GPuzzle
2014-04-14, 08:05 PM
Because I was feeling stupid today.
Thunder is one of the most supported damage types in the game. And I decided to take advantage of that.
First, tapping into the Vulnerability - Vestige'locks have this nifty little power called Vestige of Mount Vaelis, which gives one Cursed enemy within 5 vulnerability to Thunder damage. So, first of all, everyone needs to curse one target and nuke the crap out of him. We already are Con-based; that can be great for us.
Second, hittting as many targets as possible. And that's where the second power comes in: the combo of Invoked Devastation, Resounding Thunder, Power of Storm and Vanguard's Lightning. Area burst 3, 2d6 Thunder damage at Epic. With the sheer amount of slides we'll be doing, we can group them together and force them into recieving several hits from a party of 5.
Accursed Coordination is required for this plan which is weird as heck:
Race: Half-Elf (PHB)
Class: Warlock|Invoker (PHB, PHB2, PHB3)
Paragon Path: Lyrandar Wind-Rider (EPG)
Epic Destiny: Destined Scion (HotFK)
Dilletante: Magic Weapon (EPG)
Strength 10
Constitution 28
Dexteritry 13
Intelligence 15
Wisdom 28
Charisma 12
Feats:
L1-Accursed Coordination
L2-Mark of Storm
L4-Bloodied Boon
L6-Battlewise
L8-Versatile Expertise (Crossbow, Staff)
L10-Adept Dilletante
L11-Versatile Mastery
L12-Power of Thunder
L14-Arcane Admixture (Thunder, Magic Weapon)
L16-Resounding Thunder
L18-Improved Defenses
L20-Improved Initiative (becomes Superior Initiative at level 21)
L21-Vestige Mastery
L22-Invoked Devastation
L24-Superior Implement Proficiency (Quickbeam Staff)
L26-Hybrid Talent (Invoker Armor Proficiency)
L28-Relentless Curse
L30-Epic Reflexes
Equipment:
+6 Quickbeam Staff of Ruin
+6 Magic Hand Crossbow
+6 Magic Spiritmail Armor
+6 random neck piece
So, what do they do?
First, they curse a single guy, and everyone shoots him with Magic Weapon (with the exception of a single guy). The last guy, which was adjacent to everyone, has now a +45 damage bonus. Since the guy is dead by now, or at least bloodied, he curses another target, and everyone has cursed someone else.
And then, in an area burst 3, every enemy suffers 95 damage and gets focused into a small corner. As a result, they'll keep spamming their 50 damage into every enemy within that burst 3.
Silly?
Yes.
But it was an experiment.
Thunder is one of the most supported damage types in the game. And I decided to take advantage of that.
First, tapping into the Vulnerability - Vestige'locks have this nifty little power called Vestige of Mount Vaelis, which gives one Cursed enemy within 5 vulnerability to Thunder damage. So, first of all, everyone needs to curse one target and nuke the crap out of him. We already are Con-based; that can be great for us.
Second, hittting as many targets as possible. And that's where the second power comes in: the combo of Invoked Devastation, Resounding Thunder, Power of Storm and Vanguard's Lightning. Area burst 3, 2d6 Thunder damage at Epic. With the sheer amount of slides we'll be doing, we can group them together and force them into recieving several hits from a party of 5.
Accursed Coordination is required for this plan which is weird as heck:
Race: Half-Elf (PHB)
Class: Warlock|Invoker (PHB, PHB2, PHB3)
Paragon Path: Lyrandar Wind-Rider (EPG)
Epic Destiny: Destined Scion (HotFK)
Dilletante: Magic Weapon (EPG)
Strength 10
Constitution 28
Dexteritry 13
Intelligence 15
Wisdom 28
Charisma 12
Feats:
L1-Accursed Coordination
L2-Mark of Storm
L4-Bloodied Boon
L6-Battlewise
L8-Versatile Expertise (Crossbow, Staff)
L10-Adept Dilletante
L11-Versatile Mastery
L12-Power of Thunder
L14-Arcane Admixture (Thunder, Magic Weapon)
L16-Resounding Thunder
L18-Improved Defenses
L20-Improved Initiative (becomes Superior Initiative at level 21)
L21-Vestige Mastery
L22-Invoked Devastation
L24-Superior Implement Proficiency (Quickbeam Staff)
L26-Hybrid Talent (Invoker Armor Proficiency)
L28-Relentless Curse
L30-Epic Reflexes
Equipment:
+6 Quickbeam Staff of Ruin
+6 Magic Hand Crossbow
+6 Magic Spiritmail Armor
+6 random neck piece
So, what do they do?
First, they curse a single guy, and everyone shoots him with Magic Weapon (with the exception of a single guy). The last guy, which was adjacent to everyone, has now a +45 damage bonus. Since the guy is dead by now, or at least bloodied, he curses another target, and everyone has cursed someone else.
And then, in an area burst 3, every enemy suffers 95 damage and gets focused into a small corner. As a result, they'll keep spamming their 50 damage into every enemy within that burst 3.
Silly?
Yes.
But it was an experiment.