View Full Version : Dagger VS Punch Dagger
Grayson01
2014-04-06, 08:18 PM
Does anyone have a Prefrence for the Punch Dagger over the Dagger? Anyone ever made a build they enjoyed quite a bit with a character with a Punch Dagger?
Shinken
2014-04-07, 07:16 AM
Does anyone have a Prefrence for the Punch Dagger over the Dagger? Anyone ever made a build they enjoyed quite a bit with a character with a Punch Dagger?
Punch dagger looks a lot cooler. Rules-wise, the dagger is just plain better - it can be thrown and if you can get a kaorti resin dagger, it does x4 critical damage. Also, there are lots of specific daggers and it's a very common weapon, so choosing it for weapon specific feats is better (evne though weapon specific feats are nothing to write home about).
I'm a fan of katars ever since I played FFVIII, but the dagger is cleraly superior.
JeminiZero
2014-04-07, 07:49 AM
Not to mention it can do slashing or piercing damage, in case you have to go up against Zombies.
Theprettiestorc
2014-04-07, 09:04 AM
All that said, as a DM, I'd personally allow for a punching dagger to count for unarmed feats, just as a cestus would. Since you're still fighting using an unarmed style, a katar essentially gives piercing damage to your strikes, adding to the force from your fists. There's no reason why you shouldn't be able to punch something better without a dagger at the critical point, either.
ericgrau
2014-04-07, 09:12 AM
It's slightly better for coup de graces but slightly worse overall. Mostly it doesn't make much difference one way or the other.
HighWater
2014-04-07, 09:38 AM
Except (as already managed) for the extra damage on a guaranteed crit against piercing-sensitive targets, it seems to be strictly inferior.
Thought for a moment it might be easier to conceal, but that goes for all daggers, so no advantage there either!
HaikenEdge
2014-04-07, 09:44 AM
Maybe it's because I'm a little OCD, but I prefer punch daggers when I'm being grappled, and daggers in non-grapple combat.
Shinken
2014-04-07, 10:09 AM
All that said, as a DM, I'd personally allow for a punching dagger to count for unarmed feats, just as a cestus would. Since you're still fighting using an unarmed style, a katar essentially gives piercing damage to your strikes, adding to the force from your fists. There's no reason why you shouldn't be able to punch something better without a dagger at the critical point, either.
I wouldn't. Unarmed combat is not just punching, it's punching, kicking, grappling, elbowing and all that stuff. If you restrict yourself to the kind of punching attacks you can do with a katar, you're not fighting unarmed anymore - you're wielding a katar.
Theprettiestorc
2014-04-07, 03:23 PM
I wouldn't. Unarmed combat is not just punching, it's punching, kicking, grappling, elbowing and all that stuff. If you restrict yourself to the kind of punching attacks you can do with a katar, you're not fighting unarmed anymore - you're wielding a katar.
That said, rules specifically state that unless you're a monk, you're hitting things with your hands. Most citizenry wouldn't use more than their fists anyway, because it's hard to coordinate other things.
Basically, katars are cooler, but there's next to no mechanical reason to actually pick them over daggers.
Which is why it's best to refluff your little heart out.
DarkSonic1337
2014-04-08, 02:45 PM
I wouldn't. Unarmed combat is not just punching, it's punching, kicking, grappling, elbowing and all that stuff. If you restrict yourself to the kind of punching attacks you can do with a katar, you're not fighting unarmed anymore - you're wielding a katar.
Please let melee have nice things?
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