ArendK
2014-04-05, 03:46 PM
So I built a character for a campaign a while back prior to my deployment that I never really got to enjoy. A tiefling Gunslinger 1/Magus (Myrmidarch) 5. It was a 25 Point Buy. This is what I built;
STR 10
DEX 18
CON 13
INT 18
WIS 14
CHA 8
Feats-Deft Shootist Deed, Dodge, Mobility, Extra Arcana, Rapid Reload (Pistol), Deadly Aim
Traits- Magical Knack (Magus), Wisdom in the Flesh (Swim)- it was an a pirate themed campaign.
Flaws-Vulnerable and Meager Fortitude.
Arcana- Spell Shield and Pool Strike.
The party had everything but real damage, and not having much experience with either class (Magus or Gunslinger) and the group favored somewhat off-the-wall characters that didn't necessarily excel at their given roles and I know the GM was one to push combat to be difficult, so effectiveness in combat was paramount to what I did.
So I read through the rules, and ran it by the GM as far as Ranged Spellstrike with the pistol and making sure everything worked with Pool Strike/Shocking Grasp. The GM agreed that it looked legit, so we went to work. Pistols aren't a Touch attack, they just target Touch AC, so Deadly Aim was good to go as well.
And this character dominated. Utilizing spellshield timed with Mobility, my AC for the level was insane for the GM to hit (never took damage, despite being the target of the most attacks).
While I was proud of the characters efforts and performance, I am always one to fine-tune my works and creations. So I researched into the Magus/Gunslinger Guides and the general consensus I received looking into the guides was "don't do what I did."
So with this style of build, what changes to the character would optimizers make to improve this character overall? It was a blast (no pun intended) to use the character. I'd like to use this concept again in the future, but knowing how I can make the character improve the versatility or level of devastation.
Thanks all!
STR 10
DEX 18
CON 13
INT 18
WIS 14
CHA 8
Feats-Deft Shootist Deed, Dodge, Mobility, Extra Arcana, Rapid Reload (Pistol), Deadly Aim
Traits- Magical Knack (Magus), Wisdom in the Flesh (Swim)- it was an a pirate themed campaign.
Flaws-Vulnerable and Meager Fortitude.
Arcana- Spell Shield and Pool Strike.
The party had everything but real damage, and not having much experience with either class (Magus or Gunslinger) and the group favored somewhat off-the-wall characters that didn't necessarily excel at their given roles and I know the GM was one to push combat to be difficult, so effectiveness in combat was paramount to what I did.
So I read through the rules, and ran it by the GM as far as Ranged Spellstrike with the pistol and making sure everything worked with Pool Strike/Shocking Grasp. The GM agreed that it looked legit, so we went to work. Pistols aren't a Touch attack, they just target Touch AC, so Deadly Aim was good to go as well.
And this character dominated. Utilizing spellshield timed with Mobility, my AC for the level was insane for the GM to hit (never took damage, despite being the target of the most attacks).
While I was proud of the characters efforts and performance, I am always one to fine-tune my works and creations. So I researched into the Magus/Gunslinger Guides and the general consensus I received looking into the guides was "don't do what I did."
So with this style of build, what changes to the character would optimizers make to improve this character overall? It was a blast (no pun intended) to use the character. I'd like to use this concept again in the future, but knowing how I can make the character improve the versatility or level of devastation.
Thanks all!