Admiral Squish
2014-04-15, 06:53 PM
Sslak
http://fc07.deviantart.net/fs71/f/2013/205/4/6/skelly_jelly__7_23_13__by_dragon_frog-d6f0hhq.png
A sslak who’s chosen the skeleton of a wolf.
Sslak are a race of oozes who, exposed to some mysterious source of magic deep in the underdark, have developed tool-using intelligence. The name Sslak is derived from draconic Sslak-Vrak’thas, roughly translating as ooze that walks, a name given by the kobolds who first encountered them.
Personality: Sslak are still relatively new to sentience, and are often somewhat naive about a variety of things, particularly cultural aspects that most races would regard as extremely basic. They often lack concrete understanding of gender, romance, table manners, body language, rituals surrounding death, or large-scale war. Most Sslak are extremely curious about the world, eager to learn about the world and experience as much as they can.
Physical Description: Sslak are, in their natural state, a shapeless mass of ooze with a dark mass with multiple narrow, branching tendrils spreading through the mass. Most take on humanoid skeletons to interact with other races, as they’re very versatile and allow them to wield weapons and manipulate objects. Their bodies are made of semi-transparent ooze, usually mostly colorless, though they can change colors by consuming particular foods regularly or by dying themselves various colors with certain non-organic dyes. This color change is usually cosmetic, for the benefit of other races, but some can use it to indicate affiliation. Among each other, sllak identify individuals by scent. Sslak have no genders, and reproduce asexually. A well-nourished sslak can split over a period of a week or so, creating a new, blank-minded sslak from their own body. Physically, the new sslak is no different than an adult, but lacks any acquired knowledge like language or tool use. A well-taught sslak is intelligent enough to function as an adult within 10 years. It is yet unknown if sslak have a maximum age, or even really age at all.
Relations: Sslak can seem alien and unnerving to most other races, but they do try to make friends where they can, or at least be left alone. Allies that can see past their appearance and awkwardness often find extremely loyal friends, who are eager to learn whatever their new friends can offer them.
Alignment: Sslak come in all alignments, but tend toward neutrality. Good slak are innocently curious about the world. Evil sslak delight in pain and cruelty like a child with a magnifying glass tormenting ants. Chaotic sslak are eager to experience life, freedom, and the world. Lawful Sslak struggle to understand the world and the rules that shape it.
L
N
C
G
5
15
5
N
15
20
15
E
5
15
5
Sslak Lands: Sslak originated from a particular cavern deep below the earth where strange magical phenomenon nourish a wide variety of slimes and oozes. The slaak have, since the origin of their race, completely conquered the cavern, using the other slimes as tools.
Religion: Sslak are still discovering the concept of religion. Some are very eagerly accepting of the concept of powerful divine beings. Some are more skeptical of the idea. Others believe, but dismiss the divine beings, arguing that if the gods would not see fit to create them as the other races, then they owe them no worship or obedience. Some are attempting to make contact with the mystical force that created them from other slimes as a potential god, but so far it seems it is either too different from other gods to respond or simply not sentient.
Language: Sslak do not have a language of their own. They largely use draconic, but many who have ventured to the surface are retuning with a knowledge of common.
Names: Sslak generally have one name they are referred to, and the names are most commonly draconic, as most seem to agree that they just sound cool. When a sslak is created, until it is ready to choose it’s own name, it is referred to by the parent’s name, with the prefix Ssil-, followed by a number indicating how many other sslak were created by that parent before them. For example, the third child of Garkil would be referred to as Ssil-Garkil 3. When they reach maturity they may choose a name of their own though, some may hold onto their birth name as a second name, particularly if their parent is important or powerful.
Adventurers: Sslak adventurers are often explorers or learners, trying to find out as much as possible about the world beyond their home cavern. Some do this learning through books, scrolls, and science, becoming wizards or alchemists. Others prefer a more hands-on approach to learning, becoming rangers, barbarians, or
+4 constitution, -2 dexterity Sslak are tough and resilient, but are slower to respond than most races.
Type: Sslak are Oozes.
Size: Sslak are medium creatures, and have no bonuses or penalties due to size.
Very Slow Speed: Sslak have a base speed of 15 feet.
Blindsight: Sslak can perceive the world through a combination of vibrations and scent as well as a sighted creature, despite lacking eyes. They have blindsight out to 60 feet, and blindsense out to 120 feet. These senses do not allow them to read or perceive color,
Slam: Sslak have a primary natural slam attack that deals 1d4 points of damage and exposes their opponent to their acid (see below).
Acid: A Sslak’s body is highly acidic. Their acid affects organic materials, but not metal or stone. A sslak’s acid deals 1d6+con mod damage. This damage applies if the sslak makes a melee touch attack, unarmed strike, or natural weapon attack, or if they are the target of an unarmed strike, melee touch attack, or natural weapon attack. If the sslak grapples or is grappled by an opponent, they automatically deal double the normal acid damage to the target each turn the grapple is maintained. A sslak is immune to acid damage. A sslak also deals their acid damage each turn to any organic materials they are touching, holding, wearing, or standing on.
Centralized: Unlike most oozes, Sslak have a semi-centralized nervous system. This makes them somewhat vulnerable. They are not immune to critical hits or precision attacks, though they still cannot be flanked. When a critical hit or precision attack is rolled on the sslak, there is a 50% chance that the attack fails to deal extra damage and is instead rolled normally.
Oooze Form: A sslak’s natural form is that of a shapeless mass of ooze. While they often wear skeletons for most things, but their natural form has it’s uses. While in ooze form, a sslak can squeeze through cracks or gaps as though it were a tiny-sized creature. It cannot use weapons or manipulate objects while in ooze form, though it can use it’s slam attack.
Bone-Wearer: A sslak’s natural form is very slow, and makes it difficult to perform many tasks. Sslak have learned a way to work around their natural limitations by absorbing skeletons and using them as their own. A Sslak can use the skeleton of any medium sized corporeal creature, absorbing the skeleton into their body as a full-round action. The sslak can use the skeleton’s base land speed in place of their own, and use any natural attacks possessed by the skeleton’s creature (except tentacle attacks). A sslak cannot wield weapons or manipulate objects unless the skeleton’s creature could. A sslak can use their acid to clean the flesh off the bones of any medium-sized corpse over the course of one minute.
Languages: Draconic Bonus Language: Common, Dwarven, Gnome, Terran, Undercommon
Favored Class: Any
Level Adjustment: +2
Ooze Traits:
Blind: Ooozes are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Immune to acid, poison, sleep effects, paralysis, polymorph, and stunning.
Not subject to critical hits or flanking (See centralized)
Oozes eat and breathe, but do not sleep. (Though they do not need to sleep, a sslak with levels in a class that must rest, such as a wizard who must rest before preparing spells for the day, must still rest as normal in order to do so.)
http://fc07.deviantart.net/fs71/f/2013/205/4/6/skelly_jelly__7_23_13__by_dragon_frog-d6f0hhq.png
A sslak who’s chosen the skeleton of a wolf.
Sslak are a race of oozes who, exposed to some mysterious source of magic deep in the underdark, have developed tool-using intelligence. The name Sslak is derived from draconic Sslak-Vrak’thas, roughly translating as ooze that walks, a name given by the kobolds who first encountered them.
Personality: Sslak are still relatively new to sentience, and are often somewhat naive about a variety of things, particularly cultural aspects that most races would regard as extremely basic. They often lack concrete understanding of gender, romance, table manners, body language, rituals surrounding death, or large-scale war. Most Sslak are extremely curious about the world, eager to learn about the world and experience as much as they can.
Physical Description: Sslak are, in their natural state, a shapeless mass of ooze with a dark mass with multiple narrow, branching tendrils spreading through the mass. Most take on humanoid skeletons to interact with other races, as they’re very versatile and allow them to wield weapons and manipulate objects. Their bodies are made of semi-transparent ooze, usually mostly colorless, though they can change colors by consuming particular foods regularly or by dying themselves various colors with certain non-organic dyes. This color change is usually cosmetic, for the benefit of other races, but some can use it to indicate affiliation. Among each other, sllak identify individuals by scent. Sslak have no genders, and reproduce asexually. A well-nourished sslak can split over a period of a week or so, creating a new, blank-minded sslak from their own body. Physically, the new sslak is no different than an adult, but lacks any acquired knowledge like language or tool use. A well-taught sslak is intelligent enough to function as an adult within 10 years. It is yet unknown if sslak have a maximum age, or even really age at all.
Relations: Sslak can seem alien and unnerving to most other races, but they do try to make friends where they can, or at least be left alone. Allies that can see past their appearance and awkwardness often find extremely loyal friends, who are eager to learn whatever their new friends can offer them.
Alignment: Sslak come in all alignments, but tend toward neutrality. Good slak are innocently curious about the world. Evil sslak delight in pain and cruelty like a child with a magnifying glass tormenting ants. Chaotic sslak are eager to experience life, freedom, and the world. Lawful Sslak struggle to understand the world and the rules that shape it.
L
N
C
G
5
15
5
N
15
20
15
E
5
15
5
Sslak Lands: Sslak originated from a particular cavern deep below the earth where strange magical phenomenon nourish a wide variety of slimes and oozes. The slaak have, since the origin of their race, completely conquered the cavern, using the other slimes as tools.
Religion: Sslak are still discovering the concept of religion. Some are very eagerly accepting of the concept of powerful divine beings. Some are more skeptical of the idea. Others believe, but dismiss the divine beings, arguing that if the gods would not see fit to create them as the other races, then they owe them no worship or obedience. Some are attempting to make contact with the mystical force that created them from other slimes as a potential god, but so far it seems it is either too different from other gods to respond or simply not sentient.
Language: Sslak do not have a language of their own. They largely use draconic, but many who have ventured to the surface are retuning with a knowledge of common.
Names: Sslak generally have one name they are referred to, and the names are most commonly draconic, as most seem to agree that they just sound cool. When a sslak is created, until it is ready to choose it’s own name, it is referred to by the parent’s name, with the prefix Ssil-, followed by a number indicating how many other sslak were created by that parent before them. For example, the third child of Garkil would be referred to as Ssil-Garkil 3. When they reach maturity they may choose a name of their own though, some may hold onto their birth name as a second name, particularly if their parent is important or powerful.
Adventurers: Sslak adventurers are often explorers or learners, trying to find out as much as possible about the world beyond their home cavern. Some do this learning through books, scrolls, and science, becoming wizards or alchemists. Others prefer a more hands-on approach to learning, becoming rangers, barbarians, or
+4 constitution, -2 dexterity Sslak are tough and resilient, but are slower to respond than most races.
Type: Sslak are Oozes.
Size: Sslak are medium creatures, and have no bonuses or penalties due to size.
Very Slow Speed: Sslak have a base speed of 15 feet.
Blindsight: Sslak can perceive the world through a combination of vibrations and scent as well as a sighted creature, despite lacking eyes. They have blindsight out to 60 feet, and blindsense out to 120 feet. These senses do not allow them to read or perceive color,
Slam: Sslak have a primary natural slam attack that deals 1d4 points of damage and exposes their opponent to their acid (see below).
Acid: A Sslak’s body is highly acidic. Their acid affects organic materials, but not metal or stone. A sslak’s acid deals 1d6+con mod damage. This damage applies if the sslak makes a melee touch attack, unarmed strike, or natural weapon attack, or if they are the target of an unarmed strike, melee touch attack, or natural weapon attack. If the sslak grapples or is grappled by an opponent, they automatically deal double the normal acid damage to the target each turn the grapple is maintained. A sslak is immune to acid damage. A sslak also deals their acid damage each turn to any organic materials they are touching, holding, wearing, or standing on.
Centralized: Unlike most oozes, Sslak have a semi-centralized nervous system. This makes them somewhat vulnerable. They are not immune to critical hits or precision attacks, though they still cannot be flanked. When a critical hit or precision attack is rolled on the sslak, there is a 50% chance that the attack fails to deal extra damage and is instead rolled normally.
Oooze Form: A sslak’s natural form is that of a shapeless mass of ooze. While they often wear skeletons for most things, but their natural form has it’s uses. While in ooze form, a sslak can squeeze through cracks or gaps as though it were a tiny-sized creature. It cannot use weapons or manipulate objects while in ooze form, though it can use it’s slam attack.
Bone-Wearer: A sslak’s natural form is very slow, and makes it difficult to perform many tasks. Sslak have learned a way to work around their natural limitations by absorbing skeletons and using them as their own. A Sslak can use the skeleton of any medium sized corporeal creature, absorbing the skeleton into their body as a full-round action. The sslak can use the skeleton’s base land speed in place of their own, and use any natural attacks possessed by the skeleton’s creature (except tentacle attacks). A sslak cannot wield weapons or manipulate objects unless the skeleton’s creature could. A sslak can use their acid to clean the flesh off the bones of any medium-sized corpse over the course of one minute.
Languages: Draconic Bonus Language: Common, Dwarven, Gnome, Terran, Undercommon
Favored Class: Any
Level Adjustment: +2
Ooze Traits:
Blind: Ooozes are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Immune to acid, poison, sleep effects, paralysis, polymorph, and stunning.
Not subject to critical hits or flanking (See centralized)
Oozes eat and breathe, but do not sleep. (Though they do not need to sleep, a sslak with levels in a class that must rest, such as a wizard who must rest before preparing spells for the day, must still rest as normal in order to do so.)