Zovc
2014-04-14, 10:27 AM
Sorry in advance if I don't know the right terms for anything.
For a while now, I've been wanting to start streaming regularly as a hobby. I've streamed a few things and with each of them I've (somehow) managed to consistently get a few viewers. I enjoy streaming, so I'd be very happy to make it a part of my schedule--to be able to do that I'd need to have enough success with it to warrant taking time away from working more or cultivating more personally rewarding hobbies (like fitness/martial arts). Now, this isn't to say that I expect immediate success, but I want production quality I'm enthusiastic about and I want to be able to produce content that is both aesthetically and creatively what I really want to share. In other words, I had more fun playing Hearthstone when I was streaming it than when I wasn't, and streaming seems to make most games more enjoyable for me; but my current computer/internet/etc doesn't quite allow me to stream at the visual fidelity I want, and my performance takes a pretty big hit playing more demanding games.
Several things I would like to stream will require me to take video from multiple computers and cameras and perhaps even other sources (capture card, misc). I'm trying to find a way to stream what one computer is doing, even if it's only what's visible on it's monitor and playing through it's speakers, Then make a composite view of that and what another computer is doing. So, for example, I could stream two instances of League of Legends and have my stream look something like this:
http://img.photobucket.com/albums/v220/2ndTrip/badexample_zps27b08ebf.png
Of course, I used the same image twice and laid this out in a hurry. The idea would be to find a presentable way to have two instances of the game running on one stream with one or two webcams in there and other "nice" things to feature on your stream like a chat window and a "now playing" card for any music that might be playing. How would I get the video from one computer to another? Would I just have to use a capture card?
For a while now, I've been wanting to start streaming regularly as a hobby. I've streamed a few things and with each of them I've (somehow) managed to consistently get a few viewers. I enjoy streaming, so I'd be very happy to make it a part of my schedule--to be able to do that I'd need to have enough success with it to warrant taking time away from working more or cultivating more personally rewarding hobbies (like fitness/martial arts). Now, this isn't to say that I expect immediate success, but I want production quality I'm enthusiastic about and I want to be able to produce content that is both aesthetically and creatively what I really want to share. In other words, I had more fun playing Hearthstone when I was streaming it than when I wasn't, and streaming seems to make most games more enjoyable for me; but my current computer/internet/etc doesn't quite allow me to stream at the visual fidelity I want, and my performance takes a pretty big hit playing more demanding games.
Several things I would like to stream will require me to take video from multiple computers and cameras and perhaps even other sources (capture card, misc). I'm trying to find a way to stream what one computer is doing, even if it's only what's visible on it's monitor and playing through it's speakers, Then make a composite view of that and what another computer is doing. So, for example, I could stream two instances of League of Legends and have my stream look something like this:
http://img.photobucket.com/albums/v220/2ndTrip/badexample_zps27b08ebf.png
Of course, I used the same image twice and laid this out in a hurry. The idea would be to find a presentable way to have two instances of the game running on one stream with one or two webcams in there and other "nice" things to feature on your stream like a chat window and a "now playing" card for any music that might be playing. How would I get the video from one computer to another? Would I just have to use a capture card?