PDA

View Full Version : D&D 3.x Other Any Planescape: Torment fans here that would like to make magic item conversions?



Oryan77
2014-04-22, 12:59 PM
I thought it would be neat to have 3.5e conversions of the various magic items that can be found in the Planescape: Torment game. If I were to post up the writeups of various items, would anyone like to convert them (along with the prices)?

I'm not very good with conversions which is why I'm not doing it myself. But I can provide the original info as my way of contributing. :smallredface:

BWR
2014-04-23, 03:58 PM
Most of the items can be refluffed versions of existing items. Bandages and needle&thread are basically healer kits, the various blood charms are just different potions, protection rings are protection rings. You'd probably need to invent new rules for magical tattoos (not sure if there are rules for such in 3.5) but I suppose they can replace other magic items on certain slots.

Other than that I can't be arsed to do anything because I'm still trying to finished my project of converting all spells from earlier editions to d20. At least from sources I have.

Eldan
2014-04-24, 05:49 AM
That's what I was thinking. There's really not a lot of unique magic items in TOrment. Or magic items in general.

Magic tattoos are in the XPH.

Debihuman
2014-04-24, 02:04 PM
Player's Guide To Faerūn has magical tattoos.

Oryan77
2014-04-24, 02:09 PM
There actually are a lot of unique items in Torment. Which is why I would like conversions. Many of the items are similar to existing 3.5 items, but they still provide additional abilities. Which would need a conversion if you wanted to use the Torment version of the item.

Some of the tattoos would be easy enough to convert based on material from the XPH tattoos. But there are still many that are not easily matched up. I would also like to make sure I had the pricing on items correct since this is meant for players to obtain.

Glimbur
2014-04-25, 05:08 PM
Can you give examples of items you are interested in having converted?

Morte's teeth are pretty character specific, for example, and you could model those ones you talk to as a Legacy Weapon or Ancestral Relic. Dak'kon's blade is also a weapon that gets better as you go, and either of those feats could work there too. Some of the magic eyes might be interesting, but I have forgotten what exactly they did.

Oryan77
2014-04-27, 01:00 AM
Can you give examples of items you are interested in having converted?

Pretty much every item. For example, starting with earrings and rings:

AMBER EARRINGS
Special:
+2 to Armor Class
Memorize 2 Additional 1st Level Mage Spells
Weight: 0
These earrings are made from hardened sap of the razor vine. When properly prepared, items made from this substance can be enchanted with powerful spells of protection.

Value: 1500



ANARCHIST EARRING #1
Special: +1 to Charisma
Weight: 0
This earring is one of four, each with its own special ability. They are designed to enable the wearer to escape detection from the law, or to persuade others to aid the Anarchist in his pursuit of freedom for all. Note that these earrings, while useful, are not exactly subtle in declaring allegiance to the Revolutionary League.
This particular earring makes you more attractive, more persuasive, and better able to infiltrate the strongholds of the overweening power structure.

Value: 750



ANARCHIST EARRING #2
Invokes: "Blindness"
Weight: 0
This earring is one of four, each with its own special ability. They are designed to enable their wearer to escape detection from the law, or to persuade others to aid the Anarchist in his pursuit of freedom for all. Note that these earrings, while useful, are not exactly subtle in declaring allegiance to the Revolutionary League.
This particular earring causes blindness in the target creature. Use it carefully.

Value: 750



ANARCHIST EARRING #3
Special: Immunity to Panic
Weight: 0
This earring is one of four, each with its own special ability. They are designed to enable their wearer to escape detection from the law, or to persuade others to aid the Anarchist in his pursuit of freedom for all. Note that these earrings, while useful, are not exactly subtle in declaring allegiance to the Revolutionary League.
This particular earring allows its user to function with a clear mind against the terrors of enemies.

Value: 750



ANARCHIST EARRING #4
Invokes: "Pacify"
Weight: 0
This earring is one of four, each with its own special ability. They are designed to enable their wearer to escape detection from the law, or to persuade others to aid the Anarchist in his pursuit of freedom for all. Note that these earrings, while useful, are not exactly subtle in declaring allegiance to the Revolutionary League.
This particular earring allows its owner to overpower its target with a mental barrage, leaving the target weak-minded and vulnerable.

Value: 750



CHAINED-TEETH EARRINGS
Special: +5% Open Locks Skill Bonus
Weight: 0
Perhaps the idea that Annah would wear anything solely for ornamental value makes you suspicious of these earrings.
Upon closer examination, you discover these thin metal earrings are actually a series of well-crafted lockpicks. If need be, you can unhook them and use them to pick open stubborn locks.
NOTE: These earrings will only add to your Open Locks skill when they are equipped.

Value: 100



CRIMSON SPHERE EARRING
Special:
+10% Resistance Fire
+5% Resistance to Magical Fire
Weight: 0
This small red gem set into this earring acts like a heat sponge, protecting the wearer from heat or flame attacks. Whenever the wearer is exposed to fire, the gem draws some of the heat into itself, shielding its wearer from part of the damage.
It is rumored that each of these earrings holds a tiny fire mephit inside, and that they are so starved for heat that they will drink deep of any fire in the vicinity. This has never been proven, mostly because no one really cares to investigate the matter.

Value: 500



DUSTMAN EARRING
Special:
+30% Resistance to Cold
+30% Resistance to Magical Cold
+30% Resistance to Fire
+30% Resistance to Magical Fire
+2 Saving Throw vs. Death Magic
Weight: 0
This earring has the smell of ash and dust about it and is icy cold to the touch. When worn, the earring shields the wearer from temperature extremes, granting the wearer partial resistance to heat and cold. Furthermore, the earring also protects the wearer from mind-influencing magics and magics that attack the body, including paralyzation and death magic.
The earring signifies the wearer's allegiance to the Dustmen and can only be worn by a member of the Dustman faction. According to rumor, this earring helps dull the Dustmen to the effects of the outside world.

Value: 500



FALL-FROM-GRACE'S EARRINGS
Special:
+1 to All Saving Throws
+5% Resistance to Magic
Weight: 0
These are Fall-From-Grace's earrings. They give her a slight amount of protection from spells and other magic, and like almost everything else, they look really good on her.

Value: 500



INDEP EARRING
Special:
+1 to Armor Class
+1 to All Saving Throws
+1 to Save vs. Spells
Immunity to Confusion
Weight: 0
This barbed earring marks the wearer as a member of the Indep faction. This earring is the home of an independent spirit which accompanies the wearer and does its best to protect him from harm. Whenever possible, the spirit gives its wearer a mental nudge to get them out of harm's way... the tiny counseling spirit provides the user with +1 to all Saving Throws, and its mere presence gives the wearer an additional bonus to avoid spells and confusion effects.
Many of these enchanted items were made in the bazaars of Sigil by a silversmith from Oerth, who had found a way of shaping metal in such a way that it attracted 'free spirits' to the metal and caused them to take up residence there. The spirit is not bound to the earring by any means; from what scholars have determined, there is something about the earring that the spirits find "cozy."

Value: 500



OBSIDIAN EARRING
Special: +10% Stealth Skill Bonus
Weight: 0
This small earring is made from polished obsidian. Despite the smoothness of its surface, it reflects no light whatsoever.
Commonly referred to as "a rogue's best friend," the black gem this earring is made from possesses magical properties that absorb light, making it easier for its wearer to move undetected in the shadows.

Value: 250



RULE-OF-THREE EARRING
Minor Copper Blessing
Weight: 0
You received this small earring from folding a note in the mouth of one of the walking corpses in the Mortuary. It's a beautiful earring, but despite its beauty, all it seems to do is remind you how strange this world you've woken up in is.
This earring carries a minor blessing from one of the gods of wealth on some backwater prime world; when held in the hand and the word "copper" is whispered, it gives the wearer 33 copper commons. This blessing can be used three times before the enchantment is exhausted.

Value: 150



STINGER EARRING
Special:
+2 to Armor Class
+2 to Armor Class vs. Piercing Attacks
Weight: 0
This earring has been made from the hardened shell of a segmented, larva-like creature. Its shell has been treated with some sort of glazed finish that makes it look disturbingly alive. The wire that hooks to the ear looks like it is part of the larva itself, perhaps its stinger or antenna.
To activate the earring's power, the wearer must prick his thumb with the stinger, allowing it to bond with its new owner. When "awakened," this earring helps protect the wearer from attacks, giving the wearer's skin the same strength and durability of the larva's shell.

Value: 1250


AEGIS OF TORMENT
Special:
+3 to Constitution
+15 to Base Hit Points
+3 to Armor Class
Weight: 0
Rows and rows of minute skulls line the outer edge of this ring. It is crowned by an over-sized skull with fire-red gems that serves as its eyes. This ring is the physical manifestation of the suffering of the tormented slaves of Dahnthur. It was their ultimate wish to gain protection from their oppressors, and with this magical ring, their wish was finally realized. Even with the fiery red gems, a royal purple hue continually emanates outward.

Value: 25000



DEIONARRA'S WEDDING RING
Special:
+1 to All Saving Throws
+1 to Armor Class
+3 to Armor Class vs. Piercing
Weight: 0
This ivory ring was part of Deionarra's legacy. It radiates a slight glow, and though it is cold to the touch, the chill is strangely comforting. The ivory band stretches to fit the width of any finger.
Among the many secrets of the Society of Sensation is the ability to shape a peculiar stone from Elysium, dubbed "soulstone." While this stone is not as powerful as the sensory stones, the soul stone is said to carry an imprint of the shaper's feelings. These rings are often used in Sensate marriage ceremonies, each ring inscribed with the feelings of the other. This ring was obviously intended for you.
When wearing Deionarra's ring, you gain added protection from all attacks, and additional protection from any piercing attacks... presumably, the ring's purpose is to shield the heart from shock and trauma, and this extends to any physical pain the wearer suffers as well.

Value: 1000



DEIONARRA'S WEDDING RING
Special:
+3 to All Saving Throws
+3 to Armor Class
+3 to Armor Class vs. Piercing
Weight: 0
This ivory ring was part of Deionarra's legacy, and through some unknown means, she has enhanced its power three-fold. Where it radiated only a slight glow before, it now burns with a cold, white fire along the edges. The fire does not burn - if anything, it's touch is comforting.
As with wearing Deionarra's normal soulstone ring, you gain added protection from all attacks, and additional protection from any piercing attacks... presumably, the ring's purpose is to shield the heart from shock and trauma, and this extends to any physical pain the wearer suffers as well.

Value: 5000



DISPLACER RING
Special: +2 to Armor Class
Weight: 0
Created from the blood of a displacer beast, this ring is able to partially redirect the force of any ordinary weapon. This results in making the user harder to hit and when hit takes less damage than normal.

Value: 1000



GEHRAISE'S RING
Special: +3 to Save vs. Poison
Weight: 0
This small silver ring looks like it belongs on a woman's finger. It feels slightly warm to the touch and it has the power to offset poison that has entered the wearer's bloodstream.

Value: 100



MEMPA'S BITING RING
(Cursed)
Special: +2 to Armor Class
Weight: 0
Mempa was a mage obsessed with the possibility of having her magic items lost or burgled while she was asleep or otherwise incapacitated. While the vast majority of her carried possessions were inseparable from her corpse and thus buried with her, some of her weaker items - early experiments, perhaps - were left behind and remain in the world of the living.
Mempa's Biting Ring, whose powerful aura protects its bearer from bodily harm, is one such item. However, once placed upon one's finger, the ring bites down and holds on so tenaciously that it is nigh impossible to remove it from the 'bitten' digit.

Value: 1000



NEGATIVE TOKEN
Special: Ward against Shadows
Special: Holds Shadow Creatures Temporarily
Weight: 0
This is a "negative token": a flat, black disk that appears to have no substance to it at all. Turning it over reveals that it has no third dimension - there is no thickness to this item at all. It gives you some command over creatures of shadow - you can command them to stand still for a few precious seconds. The more powerful the shadow, the less likely it will obey your command.
As an added benefit, as long as this token is carried by *any* of your party members, it acts as a ward against shadows. It will not prevent shadows from attacking your group, but the shadows will find it more difficult to harm you while the Token is carried.

Value: 0



RING ZERO
Special:
+3 to Armor Class
+3 to Intelligence
Memorize 1 Additional 1st Level Mage Spell
Memorize 1 Additional 2nd Level Mage Spell
Memorize 1 Additional 3rd Level Mage Spell
Memorize 1 Additional 4th Level Mage Spell
Memorize 1 Additional 5th Level Mage Spell
Memorize 1 Additional 6th Level Mage Spell
Memorize 1 Additional 7th Level Mage Spell
Memorize 1 Additional 8th Level Mage Spell
Memorize 1 Additional 9th Level Mage Spell
Weight: 0
From a Hero of ancient times during the Year of Gii 'on, AC195, this exquisite ring is smartly carved, with spiked edges. The ring is made of a metal that is unidentifiable, with a center stone that is ice cold to the touch. It emanates a strange, royal purple glow.

Value: 25000



YEVRAH'S RING OF ALMOST INVISIBILITY
Special: +1 to Armor Class
Weight: 0
This is Yevrah's Ring of Almost Invisibility. It makes its wearer invisible - almost. Sometimes, for brief periods, the wearer becomes really, *really* close to being invisible - an event which is often disconcerting to an attacker - and is thus more difficult to strike in combat.

Value: 200



RING OF FALLEN STARS
Invokes: "Meteor Storm Bombardment"
Weight: 0
The band of this ring is made of stone recovered from a fallen star. When used this ring can call others of its kind to rain down upon the users enemies.

Value: 4000



RING OF THEX
Special:
+20 to Base Hit Points
+4 to Armor Class
+2 to All Saving Throws
Weight: 0
This ornate silver ring is set with a single red stone of an unknown type. The ring is believed to have been created by an adventuring mage named Thex. Thex claimed she was tired of sitting back and flinging spells at enemies while the rest of her adventuring party was able to get into the thick of battle. She felt that the ring would allow her to become what she chose to call a Battlemage. The Ring of Thex was the crowning achievement of her short career.

Value: 10000



RING OF THE TRAVELER
Special: +1 to Armor Class
Weight: 0
These rings are quite common across the planes. Simple to make and in great demand, Mages usually create these items as a way to raise quick money. This particular ring has a minor enchantment on it that protects the wearer from harm.

Value: 200



SERPENT RING
Special:
Immune to Poison
+33% Resistance to Magic
+2 Save vs Spells
Weight: 0
This appears to be a baby serpent of some sort that has been frozen into the shape of a ring. Its eyes glitter and swirl like jewels and even appear to move occasionally.

Value: 1000



TWISTED RING
Special: +1 to Armor Class
Weight: 0
This ring looks like three rings that have been wrapped around each other. Just looking at it makes you dizzy.

Value: 200

BWR
2014-04-27, 06:09 AM
Ok, most of these are absurdly simple. Twisted Ring and Ring of the Traveler are Rings of Protection +1, Mempta's Biting Ring is a Ring of Protection +2, etc..
The first set of Anarchist Earrings are just refluffed Headband of Charisma +2
Amber Earrings are items that take the headslot and give +1 deflection bonus to AC and function as a limited Ring of Wizardry 2 (so I guess a single slot would be worth 1/4 of the normal price).

The other Anarchist earrings and the Meteorstorm bombardment ring are normal spell effects from items, so you follow the rules in the DMG for creating magic items. Chained Teeth Earring and others that grant skill bonuses - use the rules in the DMG for creating skill bonus items. Rule of Three ring grants 33 gp up to three times.

The ones that grant protection from energy are Rings of Energy Resistance with varying slots.

The others that grant multiple abilities are a bit iffier, but most of them are easily enough covered by using the rules for multiple abilities on items found in the DMG. Bonuses to AC vs. specific attack types is odd. i'd either just ignore those bits or say it costs half the normal price for an AC increase, and the same applies to saving throw bonuses on specific types of attacks.
Finding rules for additional hit points is the real problem, since IIRC bonus HP isn't covered anywhere. Lacking a better suggestion, I'd price it the same as a skill bonus increase.