Bugworlds
2014-04-04, 06:36 PM
I'm playing an Artificer who is focused on studying magic, so a lot has been pooled towards Spellcraft and Knowledge (arcana). I've also put a bunch of points in UMD. As my Spellcraft checks increase, I'm curious if there are any alternative uses for the skill? In particular, uses which can't be found with UMD or Knowledge (arcana).
Also, what is meant by a Spellcraft check of DC 30+ is able to "Understand a strange or unique magical effect, such as the effects of a magic stream. Time required varies. No retry."
And while I'm at it, what are some things I should keep in mind which can be done with Knowledge (arcana)? It seems there are situations where it can be replaced with spellcraft. In what situations would it be beneficial to make a Knowledge (arcana) and Spellcraft check?
D20 Hypertext, Spellcraft (http://www.d20srd.org/srd/skills/spellcraft.htm)
D20 Hypertext, Epic Spellcraft (http://www.d20srd.org/srd/epic/skills.htm#spellcraft)
Good example of Spellcraft uses in detail. (http://www.giantitp.com/forums/showthread.php?339210-Spellcraft-Details&p=17250280)
Discussion on difference between Spellcraft and Knowledge (arcana) (http://www.enworld.org/forum/showthread.php?14768-Spellcraft-and-Knowledge%28Arcana%29-What-s-the-Diff)
D20 Hypertext Knowledge Skill. (http://www.d20srd.org/srd/skills/knowledge.htm)
More Knowledge check details and great explanation how to use Knowledges for benefit. (http://www.giantitp.com/articles/paBcfg1YaEccDMQACfu.html)
Short discussion on Knowledge (arcana)'s usefullness. (http://www.enworld.org/forum/showthread.php?11225-Knowledge%28Arcana%29-What-is-it-good-for)
Edit: Magic Item Compendium (MiC), page 217, has a reference to Knowledge (arcana) being used for identifying a magical item. If this is mostly for legendary items, would the DC for a less common item be higher (due to less common items being more rare) or lower (less powerful, lower DC). Making a check to find out information about a recently created magical item wouldn't have any results for it wouldn't of been studied, or does the creation of a magical item leave it identifiable as magic via Knowledge (arcana)?
There are also some details about searching for a hint about the magical properties, or using spellcraft to identify. The paragraph about bardic knowledge talks about using bardic knowledge on common/uncommon/legendary
Knowledge (arcana): A character can attempt a DC 30 Knowledge
(arcana) check to determine if she remembers reading of an item
at one point during her studies. A successful result might give
a hint to the item’s function or reveal every detail about it. This
method is most appropriate for legendary items or items that have
a traditional shape associated with their function.
Search: You might allow close study of an item to provide some
information. A command word could be etched in tiny letters on
the inside of a ring, or a feathered design might hint that an item
allows its wearer to fl y. In such a case, a successful DC 15 Search
check should reveal the clue.
Spellcraft: A character using the detect magic spell can attempt
a Spellcraft check to determine the school of magic associated
with the item’s powers. If the character exceeds the DC for this
check by 10 or more, the character magically divines the item’s
functions, its means of activation, and the number of charges
remaining.
...
Bardic Knowledge: While not quite as useful as the skills
discussed above, a successful bardic knowledge check
might reveal the backgrounds, functions, and means of
activating legendary or otherwise well-known items. If
the item is standard equipment for a well-known faction
or person, the DC is 20. If the item is uncommon or
ancient, but many items like it are in circulation, the DC
is 25. If the item is known only in legend, the DC is 30
or higher. A successful result should reveal something
of the item’s history and give at least a hint about the
item’s function.
Also, what is meant by a Spellcraft check of DC 30+ is able to "Understand a strange or unique magical effect, such as the effects of a magic stream. Time required varies. No retry."
And while I'm at it, what are some things I should keep in mind which can be done with Knowledge (arcana)? It seems there are situations where it can be replaced with spellcraft. In what situations would it be beneficial to make a Knowledge (arcana) and Spellcraft check?
D20 Hypertext, Spellcraft (http://www.d20srd.org/srd/skills/spellcraft.htm)
D20 Hypertext, Epic Spellcraft (http://www.d20srd.org/srd/epic/skills.htm#spellcraft)
Good example of Spellcraft uses in detail. (http://www.giantitp.com/forums/showthread.php?339210-Spellcraft-Details&p=17250280)
Discussion on difference between Spellcraft and Knowledge (arcana) (http://www.enworld.org/forum/showthread.php?14768-Spellcraft-and-Knowledge%28Arcana%29-What-s-the-Diff)
D20 Hypertext Knowledge Skill. (http://www.d20srd.org/srd/skills/knowledge.htm)
More Knowledge check details and great explanation how to use Knowledges for benefit. (http://www.giantitp.com/articles/paBcfg1YaEccDMQACfu.html)
Short discussion on Knowledge (arcana)'s usefullness. (http://www.enworld.org/forum/showthread.php?11225-Knowledge%28Arcana%29-What-is-it-good-for)
Edit: Magic Item Compendium (MiC), page 217, has a reference to Knowledge (arcana) being used for identifying a magical item. If this is mostly for legendary items, would the DC for a less common item be higher (due to less common items being more rare) or lower (less powerful, lower DC). Making a check to find out information about a recently created magical item wouldn't have any results for it wouldn't of been studied, or does the creation of a magical item leave it identifiable as magic via Knowledge (arcana)?
There are also some details about searching for a hint about the magical properties, or using spellcraft to identify. The paragraph about bardic knowledge talks about using bardic knowledge on common/uncommon/legendary
Knowledge (arcana): A character can attempt a DC 30 Knowledge
(arcana) check to determine if she remembers reading of an item
at one point during her studies. A successful result might give
a hint to the item’s function or reveal every detail about it. This
method is most appropriate for legendary items or items that have
a traditional shape associated with their function.
Search: You might allow close study of an item to provide some
information. A command word could be etched in tiny letters on
the inside of a ring, or a feathered design might hint that an item
allows its wearer to fl y. In such a case, a successful DC 15 Search
check should reveal the clue.
Spellcraft: A character using the detect magic spell can attempt
a Spellcraft check to determine the school of magic associated
with the item’s powers. If the character exceeds the DC for this
check by 10 or more, the character magically divines the item’s
functions, its means of activation, and the number of charges
remaining.
...
Bardic Knowledge: While not quite as useful as the skills
discussed above, a successful bardic knowledge check
might reveal the backgrounds, functions, and means of
activating legendary or otherwise well-known items. If
the item is standard equipment for a well-known faction
or person, the DC is 20. If the item is uncommon or
ancient, but many items like it are in circulation, the DC
is 25. If the item is known only in legend, the DC is 30
or higher. A successful result should reveal something
of the item’s history and give at least a hint about the
item’s function.