Nettlekid
2014-04-04, 06:13 PM
As a DM, I think it's pretty easy to see the BBEG as a challenge for the players to overcome. They may be great and powerful and Machiavellian, but in the end they're more or less expected to fall and for the heroes to be victorious. Sure, this won't ALWAYS happen, but it's the standard.
A BBEG is often thought of as either one step ahead of the party if they're both heading toward a common goal, or ready to preempt the party's actions if the BBEG is some tyrant to be overthrown. In either case, what the BBEG has done between the last encounter and this one isn't really as important as whatever they're doing right now. Imagine like, the Legend of Zelda games. Link almost always stumbles upon the bad guy or a lackey right as they're taking a special secret sealed-away treasure, or vice versa. It doesn't really matter how the bad guy knew this is where the treasure was (while you had to go on all those quests to get the village elders to tell you) or how they got through the temple while leaving all the puzzles unsolved for you.
So what if you want/need to keep track of what the BBEG is doing? For example, let's say you have a player who can't make regular meetings and for interest's sake they switch to the evil team to have a parallel storyline instead? You'd need to know what the BBEG is doing, why they're going after whatever they're going for at this moment, where their info is coming from, that kind of thing. How would it be best to keep track of the BBEG's agenda in a plausible way, without it feeling too mundane or losing the stylish mystique of the BBEG?
A BBEG is often thought of as either one step ahead of the party if they're both heading toward a common goal, or ready to preempt the party's actions if the BBEG is some tyrant to be overthrown. In either case, what the BBEG has done between the last encounter and this one isn't really as important as whatever they're doing right now. Imagine like, the Legend of Zelda games. Link almost always stumbles upon the bad guy or a lackey right as they're taking a special secret sealed-away treasure, or vice versa. It doesn't really matter how the bad guy knew this is where the treasure was (while you had to go on all those quests to get the village elders to tell you) or how they got through the temple while leaving all the puzzles unsolved for you.
So what if you want/need to keep track of what the BBEG is doing? For example, let's say you have a player who can't make regular meetings and for interest's sake they switch to the evil team to have a parallel storyline instead? You'd need to know what the BBEG is doing, why they're going after whatever they're going for at this moment, where their info is coming from, that kind of thing. How would it be best to keep track of the BBEG's agenda in a plausible way, without it feeling too mundane or losing the stylish mystique of the BBEG?