Phillammon
2014-04-14, 11:50 AM
The Glutton
"Any last requests?"
"Just one. Could you recommend a wine to go with you?"
-Elijah, the Bloodied Butcher of Kayne, Glutton
If you know what you're looking for, it's easy to spot a Glutton. A telltale trail of blood from lip to chin, evasiveness when questioned about their cooking, or maybe just the unflinching, hungry stare they all seem to have. Gluttons aren't impossible to work with, as long as you're more useful to them as a teammate than you are as a morsel. But one thing is for sure; when the battle's over, and all is said and done... avert your eyes.
Role: The Glutton is a frontline fighter, using their combat regeneration capacity to keep themselves alive while dealing considerable damage to foes.
Alignment: While a Glutton can be of any alignment, they are almost exclusively of Evil alignments for... practical reasons.
Hit Die: d12
Requirements
To qualify to become a Glutton, a character must fulfill all of the following criteria.
Base Attack Bonus: +5
Skills: At least 3 ranks in Profession (Chef) or Profession (Gourmet Chef)
Special: Must have voluntarily consumed the flesh of a member of their own race
Class Skills
The Glutton's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: (4 + Int modifier)
Glutton
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+1
+1
+0
+0
Gorge (Full-Round Action), Refined Palate (1), Metabolism
2nd
+2
+1
+1
+1
Battle Butcher, Back for Seconds
3rd
+3
+2
+1
+1
Gorge (Standard Action)
4th
+4
+2
+1
+1
Refined Palate (2)
5th
+5
+3
+2
+2
Gorge (Move Action)
6th
+6
+3
+2
+2
Improved Metabolism
7th
+7
+4
+2
+2
Gorge (Swift Action), Refined Palate (3)
8th
+8
+4
+3
+3
Messy Eater
9th
+9
+5
+3
+3
Gorge (Free Action)
10th
+10
+5
+3
+3
Refined Palate (4)
Class Features
All of the following are class features of the Glutton.
Weapon and Armor Proficiencies: The Glutton does not gain any new proficiencies, but keeps the proficiencies of their previous class(es).
Gorge (Ex): Starting at the first level, a Glutton becomes much quicker at eating. At first level, a Glutton may consume a ration or similar amount of food as a full-round action that provokes attacks of opportunity. At third level, they may consume a ration as a standard action. At fifth level, this becomes a move action, and Gorging food no longer provokes attacks of opportunity. At seventh level, this becomes a swift action. At ninth level, this becomes a free action.
Refined Palate (Ex): Starting at the first level, a Glutton becomes open to whole culinary worlds never before considered. On reaching first level, a Glutton chooses a creature type. As a standard action that provokes attacks of opportunity, a Glutton may Butcher the corpse of a creature of this type which is one size category smaller than the Glutton or larger. For the purposes of Refined Palate, a helpless creature is treated as a corpse. If the corpse is successfully Butchered, a Glutton obtains remains from the corpse that can be treated by the Glutton as a ration of food. This can take place even if the original corpse would ordinarily be inedible, poisonous, or rotten. Remains cut off in this way cannot regenerate independent of the body. If the Glutton chooses to do so, they may consume the remains as part of the action, though this extends the action to a full-round action if the Glutton is level two or below. A corpse can be Butchered a number of times equal to the number of hit dice the creature originally had. If a living creature is Butchered in this way, they take damage equal to the size of their largest hit die. At level four, level seven, and level ten, the Glutton may select an additional creature type to benefit from the effects of Refined Palate.
Metabolism (Ex): Starting at the first level, a Glutton's body becomes able to burn energy exceptionally fast. When a Glutton consumes a ration or similar amount of food, they gain Fast Healing 1 for a number of rounds equal to their Glutton levels. However, this comes at a cost. Each day, a Glutton must consume an additional ration's-worth of food for every level of Glutton they have to avoid starvation.
Battle Butcher (Ex): Starting at the second level, a Glutton learns how to multitask eating and fighting. By voluntarily taking a -4 penalty to their attack roll, a Glutton may attempt to Butcher a foe with a melee attack. This foe must be belong to a type selected for Refined Palate. If the attack is successful, it deals additional damage equal to the Glutton's Glutton levels. If the attack successfully deals damage equal to or greater than the size of the largest hit die on the target foe, the Glutton obtains remains from the foe as if they had Butchered a corpse. Unlike Butchering a corpse, the Glutton may not consume the remains as part of this action.
Back for Seconds (Ex): Starting at the second level, a Glutton starts to hunger even as they consume. For one minute per Glutton level after consuming remains, the Glutton gains benefits to attacking similar creatures. If the Glutton attacks a foe which shares a type with the remains, the Glutton gains an untyped bonus to attack and damage rolls against that foe equal to a half of their Glutton levels, rounded up. If the foe is of the same race as the remains, this bonus increases to being equal to their Glutton levels. If the remains were up until recently part of the foe, the Glutton additionally automatically confirms any critical hits threatened by attacks against the foe.
Improved Metabolism (Ex): At sixth level, a Glutton's fast metabolism improves further. When a Glutton consumes a ration or similar amount of food, they either gain Regeneration (Fire, Acid) equal to their Constitution modifier (maximum 5) for a number of rounds equal to half their Glutton levels, rounded up, or Fast Healing equal to their Glutton levels for a number of rounds equal to their Glutton levels, at the Glutton's choice. These effects do not stack- if a Glutton is Regenerating using Improved Metabolism, attempting to Fast Heal with Improved Metabolism ends the Regeneration effect immediately, and vice versa.
Messy Eater (Ex): At eighth level, the Glutton becomes able to exploit how gruesome their eating habits are. As a full round action that provokes attacks of opportunity, the Glutton may messily devour remains. All foes within 30 feet that can see this harrowing display must make a Fortitude save with a DC equal to 10 + the Glutton's Glutton Levels + the Glutton's Constitution Modifier or become sickened for one minute. If the saving throw is failed by 5 or more, the foe instead becomes nauseated for one minute. If the remains being devoured are the same type as the foe, the DC increases by 2. If they are of the same race, the DC is instead increased by 4, and if they remains were cut from the foe itself, the DC is increased by 8 instead. This effect does not stack with itself- foes who have been sickened by Messy Eater cannot be sickened again by Messy Eater to become nauseated, however, they can become Nauseated as usual if they fail a saving throw by 5 or more. If a creature successfully saves against Messy Eater, they cannot be affected by Messy Eater for 1 hour.
Meat Cleaver
Exotic One-Handed/ Martial Two-Handed Melee Weapon
1d10/19-20x2 Slashing Damage
40 gp
A three and a half foot cleaver, somewhat oversized for its normal purpose, but usable in combat with the right training. If a Meat Cleaver is the weapon used when attempting to Butcher a foe in combat, the penalty to the attack roll is reduced to -2. A character proficient with bastard swords can use a Meat Cleaver proficiently, but does not gain the benefit to Butchering.
So that's the Glutton! Apologies for the... macabre subject material, I was looking back at the archives of the Pathfinder Grab Bag competition and got inspired by the "What's in a name" prompt (in case it's not obvious, look at my avatar). In any case, I vaguely had ideas for doing something more with this, possibly involving stealing special qualities from things when eating their corpse, but I figured leaving it as a primarily mundane rather than magical class made more sense, plus, it's pretty... inelegant, at the moment. As is, it's feeling pretty flavourful I'm sorry I'm sorry the pun wasn't intended but there was no other word I could really have used but it looks like it might be in dire need of some more power somewhere, and making level eight not-dead would be a good thing.
In any case, feedback and suggestions would be appreciated, if possible. Any thoughts, anyone?
"Any last requests?"
"Just one. Could you recommend a wine to go with you?"
-Elijah, the Bloodied Butcher of Kayne, Glutton
If you know what you're looking for, it's easy to spot a Glutton. A telltale trail of blood from lip to chin, evasiveness when questioned about their cooking, or maybe just the unflinching, hungry stare they all seem to have. Gluttons aren't impossible to work with, as long as you're more useful to them as a teammate than you are as a morsel. But one thing is for sure; when the battle's over, and all is said and done... avert your eyes.
Role: The Glutton is a frontline fighter, using their combat regeneration capacity to keep themselves alive while dealing considerable damage to foes.
Alignment: While a Glutton can be of any alignment, they are almost exclusively of Evil alignments for... practical reasons.
Hit Die: d12
Requirements
To qualify to become a Glutton, a character must fulfill all of the following criteria.
Base Attack Bonus: +5
Skills: At least 3 ranks in Profession (Chef) or Profession (Gourmet Chef)
Special: Must have voluntarily consumed the flesh of a member of their own race
Class Skills
The Glutton's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: (4 + Int modifier)
Glutton
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+1
+1
+0
+0
Gorge (Full-Round Action), Refined Palate (1), Metabolism
2nd
+2
+1
+1
+1
Battle Butcher, Back for Seconds
3rd
+3
+2
+1
+1
Gorge (Standard Action)
4th
+4
+2
+1
+1
Refined Palate (2)
5th
+5
+3
+2
+2
Gorge (Move Action)
6th
+6
+3
+2
+2
Improved Metabolism
7th
+7
+4
+2
+2
Gorge (Swift Action), Refined Palate (3)
8th
+8
+4
+3
+3
Messy Eater
9th
+9
+5
+3
+3
Gorge (Free Action)
10th
+10
+5
+3
+3
Refined Palate (4)
Class Features
All of the following are class features of the Glutton.
Weapon and Armor Proficiencies: The Glutton does not gain any new proficiencies, but keeps the proficiencies of their previous class(es).
Gorge (Ex): Starting at the first level, a Glutton becomes much quicker at eating. At first level, a Glutton may consume a ration or similar amount of food as a full-round action that provokes attacks of opportunity. At third level, they may consume a ration as a standard action. At fifth level, this becomes a move action, and Gorging food no longer provokes attacks of opportunity. At seventh level, this becomes a swift action. At ninth level, this becomes a free action.
Refined Palate (Ex): Starting at the first level, a Glutton becomes open to whole culinary worlds never before considered. On reaching first level, a Glutton chooses a creature type. As a standard action that provokes attacks of opportunity, a Glutton may Butcher the corpse of a creature of this type which is one size category smaller than the Glutton or larger. For the purposes of Refined Palate, a helpless creature is treated as a corpse. If the corpse is successfully Butchered, a Glutton obtains remains from the corpse that can be treated by the Glutton as a ration of food. This can take place even if the original corpse would ordinarily be inedible, poisonous, or rotten. Remains cut off in this way cannot regenerate independent of the body. If the Glutton chooses to do so, they may consume the remains as part of the action, though this extends the action to a full-round action if the Glutton is level two or below. A corpse can be Butchered a number of times equal to the number of hit dice the creature originally had. If a living creature is Butchered in this way, they take damage equal to the size of their largest hit die. At level four, level seven, and level ten, the Glutton may select an additional creature type to benefit from the effects of Refined Palate.
Metabolism (Ex): Starting at the first level, a Glutton's body becomes able to burn energy exceptionally fast. When a Glutton consumes a ration or similar amount of food, they gain Fast Healing 1 for a number of rounds equal to their Glutton levels. However, this comes at a cost. Each day, a Glutton must consume an additional ration's-worth of food for every level of Glutton they have to avoid starvation.
Battle Butcher (Ex): Starting at the second level, a Glutton learns how to multitask eating and fighting. By voluntarily taking a -4 penalty to their attack roll, a Glutton may attempt to Butcher a foe with a melee attack. This foe must be belong to a type selected for Refined Palate. If the attack is successful, it deals additional damage equal to the Glutton's Glutton levels. If the attack successfully deals damage equal to or greater than the size of the largest hit die on the target foe, the Glutton obtains remains from the foe as if they had Butchered a corpse. Unlike Butchering a corpse, the Glutton may not consume the remains as part of this action.
Back for Seconds (Ex): Starting at the second level, a Glutton starts to hunger even as they consume. For one minute per Glutton level after consuming remains, the Glutton gains benefits to attacking similar creatures. If the Glutton attacks a foe which shares a type with the remains, the Glutton gains an untyped bonus to attack and damage rolls against that foe equal to a half of their Glutton levels, rounded up. If the foe is of the same race as the remains, this bonus increases to being equal to their Glutton levels. If the remains were up until recently part of the foe, the Glutton additionally automatically confirms any critical hits threatened by attacks against the foe.
Improved Metabolism (Ex): At sixth level, a Glutton's fast metabolism improves further. When a Glutton consumes a ration or similar amount of food, they either gain Regeneration (Fire, Acid) equal to their Constitution modifier (maximum 5) for a number of rounds equal to half their Glutton levels, rounded up, or Fast Healing equal to their Glutton levels for a number of rounds equal to their Glutton levels, at the Glutton's choice. These effects do not stack- if a Glutton is Regenerating using Improved Metabolism, attempting to Fast Heal with Improved Metabolism ends the Regeneration effect immediately, and vice versa.
Messy Eater (Ex): At eighth level, the Glutton becomes able to exploit how gruesome their eating habits are. As a full round action that provokes attacks of opportunity, the Glutton may messily devour remains. All foes within 30 feet that can see this harrowing display must make a Fortitude save with a DC equal to 10 + the Glutton's Glutton Levels + the Glutton's Constitution Modifier or become sickened for one minute. If the saving throw is failed by 5 or more, the foe instead becomes nauseated for one minute. If the remains being devoured are the same type as the foe, the DC increases by 2. If they are of the same race, the DC is instead increased by 4, and if they remains were cut from the foe itself, the DC is increased by 8 instead. This effect does not stack with itself- foes who have been sickened by Messy Eater cannot be sickened again by Messy Eater to become nauseated, however, they can become Nauseated as usual if they fail a saving throw by 5 or more. If a creature successfully saves against Messy Eater, they cannot be affected by Messy Eater for 1 hour.
Meat Cleaver
Exotic One-Handed/ Martial Two-Handed Melee Weapon
1d10/19-20x2 Slashing Damage
40 gp
A three and a half foot cleaver, somewhat oversized for its normal purpose, but usable in combat with the right training. If a Meat Cleaver is the weapon used when attempting to Butcher a foe in combat, the penalty to the attack roll is reduced to -2. A character proficient with bastard swords can use a Meat Cleaver proficiently, but does not gain the benefit to Butchering.
So that's the Glutton! Apologies for the... macabre subject material, I was looking back at the archives of the Pathfinder Grab Bag competition and got inspired by the "What's in a name" prompt (in case it's not obvious, look at my avatar). In any case, I vaguely had ideas for doing something more with this, possibly involving stealing special qualities from things when eating their corpse, but I figured leaving it as a primarily mundane rather than magical class made more sense, plus, it's pretty... inelegant, at the moment. As is, it's feeling pretty flavourful I'm sorry I'm sorry the pun wasn't intended but there was no other word I could really have used but it looks like it might be in dire need of some more power somewhere, and making level eight not-dead would be a good thing.
In any case, feedback and suggestions would be appreciated, if possible. Any thoughts, anyone?