Valtu
2014-04-16, 10:53 PM
So the title of this thread is a pretty accurate indication of what's going on with our group:
We recently took a break and put our current campaign on hiatus (for various reasons), which includes our DM, who willl be playing in a couple other groups during this time.
So. . . rather than choosing one of us to DM full-time, or trying to find another, we are going to each experiment with being the DM on a rotating schedule.
Not everyone in our group may be able to or necessarily want to DM, which is of course optional, and so far nobody has been clamoring for it. There were a few "I'm not going to go first!" but nobody fighting over anything. About half of us said "I'm good with whenever," so we rolled initiative for it.
The basic rules are that we keep to consistent house rulings on various things as they come up, and in general, we will try limit our mini-campaigns to no more than 3 sessions (although if one was particularly engrossing I'm sure we could all vote to continue until it was completed).
We all rolled level 1 characters using whatever source books we wanted, and agreed that we'd basically level after each DM's mini-campaign during the first rotation. This will result in our party being 5th level, after which we'll work something less frequent out, possibly leveling only after certain criteria or possibly just every X amount of sessions. (Our group has never used XP, and I'm ok with that. We have varying levels of optimization, including various levels of rule enforcement in general, so it keeps things a lot fairer across the board).
Anyway, aside from the obvious potential shortcomings in storytelling from jumping around constantly, I think it has some major advantages for us all as players:
1. Nobody gets stuck with a DM whose play style they don't enjoy for very long
2. Nobody gets stuck DM'ing too long after they might find out they don't enjoy doing it (or at least not compared to playing)
3. Everybody will wind up doing more reading, thus further grasping game mechanics and (hopefully) becoming more familiar with the concept/necessity of attempting to have game balance.
What do you guys think? Have any of you done something similar before? Our group is comprised of 7 people (one will always be DM'ing, so a max party of 6 at any given time). 2 of the 7 are first time players and most likely won't DM for some time, which leaves 5 of us, thus being level 5 by the time the last one in rotation goes.
I'm going to post possible session ideas soon. Should I continue in this thread or dedicate that to its own topic? I'm leaning toward the latter, so if alternatives or critiques are suggested, it's easier to separate that from the discussion of the Rotating DM situation itself.
We recently took a break and put our current campaign on hiatus (for various reasons), which includes our DM, who willl be playing in a couple other groups during this time.
So. . . rather than choosing one of us to DM full-time, or trying to find another, we are going to each experiment with being the DM on a rotating schedule.
Not everyone in our group may be able to or necessarily want to DM, which is of course optional, and so far nobody has been clamoring for it. There were a few "I'm not going to go first!" but nobody fighting over anything. About half of us said "I'm good with whenever," so we rolled initiative for it.
The basic rules are that we keep to consistent house rulings on various things as they come up, and in general, we will try limit our mini-campaigns to no more than 3 sessions (although if one was particularly engrossing I'm sure we could all vote to continue until it was completed).
We all rolled level 1 characters using whatever source books we wanted, and agreed that we'd basically level after each DM's mini-campaign during the first rotation. This will result in our party being 5th level, after which we'll work something less frequent out, possibly leveling only after certain criteria or possibly just every X amount of sessions. (Our group has never used XP, and I'm ok with that. We have varying levels of optimization, including various levels of rule enforcement in general, so it keeps things a lot fairer across the board).
Anyway, aside from the obvious potential shortcomings in storytelling from jumping around constantly, I think it has some major advantages for us all as players:
1. Nobody gets stuck with a DM whose play style they don't enjoy for very long
2. Nobody gets stuck DM'ing too long after they might find out they don't enjoy doing it (or at least not compared to playing)
3. Everybody will wind up doing more reading, thus further grasping game mechanics and (hopefully) becoming more familiar with the concept/necessity of attempting to have game balance.
What do you guys think? Have any of you done something similar before? Our group is comprised of 7 people (one will always be DM'ing, so a max party of 6 at any given time). 2 of the 7 are first time players and most likely won't DM for some time, which leaves 5 of us, thus being level 5 by the time the last one in rotation goes.
I'm going to post possible session ideas soon. Should I continue in this thread or dedicate that to its own topic? I'm leaning toward the latter, so if alternatives or critiques are suggested, it's easier to separate that from the discussion of the Rotating DM situation itself.