Xuldarinar
2014-04-19, 11:07 PM
RED ELVES
-Appearing as crimson and bald elves, the red elves are a race known to few due to for their isolationistic tendencies, and renowned among those that know of them for their technological achievements and their single-minded devotion to their creator, the Dwelveman.
-Physical Description: Generally roughly the height of humans, red elves possess a slender physique and long pointed ears, emphasized by a lack of hair. Their skin appears as leather rather than normal flesh, crimson like blood. Their eyes, while being within the normal range of colors, are red where they would be white in other races.
Their clothes vary in style, but individuals tend to wear a single color. Adventuring red elves are usually seen in black, where as others may be seen in colors such as red, green, blue, or even purple. Those colors are used to indicate their standing and function within their society.
-Society: Red elven society revolves around order and the development of technology. Every individual has a specific purpose among their society, represented by the clothes they wear. Those responsible for agriculture are seen wearing green, merchants are seen in blue, red is worn by those responsible for the core technologies and faith of their people, and purple is reserved for the administrative class. Those who are outcasts, having no place in society, are given a set of black clothes before being sent into the world. Regardless of one's caste as a red elf, with exception to adventurers, all red elves are expected to serve as part of their military.
-Spellcasters are shunned by the red elves, who view them as superstitious and primitive. To them, magic is a technology and should be approached as such. While spellcasters are not unheard of among the red elves, they are more often than not outcasts, only the greatest of which earn any kind of respect from their kin.
-Relations: When it comes to most races, they tend to ignore them. They care little for the lives of most races, though are more likely to show generosity to an Elf or a Dwarf than to an Orc. There are, however, two races that they pay any kind of notice to; Humans and Gnomes. While they prefer not to deal with humans first hand, they can be seen combing battlefields where humans recently fought, and bringing their dead with them. While this has started rumors that the red elves feed on the corpses of humans, they are quick to inform others that as part of their faith they must give proper burial to creatures with souls. Whether there is any truth in this, however, is not known. Gnomes, on the other hand, are generally hated by the red elves. This comes out of previous, and some of their first, encounters with gnomes that have ended in attempts to steal their technology.
-Alignment and Religion: Red Elves, contrary to their name-sake, focus on order far more than emotion or expression. Most red elves are lawful neutral, caring little for our concept of morality but emphasizing the productivity of their society. Adventuring red elves however, tend towards other alignments, being outcasts. In terms of faith, they shy away from most deities in favor of their creator as a race, a being they refer to as the Dwelveman, an individual believed to have been half-elf and half-dwarf. Whether there is any truth in this is unclear, but it is best not to challenge in the presence of one of the Children of the Dwelveman, as they have been known to refer to themselves as.
-Adventurers: Outcasts of their own society, adventuring red elves find themselves out of place even among fellow adventurers. Neither particularly perceptive nor socially adept, they get by on their knowledge, their agility, and the toughness of their skin.
RACIAL TRAITS
+2 Dexterity, +2 Intelligence, -2 Charisma, -2 Wisdom: Red elves are an agile and intelligent people, but unfortunately many find them distant and not particularly perceptive.
Medium: Red Elves are Medium creatures and receive no bonuses or penalties due to their size
Half-Construct: Red Elves are humanoids of the Half-Construct subtype. As half-constructs, they possess the following traits: A +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue. They can not be raised or resurrected. Unlike most of this subtype, they still need to breath and eat, but they do not need sleep. They still may gain the benefits or rest, regardless of their lack of a need for sleep..
Normal Speed: Red Elves have a base speed of 30 feet.
Low-Light Vision (Ex): Red Elves can see twice as far as humans in conditions of dim light.
Natural Armor: Red Elves have a +2 natural armor bonus to their Armor Class.
Negative Energy Affinity: Red Elves are alive, but react to positive and negative energy as if they were undead- Positive energy harms them, while negative energy heal them.
Unnatural: Red Elves take a -4 penalty on all Charisma-based skill checks to creatures of the animal type, and receive a +4 dodge bonus to AC against animals.
-Languages: Red Elves begin speaking Dwarven and Elven. Red Elves with high intelligence scores can choose from the following: Aklo, Common, and Gnomish.
Red Elf Adulthood: 110 Years
Starting Age for Intuitive Classes: 110+3d8 Years
Starting Age for Self-Taught Classes: 110+4d8 Years
Starting Age for Trained Classes: 110+6d8 Years
FAVORED CLASS OPTIONS
Aegis: Add +1/4 to the aegis's customization points.
Alchemist: Add +1/4 alchemical bonus to Intelligence when using a cognatogen.
Brawler: ???
Cavalier: ???
Cryptic: Add +1 to Craft checks for a singe craft skill.
Gunslinger: Add 1/3 point of maximum grit.
Investigator: ???
Kineticist: Add 1/3 point of damage to void element blasts that deal damage.
Monk: Add +1/4 to the monk's ki pool.
Occultist: ???
Psion: When manifesting psion powers of the metacreativity discipline, add +1/3 to the effective manifester level of the power, but only to determine the power’s duration.
Rogue: Add a +1/2 bonus on Disable Device checks regarding mechanical traps and a +1/2 bonus to trap sense regarding mechanical traps.
Slayer: ???
Swashbuckler: ???
Tactician: Add +1/2 to the maximum number of creatures allowed in the tactician's collective.
EQUIPMENT
-Negatite: Negatite is a metal commonly used by red elves as a coating for their weapons and armor. While not strong enough to be fashioned into durable tools, it can be bonded to armor and weapons made of steel. The process for creating negatite is known only to a handful of red elves, and all that is known of it is that silver is used, and quicksilver also results from the process.
When bonded to a weapon that deals slashing or piercing damage, attacks using the weapon briefly poison those hit by it. Weapons that remain imbedded, such as arrows or broken parts of blades, continue to poison the individual it is imbedded in until they die or the negatite is removed from their body. Negatite functions as an injury poison, dealing 1 point of strength damage on a failed fortitude save (DC 15 + Weapon Enhancement Bonus x 2). When imbedded, such as by an arrow, the target must save against it once per minute until its removal.
-When wearing a suit of armor coated with negatite, mindless undead largely ignore them, simply perceiving them as other mindless undead. Furthermore, when the wearer is attacked with a weapon with an enhancement bonus, that bonus is treated as one less than it actually is.
-Negatite can only be applied to metal items, and doesn't work on rare metals such as adamantine, cold iron, and mithral.
Negatite has 10 hit points per inch of thickness and harness 9.
SOCIETY EXPANDED
-Caste System: As one may notice, seeing most red elves is that they seem intent on color coordinating their own wardrobes. Each color having a specific meaning when it comes to red elves. While they don't see one color as being better than another, they take the position that each color, or cast, has its own important role in their society. This isn't determined by family. but is determined upon the red elf reaching adulthood.
-Blue Caste: Merchants, red elves wearing blue are among the most commonly seen and spoken to by members of other races. They are responsible for trade and more often than not make their own wears.
-Green Caste: Farmers, red elves wearing green are often seen towards the fringes of red elven cities, which in of themselves are few in number. They are responsible for the production of food and various herbs, and make a living selling these things to the merchants.
-Purple Caste: Administrators, red elves wearing purple run their government on all levels. Among the most varied in their duties, these red elves deal in law keeping and dealing with their relations with other races, when such things come up.
-Red Caste: Keepers of technology and faith, red elves wearing red hold a very strange position within their society. They are the most educated and are known for their skills with their core technologies. They are also seen on occasion outside, removing recently dead humans from battlefields.
-Black Caste (Out-caste): Adventurers and outcasts, red elves wearing black are seen on occasion leaving red elven cities. While few keep to their black garb they are expected to wear it whenever they return home, in those rare cases that they do. Still, regardless of the fact they are seen as outcastes they are still welcomed home and are not looked down upon in the least, unless of course they have taken up a practice that they themselves look down upon.
-Military: All residents of red elven cities are expected to be a part of the military, and undergo considerable training when not otherwise occupied with duties put on them by their caste. They are trained in the usage of light weaponry, and to be able to move as a single unite across a battlefield rather than individuals. Viewing them in combat from a distance on a large scale, one might compare them to a swarm of red ants. Rarely though, do they ever enter the battlefield alone. More often than not they are accompanied by a large assortment of constructs, ones possessing the robot subtype being the most common by far.
-Symbol: From their banners to their armaments, one may notice somewhere on their surface a red crescent moon, split down the middle. The red elves have taken this up as their symbol, in reverence to their creator. According to their tales, the Dwelveman would mark all of his creations with his symbol, which was a red crescent moon. Being his greatest achievement, their flesh was made to be the color of his mark, and they themselves would mark what was theirs with this symbol split down the middle, incomplete as these things were not crafted by the hand of their maker himself.
-Death: Red elves are believed to live absurdly long, even eternal lives, provided they do not sustain severe injuries. While it is not fully known what they do with their dead, though assumed that they bury their dead as they claim to do with others, they are known to go to great lengths to recover their fallen from outside their city walls. This becomes a greater curiosity in that, while they have said they believe that creatures with souls deserve proper burial, they do not believe themselves to be ensouled creatures.
-Technology and Magic: Red elves hold nothing short of reverence towards technology, exceeded only by their devotion to the Dwelveman. As such, their people are often equipped with advanced pieces of technology where other races might wield tools of magic. Perceiving magic as primitive, they hold a similar perception of spellcaster that most civilized races have of barbarians. Rare as it is however, there are objects in the world that integrate both elements of technology and magic, and to the red elves this is blasphemy. They believe that only the Dwelveman has the right to integrate such things, and to create or wield such things is to proclaim one's self their creator's equal.
-Technology and its Antithesis (Pertains only to campaigns in which Chaositech exists): A technology of chaos, the red elves find fascination in chaositech. While inherently lawful beings, there are those among their society that study and even publicly use such devices. These individuals are met with caution, however, as they know the dangers these present.
-Appearing as crimson and bald elves, the red elves are a race known to few due to for their isolationistic tendencies, and renowned among those that know of them for their technological achievements and their single-minded devotion to their creator, the Dwelveman.
-Physical Description: Generally roughly the height of humans, red elves possess a slender physique and long pointed ears, emphasized by a lack of hair. Their skin appears as leather rather than normal flesh, crimson like blood. Their eyes, while being within the normal range of colors, are red where they would be white in other races.
Their clothes vary in style, but individuals tend to wear a single color. Adventuring red elves are usually seen in black, where as others may be seen in colors such as red, green, blue, or even purple. Those colors are used to indicate their standing and function within their society.
-Society: Red elven society revolves around order and the development of technology. Every individual has a specific purpose among their society, represented by the clothes they wear. Those responsible for agriculture are seen wearing green, merchants are seen in blue, red is worn by those responsible for the core technologies and faith of their people, and purple is reserved for the administrative class. Those who are outcasts, having no place in society, are given a set of black clothes before being sent into the world. Regardless of one's caste as a red elf, with exception to adventurers, all red elves are expected to serve as part of their military.
-Spellcasters are shunned by the red elves, who view them as superstitious and primitive. To them, magic is a technology and should be approached as such. While spellcasters are not unheard of among the red elves, they are more often than not outcasts, only the greatest of which earn any kind of respect from their kin.
-Relations: When it comes to most races, they tend to ignore them. They care little for the lives of most races, though are more likely to show generosity to an Elf or a Dwarf than to an Orc. There are, however, two races that they pay any kind of notice to; Humans and Gnomes. While they prefer not to deal with humans first hand, they can be seen combing battlefields where humans recently fought, and bringing their dead with them. While this has started rumors that the red elves feed on the corpses of humans, they are quick to inform others that as part of their faith they must give proper burial to creatures with souls. Whether there is any truth in this, however, is not known. Gnomes, on the other hand, are generally hated by the red elves. This comes out of previous, and some of their first, encounters with gnomes that have ended in attempts to steal their technology.
-Alignment and Religion: Red Elves, contrary to their name-sake, focus on order far more than emotion or expression. Most red elves are lawful neutral, caring little for our concept of morality but emphasizing the productivity of their society. Adventuring red elves however, tend towards other alignments, being outcasts. In terms of faith, they shy away from most deities in favor of their creator as a race, a being they refer to as the Dwelveman, an individual believed to have been half-elf and half-dwarf. Whether there is any truth in this is unclear, but it is best not to challenge in the presence of one of the Children of the Dwelveman, as they have been known to refer to themselves as.
-Adventurers: Outcasts of their own society, adventuring red elves find themselves out of place even among fellow adventurers. Neither particularly perceptive nor socially adept, they get by on their knowledge, their agility, and the toughness of their skin.
RACIAL TRAITS
+2 Dexterity, +2 Intelligence, -2 Charisma, -2 Wisdom: Red elves are an agile and intelligent people, but unfortunately many find them distant and not particularly perceptive.
Medium: Red Elves are Medium creatures and receive no bonuses or penalties due to their size
Half-Construct: Red Elves are humanoids of the Half-Construct subtype. As half-constructs, they possess the following traits: A +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue. They can not be raised or resurrected. Unlike most of this subtype, they still need to breath and eat, but they do not need sleep. They still may gain the benefits or rest, regardless of their lack of a need for sleep..
Normal Speed: Red Elves have a base speed of 30 feet.
Low-Light Vision (Ex): Red Elves can see twice as far as humans in conditions of dim light.
Natural Armor: Red Elves have a +2 natural armor bonus to their Armor Class.
Negative Energy Affinity: Red Elves are alive, but react to positive and negative energy as if they were undead- Positive energy harms them, while negative energy heal them.
Unnatural: Red Elves take a -4 penalty on all Charisma-based skill checks to creatures of the animal type, and receive a +4 dodge bonus to AC against animals.
-Languages: Red Elves begin speaking Dwarven and Elven. Red Elves with high intelligence scores can choose from the following: Aklo, Common, and Gnomish.
Red Elf Adulthood: 110 Years
Starting Age for Intuitive Classes: 110+3d8 Years
Starting Age for Self-Taught Classes: 110+4d8 Years
Starting Age for Trained Classes: 110+6d8 Years
FAVORED CLASS OPTIONS
Aegis: Add +1/4 to the aegis's customization points.
Alchemist: Add +1/4 alchemical bonus to Intelligence when using a cognatogen.
Brawler: ???
Cavalier: ???
Cryptic: Add +1 to Craft checks for a singe craft skill.
Gunslinger: Add 1/3 point of maximum grit.
Investigator: ???
Kineticist: Add 1/3 point of damage to void element blasts that deal damage.
Monk: Add +1/4 to the monk's ki pool.
Occultist: ???
Psion: When manifesting psion powers of the metacreativity discipline, add +1/3 to the effective manifester level of the power, but only to determine the power’s duration.
Rogue: Add a +1/2 bonus on Disable Device checks regarding mechanical traps and a +1/2 bonus to trap sense regarding mechanical traps.
Slayer: ???
Swashbuckler: ???
Tactician: Add +1/2 to the maximum number of creatures allowed in the tactician's collective.
EQUIPMENT
-Negatite: Negatite is a metal commonly used by red elves as a coating for their weapons and armor. While not strong enough to be fashioned into durable tools, it can be bonded to armor and weapons made of steel. The process for creating negatite is known only to a handful of red elves, and all that is known of it is that silver is used, and quicksilver also results from the process.
When bonded to a weapon that deals slashing or piercing damage, attacks using the weapon briefly poison those hit by it. Weapons that remain imbedded, such as arrows or broken parts of blades, continue to poison the individual it is imbedded in until they die or the negatite is removed from their body. Negatite functions as an injury poison, dealing 1 point of strength damage on a failed fortitude save (DC 15 + Weapon Enhancement Bonus x 2). When imbedded, such as by an arrow, the target must save against it once per minute until its removal.
-When wearing a suit of armor coated with negatite, mindless undead largely ignore them, simply perceiving them as other mindless undead. Furthermore, when the wearer is attacked with a weapon with an enhancement bonus, that bonus is treated as one less than it actually is.
-Negatite can only be applied to metal items, and doesn't work on rare metals such as adamantine, cold iron, and mithral.
Negatite has 10 hit points per inch of thickness and harness 9.
SOCIETY EXPANDED
-Caste System: As one may notice, seeing most red elves is that they seem intent on color coordinating their own wardrobes. Each color having a specific meaning when it comes to red elves. While they don't see one color as being better than another, they take the position that each color, or cast, has its own important role in their society. This isn't determined by family. but is determined upon the red elf reaching adulthood.
-Blue Caste: Merchants, red elves wearing blue are among the most commonly seen and spoken to by members of other races. They are responsible for trade and more often than not make their own wears.
-Green Caste: Farmers, red elves wearing green are often seen towards the fringes of red elven cities, which in of themselves are few in number. They are responsible for the production of food and various herbs, and make a living selling these things to the merchants.
-Purple Caste: Administrators, red elves wearing purple run their government on all levels. Among the most varied in their duties, these red elves deal in law keeping and dealing with their relations with other races, when such things come up.
-Red Caste: Keepers of technology and faith, red elves wearing red hold a very strange position within their society. They are the most educated and are known for their skills with their core technologies. They are also seen on occasion outside, removing recently dead humans from battlefields.
-Black Caste (Out-caste): Adventurers and outcasts, red elves wearing black are seen on occasion leaving red elven cities. While few keep to their black garb they are expected to wear it whenever they return home, in those rare cases that they do. Still, regardless of the fact they are seen as outcastes they are still welcomed home and are not looked down upon in the least, unless of course they have taken up a practice that they themselves look down upon.
-Military: All residents of red elven cities are expected to be a part of the military, and undergo considerable training when not otherwise occupied with duties put on them by their caste. They are trained in the usage of light weaponry, and to be able to move as a single unite across a battlefield rather than individuals. Viewing them in combat from a distance on a large scale, one might compare them to a swarm of red ants. Rarely though, do they ever enter the battlefield alone. More often than not they are accompanied by a large assortment of constructs, ones possessing the robot subtype being the most common by far.
-Symbol: From their banners to their armaments, one may notice somewhere on their surface a red crescent moon, split down the middle. The red elves have taken this up as their symbol, in reverence to their creator. According to their tales, the Dwelveman would mark all of his creations with his symbol, which was a red crescent moon. Being his greatest achievement, their flesh was made to be the color of his mark, and they themselves would mark what was theirs with this symbol split down the middle, incomplete as these things were not crafted by the hand of their maker himself.
-Death: Red elves are believed to live absurdly long, even eternal lives, provided they do not sustain severe injuries. While it is not fully known what they do with their dead, though assumed that they bury their dead as they claim to do with others, they are known to go to great lengths to recover their fallen from outside their city walls. This becomes a greater curiosity in that, while they have said they believe that creatures with souls deserve proper burial, they do not believe themselves to be ensouled creatures.
-Technology and Magic: Red elves hold nothing short of reverence towards technology, exceeded only by their devotion to the Dwelveman. As such, their people are often equipped with advanced pieces of technology where other races might wield tools of magic. Perceiving magic as primitive, they hold a similar perception of spellcaster that most civilized races have of barbarians. Rare as it is however, there are objects in the world that integrate both elements of technology and magic, and to the red elves this is blasphemy. They believe that only the Dwelveman has the right to integrate such things, and to create or wield such things is to proclaim one's self their creator's equal.
-Technology and its Antithesis (Pertains only to campaigns in which Chaositech exists): A technology of chaos, the red elves find fascination in chaositech. While inherently lawful beings, there are those among their society that study and even publicly use such devices. These individuals are met with caution, however, as they know the dangers these present.