Soliloquy
2014-04-11, 02:06 PM
Alright, this is my first Homebrew base class, so it probably isn't that good, but hey, that's what you guys are here for right? Okay maybe not, but here goes.
Mirroring blade
Hit die: d8
Skills: Autohypnosis, Balance, Concentration, Craft, Listen, Perform, Profession, Search, Sense Motive, and Spot.
Skill Points per level 4 + int modifier
LevelBABFortRefWillClass Abilities
1st+0+0+0+2Read Aura (Minor)
2nd+1+0+0+3Minor Mirror Power
3rd+2+1+1+3
4th+3+1+1+4Minor Mirror Power
5th+3+1+1+4Read Aura (Intermediate)
6th+4+2+2+5Minor Mirror Power
7th+5+2+2+5Aura Memory
8th+6/+1+2+2+6Dagger Oath, Intermediate Mirror Power
9th+6/+1+3+3+6Read Aura (Major),
10th+7/+2+3+3+7Intermediate Mirror Power
11th+8/+3+3+3+7Guillotine Oath
12th+9/+4+4+4+8Intermediate Mirror Power
13th+9/+4+4+4+8Soul Sight
14th+10/+5+4+4+9Blood Oath, Greater Mirror Power
15th+11/+6/+1+5+5+9Soul Memory
16th+12/+7/+2+5+5+10 Greater Mirror Power
17th+12/+7/+2+5+5+10Soul Oath
18th+13/+8/+3+6+6+11Greater Mirror Power
19th+14/+9/+4+6+6+11
20th+15/+10/+5+6+6+12Soul Mirror Power
Read Aura: By looking at the reflection of a person or object in your blade, you can see an aura around them, showing their alignment, to a degree found by the strength of the targets aura and your Mirroring blade level as detect alignment.
At 5th level, the Mirroring blade can use this ability to detect magic.
At 9th level, this can be used to see the targets emotional state and attitude towards someone the person is thinking about or talking with.
You can see an aura of strength one less than your maximum in a normal reflection, and two less at will. For this purpose Soul sight counts as reading an aura. For example, at ninth level you could use detect alignment simply by looking at your target and magic through any mirror.
Mirror Powers: At every even level a Mirroring blade learns a new minor mirror power. At 8th level the Mirroring blade can learn intermediate mirror powers. At 14th level they can gain greater mirror powers. At 20th level they gain a soul mirror power. There is no way to get more than one of these. If a Mirroring blade who reaches 20th level already has a soul mirror power, they instead get a greater mirror power.
Aura Memory: At 7th level the Mirroring blade gains the ability to remember a number of auras equal to their class level + 2 * Wis modifier. They get a +2 on checks to recognize someone whose aura they have memorized, as well as bluff, diplomacy, intimidate and sense motive checks against them. This bonus increases by +1 at tenth level and every three levels after that.
Dagger Oath: From 8th level on a Mirroring blade can have one Dagger Oath. To activate this ability they must use a dagger or knife to stab someone in the hand. This is a full round action. He must first make a contract with the person to do or not do something. If the target was not planning on preforming the action, the dagger stabs them. If at any time they consider or decide not to follow the contract, they feel pain in their hand. If they do not follow the contract their hand is stabbed at that time. This deals 1d4 damage + the Mirroring blade's Wisdom modifier, and disables the hand until it is healed 1 point of damage or someone succeeds on a DC 20 heal check.
Guillotine Oath: At 11th level a mirroring blade can make a guillotine oath. He can make a verbal agreement with someone who fully understands the dangers and this ability, and still agrees, verbally and mentally with the conditions. This restriction applies to all of the oath abilities after this. For the purpose of this and all subsequent abilities, mind control does not establish agreement. If the person he uses this ability on decides to or plans to break the agreement, his neck begins to bleed, dealing one point of damage for the first round, two points every subsequent round. If they break the agreement, they are beheaded, but can be raised normally. If the mirroring blade breaks it, he loses a limb permanently as it is destroyed instantly. It can not be regenerated by any means.
Soul Sight: A 13th level mirroring blade can see a soul by looking through his blade. The soul reflects many aspects of the persons personality, and is totally unique. A mirroring blade can remember a number of souls equal to their Wis modifier at any time. This can be used to identify someone whose soul is remembered with perfect accuracy, or as true seeing a number of times per day equal to half the users Wis modifier +3.
Blood Oath: At level 14 the mirroring blade can create an oath that extend the binding to the decedents of both parties. If the target does not accept the oath, it does not take effect. Both parties know it does not take effect. If the original target breaks the oath, their blood tears out of their body, killing them instantly. They can only be brought back to life by a true resurrection spell. If the mirroring blade breaks his oath, he cannot be brought back to life by any means except divine intervention. Unlike with most oaths, the mirroring blade can lessen or remove the penalties on the other party. If the generation after the first break the oath, they are wracked with pain for 6d10 rounds, and take 1d8 damage per round. If they survive, they receive a -4 in every ability and become blind. The generations after that receive a -2 in every ability and must make a fortitude save or become blind. All generations must succeed on a will save in order to break the oath. This does not apply to children had before the oath.
Soul Memory: The number of souls the mirroring blade can have memorized is doubled at 15th level.
Soul Oath: At 17th level the mirroring blade can make a soul oath. The soul oath only affects the mirroring blade. The mirroring blade can never break the oath. If he dies trying to fulfill his oath, he has the option of coming back immediately as a risen martyr (BoED 68). If he dies without having fulfilled his oath, and does not come back as a risen martyr, he must guide others down his path, and use them to fulfill his oath. If he has completed his oath, he still has the latter option of staying on earth and guiding the future generations.
[b]Mirror Powers[:/b]
Unless otherwise stated, a mirror powers dc is 10 + 1/2 class level + Wis modifier.
[b]Minor Mirror Powers[:/b]
Spirit Crushing Blow: Each time you hit a target who you have used read aura on within the last minute, he takes a cumulative -1 on all will saves for each 10 damage dealt this penalty disappears after the minute is up.
Flashing Blade of the Sun: As a full round action use your blade to reflect light into your opponents eyes. Opponent must make a reflex save or be blinded for a number of rounds equal to your wisdom modifier.
Blade Reflection Technique: While taking a full defense or partial defense action, the user of this technique may reflect any attack that missed his armor class by five or greater back at the user using his own attack roll.
Eyes of Vision Unclouded: All non-total concealment is reduced from its normal value. 10% of concealment is ignored at first level, plus additional 10% every five levels, up to a maximum of 50% and 20th level.
See the Blade: you gain your wisdom modifier to armor class
[b]Intermediate Mirror Powers[:/b]
[b]Greater Mirror Powers[:/b]
[b]Soul Mirror Powers[:/b]
Mirroring blade
Hit die: d8
Skills: Autohypnosis, Balance, Concentration, Craft, Listen, Perform, Profession, Search, Sense Motive, and Spot.
Skill Points per level 4 + int modifier
LevelBABFortRefWillClass Abilities
1st+0+0+0+2Read Aura (Minor)
2nd+1+0+0+3Minor Mirror Power
3rd+2+1+1+3
4th+3+1+1+4Minor Mirror Power
5th+3+1+1+4Read Aura (Intermediate)
6th+4+2+2+5Minor Mirror Power
7th+5+2+2+5Aura Memory
8th+6/+1+2+2+6Dagger Oath, Intermediate Mirror Power
9th+6/+1+3+3+6Read Aura (Major),
10th+7/+2+3+3+7Intermediate Mirror Power
11th+8/+3+3+3+7Guillotine Oath
12th+9/+4+4+4+8Intermediate Mirror Power
13th+9/+4+4+4+8Soul Sight
14th+10/+5+4+4+9Blood Oath, Greater Mirror Power
15th+11/+6/+1+5+5+9Soul Memory
16th+12/+7/+2+5+5+10 Greater Mirror Power
17th+12/+7/+2+5+5+10Soul Oath
18th+13/+8/+3+6+6+11Greater Mirror Power
19th+14/+9/+4+6+6+11
20th+15/+10/+5+6+6+12Soul Mirror Power
Read Aura: By looking at the reflection of a person or object in your blade, you can see an aura around them, showing their alignment, to a degree found by the strength of the targets aura and your Mirroring blade level as detect alignment.
At 5th level, the Mirroring blade can use this ability to detect magic.
At 9th level, this can be used to see the targets emotional state and attitude towards someone the person is thinking about or talking with.
You can see an aura of strength one less than your maximum in a normal reflection, and two less at will. For this purpose Soul sight counts as reading an aura. For example, at ninth level you could use detect alignment simply by looking at your target and magic through any mirror.
Mirror Powers: At every even level a Mirroring blade learns a new minor mirror power. At 8th level the Mirroring blade can learn intermediate mirror powers. At 14th level they can gain greater mirror powers. At 20th level they gain a soul mirror power. There is no way to get more than one of these. If a Mirroring blade who reaches 20th level already has a soul mirror power, they instead get a greater mirror power.
Aura Memory: At 7th level the Mirroring blade gains the ability to remember a number of auras equal to their class level + 2 * Wis modifier. They get a +2 on checks to recognize someone whose aura they have memorized, as well as bluff, diplomacy, intimidate and sense motive checks against them. This bonus increases by +1 at tenth level and every three levels after that.
Dagger Oath: From 8th level on a Mirroring blade can have one Dagger Oath. To activate this ability they must use a dagger or knife to stab someone in the hand. This is a full round action. He must first make a contract with the person to do or not do something. If the target was not planning on preforming the action, the dagger stabs them. If at any time they consider or decide not to follow the contract, they feel pain in their hand. If they do not follow the contract their hand is stabbed at that time. This deals 1d4 damage + the Mirroring blade's Wisdom modifier, and disables the hand until it is healed 1 point of damage or someone succeeds on a DC 20 heal check.
Guillotine Oath: At 11th level a mirroring blade can make a guillotine oath. He can make a verbal agreement with someone who fully understands the dangers and this ability, and still agrees, verbally and mentally with the conditions. This restriction applies to all of the oath abilities after this. For the purpose of this and all subsequent abilities, mind control does not establish agreement. If the person he uses this ability on decides to or plans to break the agreement, his neck begins to bleed, dealing one point of damage for the first round, two points every subsequent round. If they break the agreement, they are beheaded, but can be raised normally. If the mirroring blade breaks it, he loses a limb permanently as it is destroyed instantly. It can not be regenerated by any means.
Soul Sight: A 13th level mirroring blade can see a soul by looking through his blade. The soul reflects many aspects of the persons personality, and is totally unique. A mirroring blade can remember a number of souls equal to their Wis modifier at any time. This can be used to identify someone whose soul is remembered with perfect accuracy, or as true seeing a number of times per day equal to half the users Wis modifier +3.
Blood Oath: At level 14 the mirroring blade can create an oath that extend the binding to the decedents of both parties. If the target does not accept the oath, it does not take effect. Both parties know it does not take effect. If the original target breaks the oath, their blood tears out of their body, killing them instantly. They can only be brought back to life by a true resurrection spell. If the mirroring blade breaks his oath, he cannot be brought back to life by any means except divine intervention. Unlike with most oaths, the mirroring blade can lessen or remove the penalties on the other party. If the generation after the first break the oath, they are wracked with pain for 6d10 rounds, and take 1d8 damage per round. If they survive, they receive a -4 in every ability and become blind. The generations after that receive a -2 in every ability and must make a fortitude save or become blind. All generations must succeed on a will save in order to break the oath. This does not apply to children had before the oath.
Soul Memory: The number of souls the mirroring blade can have memorized is doubled at 15th level.
Soul Oath: At 17th level the mirroring blade can make a soul oath. The soul oath only affects the mirroring blade. The mirroring blade can never break the oath. If he dies trying to fulfill his oath, he has the option of coming back immediately as a risen martyr (BoED 68). If he dies without having fulfilled his oath, and does not come back as a risen martyr, he must guide others down his path, and use them to fulfill his oath. If he has completed his oath, he still has the latter option of staying on earth and guiding the future generations.
[b]Mirror Powers[:/b]
Unless otherwise stated, a mirror powers dc is 10 + 1/2 class level + Wis modifier.
[b]Minor Mirror Powers[:/b]
Spirit Crushing Blow: Each time you hit a target who you have used read aura on within the last minute, he takes a cumulative -1 on all will saves for each 10 damage dealt this penalty disappears after the minute is up.
Flashing Blade of the Sun: As a full round action use your blade to reflect light into your opponents eyes. Opponent must make a reflex save or be blinded for a number of rounds equal to your wisdom modifier.
Blade Reflection Technique: While taking a full defense or partial defense action, the user of this technique may reflect any attack that missed his armor class by five or greater back at the user using his own attack roll.
Eyes of Vision Unclouded: All non-total concealment is reduced from its normal value. 10% of concealment is ignored at first level, plus additional 10% every five levels, up to a maximum of 50% and 20th level.
See the Blade: you gain your wisdom modifier to armor class
[b]Intermediate Mirror Powers[:/b]
[b]Greater Mirror Powers[:/b]
[b]Soul Mirror Powers[:/b]