EisenKreutzer
2014-04-13, 03:05 PM
I am working on a campaign setting which features four distinct worlds which are brought together by a cataclysmic event. The four worlds have their own cultures, one being chinese themed, one greek/egyptian themed, one 17th century themed and the final one a traditional western fantasy theme.
The three other worlds are easy to make feel special given the concept: Each world has it's own magic system (though all have access to divine magic). The chinese world, which is the one I have gotten the furthest in designing, uses Blade Magic. The greek/egyptian setting has Incarnum, and the 17th century europe one uses psionics. The fourth world, which will use the traditional D&D arcane magic system, is giving me trouble however.
I have decided that each world will have access to a limited number of base classes, both because I want one of each magic user in the group, and to help define the four settings without resorting to writing hundreds of pages of descriptive text for my players to plow through to set the mood for each world.
As I said, finding classes for three of the worlds hasn't been an issue. But I am struggling with the fourth, "normal" world. I don't want to just slap the PH base classes on it and be done, I want specific classes that are different from base, but still recogniseable enough that this world stands out as the "traditional western fantasy" world. I don't want this world to be the boring choice, I want it to stand out and really be satisfying to play in and come from.
The idea behind this world is that it is a traditional fantasy world, with kings and knights and wizards and stuff. 6 kingdoms (four human, two elven) wage near constant war on each other, with shifting alliances and courtroom intrigue being the main sources of conflict. In addition, a unified Drow realm in the Underdark are constantly trying to invade and conquer the surface world. Dwarves, halflings and gnomes are considered inferior "slave races" by the humans and elves in this world, and all major cities have dwarven ghettoes where these races live as underpaid slave labour. They have no kingdoms or lands of theiir own, as the Drow drove them out of their homelands hundreds of years ago.
I need a list of about five or six base classes for this world that are different and interesting, while still giving off that "traditional western fantasy" feel.
The three other worlds are easy to make feel special given the concept: Each world has it's own magic system (though all have access to divine magic). The chinese world, which is the one I have gotten the furthest in designing, uses Blade Magic. The greek/egyptian setting has Incarnum, and the 17th century europe one uses psionics. The fourth world, which will use the traditional D&D arcane magic system, is giving me trouble however.
I have decided that each world will have access to a limited number of base classes, both because I want one of each magic user in the group, and to help define the four settings without resorting to writing hundreds of pages of descriptive text for my players to plow through to set the mood for each world.
As I said, finding classes for three of the worlds hasn't been an issue. But I am struggling with the fourth, "normal" world. I don't want to just slap the PH base classes on it and be done, I want specific classes that are different from base, but still recogniseable enough that this world stands out as the "traditional western fantasy" world. I don't want this world to be the boring choice, I want it to stand out and really be satisfying to play in and come from.
The idea behind this world is that it is a traditional fantasy world, with kings and knights and wizards and stuff. 6 kingdoms (four human, two elven) wage near constant war on each other, with shifting alliances and courtroom intrigue being the main sources of conflict. In addition, a unified Drow realm in the Underdark are constantly trying to invade and conquer the surface world. Dwarves, halflings and gnomes are considered inferior "slave races" by the humans and elves in this world, and all major cities have dwarven ghettoes where these races live as underpaid slave labour. They have no kingdoms or lands of theiir own, as the Drow drove them out of their homelands hundreds of years ago.
I need a list of about five or six base classes for this world that are different and interesting, while still giving off that "traditional western fantasy" feel.