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View Full Version : Pathfinder Help make a Monk/Alchemist!



Duboris
2014-04-17, 05:50 PM
Okay, so, here's the context and the ingredients. We have a monk who, against 4 players, is a solo enemy. They are all level 7. Let me point some things out about the players.

Cleric: 28 AC, likes to buff and make it higher, has more armor than I care to mention. Can't make reflex saves very well, uses a tower shield so has abysmal climbing and swim checks.

Rogue 3/Fighter 4: Dagger thrower, high acrobatics, mobility, spring attack, Dodge, etc, etc. Hard to hit on the move, and likes to stay that way. Terrible will save and fortitude save, but reflex is respectable.

Ranger 6/Rogue 1: Pew, Pew.

Wizard 7: Illusionist who just recently started getting blasty spells. Needs to be taught theimportance of control spells, as he uses a hideously low amount of them.

Bard 7: Knows control spellls, but is absolutely horrid beyond that point.



The group has just entered a very niche alchemical foundry, and I want to give them a very very good fight. He's got 9 levels to work with, and 2 Fighter 2/Alchemist 5 goons that like to lob bombs rather well.

I want him to be capable of drinking potions rather quickly without much issue, as well as somehow incorporate the awesomeness of his monk skills as well, reinforced with mutagens, and extracts. Any suggestions?

Here's the Recipe:

Stats: 17 15 14 12 10 8
Weapon Gold: 3500
Protection Gold: 3000
Magic Gold: 2000
Limited use: 1000 (For Potions we can assume half)
Gear: (Has an alchemist set but that's about it)

Suggestions?
Try not to use third party stuff, please. I'm at a loss.

jaydubs
2014-04-17, 06:56 PM
A few things come to mind on the alchemist side, but I've never played a monk. =p

Combine the accelerated drinker (http://www.d20pfsrd.com/traits/combat-traits/accelerated-drinker) trait with spring loaded wrist sheaths (http://www.d20pfsrd.com/equipment---final/weapons/weapon-and-armor-accessories#TOC-Wrist-Sheath-spring-loaded) that you load with potions/extracts/extract. Swift action to retrieve item, move action drink, which leaves you with a standard. Nice time to throw a bomb.

A really interesting item for alchemists that combines with monk unarmed attacks is poisoner's gloves (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/gloves-poisoner-s). Load them up with nasty debuffs to apply to the party, or buffs to yourself. Since they are used as part of the attack action, you can apply 2 effects in the same round.

One really nasty (probably too nasty to use on your players) and unintended possibility is skinsend (http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/skinsend.html). Read the description. Squick. Technically it doesn't even allow a save, though used in this fashion it would probably be more fair to allow a fort save.

khachaturian
2014-04-17, 07:08 PM
seems like there are no melee types in the party, and that the cleric is more into devoting resources into ac than actually being useful.

- terrain should help make the fight memorable and fun
- the goons can take smoke bomb/ stink bomb and keep the ranged characters from doing their thing, and help with bfc
- big bad can be a melee beast. http://pathfinder.ogrehut.com/2010/07/alchemists-guide-mr-hyde/
- not sure if monk levels would give you anything useful, since you want to use natural attacks with feral mutagen

Duboris
2014-04-17, 07:13 PM
Mmmmmm The poisoner's gloves look quite good. I can imagine him walking out with them on, popping a potion and then Shoving a finger of it in the nearest person's neck, then following up with a flurry of blows.