Matthew
2007-02-07, 07:14 PM
A home brewed alternative to Dodge.
DODGE [GENERAL]
Prerequisite: Dexterity 13, Base Attack Bonus +1.
Benefit: During your action, you designate an opponent and receive a +1 Dodge Bonus to Armour Class against attacks from that opponent. When you are Fighting Defensively or using the Total Defence Action, this becomes a +2 Dodge Bonus and may be divided between up to two opponents. You can select new opponents on any action. A condition that makes you lose your Dexterity Bonus to Armour Class (if any) also makes you lose Dodge Bonuses.
Special: A Fighter may select Dodge as one of his Fighter Bonus Feats.
IMPROVED DODGE [GENERAL]
Prerequisite: Dexterity 13, Base Attack Bonus +6, Dodge.
Benefit: During your action, you designate an opponent and receive a +2 Dodge Bonus to Armour Class against attacks from that opponent. Alternatively, you may divide this bonus between up to two opponents. When you are Fighting Defensively or using the Total Defence action, this Dodge Bonus increases to +4 and may be divided between up to four opponents. You can select new opponents on any action. A condition that makes you lose your Dexterity Bonus to Armour Class (if any) also makes you lose Dodge Bonuses. Improved Dodge does not stack with Dodge.
Special: A Fighter may select Improved Dodge as one of his Fighter Bonus Feats.
GREATER DODGE [GENERAL]
Prerequisite: Dexterity 13, Base Attack Bonus +11, Dodge, Improved Dodge.
Benefit: During your action, you designate an opponent and receive a +3 Dodge Bonus to Armour Class against attacks from that opponent. Alternatively, you may divide this bonus between up to three opponents. When you are Fighting Defensively or using the Total Defence action, this Dodge Bonus increases to +6 and may be divided between up to six opponents. You can select new opponents on any action. A condition that makes you lose your Dexterity Bonus to Armour Class (if any) also makes you lose Dodge Bonuses. Greater Dodge does not stack with Dodge or Improved Dodge.
Special: A Fighter may select Greater Dodge as one of his Fighter Bonus Feats.
PERFECTED DODGE [GENERAL]
Prerequisite: Dexterity 13, Base Attack Bonus +16, Dodge, Improved Dodge, Greater Dodge.
Benefit: During your action, you designate an opponent and receive a +4 Dodge Bonus to Armour Class against attacks from that opponent. Alternatively, you may divide this bonus between up to four opponents. When you are Fighting Defensively or using the Total Defence action, this Dodge Bonus increases to +8 and may be divided between up to eight opponents. You can select new opponents on any action. A condition that makes you lose your Dexterity Bonus to Armour Class (if any) also makes you lose Dodge Bonuses. Perfected Dodge does not stack with Dodge, Improved Dodge or Greater Dodge.
Special: A Fighter may select Perfected Dodge as one of his Fighter Bonus Feats.
DODGE [GENERAL]
Prerequisite: Dexterity 13, Base Attack Bonus +1.
Benefit: During your action, you designate an opponent and receive a +1 Dodge Bonus to Armour Class against attacks from that opponent. When you are Fighting Defensively or using the Total Defence Action, this becomes a +2 Dodge Bonus and may be divided between up to two opponents. You can select new opponents on any action. A condition that makes you lose your Dexterity Bonus to Armour Class (if any) also makes you lose Dodge Bonuses.
Special: A Fighter may select Dodge as one of his Fighter Bonus Feats.
IMPROVED DODGE [GENERAL]
Prerequisite: Dexterity 13, Base Attack Bonus +6, Dodge.
Benefit: During your action, you designate an opponent and receive a +2 Dodge Bonus to Armour Class against attacks from that opponent. Alternatively, you may divide this bonus between up to two opponents. When you are Fighting Defensively or using the Total Defence action, this Dodge Bonus increases to +4 and may be divided between up to four opponents. You can select new opponents on any action. A condition that makes you lose your Dexterity Bonus to Armour Class (if any) also makes you lose Dodge Bonuses. Improved Dodge does not stack with Dodge.
Special: A Fighter may select Improved Dodge as one of his Fighter Bonus Feats.
GREATER DODGE [GENERAL]
Prerequisite: Dexterity 13, Base Attack Bonus +11, Dodge, Improved Dodge.
Benefit: During your action, you designate an opponent and receive a +3 Dodge Bonus to Armour Class against attacks from that opponent. Alternatively, you may divide this bonus between up to three opponents. When you are Fighting Defensively or using the Total Defence action, this Dodge Bonus increases to +6 and may be divided between up to six opponents. You can select new opponents on any action. A condition that makes you lose your Dexterity Bonus to Armour Class (if any) also makes you lose Dodge Bonuses. Greater Dodge does not stack with Dodge or Improved Dodge.
Special: A Fighter may select Greater Dodge as one of his Fighter Bonus Feats.
PERFECTED DODGE [GENERAL]
Prerequisite: Dexterity 13, Base Attack Bonus +16, Dodge, Improved Dodge, Greater Dodge.
Benefit: During your action, you designate an opponent and receive a +4 Dodge Bonus to Armour Class against attacks from that opponent. Alternatively, you may divide this bonus between up to four opponents. When you are Fighting Defensively or using the Total Defence action, this Dodge Bonus increases to +8 and may be divided between up to eight opponents. You can select new opponents on any action. A condition that makes you lose your Dexterity Bonus to Armour Class (if any) also makes you lose Dodge Bonuses. Perfected Dodge does not stack with Dodge, Improved Dodge or Greater Dodge.
Special: A Fighter may select Perfected Dodge as one of his Fighter Bonus Feats.