Duboris
2014-04-17, 05:50 PM
Okay, so, here's the context and the ingredients. We have a monk who, against 4 players, is a solo enemy. They are all level 7. Let me point some things out about the players.
Cleric: 28 AC, likes to buff and make it higher, has more armor than I care to mention. Can't make reflex saves very well, uses a tower shield so has abysmal climbing and swim checks.
Rogue 3/Fighter 4: Dagger thrower, high acrobatics, mobility, spring attack, Dodge, etc, etc. Hard to hit on the move, and likes to stay that way. Terrible will save and fortitude save, but reflex is respectable.
Ranger 6/Rogue 1: Pew, Pew.
Wizard 7: Illusionist who just recently started getting blasty spells. Needs to be taught theimportance of control spells, as he uses a hideously low amount of them.
Bard 7: Knows control spellls, but is absolutely horrid beyond that point.
The group has just entered a very niche alchemical foundry, and I want to give them a very very good fight. He's got 9 levels to work with, and 2 Fighter 2/Alchemist 5 goons that like to lob bombs rather well.
I want him to be capable of drinking potions rather quickly without much issue, as well as somehow incorporate the awesomeness of his monk skills as well, reinforced with mutagens, and extracts. Any suggestions?
Here's the Recipe:
Stats: 17 15 14 12 10 8
Weapon Gold: 3500
Protection Gold: 3000
Magic Gold: 2000
Limited use: 1000 (For Potions we can assume half)
Gear: (Has an alchemist set but that's about it)
Suggestions?
Try not to use third party stuff, please. I'm at a loss.
Cleric: 28 AC, likes to buff and make it higher, has more armor than I care to mention. Can't make reflex saves very well, uses a tower shield so has abysmal climbing and swim checks.
Rogue 3/Fighter 4: Dagger thrower, high acrobatics, mobility, spring attack, Dodge, etc, etc. Hard to hit on the move, and likes to stay that way. Terrible will save and fortitude save, but reflex is respectable.
Ranger 6/Rogue 1: Pew, Pew.
Wizard 7: Illusionist who just recently started getting blasty spells. Needs to be taught theimportance of control spells, as he uses a hideously low amount of them.
Bard 7: Knows control spellls, but is absolutely horrid beyond that point.
The group has just entered a very niche alchemical foundry, and I want to give them a very very good fight. He's got 9 levels to work with, and 2 Fighter 2/Alchemist 5 goons that like to lob bombs rather well.
I want him to be capable of drinking potions rather quickly without much issue, as well as somehow incorporate the awesomeness of his monk skills as well, reinforced with mutagens, and extracts. Any suggestions?
Here's the Recipe:
Stats: 17 15 14 12 10 8
Weapon Gold: 3500
Protection Gold: 3000
Magic Gold: 2000
Limited use: 1000 (For Potions we can assume half)
Gear: (Has an alchemist set but that's about it)
Suggestions?
Try not to use third party stuff, please. I'm at a loss.