Azoth
2014-04-02, 04:06 PM
Ok randomly got to designing a Hexblade 20 build. Mainly to see what I could get it to do. I am wondering if there are any ways to improve the build without multiclassing or picking up some weird race.
All books allowed and dragon mag on approval. 32pb and LA buyoff is allowed.
Race: Magic Blooded Draconic Human
32pb stats: Str:16 Dex:14 Con:16 Int:12 Wis:6 Cha:20
Final stats: Str:22 (16+6 enhancement) Dex:14 Con:22 (16+6 enhancement) Int:12 Wis:6 Cha:36 (20+5 levels+5 tome +6 enhancement)
*Note: We are using the unofficial fix. So Good Fort save, Cast in medium armor with no ASF, Hex useable 1+cha mod/day, Hex doesn't count as used if enemy passes save, Quicken spells 5/day with no adjustment.*
Feats:
Flaw: Dreadful Wrath
Flaw God Touched
Human: Divine Channeler
1st: Death Devotion
3rd: Practiced Spellcaster
Hex5: Spell Focus(enchantment)
6th: Imperious Command
9th: Power Attack
Hex10: Spell Penetration
12th: Obtain Familiar
Hex15: Greater Spell Penetration
15th: Improved Familiar
18th: Minor Shapeshift
Hex20: Greater Spell Focus(Enchantment)
*Note: Working on a way to secure him visits to the Catalogues of Enlightenment to gain the domain granted power of the Undeath Domain*
Main Skills: Intimidate, UMD, Concentration
Gear bought so far:
+1 Vexing Valarous Spellstoring Wounding Sudden Stunning Eager Flail
+1 Parrying Gauntlet
+1 Warning Gauntlet
+1 Fearsom (Dotu) Mithral Fullplate.
Hexbands of Heartfelt Blows (Combining Hexbands and Gauntlets of Heartfelt Blows
Veil of Alure
Circlet of Persuasion
Orange Ioun Stone
Ring of Arcane Might
Belt of Battle
Knowstones(from Dragon they add spells known to spontaneous caster's list. Cost is Spell lvl x spell lvl x 1000) of: Greater Mighty Wallop, Wings of Cover, Wings of flurry, Fly, Bestow Curse, Black Tentacles, Lesser Celerit, Celerity.
Reliquary Holy Symbol
Nightstick
Slippers of Battle Dancing
Basic Rundown:
God Touched +Divine Channeler get me Turn Undead 1/day. So Undeath domain, nightsick and Relequary Holy Symbol get me enough TU attempts to fuel Death Devotion in every fight.
Death Devotion is a negative level per hit and I can stack up to 1/4 my level in negative levels per enemy so 5 negative levels at lvl20. This is also -5 to everything and -25hp.
GMW (CL16)+Vexing Weapon allows me to transfer to +4 of my weapon into a -4 to Attack rolls/skills/ability checks/AC of an enemy for 1 round as a free action.
Wounding Weapon is 1 con damage per hit so 2 hits equals -HD in HP.
Dark Companion is a roving -2 to everything for enemies.
My Hex is a DC 36 Will save or -6 to pretty much everything.
So opening round he sends in the dark companion, activate Death Devotion, fire off a hex, charge an enemy, use Vexing to give him a minus 4. Total penalties (not couting fear aura) should be 2+1+6+4=-13 AC. So I can safely PA that much away. So damage would be 6d6(Greater mighty walloped flail)+(9(str)+13(fire)+ 26(PA)+1 Con)x2(valarous)=21(weapon dice avg)+18(strx2)+26(firex2)+52(PAx2)+2 Con(woundingx2)= Avg damage of 117 and 2 Con. Negative level also means -5HP so 122 damage and 2 con(-hd in HP). After all of that he has to make a DC 33 Fort save (with a -13) or be stunned for 1d4+1 rounds.
TL:DR
So, Anything you can think of to make a Hexblade more efficient than being able to reliably stack -12 to -17 on an enemy not counting fear affects?
What Knowstones would you buy to round out his spell casting? They can be ANY arcane casting class as long as the spell is between levels 1-4.
All books allowed and dragon mag on approval. 32pb and LA buyoff is allowed.
Race: Magic Blooded Draconic Human
32pb stats: Str:16 Dex:14 Con:16 Int:12 Wis:6 Cha:20
Final stats: Str:22 (16+6 enhancement) Dex:14 Con:22 (16+6 enhancement) Int:12 Wis:6 Cha:36 (20+5 levels+5 tome +6 enhancement)
*Note: We are using the unofficial fix. So Good Fort save, Cast in medium armor with no ASF, Hex useable 1+cha mod/day, Hex doesn't count as used if enemy passes save, Quicken spells 5/day with no adjustment.*
Feats:
Flaw: Dreadful Wrath
Flaw God Touched
Human: Divine Channeler
1st: Death Devotion
3rd: Practiced Spellcaster
Hex5: Spell Focus(enchantment)
6th: Imperious Command
9th: Power Attack
Hex10: Spell Penetration
12th: Obtain Familiar
Hex15: Greater Spell Penetration
15th: Improved Familiar
18th: Minor Shapeshift
Hex20: Greater Spell Focus(Enchantment)
*Note: Working on a way to secure him visits to the Catalogues of Enlightenment to gain the domain granted power of the Undeath Domain*
Main Skills: Intimidate, UMD, Concentration
Gear bought so far:
+1 Vexing Valarous Spellstoring Wounding Sudden Stunning Eager Flail
+1 Parrying Gauntlet
+1 Warning Gauntlet
+1 Fearsom (Dotu) Mithral Fullplate.
Hexbands of Heartfelt Blows (Combining Hexbands and Gauntlets of Heartfelt Blows
Veil of Alure
Circlet of Persuasion
Orange Ioun Stone
Ring of Arcane Might
Belt of Battle
Knowstones(from Dragon they add spells known to spontaneous caster's list. Cost is Spell lvl x spell lvl x 1000) of: Greater Mighty Wallop, Wings of Cover, Wings of flurry, Fly, Bestow Curse, Black Tentacles, Lesser Celerit, Celerity.
Reliquary Holy Symbol
Nightstick
Slippers of Battle Dancing
Basic Rundown:
God Touched +Divine Channeler get me Turn Undead 1/day. So Undeath domain, nightsick and Relequary Holy Symbol get me enough TU attempts to fuel Death Devotion in every fight.
Death Devotion is a negative level per hit and I can stack up to 1/4 my level in negative levels per enemy so 5 negative levels at lvl20. This is also -5 to everything and -25hp.
GMW (CL16)+Vexing Weapon allows me to transfer to +4 of my weapon into a -4 to Attack rolls/skills/ability checks/AC of an enemy for 1 round as a free action.
Wounding Weapon is 1 con damage per hit so 2 hits equals -HD in HP.
Dark Companion is a roving -2 to everything for enemies.
My Hex is a DC 36 Will save or -6 to pretty much everything.
So opening round he sends in the dark companion, activate Death Devotion, fire off a hex, charge an enemy, use Vexing to give him a minus 4. Total penalties (not couting fear aura) should be 2+1+6+4=-13 AC. So I can safely PA that much away. So damage would be 6d6(Greater mighty walloped flail)+(9(str)+13(fire)+ 26(PA)+1 Con)x2(valarous)=21(weapon dice avg)+18(strx2)+26(firex2)+52(PAx2)+2 Con(woundingx2)= Avg damage of 117 and 2 Con. Negative level also means -5HP so 122 damage and 2 con(-hd in HP). After all of that he has to make a DC 33 Fort save (with a -13) or be stunned for 1d4+1 rounds.
TL:DR
So, Anything you can think of to make a Hexblade more efficient than being able to reliably stack -12 to -17 on an enemy not counting fear affects?
What Knowstones would you buy to round out his spell casting? They can be ANY arcane casting class as long as the spell is between levels 1-4.