BrokenChord
2014-04-13, 01:44 PM
I just recently was inspired to make a setting by another poster's utilization of some fluff, namely that dragons can get by on eating rocks and gems and the like as well as actual organic food, and their reparation that such a thing is ridiculous and if a method existed for breaking those things down that released more energy than it used up it would be revolutionary. Naturally, then, my setting is post-revolution.
I haven't ironed out the details yet, but my thought process is mainly built around the idea that wizards harvest dragon stomachs and use them to transfer rocks and gems and ores into fully separated metals and excess energy that could be used for, I dunno, maybe a substitute for crafting/casting XP.
Thing is, in order to make this a real business, the wizards will need many, many dragon stomachs. And it's really impractical to go around searching for another dragon when you want another stomach, for many reasons. So the solution? Breeding.
Feeblemind them at birth, raise them like cattle, breed them a few dozen times, slaughter them at the appropriate age. Maybe find ways to accelerate their aging for bigger profits, though I'd prefer to avoid time accelerating planar trait abuse so that I can keep the world's primary NPCs at lower levels, as well as, well, I don't like abusing other planes in my settings.
My issue is with player perception, though. Do you think that people playing in this setting would grow disillusioned with it due to the casual abuse of dragon breeding? Will I be rained upon with cries of "Tippyverse!"? And does this seem like a good starting point for a setting in general? I feel like this point opens up so many possibilities for types of campaigns. Mining quests and seeking out the last free dragons are the easy ones, but there's also a lot of political intrigue to be had, seeing how a government might evolve around this, and for the more heroic players there's even the possibility of wanting to break this system and free the dragons. It just seems like something interesting to toy with.
What do you guys think?
I haven't ironed out the details yet, but my thought process is mainly built around the idea that wizards harvest dragon stomachs and use them to transfer rocks and gems and ores into fully separated metals and excess energy that could be used for, I dunno, maybe a substitute for crafting/casting XP.
Thing is, in order to make this a real business, the wizards will need many, many dragon stomachs. And it's really impractical to go around searching for another dragon when you want another stomach, for many reasons. So the solution? Breeding.
Feeblemind them at birth, raise them like cattle, breed them a few dozen times, slaughter them at the appropriate age. Maybe find ways to accelerate their aging for bigger profits, though I'd prefer to avoid time accelerating planar trait abuse so that I can keep the world's primary NPCs at lower levels, as well as, well, I don't like abusing other planes in my settings.
My issue is with player perception, though. Do you think that people playing in this setting would grow disillusioned with it due to the casual abuse of dragon breeding? Will I be rained upon with cries of "Tippyverse!"? And does this seem like a good starting point for a setting in general? I feel like this point opens up so many possibilities for types of campaigns. Mining quests and seeking out the last free dragons are the easy ones, but there's also a lot of political intrigue to be had, seeing how a government might evolve around this, and for the more heroic players there's even the possibility of wanting to break this system and free the dragons. It just seems like something interesting to toy with.
What do you guys think?