Delcan
2007-02-08, 08:42 PM
(Because some things are too fun NOT to throw at a party. :smallbiggrin: )
This tiny blue ball of kinetic energy has a vaguely soft, cuddly shape - underneath the spines, claws, and insectlike antennae. Huge ears swivel at the slightest sound, and a hefty nose snuffs the air. It spies you with its empty black eyes, and grins wide as it chitters, “Meega, nala KWEEE-sta!”
http://i2.photobucket.com/albums/y24/Delcantheodd/lilostitch2.jpg
Experiment 626
(aka "Stitch")
Tiny Magical Beast
Hit Dice: 10d10+40 (95 hp)
Init: +8
Speed: 40 ft., climb 30 ft.
Armor Class: 28 (+4 Dex +2 size +12 natural)
Base Attack/Grapple: +10/+9
Attack: 4 claws +19 melee (1d3+7 damage)
Full Attack: 4 claws +19 melee (1d2+7 damage) and bite +14 melee (1d4+10) OR 4 rayguns +14 ranged (3d6 damage)
Space/Reach: 2.5 ft / 0 ft
Special Attacks: Pounce, rake 1d2+7
Special Qualities: Darkvision 60 ft., damage reduction 15/adamantine, fast healing 5, dense anatomy, universal proficiency
Saves: Fort +10 Ref +13 Will +5
Abilities: STR 25 DEX 18 CON 19 INT 22 WIS 15 CHA 14
Skills: Climb +25, Hide +22, Jump +21, Listen +20, Move Silently +12, Perform (dance) +7, Perform (stringed instruments) +7, Profession (pilot) +12, Spot +20
Feats: Jack of All Trades, Improved Initiative, Lightning Reflexes
Environment: Any
Organization: Unique
Challenge Rating: 8
Treasure: See below
Alignment: Chaotic neutral
Advancement: By character level
Level Adjustment: --
Experiment 626 (named “Stitch”) was created by a half-mad scientist to be a formidable engine of chaos and destruction. Immensely strong and tough for his size, and possessed of a hideously quick mind, Stitch is inexorably drawn to life and civilization, where he proceeds to spread his own particular brand of glorious entropy in vast quantities.
Stitch is comprised of varying shades of blue, with large black eyes. He is 1 1/2 feet tall, and weighs an alarming 75 pounds. Stitch speaks Galactic Standard Common, and snippets of enough other languages to shock and horrify any race he encounters.
COMBAT
Stitch is a tiny ball of destruction, revelling in the glory of chaos and melee disorder that inevitably follows his path. Left to his own devices, he will run amok and devastate entire cities. He is notoriously clever, but rarely ever subtle.
Pounce (Ex): If Stitch charges a foe, he may make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +19 melee, damage 1d2+7.
Dense Anatomy (Ex): Stitch's body is immensely compact, to the point of being denser than metal. His natural attacks are treated as adamantine for the purposes of overcoming damage reduction. He also is capable of moving normally underwater as if affected by a freedom of movement spell, though he cannot breathe water.
Universal Proficiency (Ex): Stitch is automatically proficient with any weapon he wields, no matter the shape, technology level, or origin. He can also wield weapons up to Huge size without penalty.
Equipment: Experiment 626 comes ready-equipped with a snazzy jumpsuit and four Tiny rayguns. He can fire them each as a touch attack with a +14 bonus, dealing 3d6 force damage.
Skills: Stitch has a +8 racial bonus to Climb, Listen and Spot checks. He can take 10 on a Climb check even when rushed or threatened.
This tiny blue ball of kinetic energy has a vaguely soft, cuddly shape - underneath the spines, claws, and insectlike antennae. Huge ears swivel at the slightest sound, and a hefty nose snuffs the air. It spies you with its empty black eyes, and grins wide as it chitters, “Meega, nala KWEEE-sta!”
http://i2.photobucket.com/albums/y24/Delcantheodd/lilostitch2.jpg
Experiment 626
(aka "Stitch")
Tiny Magical Beast
Hit Dice: 10d10+40 (95 hp)
Init: +8
Speed: 40 ft., climb 30 ft.
Armor Class: 28 (+4 Dex +2 size +12 natural)
Base Attack/Grapple: +10/+9
Attack: 4 claws +19 melee (1d3+7 damage)
Full Attack: 4 claws +19 melee (1d2+7 damage) and bite +14 melee (1d4+10) OR 4 rayguns +14 ranged (3d6 damage)
Space/Reach: 2.5 ft / 0 ft
Special Attacks: Pounce, rake 1d2+7
Special Qualities: Darkvision 60 ft., damage reduction 15/adamantine, fast healing 5, dense anatomy, universal proficiency
Saves: Fort +10 Ref +13 Will +5
Abilities: STR 25 DEX 18 CON 19 INT 22 WIS 15 CHA 14
Skills: Climb +25, Hide +22, Jump +21, Listen +20, Move Silently +12, Perform (dance) +7, Perform (stringed instruments) +7, Profession (pilot) +12, Spot +20
Feats: Jack of All Trades, Improved Initiative, Lightning Reflexes
Environment: Any
Organization: Unique
Challenge Rating: 8
Treasure: See below
Alignment: Chaotic neutral
Advancement: By character level
Level Adjustment: --
Experiment 626 (named “Stitch”) was created by a half-mad scientist to be a formidable engine of chaos and destruction. Immensely strong and tough for his size, and possessed of a hideously quick mind, Stitch is inexorably drawn to life and civilization, where he proceeds to spread his own particular brand of glorious entropy in vast quantities.
Stitch is comprised of varying shades of blue, with large black eyes. He is 1 1/2 feet tall, and weighs an alarming 75 pounds. Stitch speaks Galactic Standard Common, and snippets of enough other languages to shock and horrify any race he encounters.
COMBAT
Stitch is a tiny ball of destruction, revelling in the glory of chaos and melee disorder that inevitably follows his path. Left to his own devices, he will run amok and devastate entire cities. He is notoriously clever, but rarely ever subtle.
Pounce (Ex): If Stitch charges a foe, he may make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +19 melee, damage 1d2+7.
Dense Anatomy (Ex): Stitch's body is immensely compact, to the point of being denser than metal. His natural attacks are treated as adamantine for the purposes of overcoming damage reduction. He also is capable of moving normally underwater as if affected by a freedom of movement spell, though he cannot breathe water.
Universal Proficiency (Ex): Stitch is automatically proficient with any weapon he wields, no matter the shape, technology level, or origin. He can also wield weapons up to Huge size without penalty.
Equipment: Experiment 626 comes ready-equipped with a snazzy jumpsuit and four Tiny rayguns. He can fire them each as a touch attack with a +14 bonus, dealing 3d6 force damage.
Skills: Stitch has a +8 racial bonus to Climb, Listen and Spot checks. He can take 10 on a Climb check even when rushed or threatened.