Dann
2014-04-16, 08:20 PM
A recent D&D adventure put me and one companion up against 5 white dragons. I'm not sure exactly what age they were because 4 were large, could cast gust of wind, and had no SR and one was huge and did have SR, so I think they may have been ported from 3.0 or something. There were originally 4 of us but 2 players dropped out leaving me, a level 11 wizard/master specialist/shadowcraft mage and a level 11 druid (who died and made a warlock). Fortunately the DM arranged for us to fight them in groups of 2 or 3 since we were only half the party he planned for.
In the first fight vs 1 huge and 1 large, the druid died and I survived. We killed the large dragon.
In the second fight vs 3 large, we killed 2 of them and escaped with 2 HP (me) and 0 HP (him)
In the third fight vs the remaining 1 huge and 1 large, I died and he lived with minimal HP.
I've read all the guides on wizards, and optimized a good bit, but I feel like with only the two of us I'm having trouble surviving with things actually targeting me - I used to not be targeted because frankly everyone else was easy to hit. For these fights, I had the following buffs up:
Improved Invis (on both of us)
Mirror Image
Heart of Air/Earth/Water
Displacement (on him only)
My 40% miss chance cloak of shadows from being a shadowcraft mage
Fly
Magic circle against Law (its the only one I have, so I figured why not)
Resist Energy (Cold)
Several of these were incredibly useful - they definitely started trying to grapple us so my Heart of Water was invaluable, and the other ones actually prevented a crit during the battle I died in. The problem is, all these awesome defensive buffs seem like they're pretty redundant - if you're invisible, your cloak of shadows/displacement isn't helping you. They all had feats that let them pinpoint us and reroll miss chances so that it was actually only a 25% miss chance instead of 50%. The Mirror Images weren't too helpful once they realized I was invisible. So the question is, in a battle where my wizard *is* going to be targeted because there are only 2 choices, what else can I do to keep him alive?
The one thing I have figured out is that I should have summoned a couple of monsters to teleport in with us and take the hits, though what I could summon that would survive a couple hits from a dragon is less clear.
Like I said, I've read all the guides and what I'm really looking for is a specific list of defensive buffs that actually work well together. I've banned evocation, enchantment and necromancy.
In the first fight vs 1 huge and 1 large, the druid died and I survived. We killed the large dragon.
In the second fight vs 3 large, we killed 2 of them and escaped with 2 HP (me) and 0 HP (him)
In the third fight vs the remaining 1 huge and 1 large, I died and he lived with minimal HP.
I've read all the guides on wizards, and optimized a good bit, but I feel like with only the two of us I'm having trouble surviving with things actually targeting me - I used to not be targeted because frankly everyone else was easy to hit. For these fights, I had the following buffs up:
Improved Invis (on both of us)
Mirror Image
Heart of Air/Earth/Water
Displacement (on him only)
My 40% miss chance cloak of shadows from being a shadowcraft mage
Fly
Magic circle against Law (its the only one I have, so I figured why not)
Resist Energy (Cold)
Several of these were incredibly useful - they definitely started trying to grapple us so my Heart of Water was invaluable, and the other ones actually prevented a crit during the battle I died in. The problem is, all these awesome defensive buffs seem like they're pretty redundant - if you're invisible, your cloak of shadows/displacement isn't helping you. They all had feats that let them pinpoint us and reroll miss chances so that it was actually only a 25% miss chance instead of 50%. The Mirror Images weren't too helpful once they realized I was invisible. So the question is, in a battle where my wizard *is* going to be targeted because there are only 2 choices, what else can I do to keep him alive?
The one thing I have figured out is that I should have summoned a couple of monsters to teleport in with us and take the hits, though what I could summon that would survive a couple hits from a dragon is less clear.
Like I said, I've read all the guides and what I'm really looking for is a specific list of defensive buffs that actually work well together. I've banned evocation, enchantment and necromancy.