13ones
2014-04-14, 03:08 PM
The first pen and paper character I ever made was a half-orc fire based sorcerer. It was horribly built and generally more of a threat to itself and others than it was to any of the encounters (also the first big boss was a 'black' dragon but was in all effectiveness a red dragon. Stupid cheating DM). But since then I've learned from my mistakes and I've learned there is more to Evocation to blowing sh*t up! This is my current build for an Evocation based Sorcerer at level 20. Any advice or corrections you folks are willing to make please feel free to point it out! This is off a 25-point buy system with no traits.
Ezra Stormwalker
Male Half-Orc Sorcerer 20
CG Medium humanoid (human) (orc)
DEFENSE
AC 37, touch 20, flat-footed 28 (+4 armor (Extended Shield Spell), +5 deflection, +6 Dex, +5 Natural Armor, +8 Bracer of Armor)
hp 120 (6 at first, half+1+Con+FCB going forward)
Fort +13, Ref +17, Will +18
OFFENSE
Speed 30 ft.
Melee Gauntlet (1d3), Falchion+1 (2d4+1)
Ranged dagger (1d4/19–20)
Sorcerer Spells Known (CL 20th):
9th (7/day)— Wish(Bloodline), Mage's Disjunction, Energy Drain, Time Stop
8th (7/day)— Powerword: Stun(Bloodline) (DC 28), Horrid Wilting, Sunburst (DC 32), Maze (DC 28), Prismatic Wall, Polar Ray, Irresistible Dance (DC 28), Prediction of Failure( DC 28)
7th (7/day)— Greater Teleport(Bloodline), Prismatic Spray (DC 31), Forcecage (DC 31), Insanity (DC 27), Form of the Dragon II, Spell Turning
6th (8/day)— True Seeing(Bloodline), Freezing Sphere (DC 30), Chain Lightning (DC 30), Ice Crystal Teleport (DC 26), Tar Pool (DC 26), Disintegrate (DC 26), Summon monster VI
5th (8/day)— Overland Flight(Bloodline), Wall of Force, Feeble mind, Icy Prison (DC 29), Persistent Image (DC 25), Telepathic Bond, Baleful Polymorph(DC 25)
4th (8/day)— Dimension Door(Bloodline), Ball Lightning (DC 28), Confusion (DC 24), Black Tentacles, Enervation, Greater Invisibility, Dragon's Breath (DC 28), Resilient Sphere (DC 28)
3rd (8/day)— Dispel Magic(Bloodline) (DC 23), Fireball (DC 27), Haste, Howling Agony(DC 23), Ash Storm (DC23), Shifting Sands(DC 23), Spike Pit (DC 23)
2nd (9/day)— Invisibility(Bloodline), Mirror Image, Glitterdust (DC22), Stone Call, Scorching Ray (DC 26), Pyrotechnics (DC 26), Web (DC 22), Blur
1st (9/day)— Identify(bloodline), Colour Spray(DC 21), Burning Hands(DC 25), Shield, Enlarge Person (DC 21), Obscuring Mist, Grease (DC 21)
0th (at will)— Read magic, Detect Magic, Light, Prestidigitation, Mage Hand, Spark, Message, Mending, Penumbra
Bloodline arcane
TACTICS
Before Combat Ezra casts Blur, greater invisibility, and extended shield (using her metamagic rod) before the start of the encounter.
During Combat In combat, Ezra serves as artillery from range, blasting foes with chain lightning, heavily metamagiked fireballs , and other powerful evocations ; supports his allies with spells such as haste and enlarge person; and controls the battlefield with walls of force and fire, web, and controlling evocations, illusions, and enchantments, and debuffs foes with powerful Necormancy and Fear effects.
Base Statistics
Without shield, Ezra statistics are AC 33, touch 20, flat-footed 24.
STATISTICS
Str 8, Dex 20, Con 12, Int 14, Wis 10, Cha 30
Base Atk +10; CMB +9; CMD 25
Feats: Spell Focus (evocation), Fast Learner, Greater Spell Focus Evocation, Improved Initiative, Combat Casting, Maximize Spell, Heighten Spell, Dazing Spell, Spell Perfection: Ball Lightning/Fireball/Dragon's Breath, Improved Counterspell, Elemental Spell, Eschew Materials, Quicken Spell
Skills Bluff +22, Climb +3, Knowledge (planes) +15, Perception +4, Sense Motive +4, Spellcraft +15
Languages Common, Varisian
SQ arcane bond (familiar,green sting scorpion named Varis (+4 to Initiative)), bloodline arcana (+1 DC for metamagic spells that increase spell level), metamagic adept (3/day), new arcana, School Power: Evocation (+2 to DC)
Racial Traits: Skilled: +1 skill point per level, Sacred Tattoo: +1 luck bonus to saves, Burning Assurance: +2 to diplomacy checks.
And that is it. The big problem I find is my AC. I have NO idea how to get it high enough, no matter what level I'm at. Mage armor and Shield are always up low level but I'm really struggling to get an AC to be decent for a caster at my level. I think I haven't forgot anything.
So yeah, tell me what you guys think? Do you think this could be effective at a 20th level perspective?
Ezra Stormwalker
Male Half-Orc Sorcerer 20
CG Medium humanoid (human) (orc)
DEFENSE
AC 37, touch 20, flat-footed 28 (+4 armor (Extended Shield Spell), +5 deflection, +6 Dex, +5 Natural Armor, +8 Bracer of Armor)
hp 120 (6 at first, half+1+Con+FCB going forward)
Fort +13, Ref +17, Will +18
OFFENSE
Speed 30 ft.
Melee Gauntlet (1d3), Falchion+1 (2d4+1)
Ranged dagger (1d4/19–20)
Sorcerer Spells Known (CL 20th):
9th (7/day)— Wish(Bloodline), Mage's Disjunction, Energy Drain, Time Stop
8th (7/day)— Powerword: Stun(Bloodline) (DC 28), Horrid Wilting, Sunburst (DC 32), Maze (DC 28), Prismatic Wall, Polar Ray, Irresistible Dance (DC 28), Prediction of Failure( DC 28)
7th (7/day)— Greater Teleport(Bloodline), Prismatic Spray (DC 31), Forcecage (DC 31), Insanity (DC 27), Form of the Dragon II, Spell Turning
6th (8/day)— True Seeing(Bloodline), Freezing Sphere (DC 30), Chain Lightning (DC 30), Ice Crystal Teleport (DC 26), Tar Pool (DC 26), Disintegrate (DC 26), Summon monster VI
5th (8/day)— Overland Flight(Bloodline), Wall of Force, Feeble mind, Icy Prison (DC 29), Persistent Image (DC 25), Telepathic Bond, Baleful Polymorph(DC 25)
4th (8/day)— Dimension Door(Bloodline), Ball Lightning (DC 28), Confusion (DC 24), Black Tentacles, Enervation, Greater Invisibility, Dragon's Breath (DC 28), Resilient Sphere (DC 28)
3rd (8/day)— Dispel Magic(Bloodline) (DC 23), Fireball (DC 27), Haste, Howling Agony(DC 23), Ash Storm (DC23), Shifting Sands(DC 23), Spike Pit (DC 23)
2nd (9/day)— Invisibility(Bloodline), Mirror Image, Glitterdust (DC22), Stone Call, Scorching Ray (DC 26), Pyrotechnics (DC 26), Web (DC 22), Blur
1st (9/day)— Identify(bloodline), Colour Spray(DC 21), Burning Hands(DC 25), Shield, Enlarge Person (DC 21), Obscuring Mist, Grease (DC 21)
0th (at will)— Read magic, Detect Magic, Light, Prestidigitation, Mage Hand, Spark, Message, Mending, Penumbra
Bloodline arcane
TACTICS
Before Combat Ezra casts Blur, greater invisibility, and extended shield (using her metamagic rod) before the start of the encounter.
During Combat In combat, Ezra serves as artillery from range, blasting foes with chain lightning, heavily metamagiked fireballs , and other powerful evocations ; supports his allies with spells such as haste and enlarge person; and controls the battlefield with walls of force and fire, web, and controlling evocations, illusions, and enchantments, and debuffs foes with powerful Necormancy and Fear effects.
Base Statistics
Without shield, Ezra statistics are AC 33, touch 20, flat-footed 24.
STATISTICS
Str 8, Dex 20, Con 12, Int 14, Wis 10, Cha 30
Base Atk +10; CMB +9; CMD 25
Feats: Spell Focus (evocation), Fast Learner, Greater Spell Focus Evocation, Improved Initiative, Combat Casting, Maximize Spell, Heighten Spell, Dazing Spell, Spell Perfection: Ball Lightning/Fireball/Dragon's Breath, Improved Counterspell, Elemental Spell, Eschew Materials, Quicken Spell
Skills Bluff +22, Climb +3, Knowledge (planes) +15, Perception +4, Sense Motive +4, Spellcraft +15
Languages Common, Varisian
SQ arcane bond (familiar,green sting scorpion named Varis (+4 to Initiative)), bloodline arcana (+1 DC for metamagic spells that increase spell level), metamagic adept (3/day), new arcana, School Power: Evocation (+2 to DC)
Racial Traits: Skilled: +1 skill point per level, Sacred Tattoo: +1 luck bonus to saves, Burning Assurance: +2 to diplomacy checks.
And that is it. The big problem I find is my AC. I have NO idea how to get it high enough, no matter what level I'm at. Mage armor and Shield are always up low level but I'm really struggling to get an AC to be decent for a caster at my level. I think I haven't forgot anything.
So yeah, tell me what you guys think? Do you think this could be effective at a 20th level perspective?