PDA

View Full Version : My World Ravghol the Untamed Wild. PF



nysisobli
2014-04-09, 07:41 PM
This is a project I have been working on for years.

The world of Ravghol is a really new world, giant dinosaurs roamed the wild forests of the south. (The whole world is about the same size as the Australia.) For hundreds of years tablets fell from the sky and began teaching magick to the Elves. Well all good things must come to an end as a meteor fell from the sky and it hit the kingdom of Elgosia, it sank to the bottom of the Ice and when it hit, there was a massive burst of psionic and magical energy, it ruptured through the entire planet and created 2 noticeably different hemispheres.

Made by my beautiful and loving wife http://keep-yourself-koalafied.tumblr.com/image/82244338543

The north was a frozen waste, but the city was rebuilt, the part where all the energy leaked out of the planet, formed an ugly gray trench along the entire planet. Where things mined themselves out of the stone.(See Dorte) The place where the trench split the world in two sections, ravaged much of the land south of it creating an inhospitable desert. But the energies that leaked out caused the eggs of the dinosaurs to the south of the desert to do a wonderous things, they became humanoid. (see Primoria)

The frozen north was thriving as the Elves of all colors, Gnomes, fetchlings, and Civils (humans) live in peace. They built a majestic city of ice and crystal. The elves learned to channel magicks, as they grew friendly with some of the nomads who lived in the icy reaches around the city. They would find tablets of power that fell from the sky. They soon built academies, and farms, and terra-formed on top of the ice, they grew powerful until a meteor leveled the playing field.

This trench appeared after the energy shook the land, from this Dwarves, Orcs, and goblinoids rose from the stone. They have formed a vast empire, with many small towns and trading posts. However the nature of this stone makes anything other then petty magic and psionics useless. (Spells or powers above 4th level cannot be cast on or around dead crystal.

This is a massive area with many wandering tribes of the Saurionfolk. Neanderthals, halflings, and Vanara. Very tribal all of these races compete in feats of strength and endurance against each other, and are always fighting over territory.



Tyranions are large headed and small arms, they are quick to temper and aggresive.

Ability Score Racial Traits: Tyranions are strong and hardy but slow. They gain a +2 to str, +2 con, and a -2 to dex.
Size: Tyranions are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Tyranions are humanoids with the Saurionfolk subtype.
Flaws: (small arms) Tyranions must use weapons sized for small sized characters.
Natural Attacks: Tyranions have a primary bite attack that does 1d12 points of damage.
Special: +1 natural armor, and the Scent special abilty
Languages: Tyranions begin play speaking Common and Saurion. Tyranions with high Intelligence scores can choose from the following: Giant, Vanaran, Elven, Orcish, Goblin or Dwarven.. See the Linguistics skill page for more information about these languages.


3 Horned with a Frill the are very stoic and quiet, content to watch the world pass by.
Ability Score Racial Traits: Tricians are patient and firm. They gain a +2 to con, and a +2 to wis
Size: Tricians are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Tricians are humanoids with the Saurionfolk subtype.
Natural Attacks: Tyranions have a primary Gore attack that does 1d6 points of damage.
Special: Powerful Charge (Ex) When a creature with this special attack makes a charge, its attack deals extra damage in addition to the normal benefits and hazards of a charge. Gore attack (2d6+x4 str bonus)
Special: Natural Armor +3.
All Tricians gain Skill focus (knowledge nature)
Languages: Tricians begin play speaking Common and Saurion. Tricians with high Intelligence scores can choose from the following: Giant, Vanaran, Elven, Orcish, Goblin or Dwarven.. See the Linguistics skill page for more information about these languages.


Small and often confused for kobolds, Compians are quick and are not afraid to run when in danger.
Ability Score Racial Traits: Compians are quick and vicious.. They gain a +4 to dex, and a -2 to str
Size: Compians are Small and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.
Type: Compians are humanoids with the Saurionfolk subtype.
Natural Attacks: Compians have a primary claw attack that does 1d4 damage.
Special: Advanced Swarming: Compians are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to four compians can share the same square at the same time. If two compians in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares. For every Compian within 20 feet gain a +1 to attack and damage.
Special: Scavenger: Some Compians eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Compians with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine if food is spoiled, or identify a potion by taste.
All Compians gain the feat Run
Languages: Compians begin play speaking Common and Saurion. Compians with high Intelligence scores can choose from the following: Giant, Vanaran, Elven, Orcish, Goblin or Dwarven.. See the Linguistics skill page for more information about these languages.



Always calculating raptorians usually travel in pairs, muscles rip across this creatures body as it moves faster then you would think.
Ability Score Racial Traits: Raptorians are fast and vicious, but frail. They gain a +2 to dex, and a +2 to int, but a -2 to con
Size: Raptorians are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Raptorians are humanoids with the Saurionfolk subtype.
Natural Attacks: Raptorians have a primary bite attack that does 1d8 points of damage. It also has 2 secondary claw attacks that do 1d4 damage.
Special: Raptorians have a base land speed of 50 feet
All Raptorians gain Skill focus (Acrobatics)
Languages: Raptorians begin play speaking Common and Saurion. Raptorians with high Intelligence scores can choose from the following: Giant, Vanaran, Elven, Orcish, Goblin or Dwarven.. See the Linguistics skill page for more information about these languages.


Large horned heads, with large wings, these humanoids are a sight to be seen in battle.
Ability Score Racial Traits: Pterdonions are quick and brittle. They gain a +2 to dex, and a +2 to str
Size: Pterdonions are Medium creatures and thus receive no bonuses or penalties due to their size.
Speeds Pterdonions have a 20 foot land speed, and a 15 foot fly speed (clumsy)
Type: Pterdonions are humanoids with the Saurionfolk subtype.
Natural Attacks: Pterdonions have a primary wing attack that does 1d4 points of damage.
Special:Pterdonions have darkvision of 60 feet.
Special: Pterdonions are treated as one size smaller for carrying capacity.
All Pterdonions gain Skill focus (Perception)
Languages: Pterdonions begin play speaking Common and Saurion. Pterdonions with high Intelligence scores can choose from the following: Giant, Vanaran, Elven, Orcish, Goblin or Dwarven.. See the Linguistics skill page for more information about these languages.


With a crested head and frill, the colors of this Saurionfolk shows its poisonous orgins.
Ability Score Racial Traits: Dilapians are strong and quick. They gain a +2 to dex, and a +2 to con, and a -2 to cha.
Size: Dilapians are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Dilapians are humanoids with the Saurionfolk subtype.
Special:Dilapians have a +4 with the dirty trick combat maneuver to their cmb, and cmd
Special: Dilapians have a poison they can spit or coat their weapons with the poison does 1d4 str damage. Applying it is a standard action, and using it as a ranged attack is a standard action with a range on 20 feet. The Dc is 10+con modifier+1/2 level rounded down. Usable 2+con modifier a day.
Languages: Dilapians begin play speaking Common and Saurion. Dilapians with high Intelligence scores can choose from the following: Giant, Vanaran, Elven, Orcish, Goblin or Dwarven.. See the Linguistics skill page for more information about these languages.


4 legged, and massive by normal standards, they a
Ability Score Racial Traits: Apatians are Slow and sturdy. They gain a +2 to con, and a +2 to wis but a-2 to dex
Size: Apatians are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Apatians are humanoids with the Saurionfolk subtype.
Natural Attacks: Apatians have a primary tail attack that does 1d10 points of damage.
Special:Powerful Build: The physical stature of Apatians lets them function in many ways as if they were one size category larger. Whenever a Apatian is subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and trip attempts), the Apatian is treated as one size larger if doing so is advantageous to him. An Apatian is also considered to be one size larger when determining whether a creature's special attacks based on size (such as grab or swallow whole) can affect him. An Apatian can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefts of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
Special:Apatians are quadrupeds they gain the +4 to CMD vs trip.
Languages: Apatians begin play speaking Common and Saurion. Apatians with high Intelligence scores can choose from the following: Giant, Vanaran, Elven, Orcish, Goblin or Dwarven.. See the Linguistics skill page for more information about these languages.


Pachydians have a large armored head, and plenty of leg muscles for running.
Ability Score Racial Traits: Pachydians are very adaptable. They gain a +2 any stat of your choice.
Size: Pachydians are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Pachydians are humanoids with the Saurionfolk subtype.
Natural Attacks: Pachydians have a primary slam attack that does 1d6 points of damage.
Special: +2 to natural armor
Special: Powerful Charge (Ex) When a creature with this special attack makes a charge, its attack deals extra damage in addition to the normal benefits and hazards of a charge. Gore attack (2d6+x4 str bonus)
All Pachydians gain +4 to bull rush combat maneuvers.
Languages: Pachydians begin play speaking Common and Saurion. Pachydians with high Intelligence scores can choose from the following: Giant, Vanaran, Elven, Orcish, Goblin or Dwarven.. See the Linguistics skill page for more information about these languages.


The Parasorian is a creature with a long tube on its head it is able to produce sounds out of this.
Ability Score Racial Traits: Parasorians beautiful to listen to, but have slim muscles They gain a +4 to cha, and a -2 to str.
Size: Parasorians are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Parasorians are humanoids with the Saurionfolk subtype.
Natural Attacks: Parasorians have a sonic attack it can admit as a standard action this is a 20 foot burst that does 1d6+cha modifier in damage, the dc, (is 10 +cha mod, +1/2 level.) Its is usable once every 1d6 rounds.
Special:Lucky: Parasorians gain a +2 to all saving throws.
Special:Parasorians are immune to the fatigued condtion.
Special: Always Prey: All Parasorians gain a +4 to their ac when fighting other creatures with the saurion subtype.
Languages: Parasorians begin play speaking Common and Saurion. Parasorians with high Intelligence scores can choose from the following: Giant, Vanaran, Elven, Orcish, Goblin or Dwarven.. See the Linguistics skill page for more information about these languages.

P.E.A.C.H this is a major work in progress

nysisobli
2014-04-09, 07:42 PM
saved .........

nysisobli
2014-04-09, 07:44 PM
reserved.......

nysisobli
2014-04-15, 11:45 AM
:D bump......