TheNervyOne
2014-04-04, 03:16 AM
Hello,
Well I had a question that is gonna sound kinda odd.
While looking through some of the older threads out there on the interwebs I have become curious of the Monk class. In PF they fixed some issues but not enough it would seem.
Now, people argue that the Monk is MAD as hell. Well this can easily be fixed with Weapon Finesse and Intuitive Attack in 3.5 and just WF in PF. But that is two feats to reduce STR off the MAD list. What about Con? Well this is harder without resorting to homebrew/house rules.
So where is the question I hear you typing.
Well here it is.
Are the ideas listed below a decent start to a fix.
1. In addition to Wis going to AC the Monk adds Wis or Con bonus whichever is highest to his Hit Die roll when he gains a level including at level one. So if the monk has a 14 Wis and a 10 Con the monk adds the +2 from Wis to his HP rather then +0... can you add +0?
2.Grant Weapon Finesse as a bonus feat in the flurry of blows ability. It is an ability based off rapidly hitting the foe multiple times. It would make better sense to use a feat that fits with it. As well as add a version of Intuitive Attack to Unarmed Strike ability allowing the Monk to add their Wis modifier in addition to their Str rather then in replacement of. Or they could choose at level 1 to add Wis to their Damage but not their attack.
3. Add a way out of Flurry. A Decisive Strike variant that instead increases its multiplier every time the monk would gain another iterative attack so a normal monk it would be at 8th and 15th levels. So double at level 1, triple at level 8 and quadruple at level 15. This is to represent those monks who favor the 1 inch punch of Bruce Lee not the high speed rapid assault of Jet Lee.
4. Add a Perfect Strike ability similar to the Magus' Kensai Archetype. Use Ki for something worthwhile. Spending 1 Ki point to maximize the damage from an unarmed strike or monk weapon damage. Or 2 points to increase the critical hit multiplier for that hit.
5. If you go the way of Decisive Strike the monk gains the ability to use Light Armor but Stunning Fist and its other abilities suffer from the ASF of the armor.
6. Give Abundent Step at 8th level the same level the Sorc gets it. Give it bonuses at 10th, 12, and 14th in the way of the Dimension feat tree Dimension Agility, Dimension Dervish, etc. Move Tongue of the Sun and Moon down to 6th level where it will see some use. Maybe move Diamond Body to lvl 10 so you are the Trap Finder guy the hard way if the rogue is out of action since no poison or diseases can now hurt you.
7. To help Slow Fall add the feats Spider Step at fourth level to the monk, and at 8th or 10th level add Cloud Step (Check the PF SRD) this will give it the bonuses needed to make it feel less pathetic but also allows it not to be just Featherfall as a spell like ability.
8. Add a weapon enhancement ability in line with the Magus and the upcoming Warpriest for Monk's chosen Monk special weapons and their unarmed attacks that grant them a +5 at 16th-20th level.
9. Grant the Monk Uncanny Dodge and Improved Uncanny Dodge at the same levels you grant Evasion and Improved Evasion.
10. Wholeness of Body to be changed to healing a number of hit points equal to 1d6/2 ki points spent. At 12th level this becomes 1d8/2 ki points spent and at 17th level it becomes 2d6/2 ki points spent with the monk only able to spend as many ki points in healing equal to his Wis modifier or half his Monk level whichever is higher.
So what do you think of these? (Question two I guess)
Well I had a question that is gonna sound kinda odd.
While looking through some of the older threads out there on the interwebs I have become curious of the Monk class. In PF they fixed some issues but not enough it would seem.
Now, people argue that the Monk is MAD as hell. Well this can easily be fixed with Weapon Finesse and Intuitive Attack in 3.5 and just WF in PF. But that is two feats to reduce STR off the MAD list. What about Con? Well this is harder without resorting to homebrew/house rules.
So where is the question I hear you typing.
Well here it is.
Are the ideas listed below a decent start to a fix.
1. In addition to Wis going to AC the Monk adds Wis or Con bonus whichever is highest to his Hit Die roll when he gains a level including at level one. So if the monk has a 14 Wis and a 10 Con the monk adds the +2 from Wis to his HP rather then +0... can you add +0?
2.Grant Weapon Finesse as a bonus feat in the flurry of blows ability. It is an ability based off rapidly hitting the foe multiple times. It would make better sense to use a feat that fits with it. As well as add a version of Intuitive Attack to Unarmed Strike ability allowing the Monk to add their Wis modifier in addition to their Str rather then in replacement of. Or they could choose at level 1 to add Wis to their Damage but not their attack.
3. Add a way out of Flurry. A Decisive Strike variant that instead increases its multiplier every time the monk would gain another iterative attack so a normal monk it would be at 8th and 15th levels. So double at level 1, triple at level 8 and quadruple at level 15. This is to represent those monks who favor the 1 inch punch of Bruce Lee not the high speed rapid assault of Jet Lee.
4. Add a Perfect Strike ability similar to the Magus' Kensai Archetype. Use Ki for something worthwhile. Spending 1 Ki point to maximize the damage from an unarmed strike or monk weapon damage. Or 2 points to increase the critical hit multiplier for that hit.
5. If you go the way of Decisive Strike the monk gains the ability to use Light Armor but Stunning Fist and its other abilities suffer from the ASF of the armor.
6. Give Abundent Step at 8th level the same level the Sorc gets it. Give it bonuses at 10th, 12, and 14th in the way of the Dimension feat tree Dimension Agility, Dimension Dervish, etc. Move Tongue of the Sun and Moon down to 6th level where it will see some use. Maybe move Diamond Body to lvl 10 so you are the Trap Finder guy the hard way if the rogue is out of action since no poison or diseases can now hurt you.
7. To help Slow Fall add the feats Spider Step at fourth level to the monk, and at 8th or 10th level add Cloud Step (Check the PF SRD) this will give it the bonuses needed to make it feel less pathetic but also allows it not to be just Featherfall as a spell like ability.
8. Add a weapon enhancement ability in line with the Magus and the upcoming Warpriest for Monk's chosen Monk special weapons and their unarmed attacks that grant them a +5 at 16th-20th level.
9. Grant the Monk Uncanny Dodge and Improved Uncanny Dodge at the same levels you grant Evasion and Improved Evasion.
10. Wholeness of Body to be changed to healing a number of hit points equal to 1d6/2 ki points spent. At 12th level this becomes 1d8/2 ki points spent and at 17th level it becomes 2d6/2 ki points spent with the monk only able to spend as many ki points in healing equal to his Wis modifier or half his Monk level whichever is higher.
So what do you think of these? (Question two I guess)