White Blade
2007-02-07, 06:04 PM
Hey, I was wondering if I could get a critique on my elves
Elves
Elves are a race of builders, mechanics, and gadgeteers. They are hard nosed, far-sighted creatures that are obsessive with whatever work they may begin upon. Elves also have a deep seated racial hatred for Magic, though elves are famed for their marvellous cities and technology.
Personality
Elves often come off as aloof and cold to other races, and this may not be an inaccurate impression. Most Elves show no desire to associate with outsiders who do not have information partaining to technology. Their elven curiosity is often the only thing that drives them out into the world. Elves are naturally suspicious of magic and magical creatures, and they look down on such "ludditism".
Elves are driven in their topics of interest, and they often collect knowledge, but they are not greedy, few elves are interested in owning more information then others, but most are interested in owning as much as possible.
Physical Description
As Per PHB
Relations
Distrusting and aloof, the elves have few friends, though they are generally on good terms with humans, halflings, and goblinoids, whom share their interest in machinery, if to a lesser extent. They distrust Orcs, Dwarves, Gnomes, and other magically inclined races, whom they regard as reckless, and for the most part, lazy.
Alignment
Generally progressive in terms of society, the elves prioritize helping the community and the people, they also favor empirical methods of action, and so favor Law over Chaos, and Good over Evil.
Elven lands
Located on the cliffs and sides of Mountains, the Elven homelands are sheathed in mystery and legend, rarely seen by outsiders. Generally far from the other civilizations, the Elven lands are mysterious, and well fortified. Other races are rarely allowed into the mountains. Few of them talk to them.
Elves encountered are generally either exiled magic users or mechanics looking for new ideas to take back to the homeland, because of this, they rarely stay anywhere outside the homeland for long.
Religion
The Gods of the Elves died long ago in a terrible incident which the elves refuse to explain, and the elves do not worship the foreign gods or powers brought to them by the other races, viewing it in the same way they view magic, a stoppper to progress, and a wall to success.
Language
The Elven tongue is a beautiful and fluent tongue, with many detailed descriptors and measurement systems, and it is a utilitarian script. Learned by mechanics, knowledge seekers, and bards everywhere, there is scarely a more beautiful or useful tongue, and Common being the primary tongue is due purely to the fact that it is not at all easy to learn, and requires much fluency to be used properly.
The Elven script is no less detailed or beautiful and is used by the fey, orcs, and gnomes in spite of the long racial hatred between elves and those races.
Names
Elves generally name their children after machines, ores, fuels, foods, plants, animals, or ancient elven names which have long since lost all meaning to the vast majority of creation. The Elves often adapt an alias when dealing with outsiders, modelled after that race's naming patterns, allowing them to converse with more ease without hearing inept tongues stumble over the elven spelling. Elves do not have family names.
Male Names
Urgikun (Gears), Junima (Blackpowder), Huhima (Masculine Coal), Itchalmic (Long lost elven name), Yurnma (Oil), Amachenur (Oak)
Female names
Huhime (Feminine Coal), Hachtut (Lantern), Hiranam (Glass), Itanram (Rosepetal), Yahrutchanal (Long lost Elven name)
Adventurers
Elven Adventurers are generally the most curious or reckless of the elves, and some are exiles thrown out of the Elven Communities for practicing magic, which infuriates elves to no end. For this reason, elves met outside their homelands are generally brave, proud, or curious, often all of them.
Elven Racial Traits
* +2 Intelligence, +2 Dexterity, -2 Strength, -2 Constitution: Elves are graceful and intelligent, but they are also frail and weak.
* Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
* Elf base land speed is 30 feet.
* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
* Weapon Familiarity: Elves may treat Firearms as Martial Weapons rather then Exotic Weapons.
* +2 to Craft (Chemical, Trap-Making, and Machinery) and Disable Device. Elves are naturally skilled with machinery, chemistry, and similar objects.
* +2 to Search Checks for Mechanical Traps or Hidden Doors. Elves are adept at spotting mechanical alterations to surfaces.
* Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Rogue. A multiclass elf’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.
Elves
Elves are a race of builders, mechanics, and gadgeteers. They are hard nosed, far-sighted creatures that are obsessive with whatever work they may begin upon. Elves also have a deep seated racial hatred for Magic, though elves are famed for their marvellous cities and technology.
Personality
Elves often come off as aloof and cold to other races, and this may not be an inaccurate impression. Most Elves show no desire to associate with outsiders who do not have information partaining to technology. Their elven curiosity is often the only thing that drives them out into the world. Elves are naturally suspicious of magic and magical creatures, and they look down on such "ludditism".
Elves are driven in their topics of interest, and they often collect knowledge, but they are not greedy, few elves are interested in owning more information then others, but most are interested in owning as much as possible.
Physical Description
As Per PHB
Relations
Distrusting and aloof, the elves have few friends, though they are generally on good terms with humans, halflings, and goblinoids, whom share their interest in machinery, if to a lesser extent. They distrust Orcs, Dwarves, Gnomes, and other magically inclined races, whom they regard as reckless, and for the most part, lazy.
Alignment
Generally progressive in terms of society, the elves prioritize helping the community and the people, they also favor empirical methods of action, and so favor Law over Chaos, and Good over Evil.
Elven lands
Located on the cliffs and sides of Mountains, the Elven homelands are sheathed in mystery and legend, rarely seen by outsiders. Generally far from the other civilizations, the Elven lands are mysterious, and well fortified. Other races are rarely allowed into the mountains. Few of them talk to them.
Elves encountered are generally either exiled magic users or mechanics looking for new ideas to take back to the homeland, because of this, they rarely stay anywhere outside the homeland for long.
Religion
The Gods of the Elves died long ago in a terrible incident which the elves refuse to explain, and the elves do not worship the foreign gods or powers brought to them by the other races, viewing it in the same way they view magic, a stoppper to progress, and a wall to success.
Language
The Elven tongue is a beautiful and fluent tongue, with many detailed descriptors and measurement systems, and it is a utilitarian script. Learned by mechanics, knowledge seekers, and bards everywhere, there is scarely a more beautiful or useful tongue, and Common being the primary tongue is due purely to the fact that it is not at all easy to learn, and requires much fluency to be used properly.
The Elven script is no less detailed or beautiful and is used by the fey, orcs, and gnomes in spite of the long racial hatred between elves and those races.
Names
Elves generally name their children after machines, ores, fuels, foods, plants, animals, or ancient elven names which have long since lost all meaning to the vast majority of creation. The Elves often adapt an alias when dealing with outsiders, modelled after that race's naming patterns, allowing them to converse with more ease without hearing inept tongues stumble over the elven spelling. Elves do not have family names.
Male Names
Urgikun (Gears), Junima (Blackpowder), Huhima (Masculine Coal), Itchalmic (Long lost elven name), Yurnma (Oil), Amachenur (Oak)
Female names
Huhime (Feminine Coal), Hachtut (Lantern), Hiranam (Glass), Itanram (Rosepetal), Yahrutchanal (Long lost Elven name)
Adventurers
Elven Adventurers are generally the most curious or reckless of the elves, and some are exiles thrown out of the Elven Communities for practicing magic, which infuriates elves to no end. For this reason, elves met outside their homelands are generally brave, proud, or curious, often all of them.
Elven Racial Traits
* +2 Intelligence, +2 Dexterity, -2 Strength, -2 Constitution: Elves are graceful and intelligent, but they are also frail and weak.
* Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
* Elf base land speed is 30 feet.
* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
* Weapon Familiarity: Elves may treat Firearms as Martial Weapons rather then Exotic Weapons.
* +2 to Craft (Chemical, Trap-Making, and Machinery) and Disable Device. Elves are naturally skilled with machinery, chemistry, and similar objects.
* +2 to Search Checks for Mechanical Traps or Hidden Doors. Elves are adept at spotting mechanical alterations to surfaces.
* Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Rogue. A multiclass elf’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.