LordErebus12
2014-04-17, 01:41 PM
The Conduit
Fluff.
I
Class Skills
The Conduit's class skills (and the key ability for each skill) are Concentration, Gather Information, Heal, Hide, Intimidate, Knowledge (All Skills, Taken Individually), Move Silently, Ride, Search, Sense Motive and Use Magic Device (Cha).
In addition, depending on which element you choose, you gain another skill: Air (Jump), Sun (Spot), Fire (Perform), Magma (Tumble), Earth (Balance), Silt (Survival), Ooze (Escape Artist), Water (Swim), or Rain (Climb).
Skills Points at Each Level : 4 + int
Hit Dice: d8
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Seals Per Day
1st
+0
+0
+2
+2
Channel Element +1d6, Endure Elements
--
2nd
+1
+0
+3
+3
Elemental Form (Medium)
--
3rd
+2
+1
+3
+3
Channel Element +2d6, Energy Resistance 10
--
4th
+3
+1
+4
+4
Elemental Companions (1), Lesser Seals
2
5th
+3
+1
+4
+4
Channel Element +3d6
3
6th
+4
+2
+5
+5
4
7th
+5
+2
+5
+5
Channel Element +4d6, Energy Resistance 20
5
8th
+6/+1
+2
+6
+6
Elemental Form (Large)
6
9th
+6/+1
+3
+6
+6
Channel Element +5d6
7
10th
+7/+2
+3
+7
+7
Elemental Companions (2), Greater Seals
8
11th
+8/+3
+3
+7
+7
Channel Element +6d6, Energy Resistance 30
9
12th
+9/+4
+4
+8
+8
10
13th
+9/+4
+4
+8
+8
Channel Element +7d6
11
14th
+10/+5
+4
+9
+9
Elemental Form (Huge)
12
15th
+11/+6/+1
+5
+9
+9
Channel Element +8d6, Energy Resistance 40
13
16th
+12/+7/+2
+5
+10
+10
Ancient Seals, Elemental Companions (3)
14
17th
+12/+7/+2
+5
+10
+10
Channel Element +9d6
15
18th
+13/+8/+3
+6
+11
+11
Energy Immunity
16
19th
+14/+9/+4
+6
+11
+11
Channel Element +10d6
17
20th
+15/+10/+5
+6
+12
+12
Elemental Apotheosis
18
Class features
Weapon and Armor Proficiencies:
Conduits are proficient with all simple armors, plus with one other martial weapon shown on the table below. Conduits are proficient with light armor, but not with shields.
The Nine Elemental and Paraelemental Planes
Elemental Plane
Channel Damage Type
Channel Reduction
Energy Resistance
Bonus Proficiency
Silt
Acid/Cold
None
Acid/Cold
Scimitar
Water
Cold
-2d6
Cold
Trident
Rain
Cold/Electricity
-2d6
Cold/Electricity
Warhammer
Air
Electricity
None
Electricity
Longbow*
Sun
Electricity/Fire
None
Electricity/Fire
Flail
Fire
Fire
None
Fire
Longsword
Magma
Acid/Fire
-2d6
Acid/Fire
Battleaxe
Earth
Acid
None
Acid
Heavy Pick
Ooze
Acid
-2d6
Acid
Rapier
*Composite version included.
Fluff.
I
Class Skills
The Conduit's class skills (and the key ability for each skill) are Concentration, Gather Information, Heal, Hide, Intimidate, Knowledge (All Skills, Taken Individually), Move Silently, Ride, Search, Sense Motive and Use Magic Device (Cha).
In addition, depending on which element you choose, you gain another skill: Air (Jump), Sun (Spot), Fire (Perform), Magma (Tumble), Earth (Balance), Silt (Survival), Ooze (Escape Artist), Water (Swim), or Rain (Climb).
Skills Points at Each Level : 4 + int
Hit Dice: d8
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Seals Per Day
1st
+0
+0
+2
+2
Channel Element +1d6, Endure Elements
--
2nd
+1
+0
+3
+3
Elemental Form (Medium)
--
3rd
+2
+1
+3
+3
Channel Element +2d6, Energy Resistance 10
--
4th
+3
+1
+4
+4
Elemental Companions (1), Lesser Seals
2
5th
+3
+1
+4
+4
Channel Element +3d6
3
6th
+4
+2
+5
+5
4
7th
+5
+2
+5
+5
Channel Element +4d6, Energy Resistance 20
5
8th
+6/+1
+2
+6
+6
Elemental Form (Large)
6
9th
+6/+1
+3
+6
+6
Channel Element +5d6
7
10th
+7/+2
+3
+7
+7
Elemental Companions (2), Greater Seals
8
11th
+8/+3
+3
+7
+7
Channel Element +6d6, Energy Resistance 30
9
12th
+9/+4
+4
+8
+8
10
13th
+9/+4
+4
+8
+8
Channel Element +7d6
11
14th
+10/+5
+4
+9
+9
Elemental Form (Huge)
12
15th
+11/+6/+1
+5
+9
+9
Channel Element +8d6, Energy Resistance 40
13
16th
+12/+7/+2
+5
+10
+10
Ancient Seals, Elemental Companions (3)
14
17th
+12/+7/+2
+5
+10
+10
Channel Element +9d6
15
18th
+13/+8/+3
+6
+11
+11
Energy Immunity
16
19th
+14/+9/+4
+6
+11
+11
Channel Element +10d6
17
20th
+15/+10/+5
+6
+12
+12
Elemental Apotheosis
18
Class features
Weapon and Armor Proficiencies:
Conduits are proficient with all simple armors, plus with one other martial weapon shown on the table below. Conduits are proficient with light armor, but not with shields.
The Nine Elemental and Paraelemental Planes
Elemental Plane
Channel Damage Type
Channel Reduction
Energy Resistance
Bonus Proficiency
Silt
Acid/Cold
None
Acid/Cold
Scimitar
Water
Cold
-2d6
Cold
Trident
Rain
Cold/Electricity
-2d6
Cold/Electricity
Warhammer
Air
Electricity
None
Electricity
Longbow*
Sun
Electricity/Fire
None
Electricity/Fire
Flail
Fire
Fire
None
Fire
Longsword
Magma
Acid/Fire
-2d6
Acid/Fire
Battleaxe
Earth
Acid
None
Acid
Heavy Pick
Ooze
Acid
-2d6
Acid
Rapier
*Composite version included.