Vhaidara
2014-04-15, 03:22 PM
So, we have a new player joining the group, and the character he wanted to play is a kung-fu vampire. Quick note: ToB is not allowed, and we use PF skills (Search separated from Perception).
I talked him down to Half Vampire from Libris Mortis (+2 LA that he can buy off vs +8 LA), and we have some monk tweaks in place (spoilered later, stolen from Grod_The_Giant), so it isn't quite as bad as it might sound. He also wants an ice-theme, so I was thinking he could take Freeze the Lifeblood.
Full BAB
Flurry of Blows may be used with any standard or full attack, or replaced with Skirmish (as the scout)
May use Wisdom in place of Strength for attack and damage rolls with unarmed strikes and special monk weapons, and when attempting combat maneuvers, starting at first level.
Slow Fall negates all falling damage-- at level 4, as long as you are within arm's reach of a wall; at level 8, as long as you are within arm's reach of a wall or make a Tumble check with a DC equal to half the fall distance; and at level 14 you never take falling damage as long as you are not helpless.
You can allow any spell you want to bypass the SR from Diamond Soul, which is also boosted to 15+level.
Abundant Step is useable every (10-Wis Mod, min 1) rounds.
Quivering Palm may be used Wisdom Modifier times per day, as a standard action, but targets who save can't be targeted again for 24 hours. It affects Constructs and Undead. It's a touch attack that inflicts full damage as well as the death effect. You must declare the time delay before death at the time you make the attack.
Empty Body may be used for 1 minute/level/day, distributed however you wish.
Perfect Self grants DR 10/chaos, a +4 perfection bonus to all abilities, and turns you into an Outsider (native), allowing you to still be raised from the dead.
What other feats are a good decision? I'm helping him make the character before the session tonight, and wanted to see if there were any ideas. I don't know which half vamp trait he'll take.
The group is relatively unoptimized. We are
Warforged Fighter (http://www.myth-weavers.com/sheetview.php?sheetid=690520): Me. I traded my armor proficiencies for Skirmish and Fast movement (as scout), and my weapon proficiencies to be able to treat my hand crossbow (literal, as some may recall) and slashing-rapier as a focused pair for feats like Weapon Focus. I also have an expanded skill list and 6+Int skill points.
A Shifter Barbarian going into Frenzied Berserker. He's mixing the prereqs for FB in with Shifter feats. He is not taking Shock Trooper (gives you a gauge of optimization)
A Sorcerer: Fear Caster. Grabbing some other utility, but currently level 6 with second level spells (went into Dread Witch at 5)
A mundane Factotum: traded spellcasting for Warblade class features that are not maneuvers.
I talked him down to Half Vampire from Libris Mortis (+2 LA that he can buy off vs +8 LA), and we have some monk tweaks in place (spoilered later, stolen from Grod_The_Giant), so it isn't quite as bad as it might sound. He also wants an ice-theme, so I was thinking he could take Freeze the Lifeblood.
Full BAB
Flurry of Blows may be used with any standard or full attack, or replaced with Skirmish (as the scout)
May use Wisdom in place of Strength for attack and damage rolls with unarmed strikes and special monk weapons, and when attempting combat maneuvers, starting at first level.
Slow Fall negates all falling damage-- at level 4, as long as you are within arm's reach of a wall; at level 8, as long as you are within arm's reach of a wall or make a Tumble check with a DC equal to half the fall distance; and at level 14 you never take falling damage as long as you are not helpless.
You can allow any spell you want to bypass the SR from Diamond Soul, which is also boosted to 15+level.
Abundant Step is useable every (10-Wis Mod, min 1) rounds.
Quivering Palm may be used Wisdom Modifier times per day, as a standard action, but targets who save can't be targeted again for 24 hours. It affects Constructs and Undead. It's a touch attack that inflicts full damage as well as the death effect. You must declare the time delay before death at the time you make the attack.
Empty Body may be used for 1 minute/level/day, distributed however you wish.
Perfect Self grants DR 10/chaos, a +4 perfection bonus to all abilities, and turns you into an Outsider (native), allowing you to still be raised from the dead.
What other feats are a good decision? I'm helping him make the character before the session tonight, and wanted to see if there were any ideas. I don't know which half vamp trait he'll take.
The group is relatively unoptimized. We are
Warforged Fighter (http://www.myth-weavers.com/sheetview.php?sheetid=690520): Me. I traded my armor proficiencies for Skirmish and Fast movement (as scout), and my weapon proficiencies to be able to treat my hand crossbow (literal, as some may recall) and slashing-rapier as a focused pair for feats like Weapon Focus. I also have an expanded skill list and 6+Int skill points.
A Shifter Barbarian going into Frenzied Berserker. He's mixing the prereqs for FB in with Shifter feats. He is not taking Shock Trooper (gives you a gauge of optimization)
A Sorcerer: Fear Caster. Grabbing some other utility, but currently level 6 with second level spells (went into Dread Witch at 5)
A mundane Factotum: traded spellcasting for Warblade class features that are not maneuvers.