sonofzeal
2014-04-12, 12:31 PM
I'm currently running a lvl 4-6 gestalt game IRL. Several of the players have expressed interest in advancing their characters to lvl 20 and doing a bit of an exhibition match, just for fun. As DM, I'm trying to figure out a way to organize it that's fun, balanced, and interesting.
Likely characters
- Astral Deva // Evangelist Cleric (Domains: Animal, Celestial, Courage, Good, Liberation, Protection)
- Half-Ogre Monk // Death Master. Focused on necromancy-assisted physical combat.
- Human Monk / Dragon Disciple // Sorcerer.
- Lolth-Touched Dark Changeling Scout // Warblade / Eternal Blade. Darkstalker, Mind Blank, FoM, HiPS.
Things I've already decided
We will be using this map (http://www.identicalsoftware.com/coco/).
The basic setup will be like Smash Bros - all four go in free-for-all style, dropping a foe or forcing them out of the Coliseum gains you a point and costs them a point, and defeated characters respawn at full health until the match is over.
Things I need advice on
What should I do for prebuffs?
When a character respawns, what should happen to their expended spells and other daily resources? How would this interact with prebuffs?
Since the Astral Deva has very little "kill" potential, I'm thinking of assigning points simply for surviving. Would +1 point every ten consecutive rounds without a death be fair?
Is there anything that can actually target the Scout through Darkstalker + Mind Blank + HiPS (+ FoM + True Seeing + Pierce Magic Concealment/Protection + Shot on the Run with high speed and lots of cover)? Should I do anything if it turns out none of the spellcasters have any answers to that and it's basically just free kills for her?
Should I limit number of actions in a turn?
All of the spellcasters will have potential access to Shapechange. I've said no to Chokers / Chronotyryn; is there anything else that absolutely needs to go?
What other spells/items/etc absolutely needs to go?
Bonus Question
They're also interested in how they'd function as a team at that level. What sort of challenge would be sufficient for a team like that, without me building a whole new team of lvl 20 gestalt characters for them to face?
Likely characters
- Astral Deva // Evangelist Cleric (Domains: Animal, Celestial, Courage, Good, Liberation, Protection)
- Half-Ogre Monk // Death Master. Focused on necromancy-assisted physical combat.
- Human Monk / Dragon Disciple // Sorcerer.
- Lolth-Touched Dark Changeling Scout // Warblade / Eternal Blade. Darkstalker, Mind Blank, FoM, HiPS.
Things I've already decided
We will be using this map (http://www.identicalsoftware.com/coco/).
The basic setup will be like Smash Bros - all four go in free-for-all style, dropping a foe or forcing them out of the Coliseum gains you a point and costs them a point, and defeated characters respawn at full health until the match is over.
Things I need advice on
What should I do for prebuffs?
When a character respawns, what should happen to their expended spells and other daily resources? How would this interact with prebuffs?
Since the Astral Deva has very little "kill" potential, I'm thinking of assigning points simply for surviving. Would +1 point every ten consecutive rounds without a death be fair?
Is there anything that can actually target the Scout through Darkstalker + Mind Blank + HiPS (+ FoM + True Seeing + Pierce Magic Concealment/Protection + Shot on the Run with high speed and lots of cover)? Should I do anything if it turns out none of the spellcasters have any answers to that and it's basically just free kills for her?
Should I limit number of actions in a turn?
All of the spellcasters will have potential access to Shapechange. I've said no to Chokers / Chronotyryn; is there anything else that absolutely needs to go?
What other spells/items/etc absolutely needs to go?
Bonus Question
They're also interested in how they'd function as a team at that level. What sort of challenge would be sufficient for a team like that, without me building a whole new team of lvl 20 gestalt characters for them to face?