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View Full Version : DM Help Is this druid properly wildshaped?



Balor01
2014-04-15, 04:52 AM
Can you point out the mistakes? I'm making a completely non-optimized NPC summoner druid but this wildshaping stats give me problems. I want her to wildshape into a black bear.

thanks :)



female wild elf Drd6;
HD 6d8+6; hp 36; AL CN;
Init +0;
Spd 20 ft; AC 15, touch 10, flat-footed 15 (+3 armor,+2 shield);
BAB +4; Melee shortspear +6 two-handed (1d8+3/x3), or sickle +6 light (1d6+2); Ranged dart +4 (1d4+2);
SQ +2 save vs. enchantment, animal companion, find hidden portals, low-light vision, nature sense, resist nature's lure, sleep immunity, trackless step, wild shape 2/day, woodland stride;
SV Fort +6, Ref +2, Will +9;
Str 14(+2), Dex 10(+0), Con 12(+1), Int 12(+1), Wis 15(+2), Cha 14(+2).
Skills and Feats: HIDE-5, SPOT+4, LISTEN+4, MOVE SILENTLY-5, animal empathy+5, balance-5, bluff+3, climb-3, concentration+9, escape artist-5, intuit dir+5, jump-3, knowledge(nature)+10, pick pocket-4, scry+2, search+3, spellcraft+10, swim+3, wilderness lore+9;
Natural spell, Iron Will, Augment Summoning.
Drd Spells Prepared: (5/4/4/2) (DC = 12 + spell level)
0--4;
1--4;
2--4;
3--2.
Equipment: dart, sickle, 17 dart(s), shortspear, hide, large wooden shield, Potion of Invisibility, Scroll of Barkskin (CL3), 47 gp.

Wildshaped druid
Size/Type: Medium Animal
Hit Dice: HD 6d8+6 hp 36
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +2, Will +9
Abilities: Str 19, Dex 13, Con 15, Int 12, Wis 15, Cha 14
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run
Environment: Temperate forests
Organization: Solitary or pair
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–5 HD (Medium)
Level Adjustment: —

The black bear is a forest-dwelling omnivore that usually is not dangerous unless an interloper threatens its cubs or food supply.

Black bears can be pure black, blond, or cinnamon in color and are rarely more than 5 feet long.
COMBAT

Black bears rip prey with their claws and teeth.

Skills: A black bear has a +4 racial bonus on Swim checks.

Andezzar
2014-04-15, 05:37 AM
No, the creature type of the druid does not change among other things. You can find the rules for wild shpaing here (http://www.d20srd.org/srd/classes/druid.htm#wildShape). They reference the rules for alternate form, that can be found here (http://www.d20srd.org/srd/specialAbilities.htm#alternateForm).

A bit of advice, while you can still spellcast while wild shaped, you cannot provide somatic or verbal components, so you should get the feat Natural Spell (http://www.d20srd.org/srd/feats.htm#naturalSpell) ASAP.

BTW are you playing 3.0? There is no wilderness lore in 3.5. I'm not sure how wild shape worked in 3.0 so what I wrote and referenced probably is not accurate.

sleepyphoenixx
2014-04-15, 05:43 AM
You keep your own Type, BAB, base saves, feats and skill ranks. So BAB should be +4, melee attacks are at +8 instead of +6, saves are +7/+3/+9 because of higher Dex and Con.
Skills and feats are the same as your normal form, with different bonus from your higher Str, Dex and Con modifiers.
You also don't get Special Qualities, so no Scent. You keep the SQs from your original form though.

See the Alternate Form rules (http://www.d20srd.org/srd/specialAbilities.htm#alternateForm) (which Wild Shape is bases on).

Andezzar
2014-04-15, 06:58 AM
@sleepyphoenixx: I think the OP is playing 3.0. IIRC Wild Shape was based on polymorph then.

hymer
2014-04-15, 08:00 AM
@sleepyphoenixx: I think the OP is playing 3.0. IIRC Wild Shape was based on polymorph then.

I don't think it's 3.0. IIRC, space/reach would look different 3.0, which might have non-square monsters. The Natural Spell and Augment Summoning feats do not appear in the 3.0 PHB. Which begs the question how she got Augment Summoning without Spell Focus (Conjuration), though that's not what was asked of us.

Andezzar
2014-04-15, 08:30 AM
3.0 however has the animal empathy, intuit direction, pick pocket, scry and wilderness lore skills which were all changed/removed in 3.5. So I think we need clarification from the OP before we can give more definitive answers.

Balor01
2014-04-17, 04:01 AM
Hey guys, thanks for input :) It is supposed to be 3.5 but this was made via 3.0 generator and fixed a bit ...