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Silverbit
2014-04-20, 03:37 PM
This is a game for the players of Empire (http://www.giantitp.com/forums/showthread.php?338792-EMPIRE!-Community-W-B-Game-IV-****-Is-Getting-Real-It-s-Always-Getting-Real!). If you are not a part of this game, please do not post. You are welcome to read this however, and I encourage you to read the main thread and join in there!

If you already play Empire, but are not taking part in this expedition, then you can still read the thread. I assume that the adventurers will carry information back and spread it widely. Anyway, on to the expedition!


An open letter to the rulers, commoners and adventurers of Telluris:

Ladies and Gentlemen of Telluris, this is a missive from Mormaer Razkai II of the Unbroken Line Clan, son of Razkai, lord of Elbaraz and Eyrecradia and Sulvan Primarch. As you may have heard, the Sulvan monarchy disappeared some years ago. Recently, 1000 of my loyal followers did the same, in the same place. Beneath Sulvan's Fury, it is clear that something malign dwells. The Razdissi do not often ask for help; but we do now. I, Razkai the Second, desire that adventures, explorers, and venturesome souls of all nations and races do aid me in finally finding what in the name of Sulvan himself is going on down there. If you are interested, I desire the heavily armed and well equipped individuals to meet in the newly-built Mormaer's Hall in the Sulvan Capital by the second moon in the year 382. Lodgings and some gear will be provided, along with Raaneki Heartwine. Awake Iron!

You either saw this message posted somewhere, or heard about the expedition by other means. Somehow, you have made your way to the capital of Sulvan's Fury, and now await only the arrival of the rest of the adventurers. Currently you are lodged in diplomatic quarters adjacent to the new Mormaer's Hall. They are low-ceilinged stone buildings, on the outside rather stark and plain but comfortable enough inside, furnished lavishly in fur rugs and Domhan Abhaile wood furniture. From the top floors, you have an excellent view over the Sulvan Capital; squat houses built half-underground mingle with the taller buildings favoured by outsiders. Crowds of dwarves of both Razdissi and Sulvan heritage (and some of neither) throng the streets, interspersed with humans and other species. All look somewhat perturbed; news of the loss of 1000 soldiers has got around. In the distance, high mountains loom, pitted with great mines and caves. When all the adventurers have arrived, you'll be going into one. You might not all come out.

Rules:
I'm going to do this as rules light as possible.. I have attempted to explain the rules below; if you spot something glaringly missing, wrong, stupid, or just want to ask me a question, feel free to post.

Skills are things your character is good at, like climbing and swimming, or tracking and butchery. I shall allow you to describe whatever two skills you like, but they cannot be related to combat. That's handled differently, see below. Skills mean that you are trained and generally proficient in that area; skills you think are useful in underground cave-exploration might be best to take. Your characters are almost certainly skilled in other, less explore-y areas, but they are not relevant to this expedition. To use a skill, roll 2d6 if you are trained and 1d6 if you are not vs a target number. I won't tell you the exact number, but I will inform you if it is impossible, hard, easy, etc if you take a moment to ask.

You get six d6s to allocate between attack, defence and health. Every d6 allocated in health is 10 health. Those who have experience in Godhood, I'm stealing it from there. To attack, roll both attack dice and defence dice, if you roll over your opponent's defence you inflict the difference in damage to your opponent's health. If you use a Scrolls of Prowess style (http://www.giantitp.com/forums/showthread.php?330134-The-Scrolls-of-Prowess-(IC-EMPIRE!)&p=16955975#post16955975), add one to your attack roll.

Character description layout:
Name:
Country of origin (if known):
Reason for joining the expedition:
Two skills:
Attack:
Defence:
Health:
Speech colour/font:

Right, just post characters and maybe some introductory fluff if you want, when you've all done I'll start.

HisHolyAngel
2014-04-20, 03:55 PM
"I wonder what the first book they write about me will be called?"
Regulo pondered as he approached his destination.
"Regulo and the Missing Kingdom? Or would it be Grimalkin and the Missing Kingdom?"

Regulo Grimalkin
Country: Sycia
Reason: To start down the path to becoming a famous explorer, the kind that has fantastical tales of adventure written about him
Two skills: Night Vision (cat-stuff), Climbing (more cat-stuff)
Attack: 3d6
Defense: 2d6
Health: 10

Rolls (http://www.giantitp.com/forums/showthread.php?331102-EMPIRE!-The-Community-Dice-Rolling-Thread&p=17339084&viewfull=1#post17339084)

aspi
2014-04-20, 04:30 PM
Name: Sedna an Myikänen
Country of origin: Wenyavuk
Reason for joining the expedition: Volunteer to support Wenyavuk's allies
Two skills: Healing and tracking
Attack: 1d6
Defence: 3d6
Health: 20
Speech colour/font: non-avatar orange

Sedna lay on the bed in the quarters that had been provided to her while she waited for more adventurers to arrive. She was bored. With a sigh, she took out the letter that the chieftain had given her to present to the Mormaer and read it for the hundreths time. There was just nothing else to do.

Honored Mormaer,

word of your predicament has reached me and I hope that I may aid your cause by sending you one of my hunters. She is not a warrior, but I am told that she is more skilled in healing the wounds of her comrades than any other scout in my service. I hope that she will serve you as well as she has served Wenyavuk and wish you success in your endeavour.

Sincerely,
Näiyop an Kal

Well, at least she was going to die of boredom in honor of her country, she thought.

WaylanderX
2014-04-20, 04:42 PM
Name: Avalia
Country of origin: Grwîstîn
Reason for joining the expedition: Curiosity and Wanderlust
Two skills: Tremorsense and Geological Knowledge
Attack: 1d6
Defence: 1d6
Health: 40
Scroll of Prowess Style: Diasseth Nerth (http://www.giantitp.com/forums/showthread.php?330134-The-Scrolls-of-Prowess-%28IC-EMPIRE!%29&p=17317024&viewfull=1#post17317024)
Speech colour/font: I AM NOT SURE WE SHOULD DWELL HERE TOO LONG.....
Appearance:
http://37.media.tumblr.com/78dec0ae0ec6b2be602feeb8c9bc98e0/tumblr_n20xn9FHu11qjyqixo3_500.png
Avalia is composed of the mineral seen above and generally looks like the picture, but bears some resemblence to a stone lamia rather than the ("male") example here. She bears some feminine features like a resemblance of hips and a slim waste, plus long, flowing "hair" made out of the red parts of this mineral. and is "only" 3 meters long, 1.5 high if she is standing up on her "tail" like in the picture.
Avalia stood in her new room. She wasn't used to sleep in a bed. By Ashmar, she wasn't used to sleeping at all. She was a Menhîrîn, needing no sleep. However she just laid down in a corner, curling up and carefully moving not to damage anything in the room.

Lord_Burch
2014-04-20, 05:12 PM
Question: Can my character have 6d6 attack, 0d6 defense and 0 health?

Character description layout:
Name: Malcolm
Country of origin (if known): Bordeux
Reason for joining the expedition: Loot!
Two skills: Using rope, detecting enemies (does this count?)
Attack: 4d6
Defence: Nope!
Health: 20
Speech colour/font: This!

Malcolm calmly sat honing his left-handed axe, Sang. He kept Tonn, too, although he couldn't use it anymore. Bloody Ignato soldier; cut his hand off as he hewed down the man's compatriots beside of him. Inconsiderate, that. Couldn't kill half as well without it. He got kicked out of the army after that; they didn't want to take care of no cripple.

Silverbit
2014-04-20, 05:19 PM
Question: Can my character have 6d6 attack, 0d6 defense and 0 health?

Hmm. It's possible, but since you won't be able to defend its a bit of a death sentence. I recommend at least 10 health.

Everyone, your characters look good so far! I'll be able to start this fairly soon.

Zap Dynamic
2014-04-20, 05:30 PM
Name: Avam Devdano, The Wayward Prince
Country of origin: Raaneka
Reason for joining the expedition: Bright Glory, Dark Wine
Two skills: Foraging, Endurance
Attack: 2d6
Defence: 1d6
Health: 30
Speech: "Haha! Reminds me of the time I faced those Celerese with only a crate of Crimar bat crisps..."

The Wayward Prince was girt with the well-worn gear of a Raaneki Infantryman (http://michalivan.deviantart.com/art/Ilat-363177632), though it struggled to contain his seasoned frame (http://img2.wikia.nocookie.net/__cb20110427001322/zelda/images/8/8e/Darunia_Artwork.png). His hair and beard had gone sandy gray, but his blue tattoos sculpted his silver flesh into a statue of strength and power. He was a massive man, known throughout the world for massive humor and massive adventures.

His most prized possession was his mithral spear, bearded with golden berunda feathers. They kindled into flame when he shook them, which could incite fear in combat and light in exploration. A stout cask of wine was slung over his red silk tunic, beneath a pack well-loaded for a long journey.

Tychris1
2014-04-20, 05:35 PM
Name: Sanaris von Lanistein
Country of Origin: Sympolemou
Reason for Joining: Glory and honor for the Lanistein family, also more money.
Skills: Stealth and medicinal knowledge
Attack: 4d6
Defence: 1d6
Health: 10
Speech: "Hear me roar!"

Sanaris began to polish her blade, a curved sword well used in the fields of war in Sympolemou. It was well hewn and designed, with several blood red crystals embedded in the pommel of it. Her family was one of the several new upstart clans that were being turned into full fledged royal houses, as per the decree of Duke Ironfang to transform Sympolemou into a more feudal estate. It was up to her now to ensure her family name was held with honor and esteem, and what better way then to solve a national incident?

Lord_Burch
2014-04-20, 05:45 PM
Hmm. It's possible, but since you won't be able to defend its a bit of a death sentence. I recommend at least 10 health.

Everyone, your characters look good so far! I'll be able to start this fairly soon.

Yeah, I was going for the whole "glass cannon" vibe, but I realized that was an absolutely horrible idea and scrapped it. So now I have 20 health and 4d6 attack. Still no defense, because I don't completely understand these rules and don't know exactly how important it may or may not be.

ImperatorV
2014-04-20, 06:43 PM
Name: Elanfortheis Ethmorl
Country of origin (if known): Hrathan-Tuor
Reason for joining the expedition: To live up to his surname
Two skills: Breaking things, Climbing
Attack: 2d6
Defence: 3d6
Health: 10
Speech colour/font: Could be worse.

Whether or not the Ethmorls of Bybrokok are related to the great family that took the High Guildmaster's office in the early 250s has been debated by scholars for years. Elanfortheis, at least, believes they are. And he is determined to prove it with great deeds, even more so after his family cast him out for squandering vast sums of money on Majurged weapons that had belonged to various members of the Ethmorl family.

aspi
2014-04-21, 02:28 AM
Yeah, I was going for the whole "glass cannon" vibe, but I realized that was an absolutely horrible idea and scrapped it. So now I have 20 health and 4d6 attack. Still no defense, because I don't completely understand these rules and don't know exactly how important it may or may not be.
The way I understand it, every time you fight someone, they roll their attack dice and you roll your defence dice. If they roll higher, you take the difference as damage and it's subtracted from your health. So someone with all attack and no defence is some kind of rogue-ish character I suppose, who sneaks up to deal damage while others keep the enemy busy. Or maybe a berserker who just doesn't care.

I guess I'll have a lot of healing to do :smallbiggrin:

Silverbit
2014-04-21, 05:51 AM
The way I understand it, every time you fight someone, they roll their attack dice and you roll your defence dice. If they roll higher, you take the difference as damage and it's subtracted from your health. So someone with all attack and no defence is some kind of rogue-ish character I suppose, who sneaks up to deal damage while others keep the enemy busy. Or maybe a berserker who just doesn't care.

I guess I'll have a lot of healing to do :smallbiggrin:

aspi, that's exactly how it works. I may not have explained it perfectly due to me being really tired yesterday. I'll start running this tomorrow; today I've got some unforeseen IRL stuff to do. My apologies. Feel free to RP a bit if you like.

Aedilred
2014-04-21, 08:33 AM
Name: Marrik Sunder
Country of origin (if known): Jarrland
Reason for joining the expedition: Curiosity, orders
Two skills: Climbing, tracking
Attack: 2d6
Defence: 2d6
Health: 20
Speech colour/font: It's the colour of blood, you know.

The Jarrlander is a tall, dark man in his late thirties, with a longsword at his hip and a bow and quiver slung across his back. Broader at the shoulder than most of his people, he nevertheless has a light tread, and has apparently eschewed the bright colours of his homeland for a straightforward leather jerkin and leggings.

Silverbit
2014-04-22, 05:32 AM
At dawn several days after you arrive, dwarves come to your quarters to rouse you.
"It is time; the Mormaer has decided to send you down there. Good luck."
Willingly or not, you are taken with your gear from the relative opulence of the diplomatic quarters, and brought to a rough cart. This shaky contrivance brings you out of the sleeping city, up through a pine-forested gorge and near to one of the larger holes in the cliffside. Waiting there is an Elbarazi in military uniform.
"Hail adventurers. I've been told to give you whatever information the Razdissi military have of the caverns down there. We don't know all that much about them; those thousand dwarves were the first troops we'd sent. We do know that they're full of living things; they're quite a bit warmer than the surroundings, this makes them preferable to dwell in. Generations of surface life, in cramped conditions and eternal darkness. They've changed down there, all the wolves and the bears and the deer. Now they're twisted and subterranean. Slippy white things with blank bulging eyes."
He shudders then carries on.
"Moving on, we of Razdis want you to find out whatever you can of what's down there. Whatever it was, it lost us these people's royal family and a thousand good men. We've got you supplies, but that's about it. Try and get out alive; sending in another team would be such a hassle."
Near the edge of the pit, there's heaps of rope, pitons, four grapnels and two lanterns.
"Take what you wish; we'll lower you down when you're ready."
A large winch and platform are next to the pit. It looks just about sturdy enough to bear one of the mineralings.

When you've got what you want, I'm ready to start. Sorry for the delay.

Zap Dynamic
2014-04-22, 02:10 PM
Avam Devdano eased his bulk out of his quarters. It wasn't easy, with a buxom, barely-dressed dwarven women under each arm. He took a deep breath of mountain air. "My life has been full of battle, wine, and women." He grabbed healthy handfuls of the women as they shrieked and laughed. It seemed like it had been a good night. "Glad I found you two before headed down!"

Later, at the winch, Avam grabbed a hundred feet of rope and one of the grapnels. "No need for pitons," he said, patting his gut. "Not much use climbing anyway!"

aspi
2014-04-22, 02:44 PM
Sedna couldn't help but feel a little nauseated at the dwarf's description. Since they ctually wanted them to go down there, that speech probably wasn't the best sales pitch. But it didn't matter. She'd fought tigers and survived, how bad could a few albino boars be? She took some of the pitons and a lengthof rope, carefully storing them next to the healing supplies in her backpack. She readied her bow, grabed her spear and picked up one of the lanterns, then turned toward the others. "Let's go", she said, clearing not intending to be the first one to do so.

WaylanderX
2014-04-22, 03:26 PM
Avalia slithered out of the room, a small leather packback on her back, which made for a weird sight. She stayed out of sight as good as she cool, afraid that her appearence made her companions weary of her. Afraid of the journey she wasnt, for the earth was her home and will always be her home. If her soul was to be send back to the Forge, so be it. She slithered out of her resting spot and said to the others:

"Lets go...fellow travelers."

Lord_Burch
2014-04-22, 03:31 PM
Malcolm was sitting by the entrance to the caves; he had been waiting for hours. While his eyes were concealed beneath a wide-brimmed hat, he kept watch for his fellows. As they arrived he stood up,with some difficulty- it's hard when you have a large axe strapped to where your hand used to be- and said, "A'right, what're we waitin for?" He had a small backpack, filled with mainly food provisions, and pitons.

Tychris1
2014-04-22, 03:40 PM
Sanaris began to slowly pace forward, her curved blade swinging about playfully in her hand as she progessed to the payload of supplies given to them. She threw the sword up in the air, reaching out with her tail as she wrapped the appendage around the handle of the last remaining lantern, and placed a claw on a bundle of rope. Throwing the rope over her shoulder, she also grabbed a piton and a grapnel (fastening them to her side), and held out her claw expectantly, and smiled ever so lightly as her blade fell into place. Now fully armed, she began to move towards the entrance for the plunge down. She was intent on being the first one down.

"Haha!"

She cried out as she jumped onto the platform, blade dancing in her hand once more.

Aedilred
2014-04-22, 05:39 PM
Marrik took a length of rope and some pitons, and stowed them in a bag. He showed a momentary disquiet as he tried to find a way to balance his bow, pack and quiver comfortably, but after a minute they seemed to settle adequately, and set off after Sanaris, cheerfully whistling a jaunty tune that would probably be in serious danger of becoming annoying if he kept it up for long.

Zap Dynamic
2014-04-22, 06:20 PM
Avam laughed a hearty laugh as the Sympol leapt onto the winch. "Eager, aren't we? I'd better step a little more softly." He had a tradition of sizing up anything that could even conceivably fail to hold up his weight. He did plenty of sizing up with more than a few hems and haws, and ultimately concluded that the winch was safe.

Once aboard, he reached behind him to his pack and produced a small cask of colorful Raaneki wood. "Heard yer Duke got a son from my sister at the Third Games," he said to Sanaris as he opened the cask and took a long pull. "Guess it works, eh?"

Lord_Burch
2014-04-22, 06:26 PM
Glancing at Avam with distaste, Malcolm snarls, Best not drink, boy. You'll need your wits about you once we're in the belly of this beast, aye. These damned Raaneki, with their poisoning drink. I doubt that Avam would prove much a warrior; he wouldn't likely survive beyond a day in the tunnels. Now, the Sympol, that was more like myself, when I was a young lad. Gung-ho, brash, and overconfident. A dangerous warrior. Course, that's also why I lost my hand in the first place, so I hope she has a grain of sense about her.

ImperatorV
2014-04-22, 08:25 PM
After hearing the dwarf's speach, Elanfortheis shurgged, hefted his thrity-pound heavily ornamented warhammer, and stepped onto the platform. He half-listened to the conversation of his fellow adventures while thinking on what kind of terrors he might see. Backing out was not an option - he had to face whatever awaited him down there, and emerge victorious. Anything less would be an embarrassment.

Silverbit
2014-04-23, 02:52 AM
The Sympol's exuberant leap raised eyebrows amongst the winch operators, but the platform soon began to grind downwards. It was clearly passing through a long shaft naturally formed from the rock; the sides were pitted and grey. Eventually the wood hit the bottom. The commander shouted down:
"We'll draw that back up if you shout! Just remember, scout the caves! Find out what's down there! And don't die!"

You find yourselves in a cavern. Two exits are present, one behind you and one in front. The cavern is about 10 paces across and 30 lengthways. There is a deep pool to your left, and a slight breeze coming from the exit in front of you. The only light is from the shaft above you.

aspi
2014-04-23, 04:52 AM
"Good to know," Sedna grumbled quietly "we never would have figured that out for ourselves." She put down her backpack to take out a flintstone and steel to light the latern, holding it up to illuminate the surroundings for the rest of the party. "The wind's coming from there", she said, pointing at one of the entrances, "so down is probably that way."

HisHolyAngel
2014-04-23, 08:54 AM
Regulo checks himself to make sure his multitudes of small, hidden knives were all still there. He grabs some gear and hops down after everyone else, ready for adventure.

Zap Dynamic
2014-04-23, 09:32 AM
The Wayward Prince kindled his bearded spear and moved to explore the space. He seemed particularly interested in the pool. "No sense charging off down here," he said with a chuckle. "We're not likely to find the end of our path anytime soon."


Roll to scout the pool: [roll0]

Silverbit
2014-04-23, 11:01 AM
The Wayward Prince kindled his bearded spear and moved to explore the space. He seemed particularly interested in the pool. "No sense charging off down here," he said with a chuckle. "We're not likely to find the end of our path anytime soon."


Roll to scout the pool: [roll0]

You see that there's a tunnel submerged within the pool, presumably leading to another part of the caverns. Some disjointed animal remains are present, you can't quite make out the species.

The light of the lantern and spear illuminates the cavern fairly well. The entrance with the wind coming from it looks a little blackened, and the loose dirt and rough stone beneath your feet has clearly been trampled by many feet.

Lord_Burch
2014-04-23, 11:19 AM
Malcolm ignores the others and turns around to inspect the tunnel entrance behind them. He strikes one of his axes against the wall once, creating a harsh, grating sound.

Tychris1
2014-04-23, 11:25 AM
Sanaris eyed the Wayward Prince as he spoke of her duke. Her blade bounced eagerly from side to side as she hissed ever so slightly at him, and cocked an eyebrow.

"Oh? Is that what you heard? I wouldn't believe everything you hear. I heard,"

And with this she placed her blade delicately against his chest, drawing a tiny cut.

"That if I cut a Raaneki man from belly to sternum I'd get piss drunk from his blood. Is that true? Maybe I'll find out by the end of this....."

She chuckled slightly as she lit the lantern with a flint and steel. Pulling her blade away, she licked the blood on the edge, and with her lantern in tail she moved towards the windy opening. Derierre swaying from side to side, she coyly threw her words over her shoulder.

"And maybe you'll find out if it works by the end of this."

Aedilred
2014-04-23, 11:56 AM
Marrik prods at some of the animal remains with his foot, trying to discern species, and glances back at his companions to the rear, his attention drawn by the Bordeusi clanging his axe against the wall, and momentarily held by the squabble between the Sympol and the Raaneki.

"Well, we're off to a good start," he muttered.

He gestured to the pool, looking around at Sedna and the Wayward Prince. "Does someone want to take a look in that tunnel, or shall we move on?"

Zap Dynamic
2014-04-23, 12:14 PM
Avam laughed heartily at the Sympol woman. "Well, you'd be piss drunk from my blood, anyway." To describe the hopeful look on his face at Sanaris' last remark would stretch belief. He had many bastards, but not a single one was half-beast, so far as he could remember.

Marrik called, and Avam took another look down into the pool. "Looks like things don't come back up from here, and I'm not much of a swimmer in this armor besides." He looked back at the group dubiously. "Any takers?"

What exactly does a Sympol look like? Are they even vaguely human? I'm basically picturing Splinter over here.

Silverbit
2014-04-23, 12:24 PM
The axe leaves a small mark on the wall.

The tunnel bends slightly; to see within you'd have to pass through.

The animal remains look rather like reptiles, and by the looks of them they've been chewed and gnawed heavily. Only a few pieces are there, not whole skeletons. They don't look that old.

Lord_Burch
2014-04-23, 12:27 PM
I'll go! roars Malcolm. He drops one axe on the ground beside him; the other, he keeps strapped on. Swiftly shrugging out of his pack, he leaps into the water and dives for the tunnel.

((Uh... Roll for swimming and perception? [roll0][roll1]))

Tychris1
2014-04-23, 12:45 PM
Blade in hand, Sanaris began to walk through the tunnel, keeping her eyes open as she tried to spot any dangerous creatures. Last thing she needed was to be ganked in some old, dark, smelly Dwarven tunnel without a fight.

Basically (http://alharadnd.wikidot.com/ratfolk). Google Skaven or Ratfolk for more examples. Literally just large rats that walk on their hind legs. I'd recommend looking up the Warhammer book Headtaker aswell, the front cover is essentially what Bloodfang looked like in his armor. Like a badass.

Oh, and other races can't breed with Sympol. They're non-humans, and thus can't mix. Keep that in mind. That's not to say the act is impossible, physically it can be done, but you won't have half rat people running around with painted fangs and tails.

HisHolyAngel
2014-04-23, 12:59 PM
Regulo twirls one of his knives between his finger as he follows the party closely.
"So... does anyone have any guesses as to what we might find down here?"

aspi
2014-04-23, 01:05 PM
Sedna shook her head and was about to say something about hunting in wet clothes and hypothermia, when Malcom jumped into the pool. Turning to Marrik, she shrugged and grinned "I suppose that's a yes. Let's see what he finds."

Silverbit
2014-04-23, 02:35 PM
I'll go! roars Malcolm. He drops one axe on the ground beside him; the other, he keeps strapped on. Swiftly shrugging out of his pack, he leaps into the water and dives for the tunnel.

((Uh... Roll for swimming and perception? [roll0][roll1]))

The water is somewhat warmer than Malcolm probably expects, and smells faintly of rotten eggs. You clearly see that the pool is 'U' shaped; it goes under the cave wall to come out in a similar cavern. It's rather dark, so you can't see much; as far as you can tell, it's at the end of another cave.

After a few seconds, Sanaris rounds the bend and sees a dark-hued open space sized similarly to one she started in, a little bigger perhaps. Her lantern only illuminates half of it, revealing two exits; the one to her left a little further away than the one to her right. She can still feel air moving, not from the two visible exits though.


[roll0]

I've not made this very clear, but you roll if something seems that a trained and competent person might have a chance of failure, or if I instruct you to (for spotting stuff, reflexes and stuff like that).

Lord_Burch
2014-04-23, 03:17 PM
Surfacing, Malcolm yells, Hey, cat guy! You can see in the dark, right? Get over here, I need you! There's a cave through here, but I can't see a blasted thing.

HisHolyAngel
2014-04-23, 05:11 PM
Regulo frowns.
"You want me to get in the water?
He says, slipping the dagger back into one of his many hiding spots on himself. He seems against the idea, but he'll do it if he must.

Zap Dynamic
2014-04-23, 05:45 PM
A low rumble of a laugh escaped from Avam. "I'd heard catfolk were scared of water. Go on, then!" With no further ado, Avam pushed Regulo in... It seemed harmless enough.

:smalltongue:

WaylanderX
2014-04-23, 05:53 PM
She kept quiet, but decided it was time to act.

"I'll go with you, catling, if you feel safer by that."

Avalia slithered into the water coming out of the other side. She looked around for any clues that might bring her more insight on what they might find here. She took a look at the walls, trying to find any disturbances in the layers of rock and mineral so that she could get a clue about what lurked here and what could be ahead. The earth sometimes had lots of information to give, if one bothered looking. (I.E. Avalia is looking for any strange marks, unusual rock formations that seem fabricated or the like to see if anything strange is happening).

Roll: Geological Knowledge (3) (Roll bugged out, but it was a 3, kinda bad start for 2d6 xD)

HisHolyAngel
2014-04-23, 09:19 PM
As he falls in, he transitions into a dive. It's not that he was afraid of water, he just wasn't very fond of it. As he gets out at the other end, he looks around, with his heightened dark vision to see what he can see.
[roll0] (night-vision)

Silverbit
2014-04-24, 02:29 AM
Avalia can't really see much distinctive about the rock; it's igneous with a vesicular texture and a high mafic content, but that's about it.


As he falls in, he transitions into a dive. It's not that he was afraid of water, he just wasn't very fond of it. As he gets out at the other end, he looks around, with his heightened dark vision to see what he can see.
[roll0] (night-vision)

Regulo sees a thin cavern, about 5 paces across. He also sees a flicker of movement at the far end, about 40 paces away near the end of the cavern.

Tychris1
2014-04-24, 06:51 AM
Walking back to the other intrepid explorerers, Sinaris taps her blade against the ground to get some attention.

"Hey, the path breaks apart this way."

Aedilred
2014-04-24, 11:27 PM
Marrik looks up at the Sympol and nods. "I think we should try to keep our feet on dry land as far as possible." He left unspoken the implication that swimming through the tunnel would likely render his bow useless. "When the others return, let's press on ahead. Can you tell which way looks more promising?"