Xervous
2014-04-17, 03:06 PM
Firstly, I'll begin with a polite request for my players to stay out... If I discover that you have peeked in on this, just know that you were fairly warned (and that you may want to draft up a third temp character for this).
Pleasantries aside, the story as it is going shall see my players, wielding a temp party, delve into an extremely lethal forest in search of a minor artifact.
The four druids will be elementally themed as per fire, storm, water, and earth.
I am looking for feats, spells, wildshape forms, and appropriate animal companions to complement the themes I have developed. Houserules have the feat accumulation reach 25 by level 10, so don't hold back any suggestions for feats. The setting prevents the use of summoning spells and potential access to some forms.
I don't want the druids to be absolute BFC monsters, the players should be able to defeat them, but that doesn't mean it has to be easy.
The fire druid will focus on heavily metamagicked fire spells, searing twin repeat etc. Though I don't have much more thought out beyond that.
The storm druid is going to open up with control winds and then liberally apply electricity based spells with an occasional sprinkling of a daze mitigated Born of the Three Thunders.
The water/ice/cold druid is going to drop a blizzard possibly coupling it with binding snow and corona of cold, wildshape into a cryohydra. This might not be enough for the party.
The earth druid is going to make use of the various stone manipulating spells to hamper the party while using a durable wildshape form and animal companion to grind them down.
Suggest multiple animal companions, I may end up placing the creatures in as filler.
Also, any odd or bizarre monstrosities are welcome, especially creepy Fae or Abberation plants and their ilk. Dread blossom swarms, orcwort, etc.
This is mainly because I'm too busy to gather all this information before this saturday >_> , so thanks Playground.
Pleasantries aside, the story as it is going shall see my players, wielding a temp party, delve into an extremely lethal forest in search of a minor artifact.
The four druids will be elementally themed as per fire, storm, water, and earth.
I am looking for feats, spells, wildshape forms, and appropriate animal companions to complement the themes I have developed. Houserules have the feat accumulation reach 25 by level 10, so don't hold back any suggestions for feats. The setting prevents the use of summoning spells and potential access to some forms.
I don't want the druids to be absolute BFC monsters, the players should be able to defeat them, but that doesn't mean it has to be easy.
The fire druid will focus on heavily metamagicked fire spells, searing twin repeat etc. Though I don't have much more thought out beyond that.
The storm druid is going to open up with control winds and then liberally apply electricity based spells with an occasional sprinkling of a daze mitigated Born of the Three Thunders.
The water/ice/cold druid is going to drop a blizzard possibly coupling it with binding snow and corona of cold, wildshape into a cryohydra. This might not be enough for the party.
The earth druid is going to make use of the various stone manipulating spells to hamper the party while using a durable wildshape form and animal companion to grind them down.
Suggest multiple animal companions, I may end up placing the creatures in as filler.
Also, any odd or bizarre monstrosities are welcome, especially creepy Fae or Abberation plants and their ilk. Dread blossom swarms, orcwort, etc.
This is mainly because I'm too busy to gather all this information before this saturday >_> , so thanks Playground.