Kerilstrasz
2014-04-03, 02:53 PM
I fall victim of my own overoptimizing skills...
in the current campaign im playing i have a domain wizard (lvl11 at the moment).
as i dig through my books and my options i came to a point that i can easy break the campaign.
i dont like that, i want to have fun.. the problem is that due to my characters creating choices it is either break the game or stand there doing nothing...
i haven't yet talk with my DM about this but i know that the response will be "ok if you think that is the case,roll a new character"
So.. i come to you for suggestions & ideas about new character options... classes, progression, feats etc..
What i want:
a class with No or at least minor spellcasting abilities.
a class with less book keeping possible
My party has:
a well built fighter/kensai that is the main dmg dealer (he lands 60 dmg minimum per hit unbuffed, maximum can reach 200 per hit at the moment)
an extremely well build trapmonkey rogue
a save or die druid with good summoning capabilities
and a cleric that can heal almost everything, can buff and tank pretty large numbers of damage.
i realize that my wiz is what the group is missing, but i find myself drowning under endless pages of spells, possibilities etc etc
i have to spend like 48 hours of out of play preparation for each session and that is getting too much for me..
also i end up get all of the "spotlight" and i realize that this is frustrating at best for the rest of the group..
So.. what can you suggest to me?
my initial thoughts for the base class were : ranger, warlock or fighter
i ll focus on as little utility i can with my main concern to be ranged combat.
but still.. my brains "Ram memory" is still filled with endless lists of spells from my wiz, and i cant really reach into a good idea..
i hope my english(not my native language) isn't that bad, and you can understand me and share my discomfort.
Thank you all for your time
in the current campaign im playing i have a domain wizard (lvl11 at the moment).
as i dig through my books and my options i came to a point that i can easy break the campaign.
i dont like that, i want to have fun.. the problem is that due to my characters creating choices it is either break the game or stand there doing nothing...
i haven't yet talk with my DM about this but i know that the response will be "ok if you think that is the case,roll a new character"
So.. i come to you for suggestions & ideas about new character options... classes, progression, feats etc..
What i want:
a class with No or at least minor spellcasting abilities.
a class with less book keeping possible
My party has:
a well built fighter/kensai that is the main dmg dealer (he lands 60 dmg minimum per hit unbuffed, maximum can reach 200 per hit at the moment)
an extremely well build trapmonkey rogue
a save or die druid with good summoning capabilities
and a cleric that can heal almost everything, can buff and tank pretty large numbers of damage.
i realize that my wiz is what the group is missing, but i find myself drowning under endless pages of spells, possibilities etc etc
i have to spend like 48 hours of out of play preparation for each session and that is getting too much for me..
also i end up get all of the "spotlight" and i realize that this is frustrating at best for the rest of the group..
So.. what can you suggest to me?
my initial thoughts for the base class were : ranger, warlock or fighter
i ll focus on as little utility i can with my main concern to be ranged combat.
but still.. my brains "Ram memory" is still filled with endless lists of spells from my wiz, and i cant really reach into a good idea..
i hope my english(not my native language) isn't that bad, and you can understand me and share my discomfort.
Thank you all for your time