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Darklim
2014-04-21, 03:52 PM
Hello! I have some free time betwen 22:00 and 23:00, UTC+1, so I'm just gonna go ahead and start my own civilizaion thread, in parallel to DeZako's. I've always been more of a GM than a player anyway.

Slow down. What is this about?
Basically, you get to build a civilization from the stone age to wherever you'll go after that. There will be magic and multiple sapient races. My job is to provide you with a setting, hopefully an interesting one, and to make it respond to your decisions. Your job is... well, to decide what you'll do. Think wide open sandbox. I might give you some gentle nudges at first in order to get you thinking about things like what do you believe in (both from a religious and a morale point of view), where you want to go technologically speaking, or how to deal with relationships.

Alright, civilization building. How do I play?
To sum it up: the first action with three votes is what I roll with. Everybody share the same civilization, and you act as some sort of collective conscious mind (think about the video game Civilization, except you're not alone in front of the screen, and you must come to a compromise with the other players for every turn).

Mechanically speaking, this game will be different from DeZako's. No fine-tuned plans here! Instead, you'll have a number of actions per turn; those actions will be undertaken by the civilization. There can only be one goal per action every turn: which means that, if you have only one action, you can't, per example, explore AND research technology in the same turn. Assume that this is because every effort made by one of the branches of your civilization is backed up by the others. To continue with the previous example, if you're researching a new technology, the explorers will focus on localizing things that are useful for the tests; conversely, if you're busy exploring, the researchers will put on their mechanic hat an make sure that the wagons are fit for exploring. It should be noted that, if you really want to min-max your civilization, then I'll drop the whole actions mechanic. After all, you're the clients, and the client is king. And I'm flexible.

Oh, and before I forget: non-standard turn time ahoy. A "turn" isn't defined by a given length of time: it's the time between the end of two actions, or between two random events, or between the end of an action and a random event. So if you're spending all of your actions researching, you might just get one new technology/magic the very next turn; but it's also a great way to skip time until the next random event (which can be anything, from "another civilization discover you" to "hunger strikes" to "bad omens". Most of time, though, it's bad news).

What about tech and magic?
Tech-wise, you can go anywhere, as long as you can reasonably and logically go there. Which means that you need two things to unlock a given tech: logic prerequisites (per example, you can't have guns without something to propel projectiles), and a motive to do so (you can't just decide to research more efficient ways to kill if you have nothing to kill in the first place). Hm? A tech tree? Nope. Mainly because a tech tree implies that tech will be following the human one... and it's not. If you want to build steam-powered mechas or a transportation systems based on huge cannons, you're free to do so. I never said that the tech needed to be realistic; only logic.

Oh, and magic. To be perfectly honest, I'm still figuring out the exact rules governing magic. Though I can tell you this much: your first contact with magic will likely be either alchemy, an encounter with a magic beast, or witnessing a magic phenomenon.

You keep mentioning DeZako as the guy who first did that. Are you an unimaginative copycat?
Nah, this kind of game has been around for years. If I'm not mistaken, DeZako even mentioned himself that he'll like the Civilization game to become a staple of this board, so here I am.

When do we play?
Well, I'll be lurking around between 22:00 and 23:00 UTC+1 most nights (I'll signal it if I can't come the night before). One turn per day, generally I'll do it as soon as possible, so I can answer the ensuing questions for the next hour, in order to get you all enough information to act. Which means that we'll start the game tomorrow, since the first votes will be race and starting location.

tl;dr
You build civilization with votes. But yeah, you're right. This was way too long of a prologue, let's get cracking. Go here to see what races and places are available. First one with three votes win!

http://img.4plebs.org/boards/tg/image/1393/87/1393876956248.jpg

Koalita
2014-04-22, 07:41 AM
I would like to see this working, but it's hard to make a choice :P
Is there any place where you can find the rules for this kind of games? Anyway, I'll vote for any race with a specialized orientation, like Cyclops, Gnome, Undead, Mechanical, etc....
As for a place to start, I don't really fancy anything, but I'll go with Valley/canyon since it seems kinda easy to develop from there.

Razanir
2014-04-22, 07:46 AM
What about Insects and Ruins?

Koalita
2014-04-22, 07:53 AM
Sounds good. I was thinking about toying with magic at some point but insects look fun too

Darklim
2014-04-22, 08:22 AM
Is there any place where you can find the rules for this kind of games?That's one of the most marvelous thing with this game: it's been around for years (at least since I discovered 4chan, which was a long time ago), and yet nobody bothered to come up with actual written rules. Most of the time, GMs just decide on them at the beginning, or even as they go.

I once thought about coming up with a unified rules sytem.. But thinking about it, letting people decide how they want to manage their game is better for this kind of games. In my opinion, at least.

Koalita
2014-04-22, 08:31 AM
I just wonder who came up with the races image posted, which I found very interesting. Is it a staple? I guess there are lots of other options as well...

Usually it's 1 turn per day? Or depends?

Darklim
2014-04-22, 09:03 AM
Yeah, the image is a staple. Though, strangely as it might sound, nobody in particular came up with the picture, it was actually build by people adding stuff one after the other. I don't know exactly what the first guy to come up with a picture actually made (maybe it was just races, not even perks and quirks and stats, just races); I even think the the game predate the picture.

What I do know, though, is that when I first saw this kind of picture, there were only sixteen races on that picture (the first 4x4 block), and no areas. Then someone added four other races (goblin, homonculus, faun and dryad), and then someone else added the twelve on the right, and then someone else added the standard areas, and then someone else added the hard-mode areas (look close enough, and you'll realize every additions use a slightly different font from the others). I know for a fact that there's yet another version, with werewolves and two other races, but none of those races appealed to me, so I used this version instead.

Usually, this kind of game takes place on the /tg/ board of 4chan, so turns take about 20 minutes each. 10 minutes if the thread is particularly lively and the GM a particularly fast keyslinger. When it's exported from such a fast-paced board to more relaxed forums and the likes, the time between turns can vary immensely.

Koalita
2014-04-22, 09:32 AM
Not very familiar with 4chan, and whenever I tried to locate one of those games, couldn't find any. Lets see if we can make it running around here, would be great.

DeZako
2014-04-22, 11:57 AM
Great to see the game's being succesful! Also I hope this doesn't mean you'll stop playing in my thread...

I'm voting insects and ruins too. I find it amazing that nobody ever chooses something like humans or elves, but I guess thats because I started playing when that was old.
Also I got a doubt about the system you'll be going with: Does that mean that if a civ chooses to focus on exploring, some stuff like food or resource gathering stops, or do certain things go into autopilot at some point in the game?

Darklim
2014-04-22, 12:43 PM
Great to see the game's being succesful! Also I hope this doesn't mean you'll stop playing in my thread...
Yep, it means just that. I'll be coming to take my stuff next saturday. You keep the TV, I keep the kids. No but seriously I can multitask, don't worry.


I'm voting insects and ruins too. I find it amazing that nobody ever chooses something like humans or elves, but I guess thats because I started playing when that was old.
Also I got a doubt about the system you'll be going with: Does that mean that if a civ chooses to focus on exploring, some stuff like food or resource gathering stops, or do certain things go into autopilot at some point in the game?
Great, I'll post the first post... well, tonight. Right now I'm studying, and I want a clear mind to post the first one.

Also, autopilot it is. Basically, whenever you'll find a resource, it'll be:
1. Discovering it through exploration, and on-field research to figure out how to transport it if need be;
2. Building an exploitation building (e.g mine, fields, etc...), and allocate a number of people to it.
And then, you can assume that you have easy access to the resource whenever you decide to do stuff with it; and the more people you'll have working on it, the faster you'll get it. And food is just a kind of resource.

Koalita
2014-04-22, 12:57 PM
I was trending towards elves or humans, but tbh, I like the specialization... and elves area of specialization looks kinda meh. Magic was ok I guess, but the minus to combat drove me away.

DeZako
2014-04-22, 01:45 PM
I was just wondering about how everyone seems to like playing odd races. For a certain value of odd.

Hope there'll be a thread in the future where people choose humans or elves or dwarves... that, and that having more civ threads would be great.

Darklim
2014-04-22, 04:30 PM
You’ve been floating around. In a milky, white, cloudy void. Just floating around, eyes closed. Waiting for time to pass. It’s been an eternity since you’ve done so. You can’t even remember what came before the gentle, warm void that surround you. Hell, you can’t even remember your own name. But now, after an eternity of waiting, you feel something. Something new. The void is becoming hotter as time goes. You slowly open your eyes, for the first time since forever. The void is becoming clearer, and seems to be illuminated somehow, now. You slowly deploy your arms to try and feel something else in the void. At the same time, the void becoming clearer as time goes, you start to see colors you’ve never seen before. You start to panic, as you’re experiencing far more sensations than you ever experienced in your life. Per example, your arm can no longer progress in the void; there’s some kind of force that block them. Desperate, you start banging this force… until it cracks open under the pressure of your hits. The void is suddenly set in motion, and start to spread on the dusty ground. You look around… You’re out of the void. What’s around you is a confusing dimension that seems to respect no logic whatsoever. You don’t understand. You can’t understand. You don’t want to be here. You want to go back. You want to go back. You want to go back.

Suddenly, in a surge, a flow of thoughts, both foreign and familiar, enter your mind. As your consciousness slowly adapts itself to the dump of information gathered by all those that came before you, you finally understand where you are, and what the hell just happened.

You just hatched. Time to get cracking.

----------

And just like that, a colony of 20 adult insects hatched, in the middle of a long-forgotten… something. As far as they can tell, they’re at the feet of an extremely high and abrupt cliff. Or mountain. It’s hard to tell, given how high the damn thing is. Everywhere around there, there is stone, white and black. Looks like the previous owners didn’t agree on one color. And while it must have been magnificent when there was a whole architecture to back it up, now it just looks like a futile attempt to get two colors that hate each other to cohabit. It’s beautiful, though, now that trees and vines have taken back their right. Green, black and white. Eerie, but a pleasing sight nevertheless. The fact that the pantagruelian body of rock above you cast a shadow over part of the ruins, and that there's not a cloud in the sky, furthermore improving the contrast between black and white (black for the part of the ruins in the shadow, white for the part outside of it) also contributes a lot.

But let’s stop daydreaming, and focus back on our new-hatched insects. They made a sad observation by looking around them: the ground is somewhere between sand and soil. A distant echo of the world "savannah" resonates in the insects' heads. With all of the food shortage and hunting that it implies. Lost and desperate to get some food, they instinctively find the one female the most fit for reproduction, and subsequenty make her their leader; hopefully, she'll lead them to some food.

Your tribe awaits your order, my Queen.

----------
Gather
Hunt
Explore
Research
Build
Other (specify)
----------
Population: 20 insects (1 queen, 19 minions)
Items: Cracked eggs.
Stocks: The dust under your limbs.
Food: Critical.
Buildings: Black and white ruins.
Tech: Hatching.
----------
Morale: THE HUNGER. And apart from that, the tribe is waiting to do their Queen's biddings until she's ready to renew them (see below).
Diplomacy: Forever alone. Though if we saw strangers, we'd likely eat them: THE HUNGER.
Philosophy: No time for existentialism right now: THE HUNGER.
Science: No time for curiosity right now: THE HUNGER.
Culture: No time for identity crisis right now: THE HUNGER.
----------
Mutations:
- Major: none for now.
- Minor: none for now.
----------

Now that the roleplay part is done, here’s what’s going on: all insects come with a racial memory, that quickly infodump everything the queen knew at the time she made the egg. Or, as seems to be the case here, if she musts lay eggs in a hurry, she can skip the whole “everything started when [REDACTED] created the universe”, and just give the basics: language, what’s the world, how does it work, why you shut up and listen to the queen, why it’s not unfair that the soldiers get more meat than you per meal, etc… And for the records, it’s still that traumatic to hatch for every insects. Yeah… they’re basically PTSD: the civilization.

... What do you mean, “too grim for me”. Hey, at least I didn’t made the queen-to-bee fratricidal psychos that kill all of the other female eggs before they even hatch.

That being said, we’re still in insect land; and while the queen will most likely live for about two bazillions of centuries and 37 days, the tribe that you see here? Doomed to die soon. Actually, doomed to die as soon as the next turn: they’ll serve as both mates and meat for the queen to create a new generation, with the major mutation that comes prepackaged with the insect race. Why yes, you get to choose the mutation.

As for what’s a “major” mutation and what’s a “minor”… well, per example, “a new set of limbs” (you start with 4), “mandibules”, “secreting spider lines”, and basically anything that is either incredibly useful or incredibly polyvalent is a “major” mutation; while “night vision”, “vibration sense”, “amphibious” and other things that could be replaced by a piece of gear are minor (of course, “amphibious”, here, means “can move as fast as a fish in water”, not “life is better, down where it’s wetter, under the sea”). And breeding is directly related to the food stock. If you want to renew your population, you can: you’ll just have to kill and eat your fellow minions and lay new eggs. But if you want new minions, you’re going to need meat equivalent to three times the weight of a minion. A minion weighs approximately 60 kilos for now (~120 pounds). I let you do the math. And remember: you naturally eat twice as much as other beings.

Yeah, your minions' life is worthless, in fact you're just about to kill them and eat them just to make upgrade versions of them, and it's likely that you're going to devour absolutely anything edible in a 1 kilometer radius faster than the flames of hell. Welcome in Insectland.

Though I’d like to underline the fact that, while you’re genetically programmed to act as the life of the individual is worthless, and there’s one queen that govern every others, and any food sources and resources must be exploited until nothing's left, and stuff like that, you’re the ones at the wheel: and a little green and democratic revolution in insectland might be very interesting... If you can pull it off.


Also, I should explain for the cursors under the more... pragmatic ones, let's say. Basically:

- Morale: Indicate the general attitude of the tribe towards life, and a good indicator of how efficient it is at what it does.

- Diplomacy: Lists all the people you know, where they are, what deals you have with them, how they appear to judge you, etc...

- Philosophy: What the mainstream beliefs of the societies are right now, including religion if it happens. Will serve as a positive or negative penalty to any actions that respectively pertains to or contradicts your philosophy. Example of a belief: "Honorable is he who'll die for the many; despicable is he who'll live for one". Note that the definition is loose, and open to interpretations; this is to let the door opened to crusades, civil wars and revolutions. Per example, isn't obeying blindly to the Queen "living for one"? Or is fighting for her "dying for the many", since you know, you're saving the whole tribe back home by fighting? Yeah, my games come with morale dilemmas and headaches. Deal with it.

- Science: Lists all of the ideas and questions that striked the tribe's minds, and that can be directly tapped into to create new technologies or new mutations. Per example: "Travelling by foot is long and costly", "Fire can change a matter's state", "Salt acts strangely on flesh". If you can't relate the research of technology to one of the ideas in your Sciencebox, it'll suffer a penalty. If you can't relate the research of a mutation to one of your ideas... then you can't mutate at all! After all, it's called "adaptation", not "spontaneous genetic tomfooleries".

- Culture: What the cultural currents are. Globally, this won't be of any use in the game: it's just to keep track of the core components of your overall behaviour and appearance. It might be referenced once or twice in the game (per example, slightly altering how other civilizations think of you), and it'll alter the shape and style of some buildings (in particular, you can't get a museum if your civilization isn't keen on art, neither can you get a colliseum if it doesn't think of show-offy fights as a form of entertainment); but in the end, it's all just appearance.


And now you might ask me "hey, these things are useful! How do I fill them?" Well, for diplomacy and morale, it fills itself. For philosopy and culture, you tell me! Though while you're pretty free on culture, try not to come up with a belief that's completely opposite to your civilization current actions: you can't just turn pacifist from one day to another while waging a war... and wage said war even stronger! But generall, I'm open on that.
Same goes for science, anything that goes, goes. Though it will also fills itself when bad random events will happen to the tribe (ex: drought). Thus, it makes for a good "problem-o-meter"... and since necessity is the mother of invention, it should work out.

As you might have guessed, those cursos are highly experimental material: if you don't feel comfortable with them around for now or forever, tell me and I'll remove them. Or if you think that linking beliefs and culture to the system is a bad idea, tell me and I'll suppress said link, it'll just be a collection of the things you believe and the ways you do stuff. In any case, feedback much appreciated.

And with that, I go to bed, I'm as tired as a beaten horse.

DeZako
2014-04-22, 04:45 PM
I say we scatter and explore every direction away from the cliff (that is, every hex not blocked by the cliff is to be scouted by a group of insects), saving three minions that are to be eaten by the queem to produce a new insect with the mutations of "sticky limbs" and "extra pair of limbs" so that it can climb the cliff and explore whats above us.

Edit:also you seem to have copied the tech we have at the other thread. Unless you gave us smoking tech from the start, in which case thank you!

Koalita
2014-04-22, 05:58 PM
I think it's either 2 minor or 1 major mutation, according to picture. No idea about what mutations to pick, I'll roll with whatever unless something crosses my mind, but I feel our priority should be... FOOD. Critical is usually BAD, so whatever we can hunt, forrage, gather, whatever. We need food ASAP and as much as possible.

Darklim
2014-04-23, 12:49 AM
new insect with the mutations of "sticky limbs" and "extra pair of limbs" so that it can climb the cliff and explore whats above us.While sticky limbs is a good idea in itself, you'll need more than just manpower to climb THIS cliff. You don't even see where it ends, and it's huge enough to cast a shadow over a chunk of a city. It's going to be the Long Climb Up, if you want to



Edit:also you seem to have copied the tech we have at the other thread. Unless you gave us smoking tech from the start, in which case thank you!
I corrected this horrendous mistake, and you now have nothing.


I think it's either 2 minor or 1 major mutation, according to picture.Oh, yeah. You can choose two minor mutations as well, if you so desire. If you do, they'll both be on the next generation.

DeZako
2014-04-23, 01:02 AM
Godammit. Scratch the mutation thingy, get all of our loyal subjects to explore. A map would be handy for seeing how to divide the main force in smaller subgroups.

Darklim
2014-04-23, 02:02 AM
The mutation thingy is free. You don't have to scratch it to explore.

Koalita
2014-04-23, 02:16 AM
Mutation: I want something that helps us to move faster and/or have better senses. Whatever that is, minor or major.
If there are nothing to eat around, we need to explore. If we can send our insects to gather of hunt, lets do that, but if we need to specify what, then explore to look for something to hunt.

DeZako
2014-04-23, 02:41 AM
Wait, but how does that mutation thing work? Does it appear on a new batch of hatchlings or does everyone get it, even those already alive? Cause if its the former I suggest we dont think about it much until we get some food. No sense in reducing our workforce, no matter how useful the mutation.

Darklim
2014-04-23, 03:05 AM
The mutation occurs on new batches, not spontaneously on already grown bodies. That being said, a recently-crowned Queen (e.g: your leader) can "recycle" minions by eating them, letting her body slightly modify their genetic code, then laying a fast-hatching egg. The full process takes an hour or so, and the only real modification is that the body will get a new mutation. Recycling is fast; it's forming whole new beings that is hard, and takes several weeks.

By the way, "recently" means that you'll only be able to do so for adding two minor mutations or one major mutation. For the rest, it'll be the good old egg laying.

DeZako
2014-04-23, 04:56 AM
And it wouldnt require her to eat three minions to shoot out one?

Koalita
2014-04-23, 05:19 AM
No, it is a trait of the insects, when a new Queen is crowned (ie, we choose insects as a race), she can 'recycle' her new minions to grant them 2 minor or 1 major mutation. After that, it'll be normal reproduction, etc....

Darklim
2014-04-23, 07:26 AM
Koalita know what's up.

Razanir
2014-04-23, 08:52 AM
I actually think we should keep the climbing ability, even if climbing THE WALL is unfeasible. Height's still a good advantage to have, especially in ruins where there are so many walls.

DeZako
2014-04-23, 09:21 AM
Ooooh, shiny. I say we mutate into something that is better at a)exploring, or b)fighting.

Fion MacCumhail
2014-04-23, 02:20 PM
Mutation: I want something that helps us to move faster...

on that note, are wings a feasible mutation at this point?

Darklim
2014-04-23, 03:44 PM
I have to admit, I was tempted to not give you the map until you research “Cartography”… but then, you’d have little to no idea what the area looks like. Cartography still hold a bonus, though. As for does anything you research.

The X is where you are.
http://image.noelshack.com/fichiers/2014/17/1398284451-mappity.png

Well, you know that you're surrounded by ruins. The recycling can wait; for now, everyone (except the Queen) is to search for food.
Predictably, there’s not that much food around. Motivated by sheer hunger, the insects show extra ruthlessness in their foraging, and manage to catch a bug here, to find an edible vine there, and end up with an unlikely comfortable pile of grass and smaller insects.

The ones that weren’t single-mindedly obsessed by food noticed that they can only catch the slowest, most exposed animals: in fact, there seems to be an oddly high present wildlife, for what was supposed to be a ruined area. Well, it’s not exactly swarming with meat either, but still.

They also figured out that said animals managed to escape them because they were faster. Or more agile. Or able to burrow themselves quickly. Or to climb. Whatever the reason, those simple animals are ahead of you in the evolutionary tree. Which is a disturbing fact, that cause much unease to the insects. Fortunately, you know just the perfect countermeasure.

----------
Breed (consumes 180 kilos of food per individual)
Gather
Hunt
Explore
Research
Build
Other (specify)
----------
Population: 20 insects (1 queen, 19 minions)
Items: None.
Stocks: None.
Food: Enough to hold until the next turn.
Water: The reserves in the eggs will last for a time… but not eternally.
Buildings: Black and white ruins.
Tech: Hatching.
----------
Morale: Dafwinist frustration.
Diplomacy: Nobody around.
Philosophy: What the Queen says is right, is right.
Science: The local wildlife is more fit to our surroundings than us.
Culture: None.
----------
Mutations:
- Major: none for now.
- Minor: none for now.
----------

I postponed the recycling a little, because there wasn’t a real consensus reached about what it should be. To answer the last question asked: of course you can get wings. There’s even a pre-defined rule about wings (see harpies): scouting becomes free. Btw, recycling is a free action. You want your first mutation, you get it, and quickly so.

Koalita
2014-04-23, 03:59 PM
They also figured out that said animals managed to escape them because they were faster. Or more agile. Or able to burrow themselves quickly. Or to climb.

So we need a way to:
a) be faster/more agile/fly?
b) climb
c) burrow
d) ranged attack
e) stealthier

I'd say lets get 2 minor mutations, 1 for perception (tremor sense? night vision?) and 1 to hunt better (spitting needles (or that would be a major?)? sticky limbs, burrow (matches with tremor sense))

Darklim
2014-04-23, 04:35 PM
For the needles, depends. If you can compare them to slings, needing several to get down one deer, then it's a minor. If it's a bow-like needle, it's a major.

Fion MacCumhail
2014-04-23, 04:38 PM
So we need a way to:
a) be faster/more agile/fly?
b) climb

flight more or less subsumes the ability to climb.

Razanir
2014-04-23, 04:42 PM
I vote tremorsense, light needles, and sticky limbs/climbing.

Koalita
2014-04-23, 05:00 PM
I vote tremorsense, light needles, and sticky limbs/climbing.
only 2 minor or 1 major

I like the bow-like needle, but that can wait, we have the numbers, the light needles can be enough, maybe a perception boost so our ranged sling-shots are better? I think light needles combine better with some vision related perception boost.

DeZako
2014-04-23, 05:05 PM
I say we become ambushers and trappers. They wont see us coming, our soldiers and hunter wil make much less of an effort to kill something, and we'll keep a lower profile.

Koalita
2014-04-23, 05:09 PM
sure, I'm eager to see what we can evolve after we get some food :p

Razanir
2014-04-23, 06:02 PM
only 2 minor or 1 major

I like the bow-like needle, but that can wait, we have the numbers, the light needles can be enough, maybe a perception boost so our ranged sling-shots are better? I think light needles combine better with some vision related perception boost.

Ah. Thought I remembered it being and, not or.

In that case, tremorsense and light needles. Yes, I know they don't synergize that well. But tremorsense seems more useful in the long term, because it applies in any low visibility (like fog), not just in the dark. Then we'd only need to watch out for flyers, but they aren't so common among us sentients.

Koalita
2014-04-23, 07:30 PM
Yeah... and we can always go with the tremorsense ambushers thing. I wonder if we have a hive mind or we'll have to evolve that :P

Darklim
2014-04-24, 01:41 AM
Hivemind is indeed a mutation. Everything is a mutation. Assume that the baseline insects are four-limbbed weak-shelled normal beings. No stingers, no hard shell, no extra senses, no nothing. Which means that everything you want, you can have... after some research of course.

Tremorsense and light needles. Alright. Wait a second.
*recycling...*
*...*
*..*
*.*
**
*DING*

Recycling done. You now have two lines of sensitive, very short, very thin, whiskers-like hair atop of your head and on you arms. Also, your left arm is 1.5 times his former size; the added meat is half cannon, half ammo stock. The needles sprout from the middle of your hand. Though thinking about it, you'll either have to eat bones, milk and other things useful to grow some needles in your body in vast quantities, or directly craft them and "reload" manually, through your hand's opening. Of course, the most efficient way is crafting.

(I still only do one turn per day, but I thought it was good to tell you that you now officially have tremorsense and needlegun).

Also, just to have everybody on the same page. You look kinda like that: http://i197.photobucket.com/albums/aa122/royalt1us/SPY_FLY_csm.jpg , except with a shell instead of skin, no claws, no spikes, smaller ears and less muscle.

Alternatively, once could say that you look like that: http://i.imgur.com/0RGYPl.jpg , but with no antennae and no extra arms. As for the lower body, you're free to decide if you have an abdomen hanging freely behind you or not.

Fion MacCumhail
2014-04-24, 11:48 AM
uhh, were there three votes for that combination yet? i'm not sure about DeZako's comment.


Yeah... and we can always go with the tremorsense ambushers thing.

that would work better in combination with digging/burrowing, i think.
also, keep in mind that Darklim said something about the diminishing water supply. so unless they can survive on blood/other bodily fluids alone, the hive needs to discover a more mundane source in some way and in time.

Darklim
2014-04-24, 12:50 PM
uhh, were there three votes for that combination yet? i'm not sure about DeZako's comment.
I have psychic powers; DeZako's ghost appeared in my mind.

But yeah, next time I'll check twice.

DeZako
2014-04-24, 02:00 PM
My fault there, wanted to comment but was busy with stuff. I like the changes and it fits my idea, so act as is my ghost had appeared in Darklim's mind and told him I had voted.

Darklim
2014-04-25, 12:39 AM
Safe reminder: you still have to vote for a course of action for stuff to happen.

This is not a bump.

Koalita
2014-04-25, 02:46 AM
For the action this turn, I'd say we put those mutations into effect and get some more food... fooooooood :D

DeZako
2014-04-25, 02:56 AM
I say we explore like crazy and ambush everything we can take down. Rip and tear out of ****ing nowhere!

Also, can we have different insects with different mutations, and then stack several mutations? I want some soldiers to rip and tear in a frontal assault. Im thinking an ultra modified dung beetle with razors. Sweet thoughts.

Darklim
2014-04-25, 06:03 AM
You can multibreed indeed.

Fion MacCumhail
2014-04-25, 07:21 AM
I say we explore like crazy and ambush everything we can take down. Rip and tear out of ****ing nowhere!

Also, can we have different insects with different mutations, and then stack several mutations? I want some soldiers to rip and tear in a frontal assault. Im thinking an ultra modified dung beetle with razors. Sweet thoughts.

have you been watching starship troopers? :smallamused:

to get things going, i'll also vote for exploring and gathering food.

Darklim
2014-04-25, 04:02 PM
Of course. You figure out that, if every animals around here is able to foil your five senses, you just have to get another one. Tapping into your almost limitless potential, you recycle the whole tribe to give it a tremorsense. And while we’re at it, you give them needlers; it can’t really hurt to have an inbuilt weapon, should it be a light one.

That being said, the tribe that hatched once again is more than happy to go hunting. Using their new abilities, they’re able to locate rather huge beasts, and to kill them without too much of a hassle. The beasts are strange in several ways: they’re covered in fur, all of them sporting a different one. Their legs are also very short, but most strange of all: they are inoffensive. It kinda irritates you to think that you missed such easy prey purely because they know how to hide sight, smell and sound. Unfortunately for them, you know have a sense that doesn’t begin by S, so they won’t be able to sneak past it.

One of the insects noted that the beasts, while numerous, only seemed to hide in some places, and not in others. There’s no evident pattern, but there must obviously follow some sort of logic; there needs to be a very good reason for them to spit on perfectly good spots to conceal themselves.

The insects, while focused on hunting, still report that the west side of the landscape is full of ruins, as far as they can tell.

Updated map:

http://image.noelshack.com/fichiers/2014/17/1398457920-mappity.png

----------
Breed (consumes a fair amount of food)
Gather
Hunt
Explore
Research
Build
Other (specify)
----------
Population: 20 insects (1 queen, 19 minions)
Items: None.
Stocks: None.
Food: Enough for a week or so. It really sucks to be voracious.
Water: The reserves in the eggs will last for a time… but not eternally.
Buildings: Black and white ruins.
Tech: Hatching.
----------
Morale: Still a little wary, what with the lack of reliable water and food sources.
Diplomacy: Nobody around.
Philosophy: What the Queen says is right, is right.
Science: The furry beasts’ choice of hiding sites is rather confusing.
Culture: None.
----------
Mutations:
- Major: none for now.
- Minor: light needle cannon, tremorsense.
----------

Alright, a few things to say about this one.

As a safe reminder, I’m making rules as I go: here’s the ones on map and food.

Two actions can discover hexes: hunting, and exploring. When hunting, you discover the 2 nearest hexes, and you get a certain amount of food, decided by ye almighty D6.
When exploring, you discover 6 hexes of your choice.

For food, know that gathering is safer than hunting, in that its outcome isn’t random: you’ll always get enough food to hang on for two turns or so. It’s also far less rewarding: no pain, no gain.

That being said, is there a feminist in the crowd? Because I just realized that, even if the minions are genderless, I’m gonna have to refer to them somehow. Can I go with simply saying “him”, “himself” and stuff, or would it offend someone here?

And finally, I'd like to underline the fact that, as long as you plan on firing needles, you'll need to eat even more food, in order to keep up with the rapidly produced ammunition. Of course, you can do something about it (carving them out of your body, per example, but you're free to be creative).

Fion MacCumhail
2014-04-25, 04:21 PM
That being said, is there a feminist in the crowd? Because I just realized that, even if the minions are genderless, I’m gonna have to refer to them somehow. Can I go with simply saying “him”, “himself” and stuff, or would it offend someone here?

what about "it" and "itself"? with insects, that's a pretty safe bet.


And finally, I'd like to underline the fact that, as long as you plan on firing needles, you'll need to eat even more food, in order to keep up with the rapidly produced ammunition. Of course, you can do something about it (carving them out of your body, per example, but you're free to be creative).

would the insects normally consume bones (apart from the marrow, i mean)? otherwise, those should make for acceptable ammunition.

Koalita
2014-04-25, 04:58 PM
I'd say, it's explore time, we need a reliable water source, and exploring might bring us more food sources.
For the gender thing, I like she being used for the Queen, and it or he for the minion/s, but whatever :D
For ammunition, besides eating bones, we should let them try to either sculpt or "spit" some ammunition, so the hunters/explorers can have extra ammo in case they need it, and the ones staying home can keep them stored, or something along those lines...

Darklim
2014-04-26, 12:54 AM
what about "it" and "itself"? with insects, that's a pretty safe bet.

For the gender thing, I like she being used for the Queen, and it or he for the minion/s, but whatever :D
"It" it is, then.


would the insects normally consume bones (apart from the marrow, i mean)? otherwise, those should make for acceptable ammunition.

For ammunition, besides eating bones, we should let them try to either sculpt or "spit" some ammunition, so the hunters/explorers can have extra ammo in case they need it, and the ones staying home can keep them stored, or something along those lines...
They didn't eat bones... until they got the needlers; at that point, they started eating bones in order to produce needles internally.
You don't have any tools or know-how for bone carving right now.
Spitting works, although it means that an increase in ammunition supplies equates to a decrease in food supplies.

Koalita
2014-04-26, 03:00 AM
If they added bones to their diet, wouldn't that mean, if they eat bone and produce ammunition, but don't use it, it goes to waste? I was thinking, if that was the case, to have them get the ammunition out safely (spitting, shooting, whatever) to store it

Fion MacCumhail
2014-04-26, 04:07 AM
They didn't eat bones... until they got the needlers; at that point, they started eating bones in order to produce needles internally.
You don't have any tools or know-how for bone carving right now.

i wasn't thinking of carving the ammunition. what i'm getting at is that if they can eat stuff for ammuntion that they wouldn't eat otherwise, their (normal) food consumption doesn't actually increase, i.e. they don't need to hunt down more prey.

Darklim
2014-04-26, 05:12 AM
Quickly manufacturing many fine needles takes a toll on their bodies, which is why they need a little more food for their needles to always be at the ready.
You could go with maintaining a cycle of shoot - eat - refill - repeat; but then they won't be able to stockpile ammo.

Basically, either you consume a little more, and you get the premium deluxe version; or you don't change your eating habits, and you get the basic version. Your call.

DeZako
2014-04-26, 07:42 AM
Im going with premium deluxe version, myself.

Fion MacCumhail
2014-04-26, 08:11 AM
hmkay, some more questions:
1. how many actions does the hive have at this point? i'm assuming one, but you never know. an action count in the update would be nice.
2. does breeding count as a full action? i mean, unless some minions are used as food, it should only take the queen and maybe one minion to do.

Darklim
2014-04-26, 09:10 AM
1. One action per turn indeed. I'll put an action count.

2. Breeding is a full action. It's also one of the less time consuming action. It multiplies the population per 1,5 to 2.

When an action is selected, it's not the whole tribe that undertakes it; rather, the whole tribe support it. The Queen doesn't need anyone for breeding; she has reserves. But she need to be fed a lot, which means that the tribe goes into hunting frenzy on the known sources of food - oppositely to regular hunting, where they try to locate and secure new preys, or gathering, where they locate and secure new crops.

Fion MacCumhail
2014-04-26, 11:07 AM
ah, i thought she'd simply eat from the stock and produce {weight of eaten food}/180kg new minions.

anyway, how about exploring the south for the next action?

Razanir
2014-04-26, 12:16 PM
I suggest continuing to hunt the furry beasts and trying to divine some pattern to their bizarre hiding places.

Koalita
2014-04-26, 05:04 PM
I'd go with the Premium Deluxe as well, and as for the action, I think we should explore, hunt and breed. Exploring first because... well, I think knowing our resources may help us plan our next movement, and hunting down the food we have now may cause scarcity problems later...

Darklim
2014-04-28, 01:28 PM
You might hate me for this, but... I'll have to pause for a few days. The finals are harsher than I could ever have been prepared to, and I'll need all the time I can get to handle them. I promise to return asap (say, this saturday).

Fion MacCumhail
2014-04-28, 02:16 PM
You might hate me for this,...

nah, we haven't decided on an action yet, anyway.
btw, in case english is one of your examination subjects: "per example" is a gallicism. you should use either "for example" or "e.g.".

Koalita
2014-04-29, 09:54 AM
Take your time, no hate here (yet :P)
Good luck with your tests

Darklim
2014-05-03, 12:33 AM
Hello yes this is bump.

Just wanted to remind y'all that I can update things this week-end. So if you want to vote for an action or something, feel free to do so.

DeZako
2014-05-03, 07:10 AM
I say we go on a great hunt! Kill my children, kill all that stands in our way! Within the limits of reason, and using ambush tactics.

Fion MacCumhail
2014-05-03, 07:19 AM
ah well, just to get things moving again, i'll change my vote to hunting (in the east).
but unless we get lucky and find some water while we're at it, let's please explore the turn after.

Koalita
2014-05-03, 08:16 AM
Just to smooth things out, lets hunt, then explore, I think we can do both, like, have those 2 turns happen unless there's something really more demanding when hunting....

DeZako
2014-05-03, 12:35 PM
+1 to Koalita and Fion's plans.

Darklim
2014-05-03, 03:56 PM
Exploring – and hunting – in the eastside, the insects quickly find… birds. About one meter tall birds, sporting many colors in different shades, organized in complex patterns. You’d think that they’d try to not be too easy to notice, but no; these things are pretty much flying, breathing paintings. Well, flashy rainbow feathers aside, they still make good meat; and since you can now tell where they land thanks to a certain sense, the waiting game got heavily loaded in your advantage. Once eaten, the tribe keep the feathers; who knows, it might be useful at some indefinite point in the future.

Meat aside, water! It’s not close, it’s not totally clean and your people are pretty sure that they felt things moving in it, but still: water! Everyone went to fill the cracked shells at the lake, and carefully took them back through all the ruins to you. Really not an efficient way to transport water.

The insects now have a better view of their surroundings; it seems that the city that is now essentially coposed of decayed buildings was built vertically, which explains the sheer density of ruins on the ground. Also, it appears that you’re at the bottom of some sort of valley; and wilderness only starts where said valley end (something like this: http://upload.wikimedia.org/wikipedia/commons/6/60/Vall%C3%A9e_de_Lesponne.jpg , except with far more ruins in it. Basically, all that is in the valley is ruins, and vice-versa – yes, the lake is directly out of what once was a city).

Now that you have enough supplies of vital needs for the following days, your tribe has some time on its hands. They’re looking up to you expectantly. Some of them would like to observe the wildlife in order to get a steady income of food. Some others would like a shelter. Some would like to learn how to fly. And some hopeful ones would like to organize long exploration trips to complete your map. There’s so much to do, and so little time before they have to go back to hunting. But things are looking bright: at least, you can buy some time to improve your lifestyle between two hunting sessions.

Updated map:
http://image.noelshack.com/fichiers/2014/18/1399148425-mappity.png

----------
Breed (consumes a fair amount of food)
Gather
Hunt
Explore
Research
Build
Other (specify)
----------
Population: 20 insects (1 queen, 19 minions)
Stocks: Colorful feathers.
Resources: None.
Food: A rather comfortable supply.
Water: The reserves in the eggs will do.
Buildings: Black and white ruins.
Tech: Hatching.
----------
Morale: Things are looking bright; there's no time to do stuff!
Diplomacy: Nobody around.
Philosophy: What the Queen says is right, is right.
Science: The furry beasts’ choice of hiding sites is rather confusing.
Culture: None.
----------
Mutations:
- Major: none for now.
- Minor: light needle cannon, tremorsense.
----------
I swear the socio-cultural part will come up soon. I’m not saying that I’m ready to throw a question at you for every move you can think of next, but I am.

Fion MacCumhail
2014-05-03, 04:38 PM
hmm, i think i'll vote for observing the furry beasts, then.
(after that, i suggest researching something to make the hive more deadly and then moving next to the lake so water gathering isn't an issue anymore.)

Koalita
2014-05-03, 05:57 PM
I think we need a hive location. But I'd rather explore a bit more before settling down. And with our... *needs*, we should start looking for 'farmeable' food sources, some stupid beasts that can be nourished and give us enough food, etc..., so +1 to observing, and maybe some more exploring for a suitable hive place. We need it to have water nearby, spacious and with plenty of food. Hard to come by :D

DeZako
2014-05-03, 07:00 PM
Wait a second. How big are we, exactly? 'Cause if we're small enough, we could domesticate the birds and ride them into battle. If not, let's domesticate them for food.

Darklim
2014-05-04, 12:09 AM
Wait a second. How big are we, exactly? 'Cause if we're small enough, we could domesticate the birds and ride them into battle. If not, let's domesticate them for food.

Milk status: spilled. That being said, you're 1m60 to 1m70, so riding them isn't really an option, sadly. And if they were bigger, they wouldn't be strong enough to carry both their weight and yours while flying.

DeZako
2014-05-04, 07:03 AM
Milk status: spilled. That being said, you're 1m60 to 1m70, so riding them isn't really an option, sadly. And if they were bigger, they wouldn't be strong enough to carry both their weight and yours while flying.

Never said it had to be an aerial charge...

Edit:lets get this rolling, +1 to observing the furry, delicious beasts...

Darklim
2014-05-06, 12:21 PM
While most of the tribe is still on water- and meat-refilling duty, 3 of them observe the beasts, trying to understand their choices of nest locations. And while they don’t quite get the Why, they do get the What: they only ever hide under the smallest ruins. One of those observing the beasts tried to come up with several theories about this fairly unusual choice, justifying that said small ruins are less likely to be check by predators, or that they sought the cold shadows beneath. He was pointed out that no plants grow in the shadows, and that predators don’t overlook anything when food is scarce – if anything, the insects themselves are living proof. He’s still puzzling over it.

That being said, their study proved very useful: now that you know where to find them, and the answers to questions such as “can we outrun them?” or “how many needles does it take to kill one?”, it’s not hunting anymore: it’s more like harvesting. Food should not be a problem anymore until every hiding animals has been reduced to steaks. Also, the insects now have fur stacking up.

Now that food is out of the way, and water is easy to come by, the insects looks at the Queen expectantly. It takes some time before they dare speak their minds, though. And what bothers them is that they’re still not settled. They think that, if they want to thrive, they’ll need to choose a place to claim as their home. Of course, none of them agrees on where, but more importantly on what. Three main ideas are brought up:

1. Building, or rather digging, and underground city. True to their smaller counterparts, some insects would like to live in vast tunnels and rooms under the surface.

2. Scavenging their entire home out of the ruins; someone already went through all the trouble of mining and processing beautiful black and white stones, why not just pile them and patchwork them together until figuring out some way to bring them back together? And while they’re at it, they’d like to build upwards, so their city would be a gigantic tower with interlocked stages.

3. There’s a big wall. Mining rooms in it and building rooms out of what’s mined could make for a very efficient way to build a city.

----------
Breed (consumes a fair amount of food)
Gather
Hunt
Explore
Research
Build
Other (specify)
----------
Population: 20 insects (1 queen, 19 minions)
Stocks: None.
Resources: Fur.
Food: A steady income.
Water: The reserves in the eggs will do.
Buildings: Black and white ruins.
Tech: Hatching.
----------
Morale: Things are looking bright.
Diplomacy: Nobody around.
Philosophy: What the Queen says is right, is right.
Science: The beasts hide under small ruins.
Culture: None.
----------
Mutations:
- Major: none for now.
- Minor: light needle cannon, tremorsense.
----------

Socio-culture, bitches. I’d like to emphasize the fact that you can pick something else than the options described up there. I’d also like to emphasize that, as you might have guessed form the gravity-defying tower city or the fact that a wall of rock so high you can’t see the top can be safely digged without concern for keystones, as long as it’s a capital city you can be proud of, it’s a capital city you can build.

Settling is a free action; just because you just built a throne room and huts for everyone/a dormitory doesn’t mean that you can’t also accomplish a major project.

And thinking about it (Fion, you’re going to be happy about this), let’s just dtich the whole “one action per turn” thing. It’s slowing down everything more than it accomplishes anything. You can min-max if you want, though I have to say that, as a GM, I won’t especially know what to do with numbers others than “none”, “few”, “moderate”, “many” and “everyone and their dogs”, so I might just translate min-maxed numbers to this. And just because I know you’ll be asking for it: as of your current system, you need “many” insects on food duty permanently. “many would mean”… uh… let’s say… 10? 10 is a good number. It’s half of you.

Also, be prepared, for the 7 following turns will contain extra added bits of socio-cultural stuff.

Fion MacCumhail
2014-05-06, 01:32 PM
interesting...:smallamused:

as for the settling, i'd like it to be our long-term goal to turn all the ruins into a combination of option 1, 2 and possibly 3. but since we aren't adept at digging yet (and have to start somewhere), i'll vote for 2 and for moving to the hex next to the water.

as our current project i suggest that everyone that isn't on food duty researches a new mutation that'll grant us either stronger needles, enhanced speed or flight (can all be justified with the wish to be more efficient hunters).

oh, and it seems the feathers have gone missing from our stocks.

Koalita
2014-05-06, 03:01 PM
I'm not set on where to settle, I'll roll with whatever option gets 2 votes. As for our current (and foreseeable future) projects, tech is always good. But I'd like to have a way to keep food indefinitely up, some kind of meat farm or whatever, but I think that is key to make us be able to do the next step: Mass. Breeding. :D
Smuuuuut

Darklim
2014-05-06, 03:19 PM
as for the settling, i'd like it to be our long-term goal to turn all the ruins into a combination of option 1, 2 and possibly 3So basically, you want to play Rebuild without the zombies. Fine with me.


as our current project i suggest that everyone that isn't on food duty researches a new mutation that'll grant us either stronger needles, enhanced speed or flight (can all be justified with the wish to be more efficient hunters).

oh, and it seems the feathers have gone missing from our stocks.You don't know it yet, but you've just altered the future. I won't tell you how until we get there, though.

Huh? Weird. You do have feathers, though.

Also I'm sorry but if I don't tell you that I will have a hard time further discussing with you: "Fion", in French, is the rearest part of one's anatomy. There, I said it. My mind feels lighter.


I'm not set on where to settle, I'll roll with whatever option gets 2 votes. As for our current (and foreseeable future) projects, tech is always good. But I'd like to have a way to keep food indefinitely up, some kind of meat farm or whatever, but I think that is key to make us be able to do the next step: Mass. Breeding. :D
SmuuuuutLocation compliance, meat farm, and... Yeah, Koalita? You're cursed. Your current system of reproduction doesn't involve smut, it involves the queen using some of the sperm stockpiled in her body to fecund herself at will, kinda like an ant. So smut is kinda out of the equation. That being said, you're both insects and sapients. And you won't have any more clue than those three clues (the third one being knowing that "insects" and "sapient" are two different clues).

DeZako
2014-05-06, 03:20 PM
You guys are bunch of pervs! That said, smut is going to be necessary... Please don't be too graphic? I say we set our full forces behind hunting so the queen can breed like there's no tomorrow. Also how does breeding work? In batches? Or do you say "this turn x insects are going to be cranked out" and we can go all "ok, so we want y to be diggers and z hunters and a farmers"?

If the former, I say we get a bunch of close combat warriors that could double as miners. Pick-like frontal extremities would be minor, right? Add some extra armor in there for flavor, too.

Then, the hunters keep hunting and the miners start excavating a hive on the wall, in the closest spot to the water.

Fion MacCumhail
2014-05-06, 03:25 PM
I'm not set on where to settle, I'll roll with whatever option gets 2 votes. As for our current (and foreseeable future) projects, tech is always good. But I'd like to have a way to keep food indefinitely up, some kind of meat farm or whatever, but I think that is key to make us be able to do the next step: Mass. Breeding. :D
Smuuuuut

well, as long as we make sure not to hunt too much of any species the whole countryside is our meat farm.
and since new mutations are only applied to the newborn, we should always research one or two before breeding, i think.

sooo, maybe have a few people try to figure out the reproduction rates of the animals around and have all the others that are not on food duty research a new mutation?


Also I'm sorry but if I don't tell you that I will have a hard time further discussing with you: "Fion", in French, is the rearest part of one's anatomy. There, I said it. My mind feels lighter.

lol.:smallbiggrin:
in my case "Fion" is a gaelic name, though (it's lacking an N, but the maximum length for names in this forum doesn't allow for the correct spelling), and is pronounced pretty much like the anglicized version "Finn".

Koalita
2014-05-07, 01:23 AM
Hahahaha :D
Yeah, I think that is what I would like to do, I mean, the 'let's try to check how big a population we can get without eventually running out of food'
I find 50% of our population devoted to food gathering a bit... staggering. So we need a way to improve that, imho.

Fion MacCumhail
2014-05-07, 08:47 AM
yeah, so do we go for increased speed, stronger needles and/or flight? or do you have another idea to increase our hunting efficiency?

DeZako
2014-05-07, 12:02 PM
If we're improving our current hunters, stronger needles or mo' speed. If its a new batch, flying.

Fion MacCumhail
2014-05-07, 12:48 PM
mutations will only influence a new batch. so that's one vote for researching flight, i guess.

Darklim
2014-05-10, 02:29 AM
I am not late, and I have no idea what you're talking about.

- Smut? No smut here, gentlemen. The queen got gangbanged hard when she was just a princess, and now have enough reserves to spawn insects for her entire lifespan without reloading.

- Breeding works like this: *clicks breeding* BOOM! 30 EGGS! Then you just have to take care of the eggs for 3 turns or so (just the time for the insects contained therein to finish developing, go through the traumatic experience of hatching and understanding how their body works once again), and you have 30 insects ready for whatever you want them to do.

- Pick-like extremities would be minor, yes. That said, you still need to ressearch a mutation before bree-you know what, changing that to "laying eggs", makes way more sense.

So... if I know how to count your votes...
- Ressearch flight: 1
- Figuring out reproduction rate: 1
- Research [a new mutation, possibly flight]: 1

Welp.

Fion MacCumhail
2014-05-10, 04:26 AM
actually, my last suggestion was to combine research and figuring out our prey's reproduction rate.


sooo, maybe have a few people try to figure out the reproduction rates of the animals around and have all the others that are not on food duty research a new mutation?

if we pick flight for that new mutation, all three of us can live with this plan, i hope.

Darklim
2014-05-10, 10:17 AM
actually, my last suggestion was to combine research and figuring out our prey's reproduction rate.



if we pick flight for that new mutation, all three of us can live with this plan, i hope.I'll wait for confirmation, just to be sure.

DeZako
2014-05-10, 12:57 PM
Research flight, look at the beasts go at it, act like some of us aren't enjoying it, and then breed like mofos.

This whole talk is incredibly magical, and of the realm persuasion.

Koalita
2014-05-10, 03:34 PM
I'm cool with it, lets get this moving :)

Darklim
2014-05-12, 02:14 PM
It's not magical realm if the players don't enjoy it. The characters, though...

One of the insects went a little away from the group, and looked at the feathery creatures, both alive and dead. It noticed that, while ambushing them is great, being able to catch them mid-air would be even more effective. So it started to look into their skeleton organization, their muscles and their nerves, trying to understand how and why they can fly. It kinda gets it now: more width than length, and as little bones as possible. It talked to the Queen about it, who agreed to spawn some mini-sized insects to test different limbs combination that can lead to flight. Other members of the tribes assisted in watching their development. Two thirds of them ranged from unable to fly to being unable to even live with such grotesque abominations on their back.

The remaining third barely managed to achieve flight: their bones breaked mid-air under the sheer force of the wind, or they could only make some sort of slowed down fall. Only one of them, on the hundreds of spawned minis, managed to achieve actual, full-fledged flight. It costed something, though: to copy the winged birds, it needed to switch from external skeleton to an internal one. The results... aren't pretty. And frail, to top it off. Not to talk about the whole "not-to-scale" stuff that could easily cause problems. If only there was a way to directly test this kind of stuff on existing bodies rather than having to study pintsized living models...

The same one that observed the beasts' pattern of hiding volunteered for the duty of observing their reproduction patterns. Two others served him as living memos, so it could focus itself on the observing and not on the memorizing. It's finding them more and more confusing, and at the same time interesting: they only seem to reproduce once every month. But when they do, every single female get pregnant, and deliver the littlest baby it ever saw. At first, it even believed those were pink feces due to a particularly weird infection.

When it talked about its research to members of the tribe, they were fascinated. How could this one observes such stuff without getting grossed out about it? It's anyone's guess. But beyond fascination on the ability of one to not vomit when observing mammals reproducing, the most efficient hunter was told not to be as zealous as it uses to when it came to hunting; everyone appreciate a good feast, but only if it doesn't dry out the local food sources. The hunter wasn't really happy about it.

Observations and mutations aside, the insects are getting more and more weary and stressed about not having a hive surrounding them at night. It's not in their nature to spend that many nights exposed to the danger of the outside. Some of them are starting to build their own shelter, which impedes on their ability to hunt.

----------
Breed (consumes a fair amount of food)
Gather
Hunt
Explore
Research
Build
Other (specify)
----------
Population: 20 insects (1 queen, 19 minions)
Stocks: None.
Resources: Fur, feathers.
Food: No worries. Though we'll need more when we grow.
Water: People fetch some from the lake, transport it in eggs. It works, for now.
Buildings: Black and white ruins.
Tech: Hatching.
----------
Morale: Still no hive around. This is disturbing and unnatural.
Diplomacy: Nobody around.
Philosophy: What the Queen says is right, is right.
Science: The current way of mutating isn't practical. Some anatomies are incompatible with each other.
Culture: None.
----------
Mutations:
- Major: none for now.
- Minor: light needle cannon, tremorsense.
- Uncomplete: flight.
----------

So... yeah. You can either decide to complete flight next turn, which will result in a different breed of insects who are frailer but airier, or decide to postpone completion and the subsequent breeding until you work out a better version of flight.

I didn't take into account the breeding vote, because you wouldn't have had flight then. if you want more workforce, regardless of the constitution of their back, please say so.

Fion MacCumhail
2014-05-12, 03:02 PM
Observations and mutations aside, the insects are getting more and more weary and stressed about not having a hive surrounding them at night. It's not in their nature to spend that many nights exposed to the danger of the outside. Some of them are starting to build their own shelter, which impedes on their ability to hunt.

d'oh! i had completely forgotten that we hadn't agreed on a spot to settle yet. those are the current opinions in this matter:


Then, the hunters keep hunting and the miners start excavating a hive on the wall, in the closest spot to the water.


as for the settling, i'd like it to be our long-term goal to turn all the ruins into a combination of option 1, 2 and possibly 3. but since we aren't adept at digging yet (and have to start somewhere), i'll vote for 2 and for moving to the hex next to the water.


I'm not set on where to settle, I'll roll with whatever option gets 2 votes.

apart from that (since settling is a free action), i vote to continue flight research (maybe if we store lighter-than-air gases produced during digestion in our bodies...) and possibly also observing our prey. i'm not quite sure if the latter is all done yet.
researching a better way to research mutations would be useful as well, of course, and could maybe be combined with the current research.

DeZako
2014-05-12, 04:08 PM
zeppelin insects? Gives me an idea, but it just wouldnt fit now. For now I say we stick to wings and the like, that make the flier harder to hit.

Koalita
2014-05-12, 06:00 PM
They're called overlords. Overlords. Yay.

Fion MacCumhail
2014-05-13, 08:38 AM
zeppelin insects?

nah, those wouldn't be agile enough. i was just thinking of storing a little gas to support the wings - got the idea from a pseudo-documentary on how classical european dragons might have worked.

DeZako
2014-05-13, 01:58 PM
nah, those wouldn't be agile enough. i was just thinking of storing a little gas to support the wings - got the idea from a pseudo-documentary on how classical european dragons might have worked.

that seems both sensibe and awesome. I'm in!

Fion MacCumhail
2014-05-13, 02:05 PM
so continued flight research is a go, it seems.
now we just need to agree on a place and way to settle down.

Darklim
2014-05-18, 09:52 AM
This might be a bump to remember you that you still didn't decide on a place to settle. But then it could not be a bump at all. Who knows really?

DeZako
2014-05-19, 09:02 AM
I'd say we start by mining out the rock wall: easier to defend and conceal than any other option, and thenm once we're strong enough, expand to the ruins and then the world.

Darklim
2014-05-19, 10:44 AM
and then the world.
That's the spirit.

Everyone onboard with DeZako's plan?

Fion MacCumhail
2014-05-19, 10:45 AM
I'd say we start by mining out the rock wall: easier to defend and conceal than any other option, and thenm once we're strong enough, expand to the ruins and then the world.

i'd still prefer to move next to the water so we don't have to waste bugpower on gathering water, but if it gets us moving again (and since Koalita said she'd vote for whatever option got two votes first, it does), i'll change my vote to the mining idea.

so, seems like we settle down in the wall (as close to the water as possible) and keep researching flight (and looking into a better way to research mutations on the way) this turn.

Darklim
2014-05-22, 04:14 AM
OH HEY NEW TURN. IT'S ONLY BEEN FOREVER.

----------

As soon as they receive their order, the insects start energically scratching at the wall and removing fallen rocks, trying to pile them up in order to produce makeshift buildings, and using mud made from the water and the dust to hold it together. It might not be very pretty for now, but it's a place to call "nest". And though they do dig the wall to expand, they try to remain as close a possible to the water.

Meanwhile, not too far away from the worksite, the first flying prototype is used as a template to try other evolutions. One of them catches the eye of the one in charge: a certain insect uses the fact that it now has an internal skeleton to stock gases in its now free-to-expand lungs, to the point where it seems to make it lighter. With that, its wings need lift less weight, which makes it far less exhausting for it to fly. Meanwhile, the body-tinkering insect starts having ideas on how to improve its work: flesh seems to be extremely stretchy... and tender... malleable. It doesn't have any ideas how to apply this knowlege yet, but it's sure that it's something to remember.

Now that they have their keystone buildings, the insects' mind is a little more at peace. For example, they were some disagreements on how to decorate their buildings, if at all; and some started drawing mud tatoos on their skin, which was seen as strange by others. They rapidly come up to a realization: they lack idendity. They lack a stable base, a reference that makes them different from animals banding together. So they come to see the Queen with a simple question to kickstart such cultural considerations:

What's their name?

Updated map:
http://image.noelshack.com/fichiers/2014/21/1400748598-wadap.png

----------
Breed (consumes a fair amount of food)
Gather
Hunt
Explore
Research
Build
Other (specify)
----------
Socio-cultural question of the turn: Give a name to the insects and their hivetown. Choose carefully, as this will impact their culture.
----------
Population: 20 insects (1 queen, 19 minions)
Stocks: None.
Resources: Fur, feathers.
Food: No worries. Though we'll need more when we grow.
Water: People fetch some from the lake, transport it in eggs. It works, for now.
Buildings: A throne room (dug), a dormitory (built).
Tech: Hatching.
----------
Morale: HIVE! <3.
Diplomacy: Nobody around.
Philosophy: What the Queen says is right, is right.
Science: The current way of mutating isn't practical. Flesh is malleable. Some anatomies are incompatible with each other.
Culture: That's what you're being asked right now.
----------
Mutations:
- Major: none for now.
- Minor: light needle cannon, tremorsense.
- Uncomplete: flight (perk: less exhausting)
----------

So I put in pink the things that change from one sum up to the other. Also, yeah, we're getting culture started.

... I don't have a lot to say, that is strange.

DeZako
2014-05-22, 07:18 AM
Asian empire. Translating "the Hive" to traditional chinese has brought up this: 蜂巢. Written Fēngcháo. That'd be the faction. The on the works city would be Fēngcháo Jia, and I say we change it to Fèng jia, that Google tells me is very close to Fen Jia, Separation. The race as a whole I vote for Zi, the seed, the sons.
As far as I know, none of those are swear words, so I call it a success on my end xD

Now, on to the turn proper. Maintaining the necessary bugpower to provide food for the rest of the settlement, I say we investigate a)possible applications of flesh to our own anathomy, and to the tribe as a whole, and b)something to better transport the water from the lake to the hive. Would be better if we dug up a channel but for the moment, pottery would be enough

Fion MacCumhail
2014-05-22, 07:53 AM
shouldn't we finish our flight research first? mutation research would certainly help with that, but not the water transport.

also, according to my dictionary, "蜂巢" means "bee hive". do you want us to develop stingers next? :smallamused:

DeZako
2014-05-22, 05:17 PM
Oh man the ideas. The stings are actually bio missiles, and lets do away with the whole "stings are attached to the innards so if the pointy bits come off, so do the vital ones" business. Its very nasty.

But yeah. Lets alter it somewhat so it doesnt say "bee hive". Not quite a fearsome name.

Also my suggestions for mutations and research are pretty much for putting on a queue. Couldnt we split our researchers and research two separate things?

Koalita
2014-05-23, 05:40 AM
I think I'd rather go with 1 tech after another, but research seems the way to go.
I was thinking about Zergs with those Overlord talking before haha! and those stingers certainly resemble mutalisks :P

Fion MacCumhail
2014-05-23, 07:11 AM
Oh man the ideas. The stings are actually bio missiles, and lets do away with the whole "stings are attached to the innards so if the pointy bits come off, so do the vital ones" business. Its very nasty.

But yeah. Lets alter it somewhat so it doesnt say "bee hive". Not quite a fearsome name.

Also my suggestions for mutations and research are pretty much for putting on a queue. Couldnt we split our researchers and research two separate things?

in fact, we have been doing that the last two turns, but, given that successful mutation research should speed up flight research, it might be better to concentrate on mutation research for now.

as for the name, how about "群"/"qún"? according to my dictionary, that one can mean "hive", "horde (of animals or people)" and a number of other terms for groups of animals.

DeZako
2014-05-23, 07:46 PM
These are just musing about what to do next, I reckon. Lets finish our first flying batch o' bugs, and then research the rest.

And I like the Qún for the name of the race. The issue of the city's name remains, though...

Fion MacCumhail
2014-05-24, 04:47 AM
how about "巢"/"cháo"? it means "nest" or "hatchery" and, spelled differently, "cháo" also means "court" as in "a king's court".

now, when you say that you want to "finish our first flying batch o' bugs", do you mean that you want to focus all our efforts on finishing the flight research or that you want to breed a new generation now and continue research later? if it's the latter, keep in mind that they would be smaller and weaker due to the incomplete research.

DeZako
2014-05-24, 08:45 AM
I meant finishing research, and then, once research is focused on other matters, breed a new batch of flying bugs.

Fion MacCumhail
2014-05-24, 09:54 AM
ok, i'll also vote for that.

Darklim
2014-05-25, 01:14 PM
The Qún of Cháo rejoince in their newfound identity, and start reshaping the roofs of the rebuiding to make them rounder. One of them, seeing the steam produced by the water heated by the sun, and how it affects clay and dust, gets an idea and temporarily leaves Cháo.

Meanwhile, in the throne’s room, the man supposed to handle the flight evolution works carefully with scaling up the mini-sized insects, and when he’s at about mid-size, he tells the Queen that he found out how to make wings grow on the next Qún that’ll be given birth. He also noted, during his work, that as far as muscles are concerned, adding layers of flesh is all that is required to expand them. He’s pretty sure that if he keeps ressearching things, he’ll eventually unlock some trick he could perform with flesh that he doesn’t seem to grasp for now. He also got some idea about stingers, tool-like limbs and some other things he’d like to try if the Queen let him.

The Queen, seeing that she has a fully developed mutation ready to be hatched, is starting to think about laying eggs. Though that being said, it would be pretty reckless of her to hatch new Qún without ensuring that her people can handle new mouths to feed.

While building the city, the insects start to have all kind of considerations about how they did it: some are considering that knowing how they can reshape materials could be a good thing. Other still would like to have the time to look into how to dig more efficiently. Some even hold the ridiculous claim that there is more to numbers than meet the eye, and that they could use an hypothetical numerical knowledge for all sort of fantastic applications.

One day, when the sun is at its highest point, the insect that left comes back, carefully holding an egg in his hands. The others get really angry at him for taking all this time only to bring back some water, before detecting an unusual smell. He proudly show the contents of his egg: it’s boiled water, with some furry beast’s meat in it, and some herbs. The one that is known for being a very good hunter, and that dubbed itself Bǔshí zhě, take a tentative sip at the content. His eyes grow wide, and he quickly pass it to its neighbour. Every insect ends up tasting the content of the egg, finishing by the Queen, that declares this mixture their national meal.

----------
Laying eggs (consumes a fair amount of food)
Gather
Hunt
Explore
Research
Build
Other (specify)
----------
Socio-cultural question of the turn: What are you?
----------
Population: 20 insects (1 queen, 19 minions)
Stocks: None.
Resources: Fur, feathers.
Food: No worries. Though we'll need more when we grow. Also, we ramen now.
Water: People fetch some from the lake, transport it in eggs. It works, for now.
Buildings: A throne room (dug), a dormitory (built).
Tech: Basic architecture.
----------
Morale: HIVE! <3.
Diplomacy: Nobody around.
Philosophy: What the Queen says is right, is right.
Science: The current way of mutating isn't practical. Flesh is malleable, and work as simple layers. Some anatomies are incompatible with each other.
Culture: Asian empire.
----------
Mutations:
- Major: Flight (perk: less exhausting, quirk: no chitin).
- Minor: light needle cannon, tremorsense.
----------

Since the very beginning and the first hatching, a force has driven the insects forward; what was this force? Was it simply the Queen’s will? Or was it something else? Read: what are you, the players?

Also, I'm sorry if the progress of the mutation change seems slow, but I don't want to give you the good stuff too soon. And I'm not hinting towards the fact that it is the good stuff.

Fion MacCumhail
2014-05-25, 04:02 PM
oh, the pace is okay. i'm just not sure why we had to lose the chitin and wondering if it would be worthwhile to conduct some research to get it back.
also, is it already foreseeable how manoeuvrable and fast the full-sized fliers will be?


Also, we ramen now.

without noodles? :smallconfused:

as for what to do next, i suggest breeding. feeding the new mouths shouldn't be a problem since they'll most likely be better bird hunters and able to hunt further away from the hive.
after that, we can go back to researching stuff and maybe use the fliers for some scouting on the side.

DeZako
2014-05-25, 04:20 PM
I actually am fine with losing the chitin in the fliers. Makes them more agile. We can research some more later so we can have big ass fliers that are hard as nails.

I say we are the instincts that drive a race forward, only more awesome.

For the next turn, breeding and securing more food sources. Maybe try to look into farming or domesticating other animals so we don't have to hunt, and have a source of food that can replenish with some help on our end.

Fion MacCumhail
2014-05-25, 05:14 PM
i'm all for farming, but we still lack plants to cultivate and without proper irrigation most of the land around here is most likely too dry. so we should probably start with searching for interesting seeds/plants and researching (additional) digging arms.


I say we are the instincts that drive a race forward, only more awesome.

agreed.

Benthesquid
2014-05-25, 10:14 PM
Hmm. This looks like an interesting game. If a new suggester may start suggesting, I should like to suggest that we focus on some preliminary agriculture. We don't need to worry about irrigation and crop rotation just yet, but start pulling up/chopping down the plants that are yield less food to free up resources for those that yield more.

Fion MacCumhail
2014-05-26, 03:54 AM
yeah, well, we don't know what plants are edible yet, though.
and given this bit from the first turn summary, i'm pretty sure that we do need irrigation:


They made a sad observation by looking around them: the ground is somewhere between sand and soil. A distant echo of the world "savannah" resonates in the insects' heads.

either way, breeding a batch of fliers should come first, i think.

p.s.: if you like this kind of game, there's at least one more in this forum (two if Xefas ever continues his).

Benthesquid
2014-05-26, 01:43 PM
Eh, either way, put me down for Research Primitive Agriculture.

riaierb
2014-05-28, 08:38 AM
without noodles? :smallconfused:


it was a reference to speaker for the dead

Darklim
2014-05-29, 06:07 AM
The one that made ramen, and that subsequently named itself Jiàng, got another idea while cooking some ramens. And thus, it went to the place where the Qún first hatched, only to return at night, holding some edible herbs. He expanded the roof with some thin pillars, and buried the herbs in them. Along with its other duty, it watched the cool place where it buried the herbs. The tribe, curious about what he had in mind, watched it too. When the first herbs started to sprout, it became obvious. Granted, providing shadow and burying herbs isn’t the best way to make things grow, but at least, now, the plants are healthy and large enough to only consume one at a time to cook a ramen.

While Jiàng is coming up with better – and, admittedly, healthier – food, Shòuwáng is more than happy to undertake the task of searching how to get more food out of animals. This time, he watches the flying beasts, and after several days worth of observation (and the capture of one of them alive), is able to deduce that they lay eggs in high nests. Which means that the fliers should be able to bring back enough food by themselves, by seizing a certain amount of eggs additionnally to the flyers near you.

With this newfound knowledge that things will be alright, the Queen prompty devours the three quarters of the stocks of food, and lay 24 eggs. Those eggs are quickly rolled in the dormitory, and should hatch soon.

Now that their number is set to augment, the insects want to give Cháo a distinctive symbol to mark on all of its building. A banner, if you may. Some want it to be an insect skull with fire in the background, while others want an ever expanding city. Once more, they need to reach an agreement, this time about the beliefs they’ll paint on their flag.

----------
Laying eggs (consumes a fair amount of food)
Gather
Hunt
Explore
Research
Build
Other (specify)
----------
Socio-cultural question of the turn: What’s on your flag? What symbol do you hold dear? This will impact your philosophy.
----------
Population: 20 insects (1 queen, 19 minions), 24 eggs.
Stocks: None.
Resources: Fur, feathers, homegrown herbs.
Food: No worries. Also, we ramen now.
Water: People fetch some from the lake and transport it in eggs. It works, for now.
Buildings: A throne room (dug), a dormitory (built).
Tech: Basic architecture, basic agriculture.
----------
Morale: We’re building a great hive so far.
Diplomacy: Nobody around.
Philosophy: We need to come up with something for our flag.
Science: The current way of mutating isn't practical. Flesh is malleable, and work as simple layers. Some anatomies are incompatible with each other.
Culture: Asian empire.
----------
Mutations:
- Major: Flight (perk: less exhausting, quirk: no chitin).
- Minor: Light needle cannon, tremorsense.
----------
Named individuals:
Shòuwáng: The one that observes beasts.
Bǔshí zhě: The best hunter around.
Jiàng: The one that cook things.
----------


If a new suggester may start suggesting No, you may not yet. See, we're a careful, closed circle cult, but you can crawl in, if you claim to crave for Cthulu's cockatiel.

But hey, your avatar is an illithid! You're in!


it was a reference to speaker for the deadI didn't know about Speaker for the dead. Then, I searched for it on the Internet. And you know what, yep, noodleless ramens retroactively become a reference to Speaker for the dead.

Also, welcome to our (two?) new player(s) !

Fion MacCumhail
2014-05-29, 07:18 AM
okay, i vote that at least half of the minions that aren't needed for gathering water and food research a better way of mutating now and that the rest search for (nutritious) edible plants.

for the flag, i suggest a pair of mandibles or maybe (half?) an egg or an egg above a pair of mandibles. either way, i think that the symbol should be black on a white background (or possibly vice versa) so it works well with the black-and-white architecture around us.

DeZako
2014-05-29, 01:19 PM
+1 to Fion's plan.

I'm not inspired today.

Koalita
2014-06-01, 12:38 PM
+1 to plan
flag?
http://www.gamer.ru/system/attached_images/images/000/157/242/original/zerg_icon.jpg

Fion MacCumhail
2014-06-01, 02:11 PM
a wee bit too sanguinary for my taste. DeZako?

Targ Collective
2014-06-01, 02:52 PM
You're really pushing this Zerg thing, huh?

DeZako
2014-06-02, 04:55 AM
Well we COULD be Zerg. But of an asian flavor.

The flag of Koalita certainly suits the theme of sentient bugs, but as Fion said, a little bit on the icky side. We are some perfectly clean and respectable insects, after all!

JBPuffin
2014-06-05, 06:05 PM
Guess starring!

I like that helix picture...but then again, I want some snail-like organisms to call our own, so it's a personal thing :smallbiggrin:. Asian Zerg. Asian Zerg!

As for a plan, I agree with what's been established; we need food now more than ever w/ the babies coming, and more efficient mutations would be nice...maybe some research into our biology once some of them start dying?

Loving these Civ games; when I'm more consistently on GiTP, I'll consider getting a game started.

Darklim
2014-06-06, 07:08 AM
Glad to have you among us, JBP !

----------

The insects decide on a typical insect flag, with eggs, spines and mandibles. The general interpretation of the flag is “conquer, grow stronger and reproduce”.

Jiàng, after seeing that its garden was such a success, decided to take some insects with it to go and find other varieties to cultivate. Meanwhile, Bǔshí zhě decided that it was inefficient to go through trial and error that early, and took some other with it to simply find more seeds of the plants already identified as nutritious. Their efforts kinda collided with each other’s, which led to an extended garden that is a little more diverse and a little bigger, but didn’t stretch too far in any of those two directions.

Meanwhile, Shēnghuó, the one in charge of every mutations so far, started working on the corpses of the mini-insects. Its research finally bear fruits: it seems that flesh is like clay, it can be molded directly on bodies. It only needs to find a way to weld the nerves together, and it’ll finally be able to augment already existing insects rather than having the queen breed new batches whenever a new mutation is needed.
Shòuwáng, curious to see what new stuff the next batch will have, walked on Shēnghuó butchering a mini-insect in order to learn the secrets of the flesh, and realized how painful the whole process had to be for those insects, and how, in his eagerness to learn, he completely forwent all ethical considerations. This led to some tension between the two, backed up by a handful of insects on both sides.

All of the four – Shòuwáng, Bǔshí zhě, Jiàng and Shēnghuó – went to discreetly see the Queen at night, one at a time, asking her for her official, public support. Basically, what the four of them want is some authority on the other insects, so they can do what they feel would be good for the colony without fearing interference. In return, they swear to give themselves entirely to the Queen’s whim, and to work harder than any other insect to achieve what they need to. In their respective domains, of course. Also, they’d like it if the Queen could take a decision before the eggs hatch, so they an be properly introduced to the next generation as Cháo’s Queen representative. Or Cháo’s Hero, which is bother a shorter and much cooler title.

Speaking of eggs. They’ve started to move. It’s only a matter of days until they hatch.
----------
Laying eggs (consumes a fair amount of food)
Gather
Hunt
Explore
Research
Build
Other (specify)
----------
Socio-cultural question of the turn: Who’s a Hero ? Who’s worthy of the Queen’s favor and authority-by-proxy ? Who will bring this nation to greatness ?
----------
Population: 20 insects (1 queen, 19 minions), 24 eggs (hatching next turn).
Stocks: None.
Resources: Fur, feathers, more homegrown herbs.
Food: No worries. Also, we ramen now.
Water: People fetch some from the lake and transport it in eggs. It works, for now. But here’s to hope the new eggs will be of use, because the old ones are starting to crack under the far too intensive use.
Buildings: A throne room (dug), a dormitory (built), a garden (WIP).
Tech: Basic architecture, basic agriculture.
----------
Morale: The underlying tensions are starting to clash. This must be resolved.
Diplomacy: Nobody around.
Philosophy: Conquer, grow stronger and reproduce.
Science: The current way of mutating isn't practical. Some anatomies are incompatible with each other.
Culture: Asian empire.
----------
Mutations:
- Major: Flight (perk: less exhausting, quirk: no chitin).
- Minor: Light needle cannon, tremorsense.
- Unfinished: Strap-on mutation.
----------
Named individuals:
Shòuwáng: The one that observes beasts.
Bǔshí zhě: The best hunter around.
Jiàng: The one that cook things.
Shēnghuó: The reckless biologist.
----------

Sooo... yeah. You get to promote one of the named individuals to the rank of "Cháo’s Hero". What it means is that you'll get two set of actions per turn : the one of the town, backed up by all of the population, and the fruit of the Hero's considerable efforts. The second set will be more limited, of course, but has its perks. Here are the description of what picking each Hero will induce:

- Shòuwáng would become a Ranger. As such, you'll get free exploration, and you'll be able to send it on long, multi-turn missions to faraway places, as it'll be fully able to survive in the wilderness by itself. It also has a knack for soothing wild beasts. It has a pesky ethical code, though, that could prevent it from doing dirty stuff.

- Bǔshí zhě would become a Hunter. It'd be the apex predator, sneaky and deadly, able to hunt absolutely any game and bring it to a game - including members of sentient species hiding in their fortresses. Beware of its ego though.

- Jiàng would become a Tinkerer. It'd be the one that constantly creates new stuff and has new, imaginative ideas as frequently as you breath. It'd be omnidisciplinary, able to do stuff in pretty much any given scientific field, from agriculture to mathematics through robotics if you ever get there. It doesn't know anything about bio-engineering, though. Also, it might be extremely innovative, but it also get quickly bored, and can't do long-term projects.

- Finally, Shēnghuó would become a Mutater. Obsessed with the glorious evolution, and not bound by any kind of code, it'd be able to make theoretical breakthroughs on the very nature of mutations, not to mention being able to research mutations all by itself, with only some meat and some herbs. In particular, it'll be able to make designer mutations for specific members of the town, and would be able to ignore the pain of working on its own body through sheer willpower, in order to augment itself faster than any other insect. Though being the archetypical mad scientist, you'll need to keep an eye on it to ensure it doesn't start reviving the dead or experimenting on children.

Good luck, insects.

DeZako
2014-06-06, 08:12 AM
I'd rather the Hero had some ethics, so I'd scratch the Hunter and the Mutator. Far too dangerous. I vote for the Tinkerer. While he won't follow a long term project, his ideas could serve as the base for a research conducted by a group of scientists. That way we could fully benefit from his person whilst only devoting other 6 insects to him: 1 who would follow him around and jot down his ideas and motivate it to expand a bit on the subject before abandoning it, and five scientists that would then take over the project and see it to it's end.

I say we also research containers, be it for water, food, or whatever we want. Bio engineering with live subjects by grafting flesh into them should be postponed until we have some means of reducing the pain derived from the operation. Nothing fancy schmancy, maybe make them drunk af before hacking at them limbs.

Also, what are our subjects thoughts on individuality? 'Cause maybe we need to dig out some rooms for each insect to live in.

Darklim
2014-06-06, 08:18 AM
Well, your philosophy is now "Conquer, grow stronger and reproduce" (feel free to correct me if you don't like it, by the by). So I'd say that individuality is pretty much only a thing for the Hero, while the others try to be more hivemindy in order to make the entire civilization grow stronger and expand it.

Fion MacCumhail
2014-06-06, 09:06 AM
hmm, if we were able to temper him, i'd definitely vote for Shēnghuó, but with things as they are, i think i'll also vote for Jiàng (science!). Shòuwáng might also be a nice choice, though.
will we be able to pick additional heroes as the hive grows?

Koalita
2014-06-06, 09:59 AM
Science and mutations are both VERY tempting. Although I am inclined towards the Ranger, as not having to devote time to explore, or devoting time to explore even more, may provide us the intel we need to develop faster. It's the typical 4x question. Shall we seclude ourselves and develop our nation, or try to gather as much information, explore as much as possible, and exploit that information in the form of better settlements, more food, water sources, etc...?

I'll disregard the hunter too, the mutator is kinda interesting, but I'd rather it have some ethics too. So... Ranger vs Tinkerer, I'll go for Ranger for the moment, but if it's a tie between tinker and any non-ranger, swap my vote to ranger.

JBPuffin
2014-06-06, 10:34 AM
Ranger, ranger, ranger...

Come on, ethical insects are hard to find, guys! Besides, he'll keep us informed. Later, we can maybe pick the Tinkerer as an adviser or something cool. So yeah, Ranger, with the hopes that the Tinkerer won't be too offended and we can give him another, equally interesting position...

Oh, and containers would be nice, too; agreed on that, containers are a must. Get some dudes on that.
Alongside that, though, I think we should finally look into shovels and such; let's get the digging going, guys, so we could get even better water travel.

Darklim
2014-06-06, 10:51 AM
Since Cháo is the capital, you'll probably get two Heroes for it. Apart from that, it'll be one Hero/town.

Though the two heroes you didn't pick will simply fade in the background, and be gloomy and angsty about how they should have been the one. Every town has its own hero, with its own quirks, and it's not too far-fetched to say that the Hero of a given town greatly impact the town's "personality" (e.g: if you choose a SCIENCE! hero for a given town, it's likely that she'll grow to be a place for scholars and wise insects to gather to).

Fion MacCumhail
2014-06-06, 11:57 AM
Alongside that, though, I think we should finally look into shovels and such; let's get the digging going, guys, so we could get even better water travel.

i was hoping to develop shovel limbs. then we'd be one step closer to nature's triathlete, the mole cricket.


Since Cháo is the capital, you'll probably get two Heroes for it.

but probably not in one go, right?

JBPuffin
2014-06-06, 06:45 PM
i was hoping to develop shovel limbs. then we'd be one step closer to nature's triathlete, the mole cricket.

Oh, that's a better idea. Scratch the tools, we're doing this manually...or, I guess, insectially.

Targ Collective
2014-06-06, 10:12 PM
Definitely *not* the unethical mad scientist. *shudders*

I vote Jiang. Let's promote the cook!

JBPuffin
2014-06-07, 08:05 AM
Alright, that takes care of that; Jiang first, but THEN the ranger, when it's time...
And now, planning!
-Have our usual mutation students look into shovel-limbs; we need this online as fast as possible.
-Get half of the insects who wouldn't normally gather food, gather food; with the babies a-comin', we need meat.
-Elect Jiang as our Hero and see if he has any ideas about containers - a model or two would be nice as well.

I submit this plan in the mane of my forefathers!

Fion MacCumhail
2014-06-07, 09:09 AM
actually, we're still in the middle of researching better ways to mutate so further mutation research doesn't take so long (or at least we meant to do that - our resident mad scientist turned its attention strap-on mutations).
also, if i've understood things correctly, the new batch will be fully grown and able to hunt their own food once they hatch. at least it was that way with our first batch.

Koalita
2014-06-07, 07:04 PM
After reading that we are going to get more heroes in the future, I'm quite set in the Ranger. It means we get to explore for free, the sooner we do so, the more benefits we can get. IMHO either get it now, or don't bother with the explorer. We will need science and mutations, but the more people we have, the more we can advance. We still have to devote turns in exploring, turns of people not researching, and eventually we'll get #2 hero and #3 hero, which can be devoted to tinker for example

Darklim
2014-06-08, 04:33 AM
Remind me to never ask you about what dress you want the Queen to wear.

Summing up the votes:

Tinkerer: 3
Ranger: 2

Also, to clarify. You'll get to pick a second hero for Cháo far later in the game, when Cháo will really earn its title of "capital of the insect kingdom". After that, the two you didn't pick will be lost FOREVER. Surely, each new town will have its own hero, but those will be brand new heroes.

Also, shovel-like limbs ? Are you going for a caste system with several breeds geared for different functions, or do you want those as extra limbs ?

Fion MacCumhail
2014-06-08, 06:07 AM
i, for one, am hoping for extra limbs, but i can see how a caste system might be more efficient.

Koalita
2014-06-12, 08:50 PM
Having specialization is key for efficient evolution! But limbs are fine :P

JBPuffin
2014-06-14, 08:31 AM
Original vote was for ranger, and since it's in the lead now...gimme the Ranger!

I like a "caste" idea; our citizens are born to do certain jobs, all of which are of equal use to the hive.

Darklim
2014-06-14, 12:39 PM
After pondering for a long time, the Queen made her mind, and told Jiàng to ready itself for the day it’ll officially become the hero of Cháo. Jiàng was happy and flustered, though the Queen is pretty sure that it didn’t fully grasp the concept of “hero”.

Knowing that it’ll take up some kind of official mantle soon, Jiàng became zealous, and started brainstorming improvements by itself. Most of them are out of reach for now; one of them, however, was easy to realize in a short time. Using eggs to transport water and bringing them home, it found out how water interacts with dirt exactly, and realized that it turned from dirt, to mud, to solid mud over time, making water disappear in the process. It quickly put 2 and 2 together, and tried burning clay; and thus, it created pottery, and showed them around town. Some insects gave each other a knowing look, and started the painstaking process of producing more of them and making them more functional, while Jiàng was already trying to see how its recent discovery could interact with its garden.

Meanwhile, in the Queen’s chamber, some insects are asking for tentative mutations, in order to have different limbs: thinner or wider, flatter or stockier, with different shapes, etc… because they figured that they won’t be able to work with the stone with their current arms. Of course, it’s still up to Shēnghuó to figure out how to make those extra limbs additions, and not replacements of those that already exist. Not that he mind, though.

Strangely enough, though it was calculated that the newcomers shouldn’t be a burden for the food supplies, the Queen ordered all insects that weren’t already exploiting Jiàng’s newest toy or researching limbs – and even some of those – to go and find as much meat as possible. The reason was anyone’s guess.

And then, it happened. The first egg hatched. The Queen asked the newborn insect to sit near her and to wait for the others to come out of their eggs. Once it was done, she asked all of the insects, old and newborn, to sit around her chamber; and, for the first time since it was built, she came out of it, and stood in front of them. She saluted them by bowing, to which all the insects bowed back, and she then started speaking:
“Hello, my children. As you can see, today, we welcome about twenty newcomers in our hive.”
The older insects politely applause.
“I want to take this occasion to congratulate you all on your work on Cháo. I have to be honest, when we all started hatching, I wasn’t sure we’d make it in what looked like a barren land, full of the past of another civilization. But we did! Thanks to your hard work, to your ingenuity, and to your clever thinking, we managed to survive, to thrive, and to grow. And, as you can see, we fared well enough to offer wings to our new citizens. This was all thank to your smartness of all.”
A wave of pride and embarrassment went through the older insects, as the winged generation looked up to them, taking in all this bunch of 19 insects managed to build in less than 6 months.
“Now, I think that the time is ideal to present to you all the one that will now be taking the role of my second-in-command, acting directly on my behalf, for the good of us all. And who could be a better pick than the one of us with the highest amount of this very ingenuity. Jiàng, could you please come here?”
A very shy Jiàng came up next to the Queen.
“Well, uh... that’s a lot of honor. Thank you, my Queen. And to all of you, I swear to live up to your expectations and help build a better Cháo by… making… things.”
He pauses for a moment, thinking, then add:
“Oh, and don’t give me a special treatment or anything. Just let me work on the things I work on, maybe lend me a hand if you feel like it, but otherwise, don’t think of me as somehow superior. I’m just the good old Jiàng I’ve ever been.”
The Queen smiled at this declaration, and replied:
“Jiàng, the Tinkerer, I declare you, as the Queen of the Qún, to be the first Hero of Cháo.”
The insects then bowed respectfully to him and applauded, as Jiàng blushed intensely and bowed back. The Queen then continued:
“Children, I congratulate you once again for expanding our territory, and helping our kingdom grow, both in strength and in number. Now, without further ado… let’s feast!”
Two of the insects, that hid in the Queen’s chamber during the speech, and made use of the garden and the new containers, prepared as diverse a banquet as possible, and are now transporting it in front of the Queen; and thus, the winged generation got its first taste of Cháo in the form of a ramen.

----------
Laying eggs (consumes a fair amount of food)
Gather
Hunt
Explore
Research
Build
Other (specify)
----------
Jiàng:
Research
Build
Inspire
Other (specify)
----------
Socio-cultural question of the turn: None for now.
----------
Population: 44 insects (1 queen, 1 hero, 18 elder minions, 24 winged minions).
Stocks: Jars and pots.
Resources: Fur, feathers, more homegrown herbs.
Food: Still no worries. Also, we ramen now.
Water: Now that we have containers, those won’t be a worry before long.
Buildings: A throne room (dug), a dormitory (built), a garden (WIP).
Tech: Basic architecture, basic agriculture.
----------
Morale: There was a feast recently, and it was the source of much joy.
Diplomacy: Nobody around.
Philosophy: Conquer, grow stronger and reproduce.
Science: The current way of mutating isn't practical. Some anatomies are incompatible with each other.
Culture: Asian empire.
----------
Mutations:
- Major: Flight (perk: less exhausting, quirk: no chitin).
- Minor: Light needle cannon, tremorsense.
- Unfinished: Strap-on mutation, tool limbs.
----------
Named individuals:
Shòuwáng: The one that observes beasts.
Bǔshí zhě: The best hunter around.
Jiàng: The Tinkerer. Hero of Cháo.
Shēnghuó: The reckless biologist.
----------

I mean, "Technology: exceptional". And mutating is kind of your magic. If you're going to ask for tool limbs, I can't ask of you to go through shovel, then hammer, then pick, then screwdriver, etc..., I have to give you generic "tool limbs".

Also, sorry if the writing is bad. I'm still re-learning how to write good stuff. It's not easy.

Apart from that... Oh yeah, I have to explain you what "Inspire" means. Basically, if you really don't see how to use your Tinkerer this turn, you can put him on troops-inspiration duty to boost the efficiency of the town in what it's doing. Perk of being a Hero, you have Queen-given charisma.

Fion MacCumhail
2014-06-14, 05:00 PM
hmm, i suggest that apart from the half of the hive that goes hunting as always (with the fliers hunting birds, of course) two groups of fliers (1 quarter each) should explore the north and the east while one half of the remaining elder minions works on the garden and the rest researches tool limbs (and maybe a better way to mutate in the process).

now about Jiàng...
i definitely vote for it to research something, but what?
leather armour for the fliers to replace the chitin?
some kind of pain killer for when Shēnghuó starts equipping people with strap-on mutations?
something for the garden?
something else?


p.s.: the writing isn't that bad, Darklim.

JBPuffin
2014-06-14, 05:34 PM
Writing's fantastic, Darklim. Keep it up, brother.

+1 to the plan (yeah, no suicide clause!), and as for research for Jiang, how about shots for their cannons made out of pottery? It make ammo a lot easier to make, and it could be done, I think...

Darklim
2014-06-15, 06:09 AM
and maybe a better way to mutate in the process

Just to be clear: you mean something else than the strap-on mutations? Because that was the better way for me. If you want another one, I can cook up another one, but it also means that you'll spend several more turns finding another idea.

Fion MacCumhail
2014-06-15, 10:14 AM
i was just referring to "The current way of mutating isn't practical.". if the strap-on mutations are indeed better, that's fine with me.

DeZako
2014-06-15, 04:44 PM
grafting new limbs with flesh seems the best way of mutating right now, but since we aren't barbarians, I suggest we put practical research on the matter on hold until we can proceed without causing unnecessary pain to the volunteers. I say Jiáng goes about looking for ways of diminishing or outright killing pain.
As for the city, put the necessary insects to work maintaining the whole infrastructure behind it (hunting, carrying water etc.), and make the rest go out and explore some. We don't know much besides our immediate surroundings, and who knows, amybe we can find something interesting!

Fion MacCumhail
2014-06-29, 11:54 AM
grafting new limbs with flesh seems the best way of mutating right now, but since we aren't barbarians, I suggest we put practical research on the matter on hold until we can proceed without causing unnecessary pain to the volunteers. I say Jiáng goes about looking for ways of diminishing or outright killing pain

i'll also vote for Jiáng to research painkillers.
now we need (at least) one more vote for what our hero will do.

JBPuffin
2014-06-30, 07:55 AM
i'll also vote for Jiáng to research painkillers.
now we need (at least) one more vote for what our hero will do.

I third this in the name of the Queen. Let it rock!