Sugarbear007
2014-04-20, 10:30 PM
Howdy all :P and Happy Easter.
It’s been a while since I’ve asked some obscure questions on this forum. So right now I’m building a cleric. I’ve been building him for a while but I keep getting side tract. I’d really appreciate help with the build progression. I’d like to see (if you’ve got the time) some different build progressions and or feat suggestions within the bounds I’ve listed below.
So joined a game, then became a DM. I read dozens of books retained probably around 70% of it. Helped other players build characters with my own research and asking for clarification on this lovely forum (like the update btw). My stint as DM was supposed to end a while back but crap happened, nobody could make games for almost two months and then we had slow progress nights. Finally killed a player (dark side points) and now I’ve got a spectacular huge end game planned for this coming Saturday, (lets hope that works out). Right now I’m so burned out on rules and crafting terrain and painting mini’s I have run out of time for finally building my character. When this section of the campaign ends we’ll rotate DM’s whose character will ride off into the sunset and they’ll meet my own.
Relative information and things set in stone.
I’ve read lots and lots of cleric guide’s and they pointed me to some of the information below.
So this is what I’ve got so far piecing my guy together.
Race: regular ol’ human
My stats (great rolls)
STR 15 DEX 14 CON 16 INT 14 WIS 18 CHA 16 (level 4 attribute point added to wisdom)
Character starts at level 5 with the standard 9k gold.
Set in the Forgotten Realms.
Alignment: Lawful good or lawful neutral (probably good).
Country of origin: Sembia
Deity: Hoar
Domains taken: I want travel for sure but I’m debating over Fate and Envy for the second choice. I like the debuffing nature of the Envy domain. I’m not sure if the Fate domains uncanny dodge ability would work for me in heavy armor.
ACF’s: Destroy undead.
Prestige Classes would like to use: Church Inquisitor. Sacred Exorcist. Divine Oracle.
Wanted feats: Vampire hunter (immunity to the gaze ability is part of his back story). Divine Defiance (think that’s what its called, lets you use turn attempts to throw out immediate action counter spell which I think will work great with the Inquisition domain I'd get from Church Inquisitor).
Available books: Everything 3.5, no dragon magazine.
Nightsticks: Do not stack (which is why I went with two types of turning that say they work with divine metamagic. if you can shoe horn more in show me what you’ve got).
Flaws: One is available to me and I’m taking it for the bonus feat, but they are much worse than the official ones. They are basically homebrewed and meant to suck. So it’s more like a GURPS disadvantage.
Traits: I could take one if I didn’t see any that interested me. We use the official ones for this subject.
So I was going to go with a support role with the option of being a holy vengeful juggernaut as needed. I will be partying with a Druid (who does a lot of summoning), a rogue / scout (swift ambusher in a level), a duskblade, and a dragon shaman (as far as I know the player who I offed last game is leaning this way).
I believe DMM clerics are usually melee but our party is extremely melee heavy. We also will be lacking in arcane magic besides some UMD from the rogue and the offensive channel spells from the duskblade. I’m quite content to sit in the back row and do the buff / debuff type of style. Can someone possibly elaborate on how to use DMM to that effect (if you can that is)?
As far as powering the DMM, I’ll have destroy undead and turn undead (from sacred exorcist) that’s 6 attempts each, plus whatever I get for extra turning and the one allowable nightstick when I can afford it. Is there a way for me to get rebuke undead as well? Seems very Hoar to me to turn someone’s minions on themselves (thought probably couldn’t use it that way effectively anyway).
Fighting style: I’ll go melee if I need too. I don’t know if I’d have enough feats to be able to do range. If I went range It would work best if it involved Javelins since they are a preferred weapon for Hoar. If someone can shoehorn range combat in that would be cool. However A morning star and shield for when spells aren’t needed would be adequate.
Story wise my character’s own personal quest is to find and lay to rest his sister who was turned by a powerful vampire when they were teenagers. Also of course to slay the vampire who did the deed. He’s humble and kind to good folk but is instant focused and determined when faced with injustice, he travels alone and is often found helping farmers and villagers in need even with something so small as manual labor. Basically the Hoar tenants about rewarding good with good and evil with evil. He’s got a special hatred for vampires and has pulled enough of them into running waters to be nicknamed “the Baptist.” He is plagued by visions of the future, which is what his homebrew flaw is about. He has the gift of forsight, could see it kind of like Christopher Walken in the dead zone, but mostly focused in dreams. Most of the party are selfish neutral characters so he’ll provide interesting dynamics to the group I think.
I’d really appreciate any builds you all can throw my way. I want this guy to be like super powerful, but restrained. Maybe I’ve seen too many anime or read too much superman. I want the rest of the party to be able to contribute and have a good time. So the buffing up the party and debuffing the enemies works great. When we need it though I’d like him to be able to just flip the switch and become vengeance incarnate. Lol, I think it sounds cool anyway.
Thanks ahead of time to anyone who contributes to the build / discussion.
Edit
This character will last a really long time. Will definitely go up to 20 and considering the frequency of our games that could be a long time indeed. It's one reason I've got so much information. The other being I never know enough to stop when it comes to back story.
It’s been a while since I’ve asked some obscure questions on this forum. So right now I’m building a cleric. I’ve been building him for a while but I keep getting side tract. I’d really appreciate help with the build progression. I’d like to see (if you’ve got the time) some different build progressions and or feat suggestions within the bounds I’ve listed below.
So joined a game, then became a DM. I read dozens of books retained probably around 70% of it. Helped other players build characters with my own research and asking for clarification on this lovely forum (like the update btw). My stint as DM was supposed to end a while back but crap happened, nobody could make games for almost two months and then we had slow progress nights. Finally killed a player (dark side points) and now I’ve got a spectacular huge end game planned for this coming Saturday, (lets hope that works out). Right now I’m so burned out on rules and crafting terrain and painting mini’s I have run out of time for finally building my character. When this section of the campaign ends we’ll rotate DM’s whose character will ride off into the sunset and they’ll meet my own.
Relative information and things set in stone.
I’ve read lots and lots of cleric guide’s and they pointed me to some of the information below.
So this is what I’ve got so far piecing my guy together.
Race: regular ol’ human
My stats (great rolls)
STR 15 DEX 14 CON 16 INT 14 WIS 18 CHA 16 (level 4 attribute point added to wisdom)
Character starts at level 5 with the standard 9k gold.
Set in the Forgotten Realms.
Alignment: Lawful good or lawful neutral (probably good).
Country of origin: Sembia
Deity: Hoar
Domains taken: I want travel for sure but I’m debating over Fate and Envy for the second choice. I like the debuffing nature of the Envy domain. I’m not sure if the Fate domains uncanny dodge ability would work for me in heavy armor.
ACF’s: Destroy undead.
Prestige Classes would like to use: Church Inquisitor. Sacred Exorcist. Divine Oracle.
Wanted feats: Vampire hunter (immunity to the gaze ability is part of his back story). Divine Defiance (think that’s what its called, lets you use turn attempts to throw out immediate action counter spell which I think will work great with the Inquisition domain I'd get from Church Inquisitor).
Available books: Everything 3.5, no dragon magazine.
Nightsticks: Do not stack (which is why I went with two types of turning that say they work with divine metamagic. if you can shoe horn more in show me what you’ve got).
Flaws: One is available to me and I’m taking it for the bonus feat, but they are much worse than the official ones. They are basically homebrewed and meant to suck. So it’s more like a GURPS disadvantage.
Traits: I could take one if I didn’t see any that interested me. We use the official ones for this subject.
So I was going to go with a support role with the option of being a holy vengeful juggernaut as needed. I will be partying with a Druid (who does a lot of summoning), a rogue / scout (swift ambusher in a level), a duskblade, and a dragon shaman (as far as I know the player who I offed last game is leaning this way).
I believe DMM clerics are usually melee but our party is extremely melee heavy. We also will be lacking in arcane magic besides some UMD from the rogue and the offensive channel spells from the duskblade. I’m quite content to sit in the back row and do the buff / debuff type of style. Can someone possibly elaborate on how to use DMM to that effect (if you can that is)?
As far as powering the DMM, I’ll have destroy undead and turn undead (from sacred exorcist) that’s 6 attempts each, plus whatever I get for extra turning and the one allowable nightstick when I can afford it. Is there a way for me to get rebuke undead as well? Seems very Hoar to me to turn someone’s minions on themselves (thought probably couldn’t use it that way effectively anyway).
Fighting style: I’ll go melee if I need too. I don’t know if I’d have enough feats to be able to do range. If I went range It would work best if it involved Javelins since they are a preferred weapon for Hoar. If someone can shoehorn range combat in that would be cool. However A morning star and shield for when spells aren’t needed would be adequate.
Story wise my character’s own personal quest is to find and lay to rest his sister who was turned by a powerful vampire when they were teenagers. Also of course to slay the vampire who did the deed. He’s humble and kind to good folk but is instant focused and determined when faced with injustice, he travels alone and is often found helping farmers and villagers in need even with something so small as manual labor. Basically the Hoar tenants about rewarding good with good and evil with evil. He’s got a special hatred for vampires and has pulled enough of them into running waters to be nicknamed “the Baptist.” He is plagued by visions of the future, which is what his homebrew flaw is about. He has the gift of forsight, could see it kind of like Christopher Walken in the dead zone, but mostly focused in dreams. Most of the party are selfish neutral characters so he’ll provide interesting dynamics to the group I think.
I’d really appreciate any builds you all can throw my way. I want this guy to be like super powerful, but restrained. Maybe I’ve seen too many anime or read too much superman. I want the rest of the party to be able to contribute and have a good time. So the buffing up the party and debuffing the enemies works great. When we need it though I’d like him to be able to just flip the switch and become vengeance incarnate. Lol, I think it sounds cool anyway.
Thanks ahead of time to anyone who contributes to the build / discussion.
Edit
This character will last a really long time. Will definitely go up to 20 and considering the frequency of our games that could be a long time indeed. It's one reason I've got so much information. The other being I never know enough to stop when it comes to back story.