Rainbaw
2014-04-04, 01:01 AM
I'm doing a new campaign (i'm the DM) and one of my players went with a Urban Ranger (unearthed Arcana) so now they are at level 2, he came to me asking to read trough books together and find something fun to do, PRC, other classes, feats and even items to use.
We came down to a StreetFighter (complete adventurer), The requeriments for this class are Combat expertise and improved faint, +6 Base Attack and 5 ranks in three specific skills (local knowledge, gather information and intiidation i think).
So, we came down with some multiclassing since a ranger 15/SF 5 would end not beign what he wanted to do in the first place.
My solution was this Ranger 4/ Figther 4/ Rogue 5/ Streetfigther 5.
Leaving 2 levels open for anything else, in case we do it all the way to 20 and he would have the PRC by level 8. We came with a progression in the classes that would leave him witouth XP penalizations (he's playing a human).
As for feats, he would take combat expertise, improved faint, improved trip and probably improved disarm. I can remember a feat allowing a character to use weapons of a bigger size, and maybe he can use that one. And the feat to use an exotic weapon.
For weapon he's going for a spiked chain, lets him dissarm and trip peole with a decent reach. if he gets a big one it would deal 2D6 instead of 2D4 (and i'm not sure if the size affects the reach.
The strat would be the caster of the group enlarge him as soon as he learns that spell, making his reach of 20ft, he can trip, disarm and attack people at 4 squares, if he trips someone and then attacks he would get the sneak attack from rogue and the PRC.
Any suggestions on how to improve this character over the time? he will keep using light armor and maybe get a medium one made of mitrhil. I can't think of any other feat he could use or a better weapon. Or any feats nor even PRCS he could use instead...
What he wants is a melee-mid range character, that can stand a beating but still move lightly (so no heavy armor). We decided on rogue mostly because tripping someone would make an automatic sneak attack. Warrior for the feats and the armor proficency, ranger mostly because he already is a ranger and didn't want to re introduce himself so early on.
WEll i appreciate that you did actually read all that, thanks! i'd love any suggestion or criticism.
And sorry for my poor grammar, english is not my native language
We came down to a StreetFighter (complete adventurer), The requeriments for this class are Combat expertise and improved faint, +6 Base Attack and 5 ranks in three specific skills (local knowledge, gather information and intiidation i think).
So, we came down with some multiclassing since a ranger 15/SF 5 would end not beign what he wanted to do in the first place.
My solution was this Ranger 4/ Figther 4/ Rogue 5/ Streetfigther 5.
Leaving 2 levels open for anything else, in case we do it all the way to 20 and he would have the PRC by level 8. We came with a progression in the classes that would leave him witouth XP penalizations (he's playing a human).
As for feats, he would take combat expertise, improved faint, improved trip and probably improved disarm. I can remember a feat allowing a character to use weapons of a bigger size, and maybe he can use that one. And the feat to use an exotic weapon.
For weapon he's going for a spiked chain, lets him dissarm and trip peole with a decent reach. if he gets a big one it would deal 2D6 instead of 2D4 (and i'm not sure if the size affects the reach.
The strat would be the caster of the group enlarge him as soon as he learns that spell, making his reach of 20ft, he can trip, disarm and attack people at 4 squares, if he trips someone and then attacks he would get the sneak attack from rogue and the PRC.
Any suggestions on how to improve this character over the time? he will keep using light armor and maybe get a medium one made of mitrhil. I can't think of any other feat he could use or a better weapon. Or any feats nor even PRCS he could use instead...
What he wants is a melee-mid range character, that can stand a beating but still move lightly (so no heavy armor). We decided on rogue mostly because tripping someone would make an automatic sneak attack. Warrior for the feats and the armor proficency, ranger mostly because he already is a ranger and didn't want to re introduce himself so early on.
WEll i appreciate that you did actually read all that, thanks! i'd love any suggestion or criticism.
And sorry for my poor grammar, english is not my native language