Calemyr
2014-04-04, 11:33 AM
I recently started DMing a Pathfinder campaign at the local gaming store. I'm pretty pleased with it so far, everyone's having fun and they're getting into the story, but I've noticed a deficiency in my DMing that I was hoping you folks could help me with. Namely the treasure. And, to a lesser extent, the encounters themselves.
My party (5 level 4s) broke a local slaving ring. Over four encounters, they took out 16 level 1 brigands and archers, 10 level 4 enforcers, a level 6 rogue, and a level 8 rogue. They dismantled the ring handily, using a combination of a clever party leader and a brutally powerful party tank to turn what should have been dangerous raid into a routine clean-up. Now, however, there's the question of the treasury and I find myself second guessing what I had for them.
The thing here is that this ring doesn't traffic in manual labor but in magical talent. They kidnap low-level mages and sell them to their clients, stripping them of their magical items and spellbooks and whatnot before shipping them off. It seems logical to me that they'd have a good number of minor magical trinkets but how much is too much and how little is simply insulting given the situation? I mean, they're clearly already pretty powerful (the fighter is, at least), but this should still be a nice payday, right? I'm just having a hard time figuring out what ballpark that payday should be in. I'd really love some advice if anyone has some.
The other part I'm having a little trouble with is the encounters themselves - I mostly wing it because there is no planning for these guys. But I feel like I'm making it too easy on them. I meant the slave ring to be somewhat easy (despite their numbers and fortified stronghold, they were undisciplined and arrogant in their consistent successes), but their remaining objective is against properly trained soldiers and so should be much harder. If anyone has any pointers for creating humanoid-only encounters, I'd appreciate it. I need to find some way to make it challenging without making it too daunting. It's a casual game, after all.
My party (5 level 4s) broke a local slaving ring. Over four encounters, they took out 16 level 1 brigands and archers, 10 level 4 enforcers, a level 6 rogue, and a level 8 rogue. They dismantled the ring handily, using a combination of a clever party leader and a brutally powerful party tank to turn what should have been dangerous raid into a routine clean-up. Now, however, there's the question of the treasury and I find myself second guessing what I had for them.
The thing here is that this ring doesn't traffic in manual labor but in magical talent. They kidnap low-level mages and sell them to their clients, stripping them of their magical items and spellbooks and whatnot before shipping them off. It seems logical to me that they'd have a good number of minor magical trinkets but how much is too much and how little is simply insulting given the situation? I mean, they're clearly already pretty powerful (the fighter is, at least), but this should still be a nice payday, right? I'm just having a hard time figuring out what ballpark that payday should be in. I'd really love some advice if anyone has some.
The other part I'm having a little trouble with is the encounters themselves - I mostly wing it because there is no planning for these guys. But I feel like I'm making it too easy on them. I meant the slave ring to be somewhat easy (despite their numbers and fortified stronghold, they were undisciplined and arrogant in their consistent successes), but their remaining objective is against properly trained soldiers and so should be much harder. If anyone has any pointers for creating humanoid-only encounters, I'd appreciate it. I need to find some way to make it challenging without making it too daunting. It's a casual game, after all.