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Trasilor
2014-04-14, 05:13 PM
Anyone help me build a thug?

Looking for a hand-to-hand combatant build that isn't an unarmed swordsage. In fact, I am trying to avoid using any TOB classes (will use maneuvers though) with this guy. Something short and sweet :smallsmile:.

Appreciate any help.

Oh, he would be low level (like 4).

RavynsLand
2014-04-14, 05:19 PM
Character Concept from The Quintessential Rogue:


THUG

Most criminals try their best to avoid the law, placing stealth and a good plan above brute force and toughness. On the other hand, many criminals lack the brainpower and physical ability to sneak into a home unnoticed and carry off its owner’s valuables. Furthermore, there’s never a shortage of demand for tough, violent-minded brutes. Most criminal organisations use hired muscle to shake down merchants, deal with borrowers unwilling to make good on their payments, or provide some back-up and insurance for a robbery. While the guild rarely seeks to openly fight the town guard, it extends no such courtesy to mercenaries contracted to guard a treasure or do-gooder adventurers who do not know well enough to leave the guild alone. Thugs are simple-minded thieves who prefer a simple mugging or bar fight to what they see as the tedious hours spent planning a heist or robbery. Many thugs belong to small packs of rowdies who engage in low-level extortion schemes and neighbourhood protection rackets.

Adventuring: Few thugs have the guts needed to strap on a sword and head out to a dungeon or seek their fortune outside of the confines of the city slums. However, some thugs grow weary of their lot in life and seek to eke out something better. Others might simply be street kids who learned to fight in order to make it up through the world, and now want to turn that skill to something a but more lucrative. Thugs often downplay their past when dealing with others, seeing it as a mark of shame, while others wear it as a badge of pride that marks their toughness and resourcefulness.

Role-Playing: Most thugs are crude, obnoxious louts who prey on the weak but crumple in the face of determined resistance. Rarely does this sort of thug turn to adventuring, often finding that life as a low-ranking enforcer offers enough heads to bash and fights to pick to keep them content. Thugs who turn to adventure are often solid, dependable and tenacious, ready to apply the same grit and determination that allowed them to scratch their way up from the bottom to their quest for fame, fortune and glory.

Bonuses: Compared to other rogues, thugs are extremely adept fighters. Their base attack bonus advance is as the fighter class and they are proficient with all simple and martial weapons and shields in addition to the normal spread of rogue weapons.

Penalties: Thugs are simple-minded and often lack the talents and skills cultivated by other rogues. While they are often exposed to the same skills and abilities associated with rogues, their range of experience is much more limited. Thugs gain only half the normal skill points gained by rogues. In addition, the thug does not gain Decipher Script, Read Lips or Use Magic Device as class skills. These abilities require a level of finesse and specialisation beyond the thug’s rudimentary training.

Biffoniacus_Furiou
2014-04-14, 05:36 PM
Half-Goristro (http://www.wizards.com/default.asp?x=dnd/we/20060630x&page=1) (bottom of the page, CR +1) Water Orc (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#racesOfWater), Wolf-Totem (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wolfTotemClassFeatures ) Lion Spirit Whirling Frenzy (http://www.d20srd.org/srd/variant/classes/classFeatureVariants.htm#rageVariantWhirlingFrenzy ) Barbarian 2/ Fighter 1, elite array, CR 4.

Two flaws (http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm): pick from Bestial Instinct, Bravado, City Slicker, No Time For Book Learning (http://www.giantitp.com/forums/showthread.php?258440-The-quot-Best-quot-Flaws#30). Bladeproof Skin (http://www.d20srd.org/srd/variant/buildingCharacters/spelltouchedFeats.htm#bladeproofSkin) (1), Extra Rage (F), Extend Rage (F), Improved Trip (B), Knock-Down (http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#knockDown) (3), Power Attack (F1). Max ranks in Intimidate.

Large Outsider (Augmented Humanoid, Orc)
Str 30 +10, Frenzy 34 +12 (10 base, +4 Water Orc, +8 Half-Goristro, +8 size)
Dex 13 +1 (15 base, -2 size)
Con 26 +8 (14 base, +2 Water Orc, +6 Half-Goristro, +4 size)
Int 6 -2 (8 base, -2 Water Orc)
Wis 11 +0 (13 base, -2 Water Orc)
Cha 10 +0 (10 base, -2 Water Orc, +2 Half-Goristro)

+1 Chain Shirt, Healing Belt, various mundane items.

AC 22 (+5 armor, +7 natural, +1 Dex), Touch 11, Flat-Footed 21
DR 3/Bludgeoning, DR 5/Magic, SR 13, Resist acid 10, cold 10, electricity 10, and fire 10, immune to poison.

Levitate 3/day, Fear 1/day DC 14

Full Attack (Power Attack for -3): 2 Slams (magic) +9 melee, 2d6+18 plus Knock-Down
Whirling Frenzy Full Attack (Power Attack for -3): 3 Slams (magic) +9 melee, 2d6+21 plus Knock-Down

RavynsLand
2014-04-14, 05:38 PM
Or that. Whatever.

TaiLiu
2014-04-14, 05:56 PM
There's a Thug Fighter Variant. (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#fighterVariantThug) It should be simple enough to suit your needs.

Barbarian Horde
2014-04-14, 09:38 PM
Half-Goristro (http://www.wizards.com/default.asp?x=dnd/we/20060630x&page=1) (bottom of the page, CR +1) Water Orc (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#racesOfWater), Wolf-Totem (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wolfTotemClassFeatures ) Lion Spirit Whirling Frenzy (http://www.d20srd.org/srd/variant/classes/classFeatureVariants.htm#rageVariantWhirlingFrenzy ) Barbarian 2/ Fighter 1, elite array, CR 4.

Two flaws (http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm): pick from Bestial Instinct, Bravado, City Slicker, No Time For Book Learning (http://www.giantitp.com/forums/showthread.php?258440-The-quot-Best-quot-Flaws#30). Bladeproof Skin (http://www.d20srd.org/srd/variant/buildingCharacters/spelltouchedFeats.htm#bladeproofSkin) (1), Extra Rage (F), Extend Rage (F), Improved Trip (B), Knock-Down (http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#knockDown) (3), Power Attack (F1). Max ranks in Intimidate.

Large Outsider (Augmented Humanoid, Orc)
Str 30 +10, Frenzy 34 +12 (10 base, +4 Water Orc, +8 Half-Goristro, +8 size)
Dex 13 +1 (15 base, -2 size)
Con 26 +8 (14 base, +2 Water Orc, +6 Half-Goristro, +4 size)
Int 6 -2 (8 base, -2 Water Orc)
Wis 11 +0 (13 base, -2 Water Orc)
Cha 10 +0 (10 base, -2 Water Orc, +2 Half-Goristro)

+1 Chain Shirt, Healing Belt, various mundane items.

AC 22 (+5 armor, +7 natural, +1 Dex), Touch 11, Flat-Footed 21
DR 3/Bludgeoning, DR 5/Magic, SR 13, Resist acid 10, cold 10, electricity 10, and fire 10, immune to poison.

Levitate 3/day, Fear 1/day DC 14

Full Attack (Power Attack for -3): 2 Slams (magic) +9 melee, 2d6+18 plus Knock-Down
Whirling Frenzy Full Attack (Power Attack for -3): 3 Slams (magic) +9 melee, 2d6+21 plus Knock-Down

Take this and add warhulk to it.

Gavinfoxx
2014-04-14, 09:45 PM
1.) Be a Barbarian
2.) Take Whirling Frenzy (System Resource Document http://www.d20srd.org/srd/variant/classes/classFeatureVariants.htm#rageVariantWhirlingFrenzy or Unearthed Arcana) or Ferocity (Cityscape Web Enhancement http://www.wizards.com/default.asp?x=dnd/we/20070228a)
3.) Take Spirit Lion Totem (Complete Champion)
4.) Take Wolf Totem (System Resource Document http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wolfTotemClassFeatures or Unearthed Arcana) or possibly Bear Totem if you want to grapple -- but with Wolf Totem, you might want to get Knock-Down
5.) Take Skilled City Dweller-ride for tumble (Cityscape Web Enhancement http://www.wizards.com/default.asp?x=dnd/we/20070228a)
6.) Take City Brawler (Dragon Magazine #349, you might need to convince the GM on this one. What it actually does is pretty simple: it removes proficiency in medium armor, martial weapons, and shields, adding instead Improved Unarmed Strike as a bonus feat, Two Weapon Fighting when fighting unarmed, the improved version at 6th, the greater at 11th, and reduces the penalty with improvised weapons from -4 to -2. Quite good for a 'Monk'. You might be able to just ask for those changes themselves, of something like them.)
7.) Take Streetfighter (Cityscape Web Enhancement http://www.wizards.com/default.asp?x=dnd/we/20070228a)
8.) Get the feat Superior Unarmed Strike (Tome of Battle)
9.) Get a Monk's Belt (Dungeon Master's Guide or System Resource Document http://www.d20srd.org/srd/magicItems/wondrousItems.htm#beltMonks. Before you get access to this, just wear light armor like normal.)
10.) Get a Necklace of Natural attacks (Savage Species, this lets you enchant unarmed strike with things beyond +#'s; very useful! You can get the smoking property to get a miss chance on your body, for example, or magebane or sure-striking!)
11.) Get a Fanged Ring (Dragon Magic)
12.) Take Snap Kick (Tome of Battle)
13.) Take mobility skill tricks of various sorts, especially to do with charging (Complete Scoundrel)
14.) You now have a fantastic and brutal, hard style martial artist!

Trasilor
2014-04-15, 07:39 AM
Thanks everyone,

I can work with these :smallamused:

Coidzor
2014-04-15, 10:14 AM
Half-Goristro (http://www.wizards.com/default.asp?x=dnd/we/20060630x&page=1) (bottom of the page, CR +1) Water Orc (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#racesOfWater), Wolf-Totem (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wolfTotemClassFeatures ) Lion Spirit Whirling Frenzy (http://www.d20srd.org/srd/variant/classes/classFeatureVariants.htm#rageVariantWhirlingFrenzy ) Barbarian 2/ Fighter 1, elite array, CR 4.

Two flaws (http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm): pick from Bestial Instinct, Bravado, City Slicker, No Time For Book Learning (http://www.giantitp.com/forums/showthread.php?258440-The-quot-Best-quot-Flaws#30). Bladeproof Skin (http://www.d20srd.org/srd/variant/buildingCharacters/spelltouchedFeats.htm#bladeproofSkin) (1), Extra Rage (F), Extend Rage (F), Improved Trip (B), Knock-Down (http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#knockDown) (3), Power Attack (F1). Max ranks in Intimidate.

Large Outsider (Augmented Humanoid, Orc)
Str 30 +10, Frenzy 34 +12 (10 base, +4 Water Orc, +8 Half-Goristro, +8 size)
Dex 13 +1 (15 base, -2 size)
Con 26 +8 (14 base, +2 Water Orc, +6 Half-Goristro, +4 size)
Int 6 -2 (8 base, -2 Water Orc)
Wis 11 +0 (13 base, -2 Water Orc)
Cha 10 +0 (10 base, -2 Water Orc, +2 Half-Goristro)

+1 Chain Shirt, Healing Belt, various mundane items.

AC 22 (+5 armor, +7 natural, +1 Dex), Touch 11, Flat-Footed 21
DR 3/Bludgeoning, DR 5/Magic, SR 13, Resist acid 10, cold 10, electricity 10, and fire 10, immune to poison.

Levitate 3/day, Fear 1/day DC 14

Full Attack (Power Attack for -3): 2 Slams (magic) +9 melee, 2d6+18 plus Knock-Down
Whirling Frenzy Full Attack (Power Attack for -3): 3 Slams (magic) +9 melee, 2d6+21 plus Knock-Down

I believe "thug" is doing this a disservice.

Trasilor
2014-04-15, 04:42 PM
I believe "thug" is doing this a disservice.

Agreed Coidzor, I said I can work with this :smallamused:

Metahuman1
2014-04-15, 05:02 PM
I'd just take Barbarian and give it improved and superior unarmed strike and drop Water Orc and maybe Ice Dweller on it, as when I think Thug I think "guy the hero's are gonna decimate but others' might actually have a bad time dealing with."

Reality Glitch
2014-05-30, 10:41 PM
You could just use the Thug N.P.C. class from the DragonStar campaign setting.