-sized mockery of its former self, with glowing red eyes that stare even if the previous mount had no eyes at all. Their primitive mind barely realises that it has died, and does not understand why it has not moved on, but it knows one thing - anger at those who rode it to its death.
Combat
Betrayed Ones are obsessed with the destruction of their former masters and attack any living non-animal/magical beast they encounter. If they encounter a humanoid using another creature as a mount, they will fly into a rage and attack the rider (but not the mount) until they or it is dead, pursuing it relentlessly regardless of what is in the way. They are fearless and never flee from battle even when it seems hopeless and they strike out with whatever limbs or natural attacks they had, their incorporeal form passing right through and sapping the mental fortitude of any unfortunate traveler to encounter them.
Unnatural Aura (Su):
Animals, whether wild or domesticated, can sense the unnatural presence of a Betrayed One at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.
Wisdom Drain (Su):
A Betrayed One causes 1d3 points of temporary Wisdom drain each time it hits with its incorporeal touch attack. On each such successful attack, it gains 5 temporary hit points. The wisdom damage can be negated by a successful DC 12 fortitude save (charisma-based).
Hatred of the Rider (Ex):
A Betrayed One who sees a creature riding an animal will fly into a fury and gains a +4 bonus to attack and damage against the rider, but cannot attack any other foe until the rider is dead or out of visual range.