TheNervyOne
2014-04-08, 06:00 AM
Ok so I had this idea and I am still flushing it out for a game I will be playing with my group.
The basic fluff is;
50-100 years ago the king of Lordaeron in hopes of protecting his kingdom from the chaos of the outside world constructed a large wall around the boarder of his kingdom. Upon completion the gates where forevermore sealed to outsiders and all non natives who were not contributing to the society of the kingdom were expelled. Becoming increasingly isolated and believing the world beyond their wall to be a savage and desolate waste the people of the kingdom praised their king for this and have hence forth never attempted to venture beyond their walls.
In the current age the kingdom has experienced many troubles from those within the walls that would cause havoc and chaos such as hordes of Orcs and Goblins that resided in the forests and the dark magic practitioners. But all in all this is where the great Adventurers come in, at the time of the building of the wall the greatest adventurers in the land founded the Adventurer's Academy to train the youth in the art of magic, skill, and sword. And this is where the PCs find themselves at the beginning of their journey, as students of this well respected academy.
Now that is the background fluff.
What I want to do if have the party go adventurer first with a DMPC healbot Adviser who will be their teacher. Shortly after their first few levels they will lose this teacher in a major event that leads off the overarching plot point.
The kingdom has a policy if they find any outsiders not from their land they either execute them or expel them from the kingdom which to many is crueler then executing them as even those in the guard believe that beyond their walls (Past their horizon) are nothing but desolate wastelands commonly called the Wastes.
Now the PCs will find a young girl who has found her way into the kingdom from the outside world. She will not be a threat and needs their help to survive an encounter with goblins. After saving the girl, they will be arrested for aiding an outsider. Their teacher will take the blame as he is the one responsible for them. He will be executed and both the girl and the party will be tossed into the Labyrinth were the real game begins.
The Labyrinth is a magical maze that stretches the entire length of the country and no one knows the full details of its depths. It appears to constantly be in flux and movement. An entrance might not always lead to the same area it did before. For Example the entrance in the dungeon of the king's castle might not always drop the prisoners into the same hall or room as it did the last time you opened the door. The walls seems to move with you and the Labyrinth is filled with many dangers and delights as it seems many dungeons, caves, and such have become connected leading to various ways out of the Labyrinth that are unknown to exist to the king and his men.
The party now must decide to except their fate as forever trapped in the labyrinth or attempt to change their kingdom for the better. First an escape outside the walls, and upon learning that the world they thought they knew was a lie used to keep them in check they must turn around and change their nation and bring down the wall or open the gate to free those trapped inside by a lie.
My request for help is as follows:
I need ideas to get them into these plot hooks. I have the girl as a primary npc plothook but I would like more then the one trick pony.
Any ideas?
The basic fluff is;
50-100 years ago the king of Lordaeron in hopes of protecting his kingdom from the chaos of the outside world constructed a large wall around the boarder of his kingdom. Upon completion the gates where forevermore sealed to outsiders and all non natives who were not contributing to the society of the kingdom were expelled. Becoming increasingly isolated and believing the world beyond their wall to be a savage and desolate waste the people of the kingdom praised their king for this and have hence forth never attempted to venture beyond their walls.
In the current age the kingdom has experienced many troubles from those within the walls that would cause havoc and chaos such as hordes of Orcs and Goblins that resided in the forests and the dark magic practitioners. But all in all this is where the great Adventurers come in, at the time of the building of the wall the greatest adventurers in the land founded the Adventurer's Academy to train the youth in the art of magic, skill, and sword. And this is where the PCs find themselves at the beginning of their journey, as students of this well respected academy.
Now that is the background fluff.
What I want to do if have the party go adventurer first with a DMPC healbot Adviser who will be their teacher. Shortly after their first few levels they will lose this teacher in a major event that leads off the overarching plot point.
The kingdom has a policy if they find any outsiders not from their land they either execute them or expel them from the kingdom which to many is crueler then executing them as even those in the guard believe that beyond their walls (Past their horizon) are nothing but desolate wastelands commonly called the Wastes.
Now the PCs will find a young girl who has found her way into the kingdom from the outside world. She will not be a threat and needs their help to survive an encounter with goblins. After saving the girl, they will be arrested for aiding an outsider. Their teacher will take the blame as he is the one responsible for them. He will be executed and both the girl and the party will be tossed into the Labyrinth were the real game begins.
The Labyrinth is a magical maze that stretches the entire length of the country and no one knows the full details of its depths. It appears to constantly be in flux and movement. An entrance might not always lead to the same area it did before. For Example the entrance in the dungeon of the king's castle might not always drop the prisoners into the same hall or room as it did the last time you opened the door. The walls seems to move with you and the Labyrinth is filled with many dangers and delights as it seems many dungeons, caves, and such have become connected leading to various ways out of the Labyrinth that are unknown to exist to the king and his men.
The party now must decide to except their fate as forever trapped in the labyrinth or attempt to change their kingdom for the better. First an escape outside the walls, and upon learning that the world they thought they knew was a lie used to keep them in check they must turn around and change their nation and bring down the wall or open the gate to free those trapped inside by a lie.
My request for help is as follows:
I need ideas to get them into these plot hooks. I have the girl as a primary npc plothook but I would like more then the one trick pony.
Any ideas?