qazzquimby
2014-04-19, 04:10 PM
I'm doing my research for a homebrew I'm working on that will introduce farming mechanics, allowing characters to grow plants with a wide variety of effectts over the course of weeks and months. As a baseline, how much money should a player be able to make over a length of time, with little risk and little initial envestment (low level characters growing carrots in a field), or high risk, high envestment (high level characters growing fireblossoms in the pits of hell)? Alternatively, ignore risk and investment, and just sugest money / month / level.
I'm not asking for official content, since the profession rules are aweful, but if anyone has any input, all would be appreciated.
I'm not asking for official content, since the profession rules are aweful, but if anyone has any input, all would be appreciated.