Bugworlds
2014-04-13, 04:42 PM
A friend of mine put together a racial substitution level for a Succubus PC. I think it's over powered, he disagrees. What do you all think?
The Succubus
Alignment: Chaotic Evil
Table: The Succubus Hit Die: d4 Starting Gold: As Rogue
Level
BAB
Fort
Ref
Will
Special
1st
+1
+2
+2
+2
Resitances 2, Feat, 2 Claws (1d6), Alternate Form 1/day, Tounges, Darkvision 60ft
2nd
+2
+3
+3
+3
+2 cha, Damage Resistance 2/Cold Iron or Good, Lesser Succubus Powers 1/day, Telepathy 100ft
3rd
+2
+3
+3
+3
+2 Int, Resistances 4, Fly 50ft (average), Alternate Form 3/day
4th
+3
+3
+3
+3 +2 Cha, Damage Resistance 4/Cold Iron or Good, Feat, Lesser Succubus Powers 3/day
5th
+3
+3
+3
+3
+2 Con, Resistances 6, Alternate Form at will
6th
+4
+4
+4
+4
+2 Cha Damage Resistance 6/Cold Iron or good, Lesser succubus Powers at will
7th
+4
+4
+4
+4
+2 int, Resistances 8, Energy Drain 1/day
8th
+5
+4
+4
+4
+2 Cha Damage Resistance 8/Cold Iron or Good, Succubus Powers 1/day
9th
+5
+4
+4
+4
+2 Wis, Resistances 10, Spell Resistance
10th
+6/+1
+5
+5
+5
+2 Cha, Damage Resistance 10/Cold Iron or Good, Succubus Powers 3/day
11th
+6/+1
+5
+5
+5 +2 Str, Posion Immunity, Energy Drain at will
12th
+6/+1
+5
+5
+5 +2 Cha, +2 Dex, Electricity Immunity, Succubus Powers at will, Summon Tanar'ri (30%)
Class Skills (4 + Int modifier per level, x4 at 1st level)
Bluff (Cha), Concentration (Con), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Knowledge (Any) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Use Rope (Dex).
Class Features:
All of the following are features of the Succubus
Weapon and Armor Proficiency: A Succubus is proficient with all simple weapons as well as the whip, but not with armor or shields.
Racial Class: Characters that take this class do not choose a race. This class may only be taken at first level. The racial traits of someone taking this class are:
Outsider [Chaotic, Evil, Extraplanar]
Medium Size
30ft Move Speed
+2 Int, +2 Wis, +6 Cha
Resistances: The Succubus gains resistances to Acid, Cold, Fire and Electricity damage.
Feat: The Succubus gains a bonus feat at levels 1 and 4.
Claws: The Succubus gains 2 natural claw attacks (1d6) and is considered proficient with them.
Alternate Form (Sp): At first level the Succubus gains the ability to polymorph into a humanoid form (No limit on duration) once a day. At level 3 she can polymorph 3 times a day and at level 5 she can polymorph at will.
Tongues (Su): The Succubus has a permanent tongues ability (as the spell, caster level 12th). Succubi usually use verbal communication with mortals.
Darkvision: The Succubus can see in the dark up to 60ft.
Stat Bonuses: Beginning at level 2, the Succubus slowly starts her ascent to power.
Damage Resistance: The Succubus gains damage resistance 2 at level 2, DR4 at level 4, DR6 at level 6, DR8 at level 8, and DR10 at level 10.
Lesser Succubus Powers (Sp): At 2nd level, the Succubus can use Detect Good, Detect Thoughts, and Suggestion once per day. At 4th level she can use them three times per day and at 6th level she can use them at will. The Succubus’s caster level is equal to her class level.
Telepathy (Su): At 2nd level, the Succubus gains telepathy. She may communicate with any creature within 100ft that has a language.
Fly: At third level the Succubus gains the ability to sprout wings. A Succubus’s leathery wings allow her to fly at 50’ at an Average manoeuvrability. The Succubus can hide or reveal her wings as a swift action. When her wings are hidden she cannot fly, but she may find blending in to be easier.
Energy Drain (Su): The Succubus drains energy from a mortal she lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The Succubus’s kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the Succubus. The Fortitude save to remove the negative level has a DC of 10 + 1/2 the Succubus’s class level + Cha modifier.
Succubus Powers (Sp): At 8th level, the Succubus can use Charm Monster, Ethereal Jaunt (self plus 50lbs of objects only), and Greater Teleport (self plus 50lbs of objects only) once per day. At level 10, she can use them three times per day and at 12th level she can use these powers at will.
Poison Immunity (Ex): At 11th level the Succubus gains immunity to all poisons.
Electricity Immunity (Ex): At 12th level the Succubus gains immunity to electricity.
Summon Tanar’ri (Sp): Once per day the Succubus can attempt to summon one Vrock with a 30% chance of success. This ability is the equivalent of a third level spell.
The Succubus
Alignment: Chaotic Evil
Table: The Succubus Hit Die: d4 Starting Gold: As Rogue
Level
BAB
Fort
Ref
Will
Special
1st
+1
+2
+2
+2
Resitances 2, Feat, 2 Claws (1d6), Alternate Form 1/day, Tounges, Darkvision 60ft
2nd
+2
+3
+3
+3
+2 cha, Damage Resistance 2/Cold Iron or Good, Lesser Succubus Powers 1/day, Telepathy 100ft
3rd
+2
+3
+3
+3
+2 Int, Resistances 4, Fly 50ft (average), Alternate Form 3/day
4th
+3
+3
+3
+3 +2 Cha, Damage Resistance 4/Cold Iron or Good, Feat, Lesser Succubus Powers 3/day
5th
+3
+3
+3
+3
+2 Con, Resistances 6, Alternate Form at will
6th
+4
+4
+4
+4
+2 Cha Damage Resistance 6/Cold Iron or good, Lesser succubus Powers at will
7th
+4
+4
+4
+4
+2 int, Resistances 8, Energy Drain 1/day
8th
+5
+4
+4
+4
+2 Cha Damage Resistance 8/Cold Iron or Good, Succubus Powers 1/day
9th
+5
+4
+4
+4
+2 Wis, Resistances 10, Spell Resistance
10th
+6/+1
+5
+5
+5
+2 Cha, Damage Resistance 10/Cold Iron or Good, Succubus Powers 3/day
11th
+6/+1
+5
+5
+5 +2 Str, Posion Immunity, Energy Drain at will
12th
+6/+1
+5
+5
+5 +2 Cha, +2 Dex, Electricity Immunity, Succubus Powers at will, Summon Tanar'ri (30%)
Class Skills (4 + Int modifier per level, x4 at 1st level)
Bluff (Cha), Concentration (Con), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Knowledge (Any) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Use Rope (Dex).
Class Features:
All of the following are features of the Succubus
Weapon and Armor Proficiency: A Succubus is proficient with all simple weapons as well as the whip, but not with armor or shields.
Racial Class: Characters that take this class do not choose a race. This class may only be taken at first level. The racial traits of someone taking this class are:
Outsider [Chaotic, Evil, Extraplanar]
Medium Size
30ft Move Speed
+2 Int, +2 Wis, +6 Cha
Resistances: The Succubus gains resistances to Acid, Cold, Fire and Electricity damage.
Feat: The Succubus gains a bonus feat at levels 1 and 4.
Claws: The Succubus gains 2 natural claw attacks (1d6) and is considered proficient with them.
Alternate Form (Sp): At first level the Succubus gains the ability to polymorph into a humanoid form (No limit on duration) once a day. At level 3 she can polymorph 3 times a day and at level 5 she can polymorph at will.
Tongues (Su): The Succubus has a permanent tongues ability (as the spell, caster level 12th). Succubi usually use verbal communication with mortals.
Darkvision: The Succubus can see in the dark up to 60ft.
Stat Bonuses: Beginning at level 2, the Succubus slowly starts her ascent to power.
Damage Resistance: The Succubus gains damage resistance 2 at level 2, DR4 at level 4, DR6 at level 6, DR8 at level 8, and DR10 at level 10.
Lesser Succubus Powers (Sp): At 2nd level, the Succubus can use Detect Good, Detect Thoughts, and Suggestion once per day. At 4th level she can use them three times per day and at 6th level she can use them at will. The Succubus’s caster level is equal to her class level.
Telepathy (Su): At 2nd level, the Succubus gains telepathy. She may communicate with any creature within 100ft that has a language.
Fly: At third level the Succubus gains the ability to sprout wings. A Succubus’s leathery wings allow her to fly at 50’ at an Average manoeuvrability. The Succubus can hide or reveal her wings as a swift action. When her wings are hidden she cannot fly, but she may find blending in to be easier.
Energy Drain (Su): The Succubus drains energy from a mortal she lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The Succubus’s kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the Succubus. The Fortitude save to remove the negative level has a DC of 10 + 1/2 the Succubus’s class level + Cha modifier.
Succubus Powers (Sp): At 8th level, the Succubus can use Charm Monster, Ethereal Jaunt (self plus 50lbs of objects only), and Greater Teleport (self plus 50lbs of objects only) once per day. At level 10, she can use them three times per day and at 12th level she can use these powers at will.
Poison Immunity (Ex): At 11th level the Succubus gains immunity to all poisons.
Electricity Immunity (Ex): At 12th level the Succubus gains immunity to electricity.
Summon Tanar’ri (Sp): Once per day the Succubus can attempt to summon one Vrock with a 30% chance of success. This ability is the equivalent of a third level spell.