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pendell
2014-04-22, 05:07 PM
This will be a let's read of the game life of a wizard (https://play.google.com/store/apps/details?id=org.hostedgames.lifeofawizard), an interactive text adventure available on chrome and ipad. Express permission has been granted by the publisher for this playthrough.

How do I play?


Simply read the thread and vote on the actions. Actions to vote on
will be

Marked in blue

Example:

Vote 1:
* Our character is male
* Our character is female

Anyone may join and vote at any time. There is no obligation to continue voting once one has started -- simply come and go as you please.

My role, as thread narrator, is to put up the posts and call for votes. After an apparent quorum of votes has been reached, or a specified time has elapsed, I will take action based on the majority of votes. I will explain various courses of action but will NOT vote myself.


Basic mechanics

We are given a choice of actions. Actions may increase or decrease our magic, our other skills, or our inventory.
Using a skill or magic exercises it, making it more powerful and effective for use in later activities. For instance, if we start with a 10 in enchantment, successfully using it will raise it to 20. Repeated uses will raise it even further and allow powerful illusions as well as other effects, but it is dangerous to rely too heavily on one skill. It is possible to get multiple skills and powers to 100 points, and this is recommended for the end game.

All scores and mechanics save alignment are rated with a minimum of 0 and a maximum of 100. The more scores are at 100, the better for the end game.


So, let's start with the character sheet:

The basics

Koi the Aasimar, Royal Wizard.
Age: 80
Species: Elf.

Alignment : 166 good / -51 evil (EXALTED GOOD!)



good and evil alignment points are awarded based on actions. Alignment points are zero sum: +10 Good points means -10 Evil points.

Alignment of 100+ good is considered GOOD! and results in gameplay bonuses.

Alignment of 50 good /50 evil is the only "neutral" alignment. Neutral alignment is mandatory for druids, along with a minimum 80 nature (see skills).

Alignment of 100+ evil is considered EVIL! Again, with attendant gameplay bonuses. 100+ evil and 100 Necromancy (see magic) is necessary to achieve Lichdom.


Other attributes

Body: 41 [corresponds to constitution, the ability to withstand physical damage]

Personality: 48 [corresponds to charisma -- the ability to persuade others based on raw force of personality]

Willpower: 38 [corresponds to will save: The ability to resist mind-affecting magics or to continue with a course of action despite distraction such as, for example, being on fire ]

Fame: 49 [how well known we are ]



Magical abilities

Alchemy: 100 MAX [the ability to brew potions, poisons, and other useful chemicals]

Conjuration: 100 MAX [the ability to evoke fireballs, lightning, ice]

Divination: 100 MAX [the ability to foretell the future, recall the past, or know where other things are in the present]

Enchantment: 100 MAX [the ability to compel people magically, as in charm person ]

Healing: 100 MAX [The ability to cure sickness, and restore health].

Illusion: 100 MAX [the ability to create illusions of any size]

Necromancy: 33 [the ability to command the dead or animate them. 100 Necromancy points necessary for lichdom]

Summoning: 100 [MAX] [the ability to bring in ANY kind of ally, whether natural such as killer bees, a horse for riding, demons , or angels]

Transmutation: 100 MAX [The ability to change fire to water, stone to flesh, rock to ruby, and so on. The ability to change one type of material into another]



Other skills

Arcana: 100 [MAX] [academic knowledge of magical phenomena, gained from books ]

Agriculture: 80 [ability to raise food from the earth, pasture livestock, and run a farm or plantation]

Diplomacy: 100 MAX [knowledge of diplomatic niceties and situation such that one could negotiate a treaty. Different from personality in that personality is an inherent trait, while diplomacy is a learned skill. Also, diplomacy would work on a diplomat but not, say, on a band of robbers]

Economics: 65 [Understanding of market economics, supply and demand. Essential for trading and for managing empires]

Fighting: 50 [Proficiency in hand-to-hand combat, whether barehanded or with weapons ]

Geography: 100 MAX [Knowledge of countries, rivers,and lands]

History: 100 MAX [Knowledge of the history of Daria and the surrounding lands ]

Nature: 100 MAX [Knowledge of natural phenomena, the cycles of the earth, biology, and natural pharmacology. Druids need minimum 80 nature.

Religion: 100 MAX [Knowledge of the gods, their worship, and their ways ]

Smithing: 50 [Knowledge of the forging of weapons, armor, and horseshoes]

Thievery: 5 [Skill in breaking and entering, larceny, grand theft, and other methods of separating people from their property].

Warcraft: 100 MAX[Knowledge of tactics and strategy useful for commanding large armies ]


Adventuring Party:
Fighter: Golem, Mr. Pump [Ring of courage, gauntlets of strength, ordinary sword]. Power: 11
Thief: Ilse, our best friend [ordinary dagger, boots of silence, cloak of shadows] Power: 9
Cleric: Harrop Otter, best friend at college[ordinary mace, healer's kit] Power: 9.

Friends:
Best Friend: Ilse, a gnomish female.
Bully: Belkar, a halfling male. Driven off.
First Love: Goldie, a dwarvish female. Deceased.
Friend at School: Harrop Otter, a half-orc male.
Husband: Mack Erles, human male.
My Warhorse named Hippocampus
Familiar: Coral, the snake.
Golem : Mr. Pump
Dragon: Cephelopada
Factions:

Kingdom of Daria/ordinary citizens: 305 MAX
Royal Family of Daria: 140 MAX
Thieves Guild: -15
Fighter's Guild: 80
Mage Guild: 240
Elves [Melian/Now Iszlandí ]: 110
Dwarves [Foli]: 110
Orcs:55

Army Power: starting + 1
Peace Power: Starting.

Inventory: Ruby Ring, Wizard's Robes, Wizard's Staff, Cloak of Protection,
Dragonwish, a glowing orb of dragon magic
my grandfather's magical amulet
Gold: 1760

Adventuring Party FAQ
YOUR ADVENTURING PARTY FAQ*
1) Who is in the party?
Your adventuring party consists of : Yourself, a fighter, a thief, and a cleric

2) Why is this important?
You cannot solve all the problems the party may face. Also, successful completion of the adventure requires each party member to be of a certain strength. There will be a mid-career quest and an endquest.

In order to complete the mid-career quest, each of your three partners must have power level 6 or greater.

In order to complete the endquest, the power of the entire party must total 25 or more.

3) What are the power levels?
Power for a character starts at a minimum of 0 and increases to a maximum of 12. There is an achievement for maxing out all three characters at 12.

Your characters will start at a power as low as 0 or as high as 4, depending on equipment , experience, and natural aptitude.

4) How does a character increase in power?

A character can be increased in power in one of four ways:


4.1) Using them to solve a problem. This will increase their power by one point.
4.2) Giving them new equipment, either through crafting it or through buying it. This typically will increase their power by one point.
4.3) Training them. The option may be given either to train by themselves OR to have you train them. This second is only possible if your skill level is considerably greater than theirs.
4.4) Alignment bonus: One time only in the game, towards the very end, you can get a significant bonus in power to all party members if your alignment is 100+ good [the good gods help you] or 100+ evil [the evil gods help you]. If your alignment falls anywhere between these two extremes you cannot receive the bonus, though it is possible to win without it.



5) So why don't I kick back and let my party members do all the work?
As a rule, most battles or challenges give you the option to solve them with a skill or power, or to have a party member do it. Using your own skills will improve that specific skill by 10 points minimum, while using a party member will improve the member by one point. However, party members cannot solve all problems , and are not always available, so if you rely wholly on your party members, your own character will be severely undergunned towards the mid- or late-game.

Thus, I recommend using your own skills whenever the option is given, unless that skill is already at 100. Another party member should only be used if your own skills are inadequate for the job.

6) How are party members paid?
Party members fight "on account" -- they do not receive a salary but instead expect to receive a share of any rewards or plunder acquired. In addition, highly skilled party members may require a one-time signing bonus when they join the party. To off set this, they already have starting equipment which you will not have to buy for them.


Kingdom Rules

1) How do I win?

1A) Usher in a golden age of peace.
1B) Conquer the world.

We must choose ONE of these two options and work towards it; once made, the choice cannot be undone for the duration of the game.


2) How do I make peace?
2A) Manage every aspect of your kingdom to be at least 'good' in all categories.
2B) Accrue a minimum of 15 peace points.
2C) Persuade all 5 factions (elf, dwarf, orc, eastern barbarians, southern kingdom) to peace.
2D) Win the last battle ( so don't let your combat skills go).


3) How do I conquer the world?
3A) Manage every aspect of your kingdom to at least 'good' in all categories.
3B) Obtain a minimum of 15 army points.
3C) Conquer all 5 factions (elf , dwarf, orc, eastern , southern).


4) How do I manage my kingdom?
There are several different areas within the kingdom that require improvement,
such as roads, agriculture, defense, and religion. As a rule, they map to your nonmagical
skills a 1-to-1 basis. There are exceptions. For instance, arcana does not improve any facet of the kingdom.

The different areas are rated, from best to worst, as follows: Excellent, Good, Tolerable, Poor, Terrible.

When you start, each area of the kingdom is rated Terrible (thank you, King Gareth!)

You MUST move every aspect of the kingdom into a minimum of 'Good', or you cannot win.

Every aspect of the kingdom that is excellent contributes +1 peace or war power, depending
on the option you have chosen. So the more excellence, the better!

Every few game moves, you will get the option to improve one area.

You improve each area by applying your skill. The degree of improvement is directly proportional
to your skill. For instance, a skill of 100 will immediately jump you from Terrible to Excellent in one go.
You will have opportunities to improve your skills, so consider doing the things you have the highest skill
in first, improving your other skills, then coming back for the remainder later.

ONLY a skill of 100 will vault you directly to Excellent from Terrible. Any other skill level
will require a minimum of 2 jumps to get to excellent level.

You are also given the option to hire an advisor. An advisor will, for 5000 gold , improve
ONE skill by ONE category. For instance, 5000 gold will move defense from terrible to poor.

This does not spend moves, so you can do this repeatedly in a turn before applying your own skill, as long
as you have money. There are other options to spend money, so you might want to hold on till the very
end of the game to exercise this option.

You can also improve your own skills. In addition to normal training and actions to exercise skill,
you will be given a single round in which you can buy as many tutoring sessions as you
wish in any magical discipline, for 5000 gold apiece.
Training improvement decreases as your skill level goes higher: For example, a single session for enchantment
at skill 20 should vault you up quite high, perhaps to skill level 50. But the same session spent
for enchantment at 80 will only move the needle to 90.

Suggest you hold onto your money until you get this training option, bump up as many
magical disciplines as you can to 100 , then spend the rest on improving the kingdom.

5) How do I acquire Peace points or war points?
As a rule, they are acquired in much the same way. There is one major difference:
While peace points cannot be lost, war point can. This occurs if the kingdom's army is
forced to fight a bloody battle and sustain high casualties, or if a plague strikes the
land or another monster kills a lot of people.

So war points can be lost. How, then, can both peace points and war points be gained?

5A) The dragonwish, if not used, will earn 2 points at the final test.
5B) As mentioned, every category of your kingdom rated Excellent will contribute 1 point.
5C) Different magical disciplines , if brought to 100, are worth 1 point. Different
disciplines contribute different points. For example, conjuration is worth 1 war point (I think)
but is not worth anything toward peace. Some, such as Summoning, apply to both.
5D) 100 faction points with the mage, thieves, and fighter guild are each worth 1 peace point.
I don't know if there is a corresponding bonus for war points.
5E) Some achievements, such as slaying Parnaxxus, are also worth 1 point.


6) How do I persuade the factions to peace?
There are 5 factions: Elf, Dwarf, Orc, Eastern Barbarians (human), Southern Kingdom( human).

You have contact with Elves, Dwarves, and Orcs. Each may be persuaded if you have
100 faction points OR you have a friend of the appropriate race. Since only Harrop has
a relationship with the factions (as a half-orc), we must have 100 points with both
elves and dwarves to perform this task. Possibly our son can help with the elves, but
I'm not sure.

The Eastern Barbarians and Southern Kingdom are distant and therefore have no faction points.
Instead, there will be skill-based challenges to persuade them, and I forget what they are.


7) How do I conquer the world?
As before, each of the 5 factions must be conquered.

You needn't worry about faction points in this outcome; A faction is conquered when either:

A) You dispatch a former member of your adventuring party to act as general. One friend
may conquer one faction, but once having served this way they cannot do so again.

B) You pass a skill check. There are a number of different ways this can be done, but
as a rule each option requires TWO magical or non-magical skills to be at 100 in order to
succeed.

You have three friends and five factions, so you must pass a minimum of TWO skill checks -- each with
two skills at 100 -- in order to conquer the world.


So them's the rules. Short version: Save your money for training and bring as many skills to 100 as possible.


Decision log:

Parents: Cruel
Sex: Female
Name Chosen: Koi
Species: Elf
My first magical experience was in the village temple.
I prayed to the good gods in my childish way.
Best Friend: Female/Gnome/Ilse [pronounced EEL-se]/Bad Influence
Bully: Male/Halfling/Belkar.
We didn't want to be bullied, so we started exercising.
First love: Female, Dwarf, Goldie, Lumber Yard
We helped out at the temple.
We nursed the dog back to health
Attacked by elves
Hid in basement
Goldie was killed
Scribe
Dog helped us against bully
We didn't keep the dog as a familiar.
We stole a ring from a sorcerer.
The Academy's name is Dory and Marlin's School of Fishery Ichthurgy.
Borrowed the money for our horse.
Horse named Hippocampus.
Told the doorkeeper, Master Durgan, we were here to learn magic.
Our best subject was illusion
Friend at the Academy: Harrop Otter, Half-orc, Male .
Our hobby together was Sword-fighting.
I studied really hard for Summoning.
I studied weaponry with Harrop.
Trouble paying attention in Arcana
Studied hard in divination
College boyfriend: Male Human Mack Erles
We were chaste.
Studied hard for alchemy.
Helped out a lot during the transmutation accident.
Ilse came to visit. She trained Hippocampus.
We used a ruby ring during conjuration class.
Use willpower to dominate snakes
Kept one and named it Coral. It is our new familiar.
Flirted with the subject to pass enchantment.
Spoke with nobles at the coronation ceremony.
Created an illusion extravaganza.
Stayed with Mack Erles.
Entered the sword-fighting competition
We fought well
We shared a chaste goodnight kiss
We studied economics
Invited to the private library of Archmage Lucius.
We went into the library.
We took the book and paid 100 gold to a smith to form the golem.
Named the golem Mr. Pump
Studied hard for transmutation.
Generalized after graduation
Hired Mr. Pump as our fighter
Hired Ilse as our thief
Hired Harrop Otter as our cleric.
Trained Mr. Pump at start.
Bought Mr. Pump a sword and gave him a ring of courage.
Bought Ilse an ordinary dagger.
Bought Harrop an ordinary mace.
Sent Mr. Pump to chase off the kobolds.
Accepted the reward.
Used transmutation to recover the orcs' necklace
Spare their lives
haggle for a larger reward.
We walked the entire way to capture the escaped prisoner
blocked the punch
illusion to drive off the sailors
fed him a sleeping potion
talked to the prisoner on the way back.
Called out to find out what his crimes were.
Illusion to drive out fighters from tavern.
Craft the gauntlets of strength [needs 25 healing, 25 transmutation, and 10 gold
Craft the boots of silence [needs 25 illusion, 25 transmutation, and 8 gold]
* Craft the cloak of shadows [needs 45 illusion , 25 transmutation , 15 gold]
Craft the healer's kit [needs 30 alchemy, 30 nature, and 30 healing]
Train Mr. Pump
Harop Turned the zombies.
Used divination to find the secret in the tomb.
Mr. Pump handled the halfling necromancers.
We stripped the place bare.
Decided to help Gorion escape the Thieves' guild.
Used illusion to help him escape.
he taught us healing.
Assisted the princess to reach the elves.
bought horses for the team
used illusion to foil bandits.
* I greeted them using the appropriate formalities [requires 30 diplomacy; exercises diplomacy]
* I spoke with the elven spell-binders, learning their magic [exercises a variety of magical skills]
* I felt like I was one of them . [improves elf faction and a variety of bonuses]
* I talked to her and tried to cheer her up.
* My curiosity got the better of me, so I decided to see the glade again with my own eyes.
Found the glave by Divination
Bathed in the water
Forgave the Elves
No reward was necessary for rescuing the Princess
I studied Smithing
Ilse improved the most.
Used knowledge of geography to find the hostile in the dwarf mines
Used illusion to drop it into a cavern.
Accepted the dwarves' reward
Used summoning to bring rain to the village
Declined the villages' reward
did not equip anyone
paid the wizard's debt to the fighter guild ourselves.
Accepted magical training from the wizard.
Used transmutation to bypass magma in abyss.
Used illusion to defeat abyss boss.
Found the ring of courage.
Married Mack Erles
honeymoon touring the kingdom's battlefields.
Studied conjuration
Studied history
Accepted the diplomatic mission to the orcs.
burned the abominable boar twice.
rewarded with poison kit.
used diplomacy to make a treaty with the orcs.
sold second ring of courage for 1700
gave poison kit to Ilse
craft an enchanted dagger for Isle
buy an enchanted sword for Mr Pump
find the ancient holy symbol for Harrop.
we went to see Archmagess Dory and Archmage Marlin about the disturbance at the Academy.
Used Healing to save Martin's life.
Smashed the artifact against the wall.
Attempted to bring in the mage responsible for sabotaging the academy.
Attempted to befriend the unicorn.
Summoned dolphin to go to water
Transmutation for gills.
Found the dagger of sharpness.
Demanded a fair reward
Accepted 2000 gold.
Had son, named him Finn.
Hired by mage guild.
Used divination to spy on merchants.
Turned them in to the guilds.
Studied summoning , warcraft,
Trained Harrop
Bought food for Finn's young friends
Nobles saw us off on the quest against Parnaxxus.
Prayed to the good gods for help.
Asked Parnaxxus to tell us his story.
countered fire with ice shield.
Dodged using body. Slew Parnaxxus!
Killed King Gareth .
Blamed it on assassins.
Strove for a golden age
Improved culture and education
Attempted to eradicate the thieves guild. Used divination to track them.
Spoke to the fighter's guild chief.
Spoke to the mage guild and leveraged our excellent relationship
Negotiated a fair boundary with the elves using diplomacy and geography.
Went to the dwarves next.
Used economics to set tariff at a fair level
Went to orcs
Used divination to pull separate the guilty from the innocent.
Improved ecology
confronted with fire elementals
Went into the plane of fire and used divination to find
the creature while 'to the fire and flames' played in the background.
Defeated the fire boss with ice.
Improved the kingdom's foreign relations.
Used divination to locate my kidnapped son.
Kicked down the kidnapper's door.
Used transmute to shrink the kidnappers, then set Coral on them.
Bound the man responsible by law.
Spoke to fey creatures to determine who was responsible for a blight.
Used our religious knowledge to diagnose the problem
Used angelic nature to drive him away.
Improved kingdom infrastructure.
Used religion to strengthen King Travis' character.
Fire the guards who try to "renegotiate" with us.
Hired more guards for 200 gold
used conjuration/chain lightning to fight the bandits.
fell to bandit leader.
Focused on summoning.
Studied arcana
improved kingdom faith
with age came wisdom
Helped my son land his first job.
Helped him join the academy.
Used warcraft to train a defense force
healed the barbarian
Used conjuration of fire to stop a seaborne invasion of Tornassa.
The captured barbarian led us to the barbarian king.
Challenged the barbarian king to a duel.
Poisoned him during the duel.
Improved kingdom defense.
Used history and geography to locate a crypt.
Fought the priests to get inside.
Burned the equipment.
Was invested as archmage.
Summoned a dragon. Named it Cephelopada.
kept the money I inherited from my parents.
Hired a master farmer
improved economics.
Sent for Gretchen , the adopted human daughter of the Dwarf King, to marry King Travis.
A crossbow bolt is fired at the king! I transmuted it.
Pursued the assassin using transmutation.
Locked up the assassin quietly.
Spent 10000 gold to max out enchantment and alchemy.
Visited Finn often
Refused to ban all races from the academy.
Transported by amulet; attempted to escape from a slaver using transmutation.
Bravely ran away from the slaver.
Used nature skill to hide in the wild.
Used nature skill to hide in the wild, again.
Used conjuration to lay waste to the army.
Marshaled the troops and led a counterattack.
Enchanted an enemy officer to retrieve the amulet.
Gave the survivors a duchy of their own.
The citizens demanded that power be returned to the king.
Studied necromancy because it is the only other subject we do not have 100 in.
Studied agriculture.
Hire tax advisor and improved agriculture.
Golden age preparations.
Did NOT use dragonwish.
Ensured thieves guild was still out of business
Reminded everyone that we had killed Parnaxxus.
Used credentials to burnish the case.
Crafted the sword of kings
Crafted potions of enhanced happiness
summoned hordes of beings to work for the kingdom.
I rehabilitated alcoholics, drug addicts, and criminals.
I stopped accidents before they occurred.
I stopped plagues and cured the common cold
As Archmage, called upon the mage Guild to give council
during the Council of Peace.
Negotiated with the elves.
They respected our warning [80 elf faction]
We visited the dwarves. They also respected our warnings.
We visited the orcs. Harrop escorted the Chieftain.
Visited the barbarian king [Throm]of the north. Used diplomacy to persuade him.
Visited the Emperor [Shaddam] of the south. Used Cephelopoda, my draconic partner, to bring him back.
Used a potion to fight off the effect of assassin's poison.
summoned bees to fight off assassins
Appoint Finn to be successor.
GAME COMPLETE 13 OCT 2014.









Flavor: Academy is named Dory and Marlin's School of Ichthurgy! .
Archmage Lucius renamed Archmage Marlin with colleague Dory.

Fortuna
2014-04-22, 05:19 PM
Following with interest.

pendell
2014-04-22, 05:28 PM
So, now that the preliminaries are out of the way, let's get started, shall we?



... Wizards. From the kindly old white-bearded casters wearing robes with stars and moons to the battle-hardened war-mage throwing fireballs at dragons. The royal family has always had one on hand: a wise diviner to lead the kingdom into peace or a dangerous conjurer to dominate all of the land under one rule. Or perhaps a divine healer? An alchemist? Or even a necromancer? The combinations are boundless. Let me tell you my story.

I wasn't always a wizened old wizard, you know. Wizards begin their lives the same as everyone else. I was born in a small village in the kingdom of Daria. King Norbert and Queen Audrey reigned in the capital city of Tornassa, which was many miles away from my small village.



Vote 1:
* My parents were good people.
* My parents didn't want me.


It was a for a


Vote 2: What is our sex?
* Male
* Female


They named me

Vote 3: What is our name?
We are provided with the option of typing in our name, but there
is a set of recommended names as well. The exact list depends on whether we are male or female.




I grew up in the village of Elmvale where nearly everyone was human, although there were a few exceptions. The entire kingdom of Daria was like that, besides the dwarves under the Grey Mountains, the elves in the Alderheart Forest, and the orcs in the wilderness to the west. Our kingdom was very racially tolerant ... when I was young.



Vote 4: What is our species?
* My parents and I were human (bonus to diplomacy and to Kingdom faction).

* My parents and I were elves (bonus to elf faction, nature, and willpower)

* I was a half-elf (smaller bonus to nature. Bonus to thievery, willpower, and body).

* My parents and I were full blood orcs (Bonuses to orc faction, fighting, body. Penalties to willpower and personality).

* I was a half-orc (smaller bonus to orc faction, fighting, body, smaller penalties to willpower and personality)

* My parents and I were dwarves (bonus to dwarf faction, smithcraft, and body) .

* My parents and I were [S]hobb- halflings. (bonus to personality and thievery, penalty to body).

* My parents and I were gnomes (bonus to economics and start with Illusion magic +25).

* My parents and I were goblins (bonus to thievery, economics, penalty to willpower and personality)

* My parents and I were trolls [I did say 'racially tolerant'] (bonuses to fighting, body, and starts with healing magic +15. Penalties to willpower and personality).



SPECIAL NOTE: Elves, humans, and orcs are biologically compatible and may naturally sire offspring.

---

So this is our first post and our first set of choices:
1) Do our parents love us?
2) What is our name?
3) What is our birth-sex?
4) What is our species?

Of these, #4 will have the largest game-play impact.

Discuss. Normal discussion should be in normal text. Cast your vote in red . I will act on your choices when 48 hours have elapsed or I get a significant number of votes.

Respectfully,

Brian P.

Forum Explorer
2014-04-22, 05:38 PM
Alright lets get started.

1. Our parents didn't want us.
2. We are female
3. Koi
4. We are an Elf

Fortuna
2014-04-22, 05:59 PM
Alright, let's get rolling.

1. My parents were good people.
I'll abstain from 2 and 3, having no preference.
4. My parents and I were gnomes. Because illusions are fun.

Dragonus45
2014-04-22, 06:07 PM
1. Didn't want us.
2. Male
3. I like the name Koi
4. Full Blood Orc because an orc wizard would please me to no end.

Kurien
2014-04-22, 08:13 PM
Hmm.


Our parents didn't want us
We were a girl
We were named Esmerelda
Our parents and I were full-blooded humans

Koalita
2014-04-22, 08:24 PM
1. Our parents did love us.
2. We are female
3. Koi
4. We are an Elf

Cuthalion
2014-04-22, 10:13 PM
* My parents didn't want me.

* Female

* Fuschia

* My parents and I were hobb- halflings. (bonus to personality and thievery, penalty to body).

smuchmuch
2014-04-23, 02:00 AM
y'know, just because you didn't want a child doesn't automaticaly make you a bad person. Just sayin'.

Anyway:

*Nice parents

*Female

*Morgana

*Dwarf (troll would be a fun alternative, too)

The world needs more dwarf enchanteress

pendell
2014-04-23, 08:12 AM
Voting tabulation as of 9 AM this morning.

Name: 3 votes for koi, 1 each for Esmeralda, Fuschia,and Morgana.
Birth Sex: 5 votes Female, 1 vote male
Parents: 4 votes cruel, 3 votes kindly.
Species: 2 votes elf, 1 vote each for orc, dwarf, gnome, halfling, and human.

If the vote remains unchanged as of 5 PM Eastern Time (GMT-4), today, this is what we'll go with.

If anyone wants more time for debate and discussion, speak up now and I'll extend the deadline.

In the event of a tie, I'll ask all voters to roll 1d100 percentage dice using the forum die rolling software, high roll wins. Use of the forum die roller is explained in this link (http://www.giantitp.com/forums/showthread.php?100917-This-is-how-you-use-the-Forum-Dice-Roller).

Let me test .. 1d20

That's odd. It seems to work in the forum dice roller thread but I'm having trouble here. Let me try it again in a brand new post.

ETA: It doesn't seem to be working. Maybe I'm doing something wrong? Or maybe the die roller doesn't work in silly message board games?


Respectfully,

Brian P.

Fortuna
2014-04-23, 08:51 AM
Voting tabulation as of 9 AM this morning.

Name: 3 votes for koi, 1 each for Esmeralda, Fuschia,and Morgana.
Birth Sex: 5 votes Female, 1 vote male
Parents: 4 votes cruel, 3 votes kindly.
Species: 2 votes elf, 1 vote each for orc, dwarf, gnome, halfling, and human.

If the vote remains unchanged as of 5 PM Eastern Time (GMT-4), today, this is what we'll go with.

If anyone wants more time for debate and discussion, speak up now and I'll extend the deadline.

In the event of a tie, I'll ask all voters to roll 1d100 percentage dice using the forum die rolling software, high roll wins. Use of the forum die roller is explained in this link (http://www.giantitp.com/forums/showthread.php?100917-This-is-how-you-use-the-Forum-Dice-Roller).

Let me test .. 1d20

That's odd. It seems to work in the forum dice roller thread but I'm having trouble here. Let me try it again in a brand new post.

ETA: It doesn't seem to be working. Maybe I'm doing something wrong? Or maybe the die roller doesn't work in silly message board games?


Respectfully,

Brian P.

Dice rolling doesn't work over here, to the best of my knowledge, nor do I believe it ever has. I suggest that you randomly determine it yourself with physical dice or whatever else - apart from anything else, that's much quicker, and gets us on to the rest of the game faster.

Also, come on, folks! More votes for gnomes!

pendell
2014-04-23, 10:12 AM
A good suggestion. In the event of a tie I'll roll 1d20 for each, high roll wins. Rolls to be conducted using random.org's true random generator (http://www.random.org/).

Respectfully,

Brian P.

Koalita
2014-04-23, 11:34 AM
Sounds good, although tbh, I'm cool if you just go the way you prefer in the case of a tie, lets get this going :)

pendell
2014-04-23, 04:30 PM
Okay, story starts again of Koi, an elf girl, age 5.



I remember the day I was born

... my parent's didn't want me.
It was a start for a terrible baby girl.
They named me Koi.

It was sometimes a little bit difficult for me, being an elf
growing up in a village of humans, but I managed. The myths
about our longevity were greatly exaggerated, and my parents
were actually the same age as everyone else.

[Elf Faction: +25. Nature +25, Willpower+5]

My parent's weren't poor, although they never bothered to ensure that my clothes were without holes or that my shoes fit. They fought a lot , and my father was often drunk. They never hit me, but I think that this was because they knew the temple priests would never allow such a thing.

I always had the impression that they were waiting for me to become old enough to move out.

Even as a young child I was drawn into the unknown. I remember my first magical experience, though I was only five at the time. I didn't know where my parents were, but I wandered off
alone ...



Vote #5:

* ... into the forest.
* ... into a graveyard.
* ... into the temple.
* ... into the village witch's hut

If enough votes come in, next move will be at 5:30 PM tomorrow.

Respectfully,

Brian P.

5a Violista
2014-04-23, 04:43 PM
Vote #5: Into the Temple

I think it would be so cool.

smuchmuch
2014-04-23, 05:03 PM
#5 into the village witch's hut

Cuthalion
2014-04-23, 05:05 PM
Into the graveyard.

Koalita
2014-04-23, 05:07 PM
Temple or witch's hut....
Temple I think

Forum Explorer
2014-04-23, 05:10 PM
Temple or witch's hut....
Temple I think

Votes should be in red


Witch's hut

Fortuna
2014-04-23, 05:24 PM
Witch's hut, methinks.

Kurien
2014-04-23, 08:44 PM
Vote #5:

...into the graveyard.

Dragonus45
2014-04-24, 04:19 PM
Vote #5: Into the Temple

pendell
2014-04-24, 06:23 PM
Apologies for the delay. I've spent the past three hours troubleshooting a down client.

We have three votes for the witch's hut and three votes for the temple.

Witches' hut = 6
Temple = 14

So it's off to the temple we go!



It was a large structure and completely empty that day. I walked right up to the front altar, bold as brass. I saw the candles spread out and smelled the aroma of the incense burning in small censers nearby.



Vote #6:
* I prayed to the good Gods, in my own childish way.
* I prayed to the evil Gods, in my own childish way.


So ... are we Redcloak or Durkon? :)

Respectfully,

Brian P.

Fortuna
2014-04-24, 06:58 PM
Good gods.

Forum Explorer
2014-04-24, 07:24 PM
Good gods y'all!

Cuthalion
2014-04-24, 09:20 PM
Good gods, o' course.

Koalita
2014-04-25, 02:54 AM
Good Gods!

smuchmuch
2014-04-25, 07:22 AM
Evil gods.
So they may give us the power to make our uncaring parents pay one day

Kurien
2014-04-25, 08:39 AM
Vote #6:

We prayed to the good Gods, in our own childish way.

pendell
2014-04-25, 04:41 PM
A clear majority for the good gods, but style points to smuchmuch for the coolest answer :smallamused:.



It seemed like the room glowed brighter. I don't know if the Gods truly heard me or not, but it certainly felt like I had come to the attention of something .. otherworldly.

Religion + 10 , Good+1, Willpower +2

ALIGNMENT SHIFT: Koi, an elf girl, has shifted from "neutral" to "good".



At the age of seven, I made a friend. Childhood friends remain special since they remain a part of you for the rest of your life, even after you've grown apart. My best friend was ...




Vote #7 :
* A boy
* A girl
* Imaginary


GAMEPLAY ANALYSIS: "Imaginary" doesn't mean a supernatural being. It simply means you have no friends (https://www.youtube.com/watch?v=jNidgA_efz0).

Votes 8,9,and 10 come into play only if we chose to have a friend in Vote 7 -- otherwise they are inapplicable.


VOTE #8: The friend's name was ... [fill in the blank]

VOTE #9: The friend was ..
* A human
* An elf
* A dwarf
* A halflling
* A gnome
* A half-orc
* A half-elf

Vote #10: How did we spend our time together?
* We used to play imaginary games in the forest.
* [friend] was a bad influence on me.
* [friend] was a good influence on me.
* We used to play-fight and have imaginary battles.


GAMEPLAY ANALYSIS: Why is this important?

Choosing a friend has a number of potential story implications:

* If the friend is from one of the major factions , this is an immediate bonus to the faction, as we like everyone of the species a bit better because "one of my best friends was X" .

* Depending on our alignment and sexual orientation, the friend could be demoted to 'expendable minion', or upward to Friend with Benefits, or even all the way to spouse.

* I suppose it's not much of a spoiler that at some point we will be forming a classic adventuring party. One of the potential recruits to the party is childhood friends, who will join for free. In addition, the species is important in an adventuring companion -- a halfling would start with a bonus to thievery, while a half-orc would have a penalty to thievery but a bonus to fighting.

So ... those are our votes. If we get sufficient votes, we will move at 5:30 PM tomorrow. If anyone wants more time, I can extend the deadline to 5:30 Sunday PM or even Monday.

Have a great weekend!

Respectfully,

Brian P.

Fortuna
2014-04-25, 04:51 PM
A gnomish girl named Ilse who was a bad influence on me.

Koalita
2014-04-25, 04:52 PM
#7: A girl
#8: Half-Elf
#9: [blank]
#10: * We used to play imaginary games in the forest.

Girl-girl action incoming! Smut smut lala :D
Bad with names, if someone proposes something I might edit my vote. Depending on votes may switch play game to being a good (or bad) influence

Forum Explorer
2014-04-25, 05:14 PM
A gnomish girl named Ilse who was a bad influence on me.

I was going to go with Imaginary but this is too good.

A gnomish girl named Ilse who was a bad influence on me.

Kurien
2014-04-25, 05:36 PM
Vote #7: A girl
Vote #8: Shae
Vote #9: Dwarf
Vote #10: Bad influence.

My friend was a Dwarfish girl named Shae who was a bad influence on me.

I don't know if Dwarfs in Daria have nicer things than Gnomes, but it's nice to have options!

pendell
2014-04-26, 06:13 PM
A clear consensus. I like that. :)



At the age of 7, I made a friend. Childhood friends are special since they remain a part of you for the rest of your life,even after you've grown apart. My best friend was a girl named Ilse. We got along really well, even though I was an elf and Ilse was a gnome. I learned that gnomes had a special relationship with illusion magic, although I never understood why that was. I picked up a few tricks from her.


Illusion: +7



We spent a lot of time together. Prince Gareth, the heir to the royal throne, was 17 at the time. His younger sister, Emily, was two years younger. I sometimes pretended that I was Princess Emily. Ilse and I often played at being royalty, among other games. We were nearly inseparable.

However, we quickly found a use for Ilse's skills of illusion and sleight of hand. We got into all kinds of trouble together. We often stole things from the market, like little toys and bits of candy. I suppose you might call us "punks".


Thievery: +10
Evil: +1
ALIGNMENT SHIFT: Koi is now neutral.
Gold: +25 ... but she's also somewhat richer. Who says crime doesn't pay?
Willpower: -5 [I suppose because you let yourself be talked into things by your friend].



There was a bully in my village a few years older than me. Yes, even I had this kind of trouble when I was a child.



Vote 10:

* He terrorized my childhood
* She terrorized my childhood

Vote 11: His/her name was:

Vote 12: [Bully] was ...
.. a human
... an elf
... a dwarf
... a halfling
... a gnome
... a half-orc
... a half-elf


GAMEPLAY ANALYSIS: In the short run, this is important because whatever you faction the bully belongs to will give you an immediate faction penalty, because you hate everyone of that type based on your interaction with the bully. This doesn't happen with humans (because there are so many other examples of the type you don't leap to sweeping conclusions based on this one specimen) or, of course, with your own species.

In the long run ... there is a reason the bully is being statted out so thoroughly. Depending on our actions, the bully will either be written out of the story quickly or be a factor, for good or evil, in later life.

So ... now that we've got this problem of a bully, what do we do about it?



I remember the first day [bully] picked on me.



Vote 13:

* I kicked him where it would do the most good and departed with all speed.
* I tried reasoning with the bully. [if anyone has some funny dialog to go with this, I'll run it]
* I didn't want to be bullied my entire life, so I started exercising.
* I curried favor with the bully, in the hopes that we'd be able to bully the other kids together.


Respectfully,

Brian P.

Kurien
2014-04-26, 06:49 PM
#11: She
#12: Anglea (Angler vs. Koi!)
#13: Human (perhaps leader of a gang of local youths. Fiery and proud.)
#14: Reason

She was a human named Anglea, and she terrorized my childhood. I still remember the first day Anglea picked on me. When I was lurking in the marketplace to find something to do outside of my neglectful home, I ran into Anglea and her gang of female youths. She saw me as an easy target, and began by calling me my parents' worst "mistake," and making fun of my tattered hand-me-down clothing and nearly emaciated build. I tried reasoning with her.


Can anyone think of any funny dialogue to fit this first interaction?

Forum Explorer
2014-04-26, 07:13 PM
Male
Bara
Human
Kicked him when it counts

pendell
2014-04-27, 02:39 PM
Hmmm ... we only have two votes at this time, and so far the only thing we're agreed on is that the bully is human. :smallamused:

I'm going to wait another 24 hours to see if we get additional votes. It IS the weekend after all.

Respectfully,

Brian P.

Forum Explorer
2014-04-27, 02:53 PM
Hmmm ... we only have two votes at this time, and so far the only thing we're agreed on is that the bully is human. :smallamused:

I'm going to wait another 24 hours to see if we get additional votes. It IS the weekend after all.

Respectfully,

Brian P.

Now now, we also agreed that the name should be a fish pun.

Angela = Angler

Bara = Barracuda

:smallbiggrin:

smuchmuch
2014-04-28, 10:14 AM
dang, I don't suppose we could change slightly in retrospet the name of the best friend so it's pronounce more like 'Eel' ? Y'know, in order to kep with the theme

pendell
2014-04-28, 10:27 AM
dang, I don't suppose we could change slightly in retrospet the name of the best friend so it's pronounce more like 'Eel' ? Y'know, in order to kep with the theme

Well, the name is just a label, so I'm willing to do that if there is no objection. I think the best thing to do is not to change the stuff we've already entered, but I'll add a note to the character sheet that it's pronounced "EEL-se". That's probably terrible language, but no one's ever identified what gnomish language is supposed to sound like :).

In any event, if no one rises to the bait, I'll cast that change into the pond later today.

Respectfully,

Brian P.

Cuthalion
2014-04-28, 03:10 PM
Halfling bully named Belkar. I didn't want to be bullied my entire life, so I started exercising.

Fortuna
2014-04-28, 03:39 PM
Halfling bully named Belkar. I didn't want to be bullied my entire life, so I started exercising.

This gets my vote.

pendell
2014-04-28, 05:21 PM
This gets my vote.

Two votes for:
1) Male
2) Halfling
3) Belkar
4) Start exercising.

This is your will, So mote it be!



There was a bully in my village who was a few years older than me. Yes, even I had this kind of trouble when I was a child. Belkar Bitterleaf terrorized my childhood. IT was embarrassing to be bullied by a halfling. Outsiders didn't understand that every kilo of Belkar's frame was packed with psychosis, hatred, and a burning desire to murder the village in its dreamless sleep.

I well recall the day Belkar started picking on me. He went for me with two sticks in his hands screaming "DIE, ELF SCUM, DIE!" and something about making my skin into a hat.

Fortunately, some adults heard the screaming and pulled him off.

Counting my bruises that night, I swore that this would never happen again.

My father was no help, so I talked to Ilse [pronounced EEL-se]. Her father knew somebody, and soon I was lifting heavy objects, running, and learning basic martial arts techniques


Fighting: +5
Body: +5


I was seven years old when I started noticing the differences between boys and girls.

Vote 14:

* I was attracted to boys
* I was attracted to girls
* I was attracted to boys and girls


GAMEPLAY ANALYSIS: The choice of sexual orientation is irrevocable. If you choose to like girls, you will receive no romantic options with boys for the rest of the game. If you choose to like boys, you will likewise receive no romantic options with girls. So from a gameplay perspective, bisexuality is probably the best choice , as it closes out no options.

I suppose I should add this: While your character may experience childish 'puppy love', childhood crush, no adult options will be presented until the character is, well ... adult. For obvious reasons.


Vote #15:
* That was the year I met a special girl/boy [if you are bisexual, both choices are available]
* It was a very lonely year for me.


[Votes 16-18 apply only if you chose to have a childhood sweetheart]


Vote 16
His/her name was ...

Vote 17: S/He was ...
... a human
.. an elf
... a dwarf
... a halfling
... a gnome
... a half-orc
... a half-elf



Vote 18: We did everything together. I did everything I could just to be in his/her presence, like helping his/her parents at their ...

... smithy
... general store
... farm
... inn
... temple
... lumberyard


Gameplay Analysis: The 'childhood sweetheart' may receive a promotion in adulthood to a more mature relationship, and may also be recruited into your adventuring party. Where you choose to work will provide an appropriate bonus to skills.

Have your votes in by 5:30 PM tomorrow for the next move!

Respectfully,

Brian P.

Forum Explorer
2014-04-28, 05:32 PM
Bisexual
We met a special girl named Kelp
a Dwarf
Lumberyard

Keeping our options open with Bisexual later.

Kelp is a type of seaweed for those who don't know.

A dwarf is the only short race we haven't interacted with yet.

Lumberjack (https://www.youtube.com/watch?v=5zey8567bcg)

Kurien
2014-04-28, 07:57 PM
Bisexual
We met a special girl named Kelp
a Dwarf
Lumberyard

Keeping our options open with Bisexual later.

Kelp is a type of seaweed for those who don't know.

A dwarf is the only short race we haven't interacted with yet.

Lumberjack (https://www.youtube.com/watch?v=5zey8567bcg)

I'm going with this. Not sure about the name, however; koi fish are found in freshwater, and kelp is obviously from the sea. As an alternative, perhaps her name should be Goldie, which is not only a semi-fitting dwarfish name, but could also be a pet name for "goldfish." :smalltongue:

Forum Explorer
2014-04-28, 08:15 PM
I'm going with this. Not sure about the name, however; koi fish are found in freshwater, and kelp is obviously from the sea. As an alternative, perhaps her name should be Goldie, which is not only a semi-fitting dwarfish name, but could also be a pet name for "goldfish." :smalltongue:

and that's what makes our love so tragic! :smallbiggrin: :smallwink:

pendell
2014-04-28, 10:46 PM
I'm having trouble seeing it in Itunes at the moment, but there was a song about this in the 60s - "Crabs walk sideways and lobsters walk straight", about the tragic and forbidden love between a crab and a lobster. It should be somewhere in the smothers brothers (https://itunes.apple.com/us/artist/the-smothers-brothers/id101339647) collection :)

Respectfully,

Brian P.

Koalita
2014-04-29, 09:51 AM
Bisexual
Girl
Goldie
Half-elf
Temple

pendell
2014-04-29, 07:10 PM
Decisions made. Age: 9



I was seven years old when I started noticing the difference between boys and girls, and I was attracted to both.

That was the year I met a very special girl. Her name was Goldie, a dwarf with a fine , well-trimmed beard.

I knew that people sometimes looked at us strangely behind our backs. It wasn't every day that an elf dated a dwarf. .I loved her broad shoulders.

We did everything together, Goldie and I. It started as friendship, but as the years went by our feelings matured into love. I experienced new emotions hthat I couldn't describe. I did everything I could just to be in her presence,
like helping her parents at their lumberyard.

Her father , a very traditional dwarf, was all to glad to enlist my help against what he swore was the greatest threat to the town of Elmdale: TREES! Elmdale was surrounded by them, and he was terrified of the day their cruel, creaking branches would be planted inside the town limits and start carrying away all the children. He enlisted me in his crusade to protect the city from all things green, leafy, and horrible.

Leaping from tree to tree, in the wilds of the kingdom, I learned about different types of trees and the many ways they could be converted into different kinds of lumber.


Dwarf Faction: +10
Nature: +7



Goldie was my first love. I still remember how soft her lips were when I kissed them for the first time, and how her beard tickled. I'll never forget those wonderful days.

Personality: +3



Life in Elmvale was pleasant, and it was a beautiful place to grow up. There was a sparkling river that ran through the center of it, and farms all around us. We had all of the amenities of a small town, as well. I spent most of my time with Ilse [that's EEL-se], my best friend. My nights were filled dreaming about Goldie.



Vote 19:
* I enjoyed swimming in the town's river on hot summer days.
* I often took long moonlit walks with Goldie.
* I did small jobs for the local business owners.
* I rarely left home, preferring to stay at home and read.
* I got into a lot of trouble.
* I helped out at the local temple.




I remember one day we found a little puppy in a back alley. It looked so sad and lonely, which made me think it didn't belong to anyone. It was very dirty and had a broken leg.



Vote #20:
* I nursed it back to health.
* I threw rocks at it until it died.
* I caught it and sold it to some orcs.
* I EATED IT [Species must be orc to exercise this option]
* I ignored it.


Respectfully,

Brian P.

Forum Explorer
2014-04-29, 07:38 PM
Often took midnight walks with Goldie
I nursed it back to health.

Cuthalion
2014-04-29, 10:15 PM
* I helped out at the local temple.
* Nursed it back to health.

Kurien
2014-04-30, 05:34 AM
* I helped out at the local temple.
* Nursed it back to health.

I'm going with this.

Koalita
2014-04-30, 01:02 PM
I'm going with this.

+1 as well :)

pendell
2014-04-30, 05:02 PM
Okay, we helped out at the temple and nursed the dog back to health.



I helped out at the local temple. My charitable nature was starting to show. I wanted to help those less fortunate than myself. The priests of the temple were happy with my volunteering, and I learned many things.

Good: +1
ALIGNMENT SHIFT: Koi has shifted from neutral to good(51).
Kingdom Faction: +10
Religion: +10
Healing: +10
Willpower: +3
Body: -3 [we're doing a lot of indoor stuff]



I remember one day when we found a little puppy in a back alley. It looked so sad and lonely, which made me think it didn't belong to anyone. It was very dirty and had a broken leg.

I fed it and kept it clean until its leg healed. It was a strong little dog.


Good: +1
Healing: +15

[Hmm... I evidently didn't list Healing as a magical power, which it is. It's essentially what any good-aligned cleric can do in D&D. It's on the front page character sheet now, with a current rating of 25] .

Koi, the elf girl. Age: 12.



I was twelve years old when tragedy struck. Rumors of trouble had been boiling for week, but as a kid I never paid it any attention. One day, I saw the streets full of smoke. At first I thought it was the great dragon Parnaxxus, breathing fire upon my small village. That wasn't the case; soon I learned that raiders were setting fire to houses and stores. Our small village was attacked by ...



Vote 21:
* elves
* dwarves
* orcs


GAMEPLAY ANALYSIS: Whichever faction attacked the village will immediately receive a faction penalty, as you have trouble loving people who torched your home. In addition, it will influence your future interactions with that faction , opening up adventure options which would not otherwise exist.



I wondered where King Norbert was and why his soldiers weren't there to protect us. I later learned that most of Daria had been attacked that year. The king really had his hands full. I did the only thing I could think of.



VOTE 22:
* I grabbed a sword to protect my friends and family.
* I went to the temple and tended to the wounded.
* I looted the corpses.
* I hid in the basement of my home.




The [faction] raiders were ruthless. Many people were killed, and several buildings burned down.



Vote 23:
* My parents were killed.
* My first love, Goldie, was killed.
* Ilse was killed.
* I was very badly injured.


GAMEPLAY ANALYSIS: If someone is killed they will play no further part in the adventure. In addition, if your parents are killed this will make you an orphan and you will need to find alternate living arrangements -- perhaps the local orphanage?

If Goldie or Ilse or killed they cannot become lovers, spouses, or adventuring partners later in life.

If the last option is chosen the character will receive high penalties to multiple attributes , on account of the injuries.



Respectfully,

Brian P.

Forum Explorer
2014-04-30, 05:07 PM
Attacked by Elves

We went to the Temple

Our Parents were killed

You can't trust Elves that's for sure

So far we've taken every temple opportunity. We might as well keep doing it.

Our parents sucked and they've had little impact in the story as a result. So let's get rid of them.

Fortuna
2014-04-30, 08:10 PM
Attacked by Elves

We went to the Temple

Our Parents were killed

You can't trust Elves that's for sure

So far we've taken every temple opportunity. We might as well keep doing it.

Our parents sucked and they've had little impact in the story as a result. So let's get rid of them.

Agreed, except I vote instead Goldie was killed.

Kurien
2014-05-01, 07:52 AM
21: When Elves Attack!
22: Let's go to the temple We hid in our basement, practicing magic to scorch our assailants.
23: You know how goldfish never seem to last long...?

Hmm, maybe the life of the pious is not the path we should take.

smuchmuch
2014-05-01, 10:12 AM
>Elves attacked
>Hid in the basement.
>Goldie was killed.


So far we've taken every temple opportunity. We might as well keep doing it
Why ? It's called 'life of a wizard', not 'life of a nun'


You can't trust Elves that's for sure
They are treacherous scumm. As our heroine well knows on account of being one :smalltongue:

pendell
2014-05-01, 10:38 AM
Why ? It's called 'life of a wizard', not 'life of a nun'


Actually, the two are not incompatible, at least not in this game. 'Archbishop' is one of the possible endings. 'Archmage' is another.

In this game, most arcane arts fit in the box we think of as science. The exception is necromancy, which is banned. So it's quite possible for a priest to attend the magical academy and have a background in arcane arts as well as religion. It's also possible for a dedicated mage to have a serious interest in religion and not be a priest.

Also, clerics in this game are not sworn to celibacy. So marriage -- either to the opposite sex or your own -- is not considered incompatible with a priestly vocation. Likewise, there are clerics of the gods of Good as well as those of Evil.

The upside to accepting holy orders is that you get a significant bonus to the traditional priest-type skills such as healing. The downside is that if you want to continue in your vocation you're going to have to devote pretty much all your studies to it. Which means you won't get more than an undergrad level of education in, say, conjuration, which everyone who attends the magical academy learns.



Respectfully,

Brian P.

Cuthalion
2014-05-01, 10:45 AM
* Orcs

* I grabbed a sword to protect my friends and family.

* Goldie was killed

Koalita
2014-05-01, 01:31 PM
* orcs
* I grabbed a sword to protect my friends and family.
* My parents were killed.

pendell
2014-05-01, 06:08 PM
Okay, looks like , by 4-2 the elves attacked!
And, by a vote of about 4-2, Goldie went to the top of the tank.
However, there is a three-way 2-2-2 tie between sword, basement, and temple, so I'll roll for it.

ETA: Whoops! I messed up. I'm going to have to reroll. Hang on..

temple - 35
basement - 70
sword- 20

..

I've lost the numbers but basement was the highest roll.



I could hardly believe that my own kind was attacking the village. I wondered where King Norbert was and why his soldiers weren't there to protect us. I later learned taht most of Daria had been attacked that year. The king really had his hands full. I did the only thing I could think of ...

... I hid in the basement.

I wasn't alone in there ... my parents were there also. It seemed the only practical thing to do, especially for a twelve year old, was to get under cover and wait out the fighting. Though I did hear screams outside, I forced myself to remain where I was.

We emerged several hours later to find many people killed and many buildings burned down, including Goldie's lumberyard. Her father was found in front of its burned ruins, his axe still in his hand. He had evidently made a good account of himself, but the arrows sticking out his back showed that the elves had got behind him, then shot him down like a dog.

Goldie and her mother were still inside, in condition I would not like to say.

I cried for weeks knowing that I'd never forget her smile. They say that your first love is the deepest, and I think I still believe that. I was told that her house had burned down during the raid and her parents had been killed too. I'll never forget Goldie. I felt fortunate that most of the town didn't treat me or my family differently for being the same race as the attackers.


Elf Faction: -50.



The attack changed everything, putting an end to my carefree days as a child. I likely would have had a few more years of fun and innocence, but after the attack I had to get a job and become an adult.



* I started working for the family business.
* I got my own place and found a job ...
___* As an apprentice to the local blacksmith.
____* I joined the town guard.
____ * I became a nature guide.
____* I became an apprentice to a scribe.



That's it! See you tomorrow, same time, same channel!

Respectfully,

Brian P.

Cuthalion
2014-05-01, 07:49 PM
* I got my own place and found a job ...
___* As an apprentice to the local blacksmith.

Kurien
2014-05-01, 07:53 PM
Heh. I wanted to see what would happen if there was a three-way tie for Vote 22.

Koi's parents didn't want her, and their relationship seemed strained and distant, so Koi likely wouldn't be that keen on entering the family business; that is, if they actually had a business.

We got our own place and found a job as a nature guide, in loving memory of the good times we spent with Goldie in the forest on her father's sylvan crusades. Our specialty was a course called "Spotting Tree Attacks."

(I observe that hitherto our protagonist has had plenty of opportunity to be involved in physical activities that are not typical of D&D wizards. I guess that whatever mundane professions Koi takes, the branching paths she takes later in life inevitably lead towards the magical. Is that right?

Also, I'd just like to say thanks Brian, for hosting this game for our amusement.)

Cuthalion
2014-05-01, 07:58 PM
(Also, I'd just like to say thanks Brian, for hosting this game for our amusement.)

I would like to second this. :smallsmile:

pendell
2014-05-01, 10:14 PM
(I observe that hitherto our protagonist has had plenty of opportunity to be involved in physical activities that are not typical of D&D wizards. I guess that whatever mundane professions Koi takes, the branching paths she takes later in life inevitably lead towards the magical. Is that right?


Correct. She is inevitably going to the magical academy and will train for wizardry. Whether she completes her education and graduates as a wizard with the robes and the staff with a knob on the end -- well, that's still to be seen. She might become a druid. Or she might flunk out and go on her adventures as an unlicensed mage.

These childhood adventures set us up with some basic character attributes ( for instance, she's already got some significant skill in healing and a head start in illusion) and provides us with contacts who will cross our paths in later life.

At any rate, have no fear: Chapter 2: Unseen University is only about two or three votes away!


I would like to second this. :smallsmile:

You're welcome :). Also a big thank you to the author and the company, who graciously granted official permission to do this. I'm certainly glad you're enjoying this little adventure!

Respectfully,

Brian P.

Forum Explorer
2014-05-01, 10:20 PM
I got my own place and my own job at...

Koalita
2014-05-02, 05:14 AM
* I became an apprentice to a scribe.

Fortuna
2014-05-02, 06:11 AM
* I became an apprentice to a scribe.

Seconded. It's time we yielded these frivolities and settled down to academia.

pendell
2014-05-02, 06:46 PM
Forum_Explorer, you didn't vote for an occupation?
The votes are 2 to 0 for a scribe, so a scribe we shall be!



The scribe I worked for taught me how to copy various writing styles, and I learned to make beautiful pictures for the tomes I helped craft. I also read a lot of obscure books while reproducing them.

Willpower: +3
Body: -7 [indoor work can do that to you]
Geography: +15
History: +15
Arcana: +15
Religion: +10
Warcraft: + 5
Gold: +40



When I was 14, Belkar cornered me in an alley, and this time he had two nasty daggers in his hands. "You stupid elves trashed the village. Other people may think you're innocent but I know better!"


Okay, there SHOULD be a vote here but, unfortunately, because we didn't build the prerequisites we only have two options:

* I stood up for myself and fought him off [needs 30 fighting and 30 body]
If we wanted that option, we should have taken the sword when we had the chance. It would also have helped if we'd started as an orc or troll, which has a bonus to fighting.

* I talked him out of it. [requires 30 personality]
We were quite close, with a personality of 28. Possibly slightly different choices would have made this feasible. Or if we'd started as a halfling, which has a personality bonus.


* Remember that dog I helped? He came back and helped me fight him off.
* I got beaten up badly that day, but I vowed to get my revenge in the future.

I assume no one wants him to get beat up so we'll go directly to option 3: The dog jumps in .



Suddenly out of nowhere a creature of fangs and fur leaped on Belkar. He was taken by surprise and screamed in pain. After a few minutes I was able to pull the dog off. Belkar looked at me, but I was doing all I could to restrain the dog as it continued lashing for his throat. He turn and ran away. I never saw him again. The last I heard he had fallen in with a round-headed kid and some other two-dimensional characters , adventuring someplace far away, still swearing revenge on me and the entire town. Good riddance to him.


Belkar has been written out of the story, and will be struck from the adventure sheet.


Vote 25:

Did I find my familiar that day? [yes /no]
If I did, what did I name him?


AND NOW , the moment we've been waiting for!



You're probably wondering when my magical training began. I became a mighty wizard, aftera ll, yt so far my story
has been about my childhood. I was fifteen years old when I left my job as a scribe.



Vote 26:

* I stole a magic ring from a sorcerer who visited my village [requires 10 thievery, which we have]
* My parents told me a family secret.
* I had seen enough magic to know that I wanted to be a wizard.



Note that, as a rule, exercising a skill improves that skill.

Koi is now age 15.

This isn't part of the game, but I'll solicit names for the academy. Unseen University? Hogwarts? What are we going to call the place?

Votes in , and we'll start again tomorrow!

Respectfully,

Brian P.

Koalita
2014-05-02, 07:33 PM
Vote 25:

Did I find my familiar that day? [yes /no] Yes
If I did, what did I name him? Spike

Vote 26:

* I stole a magic ring from a sorcerer who visited my village [requires 10 thievery, which we have]
* My parents told me a family secret.
* I had seen enough magic to know that I wanted to be a wizard.

I'm a bit uncertain about this, don't like the idea of stealing the ring too much, but not very fond of the other options.... will go with whatever gets 2 votes, or change my mind later and vote (will edit this so it's easier to see)

Forum Explorer
2014-05-02, 08:43 PM
Yes, we found our familiar.

Name: Mantis (after Mantis Shrimp)


We stole the ring from a Sorcerer.


I say we call it Dory and Marlin's School of Fishery. :smallbiggrin:

Fortuna
2014-05-02, 09:02 PM
No, we didn't find our familiar that day. Mostly because I want, like, a bird or something instead.

We stole a ring from a sorcerer.

We should call it something vague and mysterious. I vote, I dunno, The Academy.

Cuthalion
2014-05-02, 09:22 PM
Nah, not our familiar.

* My parents told me a family secret.

Kurien
2014-05-03, 07:22 AM
25: Cute, but not our familiar. We need to find a more suitable familiar. Maybe a snake or fire salamander or axolotl or something.

26: We swiped an enchanted ring from a sorcerer who visited our village. It'd be nice if it was a ring of water-breathing.


I say we call it Dory and Marlin's School of Fishery Ichthurgy.

Agreed.

pendell
2014-05-03, 07:16 PM
The votes are in, and decisively so: We sent the doggie on its way, we stole the sorcerer's ring, and the academy shall be called I say we call it Dory and Marlin's School of Ichthurgy.

*Cackles* I love it!



After the fight, I took the dog and spoke very soothingly towards it. Unfortunately, my mean parents were uninterested in keeping it. "No more mouths to feed!" growled Nemosuvius, my father. What a grouch.

...

but I didn't love the dog enough to fight over this. I was about to get very busy at university, and a dog didn't fit into my plans.

So I talked to Eelse, who knew a guy who knew a guy, and the dog was taken in by the family who was rebuilding the lumberyard. The last I heard it was ripping the legs off of trespassers, a terror to all and generally happy with life.

A short time later, The Amazing Bruce came to town. All the other townspeople were fascinated with his fireworks and pigeons pulled from hats, but I was attracted to a gleaming ring on his right hand.

At first it was round and unadorned, plain, yet oddly shrinking or expanding. There were words on it that only fire would reveal .. oh wait wrong story.

ACTUALLY , it was a gleaming gold ring with a ruby set in it. I was attracted to it strangely, the mere sight of it drove me mad.

So, after the show, I went up with other people to shake his hand and, with one quick movement, the ring was off his finger and in my own hand. He looked puzzled for a second, so I quickly made a small illusion beyond him. "Look!" I shouted. "A three-headed monkey!"

He turned and, for the second or two he was distracted, I moved off through the crowd with haste.

Several hours later I was admiring my find in the woods when a shadow fell over me.

"Nice try."

I turned to see the Amazing Bruce looming over me, with a stern face. "You can run, but you can't hide from a crystal ball, you know."

"I believe you have something of mine."

"Well, you CAN'T HAVE IT! "It's MINE! MY PRECIOUSSS! MINE!"

His face twitched a little at that.

His brow furrowed for a second. There seemed a minute where the world seemed to teeter on edge.

Then his brow cleared. The feeling passed, and he said. "You know? You're right. That ring is yours. ALL YOURS. Take it and go."

I responded, puzzled. "Go where?"

"To Dori and Marlin's school of magic, I think. That was a neat illusion in it, and that ring .. it's attracted to people with power. The fact that it sna-, erm, I mean , that it attracted you is proof that you have some power. So the magic institute is where you need to go."

"I do?"

"Yes. AS SOON AS POSSIBLE. You want to go to the magic institute today."
"I want to go to the magic institute today."
"These aren't the droids you're looking for. "
"These aren't the ... wait, what?"
"Never mind . Just move along."

So within 24 hours I was packing up -- WITH the ruby ring -- and saying goodbye to my parents and the town. It was a parting with no regrets whatsoever.


ACQUIRED: Ruby Ring.



I need a horse to get to the Academy of Ichthurgy. It was in the royal city of Tornassa, many miles away.



Vote 27:
* I purchased a horse for 75 gold [we have 65, not enough]
* I stole a horse. [needs 25 thievery, we have 10]
* I sold the ruby ring for cash.
* I chose to borrow the money [this will cost 90 gold instead of 75, so we will have enter the Academy with a negative balance].


After this selection, this will be END CHAPTER 1. Prepare for Chapter 2: Life at Dory and Marlin's School of Ichthurgy!

Since no one voted on Sunday last time, next move will be at 1730 Monday. Have a great weekend!

Respectfully,

Brian P.

Forum Explorer
2014-05-03, 07:19 PM
We borrowed money because student loans are an inevitability.

Koalita
2014-05-03, 08:04 PM
* I chose to borrow the money [this will cost 90 gold instead of 75, so we will have enter the Academy with a negative balance.

I don't think selling the ring fits with our character right now.

Cuthalion
2014-05-03, 09:10 PM
* I sold the ruby ring for cash.

Fortuna
2014-05-04, 12:00 AM
Borrow the money. The ring is too shiny to sell.

Kurien
2014-05-04, 08:57 AM
We chose to borrow money for leasing a horse. What, did you expect us to sell our PRECIOUSSS??

((Are the allusions to LotR and SW actually from the source text??))

smuchmuch
2014-05-04, 09:37 AM
I assume no one wants him to get beat up so we'll go directly to option 3: The dog jumps in

Might have voted for it actualy. Oh well, at least the dog was pretty entertaining.


The last I heard he had fallen in with a round-headed kid and some other two-dimensional characters

Charlie Brown is an adventurer ?!

Okay seriously, that line amused me but also made me wonder: How much of the story we're reading comes the game barebone description and how much is sprucing up from you ?


Belkar has been written out of the story, and will be struck from the adventure sheet.
For good ?


Dory and Marlin's School of Ichthurgy.
The first spell (http://darthsanddroids.net/episodes/0208.html) they teach you.

Well given the previous update; our character doesn't seem inclined to part with said ring (see that's were knowing what are the proportion of added humour and base text is usefull. I suspect all those LOTR references are pendell's but jsut in case it might be an actual plot point...) so I'm kind of curious, if we vote for 'pawn the ring', will the character actualy go with it ?

For science:
>Pawn it off

pendell
2014-05-04, 10:27 PM
Might have voted for it actualy. Oh well, at least the dog was pretty entertaining.



Charlie Brown is an adventurer ?!

Okay seriously, that line amused me but also made me wonder: How much of the story we're reading comes the game barebone description and how much is sprucing up from you ?



Roy Greenhilt IS roundheaded, literally. :smallsmile:

The original paragraph was extremely barebones, about three sentences. The dog jumped in, the gang ran off and were never seen again. I bulked the paragraph up quite a bit because we named the character Belkar, and felt some humor was called for.

Likewise, in the original story, the theft of the ring was about four sentences. "He caught me almost immediately, but thought I had magical ability so suggested I go to the academy, and he even let me keep the ring."

...

Well, that seemed kind of lame to me and extremely unlikely, so I bulked it up a little, going into detail exactly HOW the ring was stolen [a sleight of hand followed by a poorly planned illusion], a reason the sorcerer would have caught him [divination is a VERY, very, very useful skill in this game], and a reason for the sorcerer to send him on his way with the ring -- a reason for the sorcerer to be glad the ring was gone, rather than simply parting with a magical artifact out of the goodness of his heart.

It also gave me a chance to drop the slightest of hints.

...

If you guys like, I can just read the paragraphs as written, but I think it will be more interesting for all of us if you allow me to indulge my love of storytelling.



For good ?


'Fraid so. If we'd had a higher personality score we could have talked him round into becoming an ally and subsequent member of our adventuring party. [and I think I'd have had to 'elaborate' on the story a bit to demonstrate how a person with a name like Belkar should suddenly turn from a homicidal maniac-in-waiting to a party ally -- I think we'd show him that he would get a lot more killin' done as part of a team rather than jailed a solo mass murderer].

See, the reason I riff a bit on the paragraphs is because I'm trying to make the choices the readers make more meaningful than a simple swap-in label. If the audience is going to name everyone after fish I'm going to find ways to work fishy puns into the story. A human story teller can do that -- a computer program can't.

There are no allusions or references in the original book, so if you see a star wars reference or some other fictional work you can be sure that's my addition.

ETA: In retrospect, I should have clarified that the ring was in fact an object that could be sold although it is indeed magical.

Also, I should note that all the actual options in blue are straight from the game as written. The sole difference is if you see something in brackets, which is my clarification.



Well given the previous update; our character doesn't seem inclined to part with said ring (see that's were knowing what are the proportion of added humour and base text is usefull. I suspect all those LOTR references are pendell's but jsut in case it might be an actual plot point...) so I'm kind of curious, if we vote for 'pawn the ring', will the character actually go with it ?



Yes, the character would go for it and pawn the ring. In the original story it IS just a magical ring. However, the ring IS an actual artifact in game with actual [albeit limited] use , so I strongly doubt a majority would willingly part with it anyway.

Respectfully,

Brian P.

smuchmuch
2014-05-05, 02:55 AM
Kay. Make sense
going to change my vote:
>Take a loan

And no, your version of the narration is fine by me, I was just wondering if all the cornball* references were yours or if the game was written that way
*but in a good way


Roy Greenhilt IS roundheaded, literally.

(Yeah I gatherered it was an OOTS reference from the 'other 2d characters' part, it's sjut the 'order of the peanuts+Belkar' just makes a funnier mental image to me)

pendell
2014-05-05, 04:44 PM
Student loans it is.



I knew of a few lenders who would take my business. They charged me 90 gold for a 75-gold horse. It was robbery, of the legal kind.


Gold: -90



I mounted up and left my village. I didn't know it at the time, but my magic would end up greatly extending my horse's lifespan. I named him/her...



Vote 28
What did we name the horse?


Also, the text specifies the horse as 'it', but horses have gender, so I'll ask for suggestions from the gallery.



I had a nice little party before I left. We had it in the newly rebuilt tavern since the old one had burned down during the elf raid. We drank a lot, and Eelse got really drunk. My parents didn't even say goodbye, which was pretty typical. I gave up the life of a scribe and left for Nemo and Marlin's School next day.

END CHAPTER 1.


CHAPTER 2!
[quote=Story]
The trip to Tornassa went well. I spent the first day as a tourist, just seeing the sights. King Norbert and Queen Audrey's castle was impressive; I stared up at the towers, hoping to catch a glimpse of Prince Gareth, who was now 25, or Princess Emily, who was two years younger. I didn't see any royalty that day.

The next morning, I went to the school. This was were all of the great Ichthurgists had learned their skills, including the royal adviser, Fraledan. The School was financed by the mage guild, which was nice since it meant I didn't have to pay tuition .. I just needed to get in!

So I walked up to the entrance of the academy and stood there, a bit uncertain.

"Why have you come? "

The voice came from a little old man sitting on a rock next to the doors leading to the academy. He was very small, and his bald head made him seem vulnerable.

"Who are you?" I asked.

"I am Master Durgan , the doorkeeper to the school, appointed by Dory herself. Don't make me repeat myself, young'un: Why have you come? "


Vote 29:

* I told him that I wanted to learn magic [this will give a bonus to most magical powers].

* I told him that I wanted to learn Necromancy [while Necromancy is a banned subject , mentioning it now will set up an encounter which will lead to your off-the-books education in the subject. If you do not mention it now you are going to find it very, very hard to pick up on your own later in life.]

* I told him that I wanted to learn everything [This will give a bonus to most academic non-magical skills and knowledge].

* I told him that it was none of his business and to let me in.



Let's see how we do! Voting closes tomorrow at 5:30PM, with a move to follow after as soon as I can arrange it.

Respectfully,

Brian P.

Cuthalion
2014-05-05, 06:25 PM
What any good horse should be named, of course. Sea.

* I told him that I wanted to learn magic [this will give a bonus to most magical powers].

Forum Explorer
2014-05-05, 11:18 PM
A mare named Pisces changed to Hipocampus

We wanted to learn Magic.

smuchmuch
2014-05-06, 02:41 AM
The horse was of course named Hypocampus

Tempting as necromancy sounds, it sounds, pretty out of character for young Koi. Unless:
> We want to romance necks
Lo, hear our tragic and absolutely not cliche I'm sure tragic tale, for we are haunted by the grief of loosing her beloved Goldie and the guilt of not being able to save her despite her best efforts, she wants to bring people she loved back and vainquish death itself so that no one we loved will ever dies in our hands again.
(Crap now I regret in retrospect not to have voted for temple during the attack)

... Nah.

>We want to learn everything

Koalita
2014-05-06, 03:58 AM
Necromancy sounds out of character, yep...

Hypocampus
We wanted to learn Magic

Kurien
2014-05-06, 03:25 PM
The horse was of course named Hypocampus

Did you misspell "hippocampus" intentionally?

28: Let's call our horse Persepony.

29: We told him that we wanted to know magic.

pendell
2014-05-06, 05:20 PM
A clear majority in favor of "Hippocampus" [in variant spellings] and in favor of telling the dude we're learning magic.



A number of sarcastic responses flitted across my mind along the forms of "Well, Gee, since this is a MAGIC ACADEMY I'm obviously here to take bartending classes", but in the end I just decided on the straight answer: I'm here to learn magic.

"You've come to learn magic? An honest answer and the best reason to come. There are other schools that teach regular subjects but only Dory and Marlin's school teach the craft of Ichthurgy, come with me".


Arcana: +5
Alchemy: +5
Conjuration: +5
Divination: +5
Enchantment: +5
Illusion: +5
Summoning: +5
Transmutation: +5



Several hours of written tests, trying to guess the right card, bending spoons, and other practical exams, Master Durgan acknowledged I was a worthy student. "Yes, the spark is within you. Welcome to our fishy fraternity.

I was given a room in the academy, which included a bed, a desk, a small aquarium, and a chair. It was very sparse, but I had it all to myself. I was also given a schedule of classes. Thankfully, I did not have to spring for supplies, but this DID mean quite some time standing in line at the school supply store to be issued hand-me-down books and equipment previously used by other students. And so my training as a wizard began.


Although I learned many things at the Academy, my favorite subject was :


Vote 30:
* Alchemy [mixing potions]
* Conjuration [battle magic]
* Divination [seeing the truth of past events, foretelling the future, learning of things in present time]
* Enchantment [Mind-Affecting: Charm/Dominate Person/Monster]
* Illusion [create apparitions or disguises]
* Summoning [animals, angels, spirits, elementals, and demons]
* Transmutation [change lead to gold, flesh to stone, make
powerful weapons weigh less]
* Necromancy [banned subject]
* Healing [this is not taught at the academy, but is instead considered the domain of priests]


Gameplay Analysis:

For most subjects, to improve in a given discipline at university you will have to pay a penalty in your other skills. This is because you have to devote more time and energy to a subject you find tough, at the expense of your other classes.

By contrast, you will gain a large bonus in your favored subject without penalty. You will always be better at this subject than anything else until you are able to max out multiple skills, and you will max this subject more quickly than any other IF you continue to apply yourself to it.

Note that it IS possible to max out multiple skills at 100, and it is probably a good idea to do so.

That said ... which discipline should we choose?

Well, we don't have the normal benefits of multiple playthroughs so I'll give you some hints based on my own plays. Since we've only got one playthrough, we need to make it count.

I divide them into "top-tier" and "specialist" skills.

TOP TIER

1. Conjuration: Battle magic, 'nuff said. "I cast the spells that makes the people fall down."

There are a lot of problems that can be solved in this game by a high enough level of conjuration.

The problem is there are a lot of other problems that CANNOT be solved by a wave of fireballs. Interrogating a prisoner or divining the location of a hostage, for example. Too much "blaster" means not enough "batman wizard" to make the blasting useful.

2. Illusion: Illusions are often quite useful in the field of battle, as the illusion of a summoned demon can be almost as effective as an actual demon, to a pack of low-level bandits. Illusion can also do other things that battle magic can't, such as allow yourself to penetrate areas in disguise. Still, there are creatures intelligent enough not to be fooled by illusions, and sometimes you need an ACTUAL, rather than an illusory fireball.

3. Summoning: Summoning fills almost the exact same slot of conjuration, as instead of conjuring a fireball directly you can bring in an efreet to burn your enemies for you. Summoning can also do things that conjuration can't, such as acquiring riding animals. Still, it is not always an available option, and there are times when subtlety is called for rather than brute strength, so it's not the "I win" button it is in Final Fantasy.

I should also add on a personal note that I don't *like* summoning demons, which you may be forced to do if you rely on summoning to the exclusion of other skills. But I'm playing the role of narrator -- I won't veto any decision of the group , or alter a die roll, out of personal preference. This is YOUR game, and it's my job to entertain you, not make decisions for you.

Transmutation: Transmutation is both a battle skill and a buff skill. Transmutation is not a battle option nearly as often as the other skills in the top tier. Where it really shines is as a buff: It is very useful to change into a material that is, say, fireproof.

Transmutation especially shines because it is an essential component , along with the non-magical skill of smithing, to create artifacts for your adventuring party. Absent a high enough transmutation skill, some of these items can be bought at high prices, or found, or given, but for the most part you're just going to have to do without.

Speaking of which, you would be well advised to seek out at least minimal training in smithing : Adventuring equipment as a rule must be either bought or crafted, and crafting costs far less money.

SPECIALIST SKILLS

Divination: This is at times a critical skill as it allows you to find things you could not otherwise find , learn things you could not otherwise know. Despite this it's not in the top tier because knowing is only half the battle -- killing stuff with fire is the other half, and divination doesn't do that.

Alchemy : Alchemy is useful as a buff and for completing some quests, so it fits roughly in the same bracket as transmutation. It also has some use in crafting, but is only rarely useful in battle.

Enchantment: Enchantment is a situational skill in that, for the most part, it seems to operate on single targets only. So there aren't many situation in which it is an I win button. That said, there are situations when it is very useful indeed, and a maxed enchantment is valuable in the endgame.

Necromancy: Frequently useful in battles against the undead and can sometimes be used as a substitute for healing. Undead minions can be handy! The weakness of the skill is that it doesn't help much against living enemies, and that you may have a hard time developing any real skill in it, given you chose not to uncover your Dreadful Family Secret.

*Cough*

Healing: What it says on the tin. Not as useful as it might be in stock D&D because you typically don't get the chance to heal in battle -- you're going to either be at full hit points or you're going to be defeated. Healing is more useful out of battle for specific situations. It is necessary to complete certain quests which would otherwise require necromancy, and can sometimes be used to bring about a nonviolent end to an encounter.


I should add that it is in your best interest to bring as many of these skills to 100 as possible, and you should be able to max out almost all of them over the course of the game. So the true importance of this is which subject you want to have at your disposal at this early stage of the game.

====

I think that's enough to think about for now. Go ahead and get your votes in by 5:30 PM tomorrow!

Respectfully,

Brian P.

Kurien
2014-05-06, 05:40 PM
Although we learned many things at The School of Ichthurgy, out favourite subject was definitely Transmutation.

I'd like the self-sufficiency to craft our own magic items (but a shame we didn't choose to be the smith's apprentice back then). The ability to transmute lead to gold would sure help pad our pockets considerably, too.

EDIT: Changing my vote to Summoning. Just another clarification: so if we rely on summoning to solve problems, will there be occasions in which we are forced to summon demons? The unwilling blood pact sort of thing?

Forum Explorer
2014-05-06, 06:20 PM
Summoning to get bigger fish :smallbiggrin:

pendell
2014-05-06, 06:22 PM
Although we learned many things at The School of Ichthurgy, out favourite subject was definitely Transmutation.

I'd like the self-sufficiency to craft our own magic items (but a shame we didn't choose to be the smith's apprentice back then). The ability to transmute lead to gold would sure help pad our pockets considerably, too.

Clarification: while you will do things like turn stone into ruby, for some reason you won't leverage this opportunity to enrich yourself. Most of your gold will be made the old-fashioned way: as reward, as loot, and through theft. Its still useful for magic items, though.

Respectfully,

Brian P.

Fortuna
2014-05-06, 06:46 PM
More illusions!

Cuthalion
2014-05-06, 09:57 PM
Quite surely Conjuration.

Koalita
2014-05-07, 07:33 AM
I'm torn between Transmutation, Conjuration or Divination....
Whatever of the above gets a 2nd vote, gets mine as 3rd as well.

smuchmuch
2014-05-07, 08:39 AM
It's all good and nice to plan for future magical object but I dunno, from what we've made of Koi so far, transmutation as her favorite subjectsomewhat feels off.

>Illusions


The problem is there are a lot of other problems that CANNOT be solved by a wave of fireballs.
pff, as every self respecting warlock now, if you failed to solve a problem with fire then you probaly just failed to use enough.

pendell
2014-05-07, 04:47 PM
Points to Smuchmuch for this line:



Lo, hear our tragic and absolutely not cliche I'm sure tragic tale, for we are haunted by the grief of loosing her beloved Goldie and the guilt of not being able to save her despite her best efforts, she wants to bring people she loved back and vainquish death itself so that no one we loved will ever dies in our hands again.
(Crap now I regret in retrospect not to have voted for temple during the attack)]


That definitely made my day :).


At any rate, We've got two votes for illusion. Since no other option got more than one vote, that is what we're going with.



I was on the road to becoming an illusionist.


Illusion: +30




My classes went well as I began to learn the arcane arts. It was a lot of work, reading ancient mystical tomes, trying to focus mystical energies, and attempting to summon giant fish in the dorm. This was a bit unusual, as most of my classmates had chosen incubi/succubi for their summoning homework. For this reason I was glad our dorms had magical soundproofing.

I learned a little bit of everything that was taught during my time at the academy.



Arcana: +10
Alchemy: +10
Conjuration: +10
Divination: +10
Enchantment: +10
Illusion: +10
Summoning: +10
Transmutation: +10


Vote 31:
Did I make a friend at the academy? If so , what was the gender and name? Or was I too busy with studies?

Vote 32: If "yes", what was the race of my friend?
* human
* elf
* dwarf
* halfling
* gnome
* half-orc
* half-elf

Vote 33: If 31 was "yes", what was our common interest?
* gardening
* board games
* sword fighting
* history
* making toy soldiers [miniatures, WH40K style, I suspect]


Respectfully,

Brian P.

Forum Explorer
2014-05-07, 04:55 PM
Yes we made a new friend.

A Male Gnome (once you go Gnome you never go home) :smallwink:

Named S. Ting Ray

Making Toy Soldiers

Koalita
2014-05-07, 05:01 PM
Vote 31:
Did I make a friend at the academy? Yes If so , what was the gender and name? Female, Vimba Or was I too busy with studies?

Vote 32: If "yes", what was the race of my friend?
* human
* elf
* dwarf
* halfling
* gnome
* half-orc
* half-elf

Vote 33: If 31 was "yes", what was our common interest?
* gardening
* board games
* sword fighting
* history
* making toy soldiers [miniatures, WH40K style, I suspect]

Kurien
2014-05-07, 06:41 PM
31: Yep, we sure made a friend all right. His name was Harrop Otter.

32: He was a half-orc.

33: We fought with swords.

smuchmuch
2014-05-08, 07:17 AM
S. Ting Ray
Harrop Otter.

Those made me chuckle. I support both whichever will get the more vote of the two

He was a gnome

(Sadly the option of being little troublemaking rapscallions who pranks fellow student ins't here)
>We played boardgames.

Cuthalion
2014-05-08, 09:22 AM
He was a half-orc, named Mola Mola.

* sword fighting

pendell
2014-05-08, 05:40 PM
Okay, let's see what we have.

We have 4 votes for one name each, and one vote EITHER for Harrop Otter. OR S.Tingray.

Since nothing else got more than one vote, I'm going to roll off between those two choices, since they have marginally more support than the others.

S.tingray: 43
Harrop Otter: 82

So "Harrop Otter it is", and by 4 to 1 he is male.

We have 2 votes for gnome and 2 for half-orc, so I'll roll for them in the order in which they were proposed:

gnome: 1
half-orc: 18

Harrop Otter is a half-orc. Uglúk u bagronk sha pushdug Saruman-glob búbhosh skai . Any thoughts on fleshing out his backstory? I'll let you know if it will conflict with the published text, but I think it's been deliberately left blank so we can project our own imagination onto the matter.

By a majority of 3-2 , we enjoyed sword-fighting together.



I met my best friend at the academy in transmutation class.
"You're an ELF, huh." He said.
"Yup, " I said.
"I HATE elves."
"What a coincidence. So do I." [Remember that -25 attitude we have towards them] .
This puzzled him a bit. "Um... why?"
"They murdered my first love."
This broke the ice. "We've got something in common, then. Elves burned down my village looking for some red mantle or something like. Everyone knows that's goblins, not orcs, but they didn't care. I still remember their words -- 'the only good orc is a dead orc'.

He held out his hand. "Harrop Otter."

And so we formed a friendship and our own little club -- the Society for the Prevention of Elvish Wrongdoing (SPEW). Growing up as a refugee in a human village, much like myself, neither of us were keen on punishing other beings simply for being the wrong species. Stopping the elves from their career of destruction, however, was something we could both get on board with. Our club raised some bumused expressions but nothing more among the faculty and students. Tornassa was extremely diverse in my youth, so the sight of an elf and a half-orc walking along together wasn't worth so much as a second glance.

Of course, Harrop was half-orc. The other half was merman. Unfortunately this didn't result in any special abilities but simply meant he had a more fishy appearance than was normal for half-orcs.

We both had reasons to fear bullies and raiders, so in our spare time we sparred in the gym with wooden weapons. Some of the other students found this funny, but an orc is a warrior even if he is also a wizard, so Harrop kept up his skills, and mine improved as well.


Fighting: +15
Body: +3



My summoning class was always interesting. We learned to create protective cirles and to bring forth all kinds of beings from various planes. It was IMPORTANT to maintain control of the creatures that were summoned. I had a really difficult Summoning assignment during my first year.

VOTE 34:
* The ruby ring gave me an advantage.
* I cheated by going into the woods and catching a rabbit [requires 10 nature/ours is 32].
* I studied really hard, at the expense of my other classes.
* I didn't even bother to try.


ANALYSIS: The first two options are considered cheating. This will allow you to pass the class, but your summoning skill will not improve. It may, however, improve other skills. For instance, the second choice may improve your nature skill.

Choosing the third option will give a major bonus to summoning [+12] but -2 to every other magic taught at the academy [because you're neglecting your other studies in favor of this assignment].

Choosing the fourth option will cause you to fail summoning. Fail enough courses, and you will wash out of the Academy. This will not preclude an adventuring career but will close doors that would otherwise be open.



Harrop and I spent a lot of time together. It was nice to have a friend at the Academy.



Vote 35:

* We liked to pull pranks on the teachers.
* We spent all our time studying.
* We liked to bully the other students.
* We started a business to earn some extra money

* We opened a store for students [needs 20 economics, and our score is 0]
* We made fake magic items to sell.
* We did research for other wizards.
* We volunteered in the school infirmary.
* We studied weaponry together.



Enjoy! Votes should be in by 5:30PM tomorrow, and a move will follow shortly thereafter. :)

Respectfully,

Brian P.

Cuthalion
2014-05-08, 06:04 PM
* I studied really hard, at the expense of my other classes.

* We studied weaponry together.

Koalita
2014-05-08, 06:43 PM
VOTE 34:
* The ruby ring gave me an advantage.
* I cheated by going into the woods and catching a rabbit [requires 10 nature/ours is 32].
* I studied really hard, at the expense of my other classes.
* I didn't even bother to try.
Vote 35:

* We liked to pull pranks on the teachers.
* We spent all our time studying.
* We liked to bully the other students.
* We started a business to earn some extra money
* We opened a store for students [needs 20 economics, and our score is 0]
* We made fake magic items to sell.
* We did research for other wizards.
* We volunteered in the school infirmary.
* We studied weaponry together.

Kurien
2014-05-08, 06:53 PM
34: The ruby ring gave me an advantage. I'd like to see what the ruby ring actually does.

35: We studied weaponry together.


Harrop Otter: Born in a small coastal village populated mostly by seafaring orcs. His mother was an orc and his father was a selkie. He lived with his mother, who loved him dearly. While his father was mostly absent from his life, he would periodically leave to Harrop's mother a generous amount of fish and fish products as a form of child support. Growing up, his mother taught him orcish things as well as the mariner's craft. When he was twelve, elves came and razed his village to the ground, killing some of his relatives and friends.

Afterwards Harrop helped make a living as a professional gambler. One day, Mr. Otter unknowingly got into a poker game with a magician. At first, Harrop seemed to be winning most of the games, but in the end the magician beat him. While he now owed the magician 100 gold, the magician revealed his magic and admitted that he had cheated with Divination magic in order to win, and told him to forget the money. The magician also revealed that during their game he had sensed strong magical potential in Mr. Otter, and obtained his promise to attend the School of Ichthurgy.

"In poker, you're a wizard, Harrop."

Forum Explorer
2014-05-08, 07:50 PM
We Studied Hard
We did research for other wizards.

smuchmuch
2014-05-08, 09:08 PM
The ring gave us an advantage

We made fake magic items to sell
or
We pranked teachers

Cuthalion
2014-05-09, 08:30 AM
The thing with weapons training is it makes us stronger. We do not want to be puny little Koi who goes down in one fight.

pendell
2014-05-09, 05:18 PM
We have two votes for the ruby ring and two votes for studying hard. Let's see what Random.org has to say about that.

Study Hard: 81
Ruby: 61

We have two votes for weaponry and two votes for doing research for other wizards. Once again, in order of suggestion:

Studied Weaponry: 78
Research for other wizards: 12



The day of the practical exam.
Dr. Sturgeon: Well, now, Koi, let's see what you've got for us today.
"Yes, Dr. Sturgeon. I have studied very hard and I wish to demonstrate Summon Fish III."
Sturgeon: "Okay... wait, what? We're not set up for..."
Koi: SUMMON BIGGER FISH!
*SPLASH*
Yes, sure enough, there was suddenly a gigantic Tuna the size of a small hut flopping in the middle of the area marked out for lab use. Unfortunately, because I really had summoned it out of the ocean, a few hundred gallons of seawater came with it.

After dismissing the poor creature, I spent many, many hours over the next few days repairing the damage done and apologizing to the soaked students. But what the heck, I passed.


[In the original story it was a water sprite and it really did soak the students].

Willpower: +3 [any study activity gives a bonus to willpower].
Alchemy: -2
Conjuration: -2
Divination: -2
Enchantment: -2
Illusion: -2
Summoning: +12
Transmutation: -2



While the academy spent all of its time teaching us the basics of magic, Farrop and I agreed it was still important to remain in shape and learn how to fight. We found a retired soldier who was willing to teach us a few things, and SPEW improved our fighting skills significantly.


Fighting: +15
Body: +3




One of the subjects that we had to study was Arcana. This included everything from the theory of magic to magical artifacts. We learned about the nature of reality and how our mystical energies were able to change the very fabric of existence.




Vote 35:

* It was tremendously exciting. I was an apt pupil. [bonus to Arcana, penalty to body]
* A fifth-year student sold me a potion that helped me concentrate in class.
* I had trouble sitting through the long lectures. I wasn't much of a bookworm. [bonus to body, penalty to Arcana]





It was during my second year at the academy that I had my big Divination test. We were given a blank piece of paper and told to write down the answer. Our task was to use our magic to divine what the question was.



Vote 36:

* I begged my teacher for a hint, and she eventually helped me [needs 35 personality; we have 28]
* I studied really hard, at the expense of my other classes [again, bonus to divination, minor penalty to everything else]
* I didn't bother to try [fails class]


I've been in classes ... and businesses ... like that.



The Academy was filled with young men and women who were filled with hopes and dreams. Despite the fact that we were studying complex and advanced subjects, we were still young people with young hormones.



Vote 37:
* I met an attractive boy/girl/no one in my second year.

Vote 38:
* If we did meet someone, what was their name?
Vote 39: What was their race?
* human
* elf
*dwarf
*halfling
* gnome
* half-orc
* half-elf



Votes in by 5:30 PM tomorrow!

Respectfully,

Brian P.

Kurien
2014-05-09, 06:56 PM
Vote 35: We had trouble sitting through the lectures.

Vote 36: I studied really hard to pass the Divination exam.

Vote 37: I did meet an attractive boy in my second year.

Vote 38: His name... maybe "Mack Erles" or "Pike." I dunno.

Vote 39: He was a hooman.

Cuthalion
2014-05-09, 08:26 PM
* I had trouble sitting through the long lectures. I wasn't much of a bookworm. [bonus to body, penalty to Arcana]

*Studied very hard.

* Boy

* Mola Mola

* Human

Forum Explorer
2014-05-09, 08:35 PM
I had trouble sitting through the long classes

Didn't bother to try.

Boy

Mack Erls

Human.

smuchmuch
2014-05-10, 08:08 AM
>An older student named Placebo sold a potion to help me concentrate

>Studied hard

Koalita
2014-05-10, 09:13 AM
* It was tremendously exciting. I was an apt pupil. [bonus to Arcana, penalty to body]

*Studied very hard.

* Girl

* Vimba

* Half-Elf

pendell
2014-05-10, 09:03 PM
3 votes trouble in class
4 votes studied very hard
3 votes boy
2 votes "Mack Erles"
3 votes human



>An older student named Placebo sold a potion to help me concentrate


Heh. It's NOT a placebo, but nothing could POSSIBLY go wrong drinking something an undergrad brewed up after hours in the lab, now , could it? :smallamused:

Not that our character is now age 16.



I didn't understand how anyone could just stay in class all day long. No wonder wizards looked frail and pale. Blah blah blah WHEN DO WE GET TO THE FIREBALLS ALREADY? I did the bare minimum in that class, preferring to be outside and active.


Arcana: +5
Body: +10
Willpower: -7



It was during my second year at the academy that I had my big Divination test. We were given a blank piece of paper and told to write down the answer.

After much studying, I divined that the question was: "What is the teacher's FAVORITE COLOR?" It was "blue". So I wrote that down. I'm glad I passed this one, as the consequences of failure were pretty dire (https://www.youtube.com/watch?v=Wpx6XnankZ8)

Willpower: +3
Alchemy: -2
Conjuration: -2
Divination: +12
Enchantment: -2
Illusion: -2
Summoning: -2
Transmutation: -2



The Academy was filled with young men and women who were filled with hopes and dreams. Despite the fact that we were studying knowledge that seemed better suited to older people, we still acted like kids sometimes.

I met a handsome boy in the second year. His name was Mack Erles, and he was human.

"Koi is in love with A HOO-MAN? "

Among elves , "I'm in love with a human" had roughly the same emotional impact as "I'm dating a giant sea slug." It was something that would drive my parents absolutely mad with rage. Given our relationship, this made it all the more sweet.

I found myself thinging about his eyes while meditating in Divination class, or wondering about him when I should have been practicing conjuring.



Personality: +3



Vote 40:

* We started dating.
* But it never really amounted to anything.




My alchemy class involved a lot of memorization. I had to know what each ingredient did, how they reacted to each other, and what type of incantation would make the potion stable. There was a very difficult project that year.



Vote 41:
* I borrowed a potion from Harrop , handing it in as my own. [Cheat, no bonus]
* I studied really hard at the expense of my other classes [+12 to alchemy, -2 to all other subjects]
* I didn't bother to try. [Fails class]




There was a terrible accident in my transmutation class at the beginning of my third year. We were taking turns working on a standard spell when a young red-haired boy's magic went wild. The walls turned translucent and then shiny as the brick turned to glass. A loud crack silenced everyone in the room, but there was no time to think before the roof came crashing down on us, filling the room with millions of shards of glass and heavy, heavy stone.



Vote 42:
* I was able to help out a lot [needs 20 healing]
* I was able to help out a little [needs 10 healing]
* I tried to help [needs 1 healing]
* I chose not to help anyone.


GAMEPLAY ANALYSIS: The middle two choices are technically available but they are inferior versions of the top choice. If you're going to heal anyone at all, you might as well do it to the best of your ability.

Healing the students will give you a bonus to fame , a bonus to healing skill, and improves your standing with the mage guild.

Also, if it makes a difference, you will be able to save the lives of one or two students who would otherwise perish.

Choosing not to help when you full well have the ability to do so gives you a major bonus to Evil. And, if it matters, students will die whom you could have saved.

Votes in by ... if we've got more than about 3 votes, I'll close voting at 5:30 PM tomorrow. Otherwise the next move will be 5:30 PM on Monday.

Have a great weekend!

Respectfully,

Brian P.

Forum Explorer
2014-05-10, 09:11 PM
We dated
We borrowed a potion
We healed the students

Cuthalion
2014-05-10, 09:36 PM
* Didn't amount to much

* I studied really hard at the expense of my other classes

* I was able to help out a lot [needs 20 healing]

Kurien
2014-05-11, 07:08 AM
One crisp Mid Autumn's Day after Conjuration class, Mack asked us out.
As per usual, we buried ourselves in textbook after textbook trying to figure out what we had to do for the Alchemy project.
Our natural instinct was to immediately aid our stricken classmates.


I am starting to worry about our neglected subjects. In our third year, we'll take another -2 to Conjuration and Transmutation (no to mention the other subjects), leaving us with only 9 ranks. I guess our fourth and fifth years could have projects in those subjects. On the other hand, if that's the case that would be a further -4 to all the subjects. If this pattern continues, all we'll have to show for ourselves after five whole years at the School would be 19 ranks in Alch, Conj, Div, Ench, Heal, Summ and Transmut; and 42 in Illusion. That doesn't seem impressive, but Wizardry IS known as a profession which takes many years to master. :/

I wonder if magic users with innate magical power could have mastered a spell school in five years.

pendell
2014-05-11, 08:27 AM
One crisp Mid Autumn's Day, Mack asked us out after Conjuration class.
As per usual, we buried ourselves in textbook after textbook trying to figure out what we had to do for the Alchemy project.
Our natural instinct was to immediately aid our stricken classmates.


I am starting to worry about our neglected subjects. In our third year, we'll take another -2 to Conjuration and Transmutation (no to mention the other subjects), leaving us with only 9 ranks. I guess our fourth and fifth years could have projects in those subjects. On the other hand, if that's the case that would be a further -4 to all the subjects. If this pattern continues, all we'll have to show for ourselves after five whole years at the School would be 19 ranks in Alch, Conj, Div, Ench, Heal, Summ and Transmut; and 42 in Illusion. That doesn't seem impressive, but Wizardry IS known as a profession which takes many years to master. :/

I wonder if magic users with innate magical power could have mastered a spell school in five years.

Here's the math as I see it.

There are 7 disciplines taught at the academy.

You got 5 points for wanting to learn magic in every subject, and additional 10 points everyone gets, for a total of 15 points in each discipline.

You also get 30 points in your favored discipline.

For all the other subjects -- 6 in all -- there is a study option which gives a bonus of 12 points in the subject and -2 in all the others. 6*2 is 12, so the bonuses and penalties will cancel each other out.

Which means that, if we're good little students and never cheat or fail, we will have +15 in all subjects save our favored one and +33 in that one, not counting the expertise in illusion we brought to the Academy.

Cheating or failing a subject will mean you won't get the penalties in every other subject, but it ALSO means you won't get the +12 in that particular subject.

Since you can't cheat or fail ALL your classes, that means you're going to get penalties in that subject but never the +12, which means you're going to fall really behind in that discipline compared to your skill in all the others. So in exchange for falling behind in this subject you're gaining a +2 or so in every other.

Let me work out the math -- let's say we cheat in one subject.

Favored discipline = 15 starting + 20 favor -10 study penalty = +35.
Other disciplines = 15 starting + 12 study bonus -10 study penalty = +17
Cheating discipline = 15 starting - 10 study penalty = +5.

Remember that, at the end, you're going to want as many disciplines and skills up at 100 as possible.

After you graduate, you will have the opportunity for advanced study after the initial university curriculum that will NOT result in penalties. Also, any time you use a magical skill, you gain a minimum of +5 in that skill and sometimes significantly more.

Respectfully,

Brian P.

smuchmuch
2014-05-11, 10:02 AM
>Didn't amount to much

>We were too busy cramming for yet another exam for dating

>Yeah sure, we helped. They totaly owe us now, though

pendell
2014-05-11, 05:38 PM
We have an overwhelming consensus to help our classmates. As to whether we date, there is a tie. So we will roll off in order of their suggestion:

Date: 95
Too busy: 89

Wow, it's as if the RNG itself can't make up it's mind!



It was a pleasant mid-autumn night, and I stepped out onto the diviner's tower. The stars were beautiful tonight, full and in all their glory. It took a few minutes before I realized there was someone else on the tower with me. It was Mack. He , too, had come to see the stars.

We stood their together for several minutes.

He broke the silence. "There's more to life than study."
"Yah."
"Maybe we could ... go for a coffee later? "
"Sounds good, but not that BucksStar place. It tastes like sludge."

And that was the start of many things. By night we watched the stars, by days we watched the illusionists practice their craft. There was always something to do or see. In a city as big as Tornassa, an elf didn't turn that many heads. I really enjoyed his company.


Personality: +3



My alchemy class involved a lot of memorization. I had to know what each ingredient did, how they reacted to each other, and what type of incantation would make each potion stable. There was a very difficult project that year.

I studied really hard, at the expense of my other classes.

Eventually, I made the proper potion.

[Willpower +3, Alchemy +12, Conjuration -2, Divination -2, Enchantment -2, Illusion -2, Summoning -2, Transmutation -2).



There was a terrible accident in my transmutation class .. a spell went wild and brought down the roof, showering the students under rubble and flying glass.

I knew a lot about healing. I bandaged cuts and held arteries closed until the Academy healers arrived. It was a good thing I was there since I'm pretty sure I saved some lives.


Fame: +1
Mage Guild: +1
Healing: +10



During my third year , there was a knock on my door.



Vote 44:

* Ilse came to visit
* My parents came to visit
* It turned out to be a mistake. There were at the wrong door.




My conjuration class was very practical. We learned to throw fire and create magical shields for combat casting and dueling.



Vote 45:
* I still won my fair share of duels since I knew how to fight [25 fighting]
* I still won my share of duels since I was very strong [Needs 35 body]
* I used the ruby ring.
* I studied hard , at the expense of my other classes.
* I didn't even bother to try.


Gameplay Analysis: The first two options improve your fighting and combat stats , respectively. The ruby ring is an I Win button that gives +10 to conjuration with no penalty to other stats. Studying hard is the usual +12 to conjuration and -2 to penalty to all other subjects. Not bothering , of course, fails the class.

Oh, yes, there was one other vote that I missed earlier.



Vote 46:
* I slept with Mack in his room nearly every night.
* Our relationship remained chaste, and we did no more than kiss.


Given the age of the characters, expect NO embellishment of choice 1 beyond the fact that it happened.

Get your votes in, and we'll move tomorrow at 5:30 PM!


Respectfully,

Brian P.

Cuthalion
2014-05-11, 05:51 PM
Ilse, ruby ring

* Our relationship remained chaste, and we did no more than kiss.

Forum Explorer
2014-05-11, 06:10 PM
Ilse, Ruby Ring, Chaste relationship.

smuchmuch
2014-05-11, 10:01 PM
>It turned out to be a mistake. There were at the wrong door
>Ruby ring
>We were young and in wuv. We humped more than the back of a camelpillar

Koalita
2014-05-12, 03:00 AM
Ilse, ruby ring

Our relationship remained chaste, and we did no more than kiss.

Kurien
2014-05-12, 07:52 AM
It was our parents, who had had a change of heart and came to tell us the dark family secret.
The ruby ring's power
The relationship remained chaste.

I think Koi would know better than to risk becoming pregnant and being forced to drop out of the School. Unless this setting has completely foolproof magical contraception, in which case they're free to go at it like rabbits!

pendell
2014-05-12, 08:14 AM
Unless this setting has completely foolproof magical contraception


It doesn't.

Respectfully,

Brian P.

pendell
2014-05-12, 05:34 PM
It appears that we have a consensus for Ilse, use of the ruby ring, and a chaste relationship.



We were a nice couple, we did fun things together, but we spent our nights in our own rooms. The need to cram for exams and for occasional ACTUAL sleep obviated any more strenuous nocturnal recreation.

Sometime in a third year there was a knock on my door. It was Ilse! I was really happy to see her. I introduced her to Harrop Otter, and the three of us had a great time. I was fortunate to have so many friends.


Personality: +2



It turned out that Ilse had become a horse trainer.
"How does a gnome train horses?" I ask, puzzled.

"Very carefully, and with a human assistant to actually get on the beast. All MY work is done from the ground."

She demonstrated this by clearly and effectively training Hippocampus into an effective war horse.


Hippocampus trained to Warhorse.



My conjuration class was very practical. We learned to throw fire and create magical shields for combat casting and dueling.

When I first started a fire spell on a practice dummy, the ring on my hand began to feel warm, almost hot. For a minute I blanked out , and when I opened my eyes, not only was the dummy reduced to charred ash but the stone underneath was melted.

...

Eventually, I learned to control this with a bit more precision, but so impressive was the display that many fellow students simply fell to one knee as soon as the starting whistle blew.


Conjuration: +10



I was beginning to learn that the Academy was a very dangerous place. I had made it to my fourth year, but I was becoming less concerned with the graduation rate. I was more concerned about the SURVIVAL rate. Another accident took place in my summoning class. Some student had gained access to the Archmage's personal library and learned a spell they couldn't control. I filed that thought away for later. The idea that extra-powerful tomes were kept apart was verrrry intereting.

The spell began normally as the student made the necessary gestures and said the needed words. Unfortunately he missed a key component fo the spell, and the snakes he summoned went out of his control. POISONOUS snakes. Extremely aggressive, too, no doubt discomfited by the summoning. They immediately began to attack everyone in sight.




Vote 47:
* I commanded the snakes to follow my orders [requires 30 willpower, we have 35 -- using this option improves willpower]
* I grabbed a chair and fought the snakes [needs 30 fighting, we have 35 -- using this exercises fighting skill]
* I fried them all with conjured lightning [requires 25 conjuration , we have 19]
* Several of the snakes bit me. [They are extremely poisonous -- penalty to body]


Vote 48: If we subdue the snakes with willpower, do we want to keep one as a familiar, and, if so, what is its name?





My enchantment exam was very interesting. The Academy hired a man from a nearby town for us to work our magic on. He stooed at the front of the class, and we were told to use our enchanting spells to make him do what we wanted, though the teachers were prepared to intervene and anything too vicious or obscene was grounds for immediate expulsion from the Academy.



* I bribed him 1000 gold to do what I told him to do [needs 100 gold, we are in debt]
* I cheated by flirting with the man [needs 30 personality]
* I studied really hard, at the expense of my other classes.
* I didn't even bother to try.


Incidentally, Koi is now age 18.

Get your votes in by 5:30 PM tomorrow, and I hope you're having fun! :)

Respectfully,

Brian P.

Koalita
2014-05-12, 05:58 PM
Lightning is the good one, but without access to it...

* I commanded the snakes to follow my orders [requires 30 willpower, we have 35 -- using this option improves willpower]

Vote 48: If we subdue the snakes with willpower, do we want to keep one as a familiar, and, if so, what is its name?
No to snakes.

Does I cheated by flirting with the man [needs 30 personality] give some bonus to personality? :D

Cuthalion
2014-05-12, 07:18 PM
* I grabbed a chair and fought the snakes [needs 30 fighting, we have 35 -- using this exercises fighting skill]

* Studied.

Forum Explorer
2014-05-12, 08:58 PM
By my Will the snakes obeyed! Out of Fear! And Gratitude!
Yes we got a snake. Named Steven Magnet.
Cheated via flirting (rather have personality then enchantment)

Kurien
2014-05-12, 09:08 PM
We stared down the snakes and bent them to our will. Hmm, what does this remind me of? (http://youtu.be/d5qW_UuoTeY?t=3m32s) :smallamused:
We didn't want to keep one.
We studied really hard.

smuchmuch
2014-05-13, 03:52 AM
>Snake minions !
>oh, oh, can we keep one ? Call it Coral

I hesitate between 'Flirt with the guy' or 'Study hard'
(Do we gain personality if we flirt ? We could do with more)

Fortuna
2014-05-13, 03:53 AM
Exercising our will, we acquired a snake familiar, who we affectionately named Fitz. In Enchantment, we flirted rather than study.

pendell
2014-05-13, 08:24 AM
Just checked . Flirting does not increase your personality but it DOES give you +120 gold, as your diplomacy check evidently rolled so well he felt obligated to give you stuff ... maybe you remind him of the daughter he never had?

No, this does not require our character to have sex with the man. She's simply being flirtatious and charming. Anyone seen a Miyazaki movie? Sort of like that. Just being a young girl in trouble is enough to press the chivalry button in some men, and he is evidently one of them.

Sorry 'bout that, but I have to sleep sometime. Still about eight hours if anyone wants to change their votes based on this information.

Respectfully,

Brian P.

pendell
2014-05-13, 06:44 PM
We have a consensus that we dominated the snakes with our will, kept one, but we do not have a consensus on the snake's name. Thus, rolls in order:

Steven Magnet - 37
Coral - 79
Fitz - 36

So Coral it shall be.



I stepped into the middle of the room and said "STOP!"
The snakes all froze and looked at me. For a few seconds the pressure in the room was palpable, like mighty energies were being unleashed as their wills strove with mine.

But only for a moment. As the spell expired they popped out of existence ... all save one, who stayed behind and looked at me imploringly.

I held out my hand to it. It sniffed , then curled itself around my arm, seemingly with affection.

I reached into that place I accessed with Divination, and after a minute, spoke.

"Coral"

It seemed to respond.

"Your name is Coral."

Coral never left my side for the remainder of the school term.



We have gained a familiar.



My enchantment exam was very interesting. The Academy hired a man from a nearby town for us to work our magic on. He stood at the front of the class, and we were told to use our enchanting spells on him to make him do what we wanted.


This next bit is entirely all the author's.



I posed for the man, showed him my assets, and flirted outrageously. It was very easy for me to make him do as I wished. He continued to follow me around for weeks and showered me with presents


Gold: +120.

If there are any female members of the audience who have a more plausible interpretation, feel free to put it here and I'll put it in.

Also, what kind of snake is Coral? We know it's poisonous. He , she, Bushmaster, rattler, cobra, coral snake? These details aren't asked for by the book, but if you supply 'em I'll try to work 'em in.




I remember that fateful day in my fourth year when all classes were cancelled. God King Norbert had died, and Prince Gareth, who was 28 years old at the time, was to be our new king. All of the wizards of the Academy gathererd in their fishing gear for hte coronation ceremony. The royal wizard, Fraledon, smiled at the students from his place of honor near the prince and the princess. He held his gnarled wooden staff in his hands and smiled through his thick white beard.

King Norbert's widow, Queen Audrey, looked very sad. She had obviously loved her husband very much. Princess Emily looked sad as well. Her lightly curled brown hair lay across her shoulders, and her deep brown eyes had a shine to them that showed she had been crying. Prince Gareth seemed eager to assume the crown, his dark gaze never leaving the official who was conducting the coronation. After the ceremony, the festivities began. I saw Archmage Lacius sitting with Fraledan for most of the celebration. Ciel, Lacius' familiar, was nowhere to be seen. The raven was likely flying high in the sky and out of sight.


Vote 49:

* My accomplishments had become known to a few nobles [needs 1 fame]
* I watched Princess Emily. She was very beautiful.
* I watched our newly appointed ruler King Gareth. He was very handsome.
* I sat with my fellow students and enjoyed the festivities.


GAMEPLAY analysis: The fact that the first option must be unlocked while the others are always available should be a clue of something. *Hint hint*.




The food and wine flowed freely, as the royal family was honoring King Norbert as well as King Gareth at the celebration. We all had great hopes for our new monarch, King Gareth. The kingdom of Daria waited in eager anticipation to see what kind of king he would be.

My illusion teacher took the occasion to implement a unique type of test. Our class gathered that night to cast entertainments into the sky for everyone to enjoy.



Vote #50:
* I created a spectacle of light and sound that was talked about for years.
* I made up a fake cultural reason to get out of doing it. [needs 20 geography]
* I cheated by making a special mixture using fertilizer [needs 20 agriculture]
* I didn't bother to try.





My days in the academy were numbered. I had only one year left at this time. Perhaps this was the reason that I started thinking about romance.


Vote #51:

* I was still madly in love with Mack Erles.
* Although I was dating Mack Erles, I was secretly in love with Ilse, my friend from the village. I decided to break up with Mack Erles and follow my heart's true desire.
* Although I was dating Mack Erles, I was secretly in love with Harrop Otter, my friend from the academy. I decided to break up with Mack Erles and follow my heart's true desire.
* Feeling the need to be single, it was time for Mack Erles and me to break up.



GAMEPLAY ANALYSIS: Breaking up with Mack will probably write him out of the story, so he will be unable to join our adventuring party, if we should so wish.

Get in your votes by 5:30 PM tomorrow!


Respectfully,

Brian P.

Kurien
2014-05-13, 07:58 PM
While coral snake seems to be the obvious choice, aquatic snakes such as sea kraits are more thematic; only they're not adapted for movement on land, which really reduces their usefulness in most situations. Water moccasins (Agkistrodon piscivorus) are just semi-aquatic and also have decently potent venom. I'm not a herpetologist though, so I don't know any other semi-aquatic snakes.

Also Coral is female.

49: Accomplishments became known to a few nobles

50: Spectacle of Light and Sound

51: Hmmm, I'm not sure. I'll probably go with whichever option has at least three other votes.

Cuthalion
2014-05-13, 09:36 PM
I vote green mamba becoz.

* Few nobles
* I created a spectacle of light and sound that was talked about for years.
* Madly in love.

Forum Explorer
2014-05-13, 09:44 PM
Coral Snakes I think are the most venomous though.


The Nobles had naturally heard of my amazing feats.
I created a spectacle of light and sound
Madly in love with Mack Erels.

Cuthalion
2014-05-13, 09:54 PM
Coral Snakes I think are the most venomous though.

Arizona coral snakes, the most well-know? Nobody has died from them.

Sea snakes are the most venomous, but a black mamba can kill someone in 20 minutes. Green mambas are more around an hour, but they're green.

Though the most venomous all round and fastest killing is the inland taipan (http://en.wikipedia.org/wiki/Inland_taipan). Australian, of course.

Forum Explorer
2014-05-13, 10:08 PM
Arizona coral snakes, the most well-know? Nobody has died from them.

Sea snakes are the most venomous, but a black mamba can kill someone in 20 minutes. Green mambas are more around an hour, but they're green.

Though the most venomous all round and fastest killing is the inland taipan (http://en.wikipedia.org/wiki/Inland_taipan). Australian, of course.

I meant of snakes that live in the sea.

Though I also support the idea of a Black Mamba. They are just so cool. Also I like the idea of a snake that's longer and faster then us.

Cuthalion
2014-05-13, 10:48 PM
I meant of snakes that live in the sea.

Though I also support the idea of a Black Mamba. They are just so cool. Also I like the idea of a snake that's longer and faster then us.

Coral snakes are land dwellers.

Sea krait are, IIRC, the most venomous sea snakes. But they're not good on land.

Forum Explorer
2014-05-14, 01:08 AM
Coral snakes are land dwellers.

Sea krait are, IIRC, the most venomous sea snakes. But they're not good on land.

And here's the confusion, another common name for the Sea krait is Coral Reef Snake. :smallsmile:

Koalita
2014-05-14, 02:43 AM
My accomplishments had become known to a few nobles
I created a spectacle of light and sound that was talked about for years.
* Although I was dating Mack Erles, I was secretly in love with Ilse, my friend from the village. I decided to break up with Mack Erles and follow my heart's true desire.

smuchmuch
2014-05-14, 05:45 AM
(Er there might have been something lost in translation since english ins't my first language but when I suggested the name Coral I was thinking of the coral reef snakes, some species of which , as far as I know, are very poisonous. But just because we call the snake something oesn't mean they have to be it, I just felt it seemed apropriate with the theme naming, is all.)

(Do we even have one fame ? *checks first post* uh, we do. When did we get that ?)
>Few nobles

>Created a spectacle.

>Secretly in love with Harrop Otter

Kurien
2014-05-14, 07:30 AM
Since there is no implication that the kingdom of Daria is found on Earth, I don't see why we can't imagine a fantastical species for Coral. Maybe she's a "Cryptoscale Comambra," a species which grows up to 4 metres long, eats anything, moves like a black mamba, can squirt its venom like a cobra, can swim, has beautifully iridescent ridged scales, and has terrible venom which induces acute feelings of self-loathing in victims (in addition to being fatal in a couple hours). Oh, and it has the innate magic illusory ability to camouflage itself nicely in any natural environment.


(Do we even have one fame ? *checks first post* uh, we do. When did we get that ?)We got it in our third year after the transmutation accident when we helped save some of our classmates' lives with our healing magic.

pendell
2014-05-14, 06:38 PM
We have an overwhelming consensus for the nobles and for a spectacle that would be talked about for years. Two votes to stay with Mack and 1 vote each for the other options.



After the ceremony, the festivities began.

I was the center of attention, and many important people dropped by to say hello. I was even given a gfit by one of them. It was a beautifully enchanted ring to enhance the bravery I had already shown.


Diplomacy: +10
Gained Ring of Courage

ANALYSIS: While you can't use the ring of courage yourself, it will be invaluable to any fighter who might join up with you.




My illusion teacher took the occasion to create a unique type of test. Our class gathered that night to cast entertainments into the sky for everyone to enjoy.

I really enjoyed my illusion class. I started with balls of light, but then I started getting creative, sending up displays of fairies, gryphons, charging horses, and schools of swimming fish. For the grand finale, I created a life-sized illusion fo the fierce dragon Parnaxxus. Although everyone was terrified at first, I shouted "SUMMON BIGGER FISH!" -- and an EVEN BIGGER creature, larger than a whale, gulped the dragon, and then they both exploded into thousands of twinkling lights. Applause thundered across the city. King Gareth was very pleased with the mage guild, and both were pleased with me.


Mage guild: +30
Royal Faction: +30
Kingdom: +30



My days in the academy were numbered; I only had one more year left after this one. Perhaps this was the reason I started thinking about Romance. I was still madly in love with Mack Erles, so I took him to the tournament yards, to watch the jousting and sword fighting. It was a very popular entertainment. We held hands as we watched the tournament; there was a lot going on.



Vote 52:
* We watched the bards putting on a show [improves history, I think]
* I entered myself into the sword fighting competition [needs 10 gold, we have 95] [depending on how well we do, we can either win a hundred gold cash prize or leave minus the entry fee. Current fighting skill is 35]
* We watched the jousting [improves warcraft]


We had a wonderful time at the tournament and returned to the academy that night.


Vote 53:
* We went to our room and made love.
* We had a beautiful goodnight kiss and went to our separate rooms.




My studies in the tower didn't deal exclusively with magic. The royal wizard, Fraledan, was a great example. As the court mage, he was constantly being relied upon to know about the world around him in order to effectively advise the king. Sometimes a wizard's sagely knowledge was just as beneficial as their arcane power.



* I studied a little of everything.
* I studied a lot about agriculture [current ag: 0]
* I studied a lot about diplomacy [current: 0]
* I studied a lot about economics: [current: 0]
* I studied a lot about geography [current:15]
* I studied a lot about history [current: 15]
* I studied a lot about religion [current: 30]
* I studied a lot about smithing [current: 0]
* I studied a lot about warcraft [current: 5]


ANALYSIS: The first option gives you something like a 5 point bonus to all subjects, which is trivial. Choosing to specialize in a subject will increase that one subject by 20-25 points.

You will get the opportunity to -- and should -- max many of these subjects out to 100, so I advise you to choose a subject that would be most useful earlier in an adventuring career. Since using the skill exercises it, choosing a good skill early can mean that you can max it out quickly, giving you a valuable tool throughout your career and allowing you to shift your attention to another subject once it's near max.

Most of these are pretty self-explanatory. The only one I really should warn you about is warcraft: That involves the command of armies, and that is not something you will be doing as a new adventurer. It's something that will be valuable in middle or late age, less so now.

The others you can probably guess which are valuable in the short term and which you will need later.

So ... let's have those votes! I hope you're enjoying this!

Respectfully,

Brian P.

Forum Explorer
2014-05-14, 07:31 PM
I entered the sword fighting comp.
We made love
Studied Diplomacy

Kurien
2014-05-14, 09:14 PM
53: We entered ourselves in the tournament and schooled the other chumps. At least, that's what I hope happens.

54: Let's be realistic. Koi is now an adult who has endured years with the raging hormones of adolescence. There's a good chance she would eventually give into her desires. But, with the memory of her and her parents' strained relationship still on her mind, Koi wasn't brave enough to go through with it. They shared a beautiful goodnight kiss and went to their separate rooms.

55: We studied economics. Because money is highly useful in any setting.

Fortuna
2014-05-15, 12:46 AM
We entered the sword-fighting competition.
With a goodnight kiss, separate rooms were departed for.
We studied smithing.

smuchmuch
2014-05-15, 04:13 AM
52 >(pretty sure the only thing we're going to get in the sword tournment is knocked on our asses... which I wholefully aprove off)
53 don't really care.
54>(Diplomacy, Economy as second choice)

Koalita
2014-05-15, 02:15 PM
We entered the sword-fighting competition.
With a goodnight kiss, separate rooms were departed for.
We studied Economy/smithing/Diplomacy.

Kurien
2014-05-15, 02:41 PM
Quick couple questions: does the decision to take her relationship to "the next level" give Koi any bonuses to something, maybe personality? Also, are there significant consequences for this decision (such as pregnancy setting back our wizardly goals) included in the story by the author?

EDIT: IF the answer is "yes" to the first question and "no" for the second question (at least mostly), I will change my vote #53 to "Koi and Mack made love."

Cuthalion
2014-05-15, 04:28 PM
Sword fighting
Kiss
Smithing

pendell
2014-05-15, 05:28 PM
Quick couple questions: does the decision to take her relationship to "the next level" give Koi any bonuses to something, maybe personality? Also, are there significant consequences for this decision (such as pregnancy setting back our wizardly goals) included in the story by the author?

EDIT: IF the answer is "yes" to the first question and "no" for the second question (at least mostly), I will change my vote #53 to "Koi and Mack made love."

Pregnancy IS possible but not at this stage of the adventure. Your character is evidently taking precautions. As towards bonuses, it's a mixed bag -- in some situations, making love gives you a +3 personality while being chaste only gives you a +2. In other situations, neither option does anything for you.

However, being in a relationship generally means personality penalties for breaking it off, or for cheating if you've made some kind of promise. That can mean personality points, and it can also mean evil points.

Beyond that, sex has story potential in that indulging in sex can -- heh heh -- introduce new characters to the story. NOT indulging in sex at all is useful at one place in the story, as certain magical creatures react more positively to virgins than to those who have been intimate , whether inside or outside of marriage.

In any case, it appears there are 3 votes for the chaste kiss, so that is the consensus even if you change your vote. Sorry, but them's the breaks.

By a minimum of 3 votes we are kissing.
The overwhelming consensus is for the sword fighting competition.

As for our non-magical study ..
round 1: Diplomacy, Economy, and Smithing each receive 2 votes as "first preference".
round 2: Economy and smithy each received one vote as "second preference".

So I'm going to role between economy and smithing, in the order that they were requested:

Economics: 94
Smithing: 59

Thus, we studied economics.



I took Mack Erles to the tournament yards, to watch the jousting and swordfighting. We held hands as we walked through the tournament; there was a lot going on.

I entered myself into the sword fighting competition [-10 gold].

It cost 10 gold to join , but it was exciting. I took the practice blade and stood in the participant box. It was thrilling, having Mack Erles cheering me from the sidelines.



Decision point:
* I fought well. [Needs 30 fighting]
* I fought okay [Needs 25 fighting]
* I didn't bother to try. I was just there for fun.


I'm going to make an executive decision that we fought well, not only to speed the pace, but because otherwise we can't recoup the 10 gold investment we made.



I did quite well (https://www.youtube.com/watch?v=RFvRgIR5re0) . The audience was especially impressed when, pressed in a particularly hard fight, I dropped my sword and caught the opponent's blade between my bare hands. As the opponent gawked for a split second, I followed through with a high kick to the jaw that turned out his lights quite effectively.

I didn't quite make it to the final .. that was fought between a blonde guy with a big sword and some other dude with platinum hair and one wing ... but well enough. Considering the winners had been swordsmen before I was born, I had done as well as could be expected of an amateur.


Gold: +250



We had a wonderful time at the tournament and returned to the academy that night, where we had a beautiful goodnight kiss and went to our separate rooms.

It was very sweet. I was madly in love with Mack. Whatever the future after the Academy held in store, I knew that he would be at my side, as I would be by his.

My studies in the tower didn't deal exclusively with magic. During last few terms, I studied economics. I felt that knowing tax laws and how tariffs worked would be the utmost importance to my education, especially how much the crown was owed of any plunder collected by adventurers.


Economics: +20 .



My fifth and final year at the academy was very thrilling. I had been hearing about Archmage Lucius' private library since I first arrived.


Decision point:

* I decided to try to break in [requires 30 thievery, we have 10]
* I was invited in [requires 30 mage faction, we have 55]
* I learned of a way to sneak in [requires 35 history]
* I had no idea how to get inside.


Again, to save time, I'm going to have us be invited in. There should be an option fairly quickly to turn back around. There are probably about two single votes have to make, and I don't want to make it three.



I was in the common area of the Seatherin house late one night when Master Durgan, the doorkeeper, came in to get a midnight snack. His small stature made him very quite as he entered unobtrusively.

"How are your studies going?" he asked me in a friendly tone.

"They're going well, but I'm having some trouble with recursive enchantments."

"Well, to understand recursion you must first understand recursion", he said.

I twitched at that.

"There's a book in the Archmage's library that explains it very well. Come on."

I got up immediately, astounded by my luck. He led me across the Academy to the Archmage's quarters, the torchlight reflecting on his bald head. He opened the door to the library and we were just about to enter when he said he had forgotten an important task that he needed to do. I had no idea what he could have forgotten about that late at night, but I said that it was all right.

He apologized and said that he'd get me the book the next day. He closed the door and hurried away, but the door didn't latch. It was ironic, considering he was the doorkeeper.



Vote 56:
* So, I went in.
* I closed the door and returned to my studies.


Hmmm.. decisions, decisions! This is one I can't really stack with others, so I'll leave it here for the night. Whaddaya think?

ETA: Yes, 'recursive enchantments' is in the original. Seriously.

Respectfully,

Brian P.

Cuthalion
2014-05-15, 06:31 PM
Closed the door and was a good girl.

Forum Explorer
2014-05-15, 08:02 PM
We went in the door.

Targ Collective
2014-05-15, 08:26 PM
Consequences! Is going in the door an Evil act? If so, I will choose against. If we can get away with it without alignment penalties, I say go in.

pendell
2014-05-15, 11:35 PM
Consequences! Is going in the door an Evil act? If so, I will choose against. If we can get away with it without alignment penalties, I say go in.


Going in the door in and of itself is not an evil act. So no, you will not incur an alignment penalty for going in the door. Therefore I will take that as a "yes" vote.

Respectfully,

Brian P.

smuchmuch
2014-05-16, 02:41 AM
>Go in ................

Koalita
2014-05-16, 08:08 AM
* So, I went in.

Kurien
2014-05-16, 10:35 AM
Our burning curiosity pushes us through yon bibliothecal portal, heedless of all the potential consequences of our actions.

pendell
2014-05-16, 04:37 PM
My curiosity had gotten the better of me. I opened the unlatched door and slipped quietly inside. the library was very exciting, and there was a wealth of information to be had. I wondered why the books weren't available to everyone.

After skimming a few of them, I saw why. They were dangerous! The magic involved was intense and powerful.

One book in particular caught my eye. It was a book about golemcraft. I knew I couldn't stay long, but the book showed how to make a golem that would serve its master forever. And the best part was, I had access to the materials from my assorted classrooms.



Vote 57:
* The temptation was too great; I took the book.

If option 57 was taken, how will you attempt to build the golem?
* Luckily , I knew a thing or two about metalwork [requires 20 smithing, we have 0]
* Luckily, I had the funds to hire someone to do the work [needs 100 gold, we have 335].
* I had come so far, but I was stuck. I couldn't complete the job.

* The danger was too great; I put the book back and left.



Respectfully,

Brian P.

Forum Explorer
2014-05-16, 05:11 PM
We took the book
We hired someone to build the golem.

Fortuna
2014-05-16, 05:36 PM
We took the book
We hired someone to build the golem.

Yay, a golem!

(Also, I said we should do smithing.)

Koalita
2014-05-16, 07:01 PM
We took the book
We hired someone to build the golem.

+1!!!
Lets make a Golem! YAY!

smuchmuch
2014-05-17, 03:30 AM
>We put the book back

Cuthalion
2014-05-17, 08:21 AM
Put the book back. WE ARE A GOOD GIRL

pendell
2014-05-17, 05:34 PM
It appears the vote is 3-2 in favor of Skyne- , erm. the golem. :smallamused:



I took the book and closed the door behind me. Over the next several months I gathered the necessary materials from my various classrooms. The hardest part was forming the metal man, so I hired a man in town who wouldn't ask too many questions. At last the statue was built and I pushed the scroll with the special words and the Name into his head. At first, nothing happened. But after a few moments, to my delight, the golem's metal eyes opened. It wasn't very intelligent -- it couldn't even speak at first -- but it was strong. I found that I had to teach it the most obvious things, such as how to open a door and follow simple commands. I also had to keep the metal man hidden from everyone at the academy.


... The original text states you hid it in your dorm room. That blows my suspension of disbelief circuits, so I'll entertain alternative, more plausible explanations.


Vote 58: The golem needs a name, by the way.




My transmutation class was pretty boring, although it might just have been the teacher. We always seemed to be dong the same things, turn a stone into bronze, then to iron, then to gold ...

That might sound like it should have been financially lucrative, but it wasn't. We used to spend hours in order to craft the tiniest bit of gold from another material. I think I could have made the same amount of money for the time it took working at a normal job. I knew that transmutation would eventually allow one to turn an enemy into stone or craft cool magic items, but that wasn't something undergrads were allowed to do. So ... turn this stone to bronze. BLAH.

We were each given a finely crafted statue of King Gareth at the beginning of the year. They had all been sculpted from stone by very talented artisans. Our task was to convert the statue into ruby, the royal gemstone.



Vote 59:

* I cheated by finding another ruby statue of King Gareth [needs 10 mage and 10 thievery, we have 55 and 10]
* I cheated by making one the old-fashioned way [needs 15 economics and 65 gold]
* I studied really hard, at the expense of my other classes.
* I didn't bother to try.



Whoops ... that is the last class, after which we have the graduation exam, so I have to stop here. Go ahead and get your votes in! If I get more than 3 votes tomorrow, I'll move after 5:30 PM tomorrow. Otherwise I'll move at 5:30 PM Monday.

Respectfully,

Brian P.

Fortuna
2014-05-17, 09:12 PM
Let's call the golem Sky, and study really hard for Transmutation.

Forum Explorer
2014-05-17, 09:23 PM
Golem name: Floatsam
I studied hard.

Cuthalion
2014-05-17, 11:00 PM
Mr. Pump.

I studied hard.

We hid him in the depths of the library.

Fortuna
2014-05-18, 05:00 AM
Changing my vote for the name to Mr. Pump.

smuchmuch
2014-05-18, 05:34 AM
>We had him pose as among the statues in the school garden.
or
We did hide it in our dorm room. In the same dimensional hole where everyone put all the illegal stuff they don't want the teacher finding out, no question asked (what you though we were the only one doing it ?)

>We cheated

>we called him Basalt

Kurien
2014-05-18, 01:41 PM
We named the golem Flotsam or Jetsam.

We tackled the books to learn the magical method of convertifying our Gareth statue into red ruby.

pendell
2014-05-18, 06:07 PM
We have a consensus to study and a tossup between Flotsam and Mr. Pump.

Flotsam: 54
Mr. Pump: 66

Mr. Pump it is. The RNG likes its Pratchett references. I assume he's carrying a message on his arm and spent years walking under the sea?



I had to stay up for many nights to convert the entire statue to ruby. It was hard to do the small pieces, like a lock of hair or a little finger. I accidentally broke off an ear, and the fingers on the left hand never completely converted into gem. It wasn't the statue that was presented to the king , but it was enough to pass, so I was content. I learned the rejects had been broken up and sold to fund the institution -- make student work support the academy -- and I was a little bit irked, but at least I passed.



Willpower: +3
Alchemy: -2
Conjuration : -2
Divination: -2
Enchantment: -2
Illusion: -2
Summoning: -2
Transmutation: +12



This was the end of my fifth year, and I sent in my application to graduate. Finally, at the appointed time, I was called into Archmage Marlin's office. Without a word he pushed my transcript over to me. Ciel, his raven, sat on a wooden stand and watched as I looked over my grades. Coral flicked her tongue out as she coolly regarded Ciel in turn.



FINAL TRANSCRIPT
Student Name: KOI
Alchemy: PASS
Conjuration: PASS
Divination: PASS
Illusion: OUTSTANDING
Summoning: PASS
Transmutation: PASS



At this the archmage and his collegue broke into smiles. "Congratulations."

And so it was a few weeks later that I and my fellow graduates put on our robes and were ceremonially ducked in water, made to grovel before king neptune, and in other humiliating ways initiated into the Right Honorable Order of Wizards and FisherFolk.

I was a graduate of the academy. This was a great accomplishment for me, and I knew that it would definitely set me off on the right foot for the next stage of my life.

I received my robes at graudation, but no staff. That, I told, was awarded for graduate study or for outstanding achievement in the field of magic.


ACQUIRED: Wizard's robes



I remember, with Mr. Pump's help, packing up my bags, books, and other belongings. The Academy had been my home for five years, and I was a little bit nervous about what the future held. At least I wouldn't be alone; Coral, my snake, would be at my side. Even though I no longer had a schedule or teachers, my education as a wizard was far from over. I would continue to grow and learn for the rest of my life. I had a large decision to make: I had to decide if I would specialize as an illusionist or generalize my studies.


Vote 60:
* I decided to specialize. I would become an illusionist.
* I decided to diversify. I would study all of the magical arts.


GAMEPLAY ANALYSIS: The first option will, at least once, grant a considerable bonus to illusion and none at all to your remaining magical skills. The second option will, at least once, grant a minor bonus to all magical skills.

Now seems like a good time to review our powers, in order of proficiency:

Illusion: 44 [the ability to create illusions of any size]
Healing: 35 [The ability to cure sickness, and restore health].
Alchemy: 21 [the ability to brew potions, poisons, and other useful chemicals]
Divination: 21 [the ability to foretell the future, recall the past, or know where other things are in the present]
Summoning: 21 [the ability to bring in ANY kind of ally, whether natural such as killer bees, a horse for riding, demons , or angels]
Transmutation: 21 [The ability to change fire to water, stone to flesh, rock to ruby, and so on. The ability to change one type of material into another]
Conjuration: 17 [the ability to evoke fireballs, lightning, ice]
Enchantment: 7 [the ability to compel people magically, as in charm person ]
Necromancy: 0 [the ability to command the dead or animate them. 100 Necromancy points necessary for lichdom]

20 points is basic proficiency. We are skilled above our peers in illusion and in healing, have basic proficiency in almost everything else, and we are below average in conjuration and enchantment. Those skill levels are low enough that we probably will not be able to use them in the field -- they will need to be increased by study.

As mentioned before, these powers can be improved either by using them or by studying them. Every use of a power, as a rule, will add 10 points to the skill. However, below 20 points there usually aren't any opportunities of this sort, so they will have to be made good through study.



I left the Academy and returned to Elmvale, my home village. Hippocampus, my warhorse, seemed eager to be on the road. My parents completely ignored my return, but it WAS really good to see Ilse again. Mack Erles and Harrop Otter traveled with me to my home village from the academy, and I was grateful for their companionship.

I had a lot to think about, now that my life as a student was over. The next logical step for any wizard was to find traveling companions and set out on an adventure. I stayed a few weeks in my village, but I knew it was no longer my home. I tearfully said goodbye to everyone, explaining that I needed some time alone to find my place in the world. I promised that I would send word as soon as I could. I mounted Hippocampus and left my village. My destiny awaited.


END CHAPTER 2.

BEGIN CHAPTER 3: TALES OF THE FULL CUP INN



I spent some time looking for a suitable adventuring party, which was more difficult than I had thought. I knew that I'd need a fighter, a thief, and a cleric. A strong fighter would keep enemies away while I cast my magic, a dexterous thief would open locks and find traps, while a wise cleric would heal us and drive away undead. Even though I could do a little of each job, I knew that it was important to have specialists so that I could concentrate on my magic. After nearly a year of searching, I came upon the solution: I would form the party myself. So I rented a room at the Full Cup Inn.

Mack Erles came with me, and Coral assisted in persuading the innkeeper to let us stay for free, provided we acted as security for the inn and any other troubles that might crop up. He was convinced that a beautiful woman with a snake on her arm could be a lot of trouble ... best that it would be directed at unruly patrons.

So, with those details out of the way I put on my best "mysterious stranger" garb, and sat quietly in the back of a tavern sipping a drink, while Coral languished mysteriously around me. In less time than it takes to tell, the applicants begin lining up.


YOUR ADVENTURING PARTY FAQ*
1) Who is in the party?
Your adventuring party consists of : Yourself, a fighter, a thief, and a cleric

2) Why is this important?
You cannot solve all the problems the party may face. Also, successful completion of the adventure requires each party member to be of a certain strength. There will be a mid-career quest and an endquest.

In order to complete the mid-career quest, each of your three partners must have power level 6 or greater.

In order to complete the endquest, the power of the entire party must total 25 or more.

3) What are the power levels?
Power for a character starts at a minimum of 0 and increases to a maximum of 12. There is an achievement for maxing out all three characters at 12.

Your characters will start at a power as low as 1 or as high as 4, depending on equipment , experience, and natural aptitude.

4) How does a character increase in power?

A character can be increased in power in one of three ways:

4.1) Giving them new equipment, either through crafting it or through buying it. This typically will increase their power by one point.
4.2) Training them. The option may be given either to train by themselves OR to have you train them. This second is only possible if your skill level is considerably greater than theirs.
4.3) Alignment bonus: One time only in the game, towards the very end, you can get a significant bonus in power to all party members if your alignment is 100+ good [the good gods help you] or 100+ evil [the evil gods help you]. If your alignment falls anywhere between these two extremes you cannot receive the bonus, though it is possible to win without it.


Note that a character besides yourself does NOT improve through experience -- only you do. A character improves only in one of these three ways.

5) So why don't I kick back and let my party members do all the work?
As a rule, most battles or challenges give you the option to solve them with a skill or power, or to have a party member do it. Using your own skills will improve that specific skill by 10 points minimum, but using a party member does not improve them. So if you rely wholly on your party members, your own character will be severely undergunned towards the mid- or late-game.

Thus, I recommend using your own skills whenever the option is given, unless that skill is already at 100. Another party member should only be used if your own skills are inadequate for the job.

6) How are party members paid?
Party members fight "on account" -- they do not receive a salary but instead expect to receive a share of any rewards or plunder acquired. In addition, highly skilled party members may require a one-time signing bonus when they join the party. To off set this, they already have starting equipment which you will not have to buy for them.


* All of this will be put into the rules in the first page, if you need a refresher.

If anyone has any other questions, we will start with hiring our fighter. Note that some positions can be applied for by the same people, so when hiring consider whether they would be best suited to that role or a different one. If we hire, for example, Mack to be our fighter, he cannot also be the party thief or cleric even if he's better suited for that role.

I'll try to note below which applicants are eligible for multiple positions and , if so, what their starting power is.

I'll also note if an applicant comes with starting equipment and requires a signing bonus. Unless otherwise noted, assume they start bare-handed and require no bonus.

ADDITIONAL NOTE: We won't get to this tonight, but it will be possible tomorrow to equip our characters.
Starting equipment for any character costs 10 gold, so for 10 gold you can raise the power level by 1 for any character right out of the bat. I'll try to note that in the text as well.

Vote 61:
FIGHTER APPLICANTS:
* Ilse, our best friend from childhood


Fighter Rating: 1 [10 gold for starting equipment: + 1 = 2].
Eligible for : Thief [rating : 2] , Cleric [rating: 1]

* Harrop Otter, our best friend at college.


Fighter Rating: 2 [half-orcs have an aptitude for fighting] [10 gold for starting equipment: + 1 = 3]
Eligible for: Thief [rating: 0], Cleric [rating: 3]

* Mack Erles, our significant other from college.


Fighter Rating: 1 [10 gold for starting equipment: + 1 = 2]
Eligible for: Thief [rating: 1], Cleric [Rating: 1]

* Mr. Pump, our golem


Fighter Rating: 3 [10 gold for starting equipment: + 1 = 4]
Eligible for: None.


* Grom, a dwarf whom we haven't met before.


Comes with: Ordinary longsword
Signing bonus: 25 gold
Fighter rating: 3 + 1 [equipment] = 4.
Eligible for: None


* Stewart, a human whom we haven't met before


Fighter Rating: 2 [10 gold for starting equipment: + 1 = 3]
Eligible for: None.




Now that we've selected a fighter, we now need to find a thief!


Vote 62:
THIEF APPLICANTS
* Ilse, our best friend from childhood


Thief Rating: 2 [10 gold for starting equipment: + 1 = 3].
Eligible for : Fighter [rating: 1] , Cleric [rating: 1]


* Harrop Otter, our best friend at college.


Thief Rating: 0 [10 gold for starting equipment: + 1 = 1]
Eligible for: Fighter [rating: 2], Cleric [rating: 3]

* Mack Erles, our significant other from college.


Thief Rating: 1 [10 gold for starting equipment: + 1 = 2]
Eligible for: Fighter [rating: 1], Cleric [Rating: 1]


* Kal, a halfling we haven't met before.


Comes with starting equipment.
Thief rating: 2 + equipment = 3.
Eligible for: None.


* Maris, human female


Thief rating: 1 [10 gold for starting equipment: + 1 = 2]
Eligible for: None.



And finally, we need to hire someone for: The Cleric position!


Vote 63:
CLERIC APPLICANTS

* Ilse, our best friend from childhood


Cleric Rating: 1 [10 gold for starting equipment: + 1 = 2].
Eligible for : Fighter[1], Thief [rating : 2]


* Harrop Otter, our best friend at college.


Cleric Rating: 3 [10 gold for starting equipment: + 1 = 4]
Eligible for: Fighter [rating: 2] Thief [rating: 0], Cleric [rating: 3]


* Mack Erles, our significant other from college.


Cleric Rating: 1 [10 gold for starting equipment: + 1 = 2]
Eligible for: Fighter [rating: 1], Thief [rating: 1]


* Rachel, human female whom we haven't met before


Cleric Rating: 1 + 1 standard equipment = 2.
Starts with equipment.
Signing bonus: 25 gold
Eligible for: None.


* Barry, human male whom we haven't met before.


Cleric rating: 1 [10 gold for starting equipment: + 1 = 2]
Eligible for: None.



...

I think that's far enough for now. Is tomorrow soon enough to make these decisions? Or do you need more time? And do you want me to explain any aspect of the adventuring rules in more detail?

To recap, we have FOUR votes in this section: Do we specialize as an illusionist or not? Who do we sign on as our fighter, thief, and cleric? Do you want me to break this up over multiple sessions?

Respectfully,

Brian P.

Forum Explorer
2014-05-19, 01:34 AM
We do not specialize (I want to get Conjuration above 20 at least)
Our Fighter is Mr. Pump
Our Thief is Ilse
Our Cleric is Harrop Otter

Wow did Mack Erls turn out to be useless.

smuchmuch
2014-05-19, 03:02 AM
Toldya we should have a secret crush on Harrop Otter, he can heal you wounds and kill your enemies ! So dreamy


Mr. Pump it is. The RNG likes its Pratchett references. I assume he's carrying a message on his arm and spent years walking under the sea?

(Actualy Mr pump was the parole offcier if memory serves, the one who spent millenia at the bottom of the ocean was alled Agraa..something)


Mr Pump seems suited for the crushing people into fine paste post but does the fact he's a golem can affect the way he gains power later ?
If no, Mr Pump. With the +10 gold for better equipement

for out thief, I don't really know. Isle is not the bad influence we used to hang up with as kids, she seems good at her horse training job, maybe we should let her stay at it now that she found a usefull place in society ?

... Nah, let's plunge her back into a life of crime and pilfering. Cuz we're the good(ish) guys, it's totaly okay.
>Isle for thief; +10 for equipement

For our cleric witch doctor:
>Harrop Otter. With +10 for equipement

I don't suppose once this is over, yer thinking of a second playtrough ? I kinda really want to know what necromancy is all about.

Fortuna
2014-05-19, 05:28 AM
Toldya we should have a secret crush on Harrop Otter, he can heal you wounds and kill your enemies ! So dreamy



(Actualy Mr pump was the parole offcier if memory serves, the one who spent millenia at the bottom of the ocean was alled Agraa..something)


Mr Pump seems suited for the crushing people into fine paste post but does the fact he's a golem can affect the way he gains power later ?
If no, Mr Pump. With the +10 gold for better equipement

for out thief, I don't really know. Isle is not the bad influence we used to hang up with as kids, she seems good at her horse training job, maybe we should let her stay at it now that she found a usefull place in society ?

... Nah, let's plunge her back into a life of crime and pilfering. Cuz we're the good(ish) guys, it's totaly okay.
>Isle for thief; +10 for equipement

For our cleric witch doctor:
>Harrop Otter. With +10 for equipement

I don't suppose once this is over, yer thinking of a second playtrough ? I kinda really want to know what necromancy is all about.

I agree with all this. I'd suggest that rather than specialize, we diversify our skills. That will give Conjuration a push - if it's three points, it'll take it right to basic competency, and even if it's only two points that means we only need +1 from somewhere to start training it through use.

Cuthalion
2014-05-19, 08:21 AM
Diversify.
Mr. Pump
Ilse
Harrop Otter

the golem at the bottom of the sea was anghammarad.

pendell
2014-05-19, 08:28 AM
Mr Pump seems suited for the crushing people into fine paste post but does the fact he's a golem can affect the way he gains power later ?


It doesn't. He gains power the same way everyone else does.



I don't suppose once this is over, yer thinking of a second playtrough ? I kinda really want to know what necromancy is all about.


We-ell, part of the reason I was able to convince the author to let me do this was by pointing out people could buy the app to explore alternate permutations .. so probably not.

The paid version is only about $5 (https://play.google.com/store/apps/details?id=org.hostedgames.lifeofawizard).

Respectfully,

Brian P.

Targ Collective
2014-05-19, 08:56 AM
Point of order. The Golem postman was named Angamharrad.

Cuthalion
2014-05-19, 09:19 AM
Point of order. The Golem postman was named Angamharrad.

I beg to differ. As is said above, Anghammarad. (http://wiki.lspace.org/mediawiki/index.php/Anghammarad)

Koalita
2014-05-19, 11:39 AM
We do not specialize (I want to get Conjuration above 20 at least)
Our Fighter is Mr. Pump
Our Thief is Ilse
Our Cleric is Harrop Otter

Wow did Mack Erls turn out to be useless.

This, plus equipment for everybody.

Kurien
2014-05-19, 02:00 PM
It's been awhile since I've read most of the Discworld books which I have read. Which book(s) was Mr Pump from?

We decided to generalize our further arcane study.

Our party, of course, consists of Mr Pump as the walking meatshield, EELSE as the fast-talking sneak, and Harrop as the band-aid dispenser.

We saw fit to fork over some cash for new equipment for everyone, too.

Cuthalion
2014-05-19, 02:35 PM
Mr. Pump's in Going Postal.

pendell
2014-05-19, 07:52 PM
Mr. Pump's in Going Postal.

So is Angam-, Angham -- the other golem.

Interesting. The most critical decision garners near unanimous support, while the smaller decisions are often left to die rolls.

So:

We chose to generalize after graduation .

Our party consists of:
Fighter: Mr. Pump
Thief: Ilse
Cleric: Harrop Otter



My party was complete. The four of us had a good long talk about the kinds of missions we'd like to do and how we would go about doing them. I soon learned that my partners were all terrible with money; Mr. Pump HAD no money, Harrop had to take a vow of poverty as part of his initiation as a shaman, and the thief lost it through gambling. The result is that outfitting the party had to come out of MY share. I was irritated, so I bargained them into letting me have an extra share to compensate.


[The money you get is all the money you have to outfit the party. Don't bother asking your comrades; they're broke].

We've already decided to outfit the party to the best of our finanical ability, so I'll just automatically take the choices. I'll still list them. Choices which we cannot currently select will be marked in RED. See if we can acquire the skills and funds to pay for them in the future.

So let's start with Mr. Pump .

Decision point:
Step 1: Train Mr. Pump myself.


Mr. Pump: +1 [4].


Step 2: Equip Mr. Pump
Decision Point
* Buy a regular sword [15 gold]
* Give the ring of courage of courage to Mr. Pump [it's useless for any other application, so why not? ]


* Buy an enchanted sword [2000 gold]
* CRAFT an enchanted sword [50 smithing + 50 transmutation]
* Craft the gauntlets of strength [25 healing, 25 transmutation, 10 gold]
* Craft the helm of battle insight [50 divination, 25 transmutation, 15 gold]
* Craft the SWORD OF DEATH! [50 smithing, 25 transmutation, 65 necromancy]



So we buy the sword for 15 gold and give Mr. Pump the ring of courage. His Power is now 6.

Note that we're only a few transmutation points short of making the gauntlets of strength.

Next stop is to equip Ilse, our thief, to resume her life of crime.



Decision Point
* Buy a regular dagger [7 gold]


* Buy an enchanted dagger [1500 gold]
* CRAFT an enchanted dagger [25 smithing, 50 transmutation]
* Craft the boots of silence [25 illusion, 25 transmutation, 8 gold]
* Craft the cloak of shadows [45 illusion, 25 transmutation, 15 gold]
* Craft the collection of poisons [45 alchemy, 50 nature]
* Craft the DAGGER OF SHARPNESS [50 smithing, 60 transmutation]


So we buy the dagger, and that brings her theft power to 3.
We are only a few transmutation points short of the cloak of shadows and the boots of silence, I note.

Finally, on to the cleric.

Decision Point
* Buy a regular mace [10 gold]


* Buy an enchanted mace [2000 gold]
* CRAFT an enchanted mace [35 smithing, 35 transmutation, 35 Alchemy
* Craft the Holy Mace [35 smithing, 35 transmutation,50 religion]
* Craft the Elixir of Wisdom [50 alchemy, 25 divination]
* Find the Ancient Holy Symbol [30 geography, 50 history, 35 religion]
* Craft the Healer's kit [30 alchemy, 30 nature, 30 healing]


It's going to take awhile to get any of this. Note that the ancient holy symbol is the only artifact that requires the non-magical skills of geography and history to uncover.

Buying the mace brings his power to 4.

After our shopping spree, we have 203 gold.

So now we're equipped, let's get this show on the road.



Our first job came to us where first job usually did. We were sitting around the Full Cup Inn and drinking. We were also discussing tactics, but the conversation petered out into uselessness as the drink and the night wore on. A caravan guard from a nearby town came into our tavern to complain that he had been robbed. He said that a group of kobold bandits were charging people a toll for using a kingdom road. It was a small band, so the royal guards hadn't been sent. This was our chance to begin our new careers. We left immediately.

Hippocampus , my warhorse, was very impatient at our slow progress. I knew that we would have to get mounts for everyone eventually if we wanted to take jobs that were further away. We hadn't gone far down the road when five kobolds stepped in front of us.

"Give us your money!" , they exclaimed.




Vote 64:
* I cast several fire bolts at them [needs 20 conjuration]
* I told them they didn't have the legal right to collect a toll on that road [needs 20 geography]
* I told Mr. Pump to attack [Needs fighter power 4]
* I didn't think we were ready, so I did as they requested.


Oh, yes, one other thing:

Vote 65: Assuming you defeat the kobolds, what do you want to do about the reward, if there is one?
* Accept the reward.
* Haggle for a larger reward.
* Say no reward is necessary.


GAMEPLAY ANALYSIS: Accepting the reward gives you the first offer as written.
Haggling -- I've never seen it increase your evil points. If your skills are high enough, the reward can be doubled. However, non-monetary bonuses, such as reputation gain, are reduced.

Turning down the reward is a cheap and easy way to get a few good points. So if you're going for the Exalted playthrough, it would be helpful to turn down one or two of the rewards in course of play. The earlier rewards, of course, are the smallest value while giving you the same +good.

BTW, Koi is now listed as an 'elf wizard', age 20.

Respectfully,

Brian P.

Cuthalion
2014-05-19, 09:07 PM
Mr. Pump attacks!

Accept reward.

Forum Explorer
2014-05-19, 09:23 PM
So how many points did generalizing give us?

Mr. Pump took them down
We collected our reward as is.

smuchmuch
2014-05-19, 09:31 PM
>Mr Pump 'insert some punny verb related to pumping here' them away
>We haggled

Koalita
2014-05-20, 04:27 AM
* I told Mr. Pump to attack
* Say no reward is necessary.
Reasoning: we want to defeat them, and if we are going to pick an exalted path it's better to get the good part at the beginning, so it will *cost us less* than if we do it later. But I guess that's because I would like to go for the exalted path.

Forum Explorer
2014-05-20, 05:24 AM
Bought the game and I've been trying it out. Holy crap is becoming a druid hard!

pendell
2014-05-20, 07:07 AM
So how many points did generalizing give us?

Mr. Pump took them down
We collected our reward as is.

It didn't give us anything out of the bat. I THINK , though, the bonus will kick in later.

Respectfully,

Brian P.

pendell
2014-05-20, 08:57 AM
Bought the game and I've been trying it out. Holy crap is becoming a druid hard!


Ha! You think becoming a druid is hard, try STAYING a druid after being initiated. At every succeeding checkpoint, you must have an alignment of EXACTLY 50/50 or be bounced from the order, no second chances.

Respectfully,

Brian P.

Forum Explorer
2014-05-20, 03:18 PM
Ha! You think becoming a druid is hard, try STAYING a druid after being initiated. At every succeeding checkpoint, you must have an alignment of EXACTLY 50/50 or be bounced from the order, no second chances.

Respectfully,

Brian P.

I'm basically trying to find a neutral choice for every option, though that's lead to some weird things like not healing the dog. (I've yet to manage becoming a druid.)

pendell
2014-05-20, 04:57 PM
We have a consensus to send in Mr. Pump and to accept the reward as is. Forward, the heavy mob then.



I stepped in front of the kobolds, Coral gently writhing about me. I stared the leader in the eye.

"This isn't your kingdom. You need to leave or you will get hurt."

He responded. "Ha! Little wizard girl! You're going to have to try a lot harder if you want to be scary!"

"True." I said. "This is not scary. Mr. Pump?"

The kobolds' faces dropped a bit as a shadow suddenly fell across them, obscuring the sun.

"This", I said, "is a scary sight. Mr. Pump does not rest, does not tire, and DOES NOT STOP. Now, I am going to sit under the tree over there for a few minutes. When I come back, Mr. Pump, I want you to tear any kobolds still here limb from limb, then use the remains to make a tasteful furniture display from the bones."

I stepped away and broke out a picnic lunch under the tree. When I returned, the kobolds were gone.

As we returned to town the tale of our exploit grew in the telling, and from the wild guesses of people as to what had happened I learned a few useful tricks. A few passing caravaners even gave us a reward for our troubles, which we happily accepted.


Fighting: +5
Warcraft: +5
Gold: +60
Fame: +1



We spent several days at the Full Cup Inn as we looked for our next job. Before long, a dwarf shopkeeper came in, ordered an ale, and told us he might have a job for us. It seemed a couple of orcs had stolen his wife's necklace, and he wanted it back.

It wasn't difficult to find the orc encampment. We spoke to the three warriors who were living there, and they said that they took the necklace because the dwarf owed them money -- he had hired them as guards for his store, which they had done but hadn't been paid for.

I found this story somewhat unlikely. Orcs guarding a dwarf's store? FULL orcs at that? Quite aside from the traditional bad blood between the species, orcs were not known as the person most likely to be seen wandering a store with a tie and a "Hi, my name is.." Nametag. They tended to frighten and intimidate customers rather than make them feel welcome.

On the other hand, maybe that WAS the perfect personality for working retail.

Anyway, the story seemed unlikely but I could not be absolutely certain it was false.


Vote 66:

* I felt that they deserved the necklace, so I told them so, even though it meant we would fail the quest. [requires 20 personality]

* I cast a transmutation spell to turn the ground into mud. [requires 20 transmutation, we have 21 -- so we DID get a bonus after all, I guess. This choice exercises Transmutation power]

* I didn't see any safe way to recover the necklace, so we gave up.

* I sent in Ilse , the thief, to steal it back [requires thief power 5, current power 3]
* I cast an enchantment spell to make the orcs want to give me the necklace [requires 30 enchantment, we have 7]


Follow up votes :

Vote 67: Assuming we subdue the orcs, do we slit their throats while they are helpless, or simply take the necklace and leave them alive?

Vote 68: Assuming we subdue the orcs, do we accept the reward, haggle for more, or turn down the reward?


Note that the first choice -- letting them have the necklace -- forfeits monetary and fame rewards, but will increase your standing with the Orc faction.

Respectfully,

Brian P.

Forum Explorer
2014-05-20, 05:48 PM
Transmute the ground into silt!
Just take the necklace without harming anyone
Haggle for more money.

smuchmuch
2014-05-20, 07:34 PM
Well if they tell the truth, that dwarf totaly had it comming,
>they could keep the bauble. (Besides if he didn't pay them what makes you think he'll pay us)
Besides there'll be other occasions for money and fzame, gaining some favors with the orcs might be usefull later.

Forum Explorer
2014-05-20, 08:32 PM
So close! Ends up if you ever chose to not study as a druid you lose being a druid completely!

Koalita
2014-05-21, 07:43 AM
Gain transmutation. Sorry orcs, but my magic comes first.
At least they get to live.
That story was iffy. I'll take the haggle for more route this time.

pendell
2014-05-21, 05:17 PM
We have a consensus to use transmutation to stop the orcs, to spare their lives, and to haggle for a larger reward.



I looked over at Harrop Otter, my half-orcish best friend and cleric. He tossed his head. "Biggest load of hogwash I've heard in a month of Mondays."

I turned back and looked the leader in the eye. "You hear that? Even if you WERE hired, that doesn't give you the right to steal his necklace. Return it now."

"Or else WHAT"?

"Or else THIS!" I said. And I snapped my fingers.

GASLOOOSH.

Coral detached herself and wiggled over to the leader, who was sinking deeper into the mire.

"Hand over the necklace and I promise you'll leave with your lives."

The leader, a look of panic in his eyes, quickly grabbed it and tossed it over.

I snapped my fingers again. The ground hardened. They were no longer sinking, but were trapped waist deep in the rock.

I gestured to Mr. Pump. We went over to the smallest, weakest specimen, and, as I changed the ground to water around him, Mr. Pump snatched him out. I returned the ground to normal.

Next, I handed him a shovel from their encampment. "You should be able to dig out your friends in a few hours. We're returning to the city. If you have a problem with either our actions or those of our employer, next time take it up with the lawful authorities."

And with that we were on our way.


Transmutation: +10
Orc Faction: +5 [other orcs here about your mercy and feel slightly better towards you as a result].
Diplomacy: +10
Good: +5

Ah ... nuts. Looks like I didn't correctly predict the next action in the sequence.

Vote 68, Take 2:

* We returned the necklace to the shopkeeper for our reward.
* I gave them back the necklace and told them that no reward was necessary.
* We kept the necklace and sold it


My mistake. So it's not a question of whether we haggle or not ... it's a question of whether we STEAL it, accept a reward, or return it gratis.

As you might expect, keeping the necklace for yourself is +2 Evil, though of course you'll get more money than if you just return it to the dwarf. If it makes a difference, he WILL pay you, but not as much as if you kept it for yourself.



I was beginning to get used to living at the Full Cup Inn. It got loud at times, but it was nice to be so close to my party. The room I shared with my boyfriend (though we were still chaste) was just the right size. It wasn't always peaceful.


Vote 69:

* I remember the time Mr. Pump, our golem fighter, had a glitch in his enchantment.
* I remember the time I caught Ilse, our thief, stealing from me.
* I remember the time Harrop Otter tried to convert me to his faith.



Respectfully,

Brian P.

smuchmuch
2014-05-21, 05:27 PM
>Steal
Plus 2 is not a lot of evil and we could do with more money.


* I remember the time I caught Ilse, our thief, stealing from me.
* I remember the time Harrop Otter tried to convert me to his faith.

Honnestly both sound equaly funny :smallbiggrin:
Harrop strikes me as the kind of guy who would have a fun religion but thieveing is litteraly how we bonded with isel as kid in the first place (and something we indulge in if the other plaers vote like me above) so there's something slightly irronic bout the idea she'd steal from us.

Koalita
2014-05-21, 06:42 PM
* I gave them back the necklace and told them that no reward was necessary.
I remember the time Harrop Otter tried to convert me to his faith.

Forum Explorer
2014-05-21, 07:33 PM
We returned it for our reward. I don't think we get any fame for stealing it.
Harrop Otter converted us to the faith


Finally pulled off a Druid game. It's actually a really really strong choice if you can manage it.

Cuthalion
2014-05-22, 08:07 AM
* No reward was necessary
* I remember the time Harrop Otter tried to convert me to his faith.

pendell
2014-05-22, 05:54 PM
We have a consensus to return the necklace without reward and for Harrop to try to convert us to his faith.

I'm curious : What is a 'fun faith' in gaming terms? I can't write it if I don't understand it. Can I have some examples?

Other questions.

Koalita: You said your magic comes first. Does this means you believe the orcs were telling the truth?
Smuchsmuch: Same question, from a different angle. You've chosen to believe the orcs. Why? The text calls the story unlikely, but doesn't go so far as to pronounce definitively whether it's true or not. What makes you lean towards that interpretation?

At any rate, let's get rolling!



I returned the necklace and told him no reward was necessary. The dwarf and his wife were shocked at my kindness. Ilse quirked an eyebrow, but said nothing. Harrop positively beamed. Mr. Pump, of course, had no use for money and so did not comment.


Dwarf Faction: +20
Fame: +1
Good: +15



I was beginning to get used to the Full Cup Inn, though it wasn't always peaceful.

I remember the time Harrop Otter tried to convert me to his faith.

Harrop had become interested in the orcish tribes and traditions while at university, and had eventually embraced the worship of Blamorb, a sort of omnipotent super-creator which his faction of orcs believed was the real deity, all others being manifestations of him/her or lesser spirits of his creation. This was actually an orcish version of the larger belief in Ao, embraced by a minority of all races. It certainly made life more comfortable than , say, a servant of Gruumsh One-Eye or Bane.

Unfortunately, while universal religions tend to welcome everyone, they also have this tendency to insist everyone join. Harrop was fired with the zeal of the newly converted , and was desperate to tell us all, at length, of what Blamorb meant to him and to everyone.

I was later informed this was referred to in religious circles as 'Cage Stage' (http://www.theopedia.com/Cage_Stage_Calvinism) religion.



Vote 70:

* I held firm, and eventually Harrop Otter stopped.
* I eventually relented and went to his temple

Flavor text: If we choose option 2, some ideas as to his religious rituals would be helpful. After all, who wants to convert to a boring religion. We're going to have chanting and dancing and general craziness, not stuffed shirts sitting in a cold room.



It was in my first year of adventuring that rumors about King Gareth's rule begain to surface. I had a front-row seat for the event because we came across a job from His Majesty. A bounty was posted for an escaped elvish prisoner. The 250 gold reward drew bounty hunters and adventurers from across the land, including us.

After a few days of searching Tornassa with no success, we tried a new tactic.


Vote 71:

* I used my divination magic [needs 15 divination; exercises divination skill]
* We spent a lot of money on bribes [needs 75 gold]
* I used my contacts in the Thieves Guild to find him [needs 10 thieves guild, we have 0]
* We found his cellmate and tortured him.
* We were unable to find him.


Respectfully,

Brian P.

5a Violista
2014-05-22, 06:46 PM
I voted.

Vote 70: I eventually relented and went to his temple. There, they did pretty interesting rituals. For example, every evening, they called down curses on elfscum. I liked that part. Every morning started off with a dance of gratitude, with a chant or two and several percussive instruments I've never seen or heard of before, including one that looked like a giant longbow whose string was struck with a stick and a rock. Every sixth day, they all wore all white to symbolize the purity of the creation. Other things, too; Every lunch had to include some sort of seafood. This was because Blamorb often was symbolized as the largest fish in the ocean.

Vote 71: Fueled by my shared hatred for elfscum, I used my divination magic to find this escaped elf. I also found out that it was much easier to divine something you hate than divine someone's favorite color. (Remember, we did become friends with Harrop Otter because of our shared hatred for elves. I'm sure we inducted Ilse and Mr. Pump into our Anti-Elf Society.)


I like making up stuff like this.

Forum Explorer
2014-05-22, 06:51 PM
We used Divination
We joined his religion

No ideas for fluff for the religion though, beyond have it high energy evangelism

Cuthalion
2014-05-22, 07:04 PM
I voted.

Vote 70: I eventually relented and went to his temple. There, they did pretty interesting rituals. For example, every evening, they called down curses on elfscum. I liked that part. Every morning started off with a dance of gratitude, with a chant or two and several percussive instruments I've never seen or heard of before, including one that looked like a giant longbow whose string was struck with a stick and a rock. Every sixth day, they all wore all white to symbolize the purity of the creation. Other things, too; Every lunch had to include some sort of seafood. This was because Blamorb often was symbolized as the largest fish in the ocean.

Vote 71: Fueled by my shared hatred for elfscum, I used my divination magic to find this escaped elf. I also found out that it was much easier to divine something you hate than divine someone's favorite color. (Remember, we did become friends with Harrop Otter because of our shared hatred for elves. I'm sure we inducted Ilse and Mr. Pump into our Anti-Elf Society.)


I like making up stuff like this.

Seconded. :smallamused:

Koalita
2014-05-22, 09:25 PM
He eventually stopped
We used divination

With 'my magic comes first' I meant, I was gonna take the option that let me improve my magic, regardless of whatever other options there are. As I am picking now, as I want to train in wizardry. I was not sure if their story was true or not, not inclined to trust them, but didn't want to kill them either. Just thinking getting transmutation was the best choice, whatever it meant for the orcs.

They were lucky the magical option was not a fireball *grins*

pendell
2014-05-23, 05:57 PM
We have a consensus to join Harrop's religion and to use divination to track down the prisoner.



I eventually relented and went to his temple. There, they did pretty interesting rituals. Every morning started off with a dance of gratitude, with a chant or two and several percussive instruments I've never seen or heard of before, including one that looked like a giant longbow whose string was struck with a stick and a rock. Every sixth day, they all wore all white to symbolize the purity of the creation. Other things, too; Every lunch had to include some sort of seafood. It seemed that the avatar of Blamorb had allowed himself to be eaten by a giant fish to save lives, and because of this to share in a fish was to share in His very own flesh and blood. Also, there was a very definite element of "turnabout is fair play" in the meal.

I commented at one to the priest of my anger at the elves for the death of my village. SPEW was a going concern -- Harrop and I hadn't forgotten our own anger, and Ilse shared it since she, after all, had been in the same elvish raid I had been. For his part, Mr. Pump had no hatred for any being, but was content to treat my enemies as his.

He gently reminded me that Blamorb was a god of elves and humans as well as of orcs. He also suggested "You might want to ease back on the hatred a bit. I foresee *too much* hatred of elves will hinder you from realizing the destiny Blamorb has for you."

At any rate, I became a member in good standing and learned a lot both about Blamorb and about religion in general.


Religion: +10



Nonetheless, we still had the escaped prisoner to find. I found it was far easier to see someone I had a strong emotional attachment to him, and the bond of my destroyed village -- the bond of blood -- made the necessary connection.


Divination: +10
Geography: +5



I saw him clearly in my minds eye. He had gotten across most of Daria and was waiting for a ship on the eastern coast. It was no wonder that nobody in Tornassa found him since the Silver Sea was on the far side of Daria.

It was a long way to the Silver Sea.



Vote 72:
* It was about time we were mounted,so I bought horses for my three companions [needs 210 gold]
* It was about time we were mounted, so I stole horses for my three companions [needs 35 thievery, we have 10]
* I summoned horses using my magic [needs 35 summoning]
* We had no choice but to walk the entire way.

GAMEPLAY ANALYSIS: Walking will cost you about 80 gold coins for staying at inns along the way, although you should still catch up with your target. The game will continue to pressure you to purchase mounts, and future refusals to buy a mount will eventually cost health points as well as gold for staying in inns.

Regardless of which choice you make, let's move to the Silver Sea.



The smell of salt hung in the air as we arrived at the shores of the silver sea. I saw large ships and the blue ocean for the first time in my life. We got to work, looking for the elf once again. When we asked around, we were given very specific directions to a street down by the docks.

We went to the seaside and searched where we were told. The alley was dark and smelled of fish. I'll never forget that enormous fist flying right towards my face!


Vote 73:

* I took the punch not letting it slow me down [needs 30 body; exercises body (I think)]
* I blocked the punch [needs 25 fighting; exercises fighting]
* I fought through the dizziness [needs 30 willpower; exercises will power]
* I conjured a quick shield [needs 25 conjuration we have 17]
* I awoke a few minutes later.

I'm going to assume we somehow withstood the punch ...



There were six sailors in total, and they were all large muscular men.


Vote 74:

* I let Mr. Pump handle it [needs fighter power 4]
* I threw punches right back at them [needs 25 fighting; exercises fighting]
* I created the illusion of a sea monster [25 illusion; exercises illusion]
* I summoned a swarm of spiders A BIGGER FISH! [25 summoning; exercises summoning]
* I sprayed the sailors with hard balls of ice [needs 25 conjuration, we have 17]
* I pled for mercy


I'm going to assume we found a way to overcome the sailors.



The sailors turned on the elf right away, telling us everything. They had been hired to slow down any pursuers in order to allow him a chance to get away. We went immediately to where we were told he could be found. We found him at a seaside pub called the Rusty Harpoon, where the elf was sitting at a table and having a drink.


Vote 75:
* I got Mr. Pump to rough him up a bit [needs fighter power 5]
* I brewed a sleeping potion and slipped it into his drink [needs 20 alchemy]
* I cast an enchantment spell on him, forcing him to come with us [needs 20 enchantment; we have 7]
* I talked him into coming back to Tornassa with us [needs 40 personality]
* We had no choice but to try to capture him.


So ... let's see what happens! It appears the prisoner is almost in our grasp. All votes in by 5:30 PM tomorrow!

Respectfully,

Brian P.

Fortuna
2014-05-23, 06:21 PM
Vote 72:
* It was about time we were mounted,so I bought horses for my three companions [needs 210 gold]
* It was about time we were mounted, so I stole horses for my three companions [needs 35 thievery, we have 10]
* I summoned horses using my magic [needs 35 summoning]
* We had no choice but to walk the entire way.

I bought horses We walked the entire way.




Vote 73:

* I took the punch not letting it slow me down [needs 30 body; exercises body (I think)]
* I blocked the punch [needs 25 fighting; exercises fighting]
* I fought through the dizziness [needs 30 willpower; exercises will power]
* I conjured a quick shield [needs 25 conjuration we have 17]
* I awoke a few minutes later.

I blocked the punch.


Vote 74:

* I let Mr. Pump handle it [needs fighter power 4]
* I threw punches right back at them [needs 25 fighting; exercises fighting]
* I created the illusion of a sea monster [25 illusion; exercises illusion]
* I summoned a swarm of spiders A BIGGER FISH! [25 summoning; exercises summoning]
* I sprayed the sailors with hard balls of ice [needs 25 conjuration, we have 17]
* I pled for mercy


I summoned a bigger fish!


Vote 75:
* I got Mr. Pump to rough him up a bit [needs fighter power 5]
* I brewed a sleeping potion and slipped it into his drink [needs 20 alchemy]
* I cast an enchantment spell on him, forcing him to come with us [needs 20 enchantment; we have 7]
* I talked him into coming back to Tornassa with us [needs 40 personality]
* We had no choice but to try to capture him.


I brewed a sleeping potion.

Forum Explorer
2014-05-23, 06:31 PM
We Walked the entire way
Our Body was tough
Summon Bigger Fish!
We brewed up a sleeping potion.

I say we walk and we just get our summoning above 35 so the next time the option comes up we can chose to summon horses, and thus save money, and raise our summoning skill.

Koalita
2014-05-23, 06:32 PM
Question: If we summon mounts, do we need to buy them too?

Fortuna
2014-05-23, 06:39 PM
We Walked the entire way
Our Body was tough
Summon Bigger Fish!
We brewed up a sleeping potion.

I say we walk and we just get our summoning above 35 so the next time the option comes up we can chose to summon horses, and thus save money, and raise our summoning skill.

Our Summoning is only at 21 at the moment.

Cuthalion
2014-05-23, 07:32 PM
Bought horses
Blocked the punch
Illusion so we can do cool stuff
Brewed potion

Forum Explorer
2014-05-23, 08:05 PM
Our Summoning is only at 21 at the moment.

I think we'll get another opportunity to raise Summoning again if we focus on it now. We should be able to hit 35 before the next time we can get horses.


And to Koalita if we summon horses we don't have to buy them.

pendell
2014-05-23, 08:06 PM
Question: If we summon mounts, do we need to buy them too?

No. Once summoned we have horses permanently. We don't need to buy them.

Respectfully,

Brian P.

Fortuna
2014-05-24, 12:57 AM
I think we'll get another opportunity to raise Summoning again if we focus on it now. We should be able to hit 35 before the next time we can get horses.


And to Koalita if we summon horses we don't have to buy them.

You make a compelling point. I've changed my vote.

Koalita
2014-05-24, 11:28 AM
That's why I asked, I think it's for the best to walk and summon the horses later.

We Walked the entire way
Our Body was tough
I fought through the dizziness
We brewed up a sleeping potion.

I'm not sure about the 3rd option. I think willpower may come in handy for some game options, so I'm leaning towards that, how much body/fighting/willpower do we have?

Forum Explorer
2014-05-24, 02:09 PM
That's why I asked, I think it's for the best to walk and summon the horses later.

We Walked the entire way
Our Body was tough
I fought through the dizziness
We brewed up a sleeping potion.

I'm not sure about the 3rd option. I think willpower may come in handy for some game options, so I'm leaning towards that, how much body/fighting/willpower do we have?

Willpower isn't that useful. It does come up now and then, but like fighting, thievery, and other non-magical skills there will always be a type of magic that can solve the problem, and sometimes there is only a magical solution.

pendell
2014-05-24, 06:14 PM
body/fighting/willpower do we have

Body: 36
Willpower: 38
Fighting: 40

Okay, we have a consensus to:

We walked the entire way
blocked the punch
summon bigger fish
fed him a sleeping potion



It was a very long walk. It took us over a month to finally get to the Silver Sea. It also cost us a lot of money in food, travel gear, and renting rooms at inns


Gold: -60


The smell of salt hung in the air as we began to inquire through the town for the prisoner. Before long we encountered a man in a cloak. He suggested he have information that MIGHT be of use to us. We followed him into a deserted section of the docks, and just as I turned a corner a fist came flying at my face.

My hand moved out of instinct and brushed the punch aside. As I instinctively dropped into a fighting stance I noticed six sailors armed with clubs and other tools. They looked extremely surprised that their ambush had failed. I exchanged a glance with Harrop, and we instantly both knew that we had come to the same conclusion: Cheap thugs, working for money.



Oh ... fudge. We can't do the summon because our skill is only 21. My goof guys. Based on how there were no votes at all for fighting or sending in Mr. Pump, I'm going to assume we want to do an illusion, rather than re-vote. If anyone disagrees and would rather fight it out or bring in Mr. Pump, let me know and I'll roll it back and redo it.




The fact we were right next to the ocean gave me an idea, something I had prepared for just such an emergency. My hand went into my pocket and came out carrying a small red and white ball. As I threw it at the sailors, I shouted "GO, WAILORD, I CHOOSE YOU! (http://bulbapedia.bulbagarden.net/wiki/Wailord_(Pok%C3%A9mon)) "

There was a tremendous kersplash and a gigantic monster the size of a warehouse or a ship suddenly loomed over the docks -- or seemed to. I was the only one at the scene who knew it was just a phantasm.

The sailors exchanged looks and the thought balloons were so obvious they might as well have carried signs: "We're not being paid enough for this." As one man they turned and ran like blazes out of there ...

except for one, who pulled up short as Coral, who had slithered off my arm, suddenly reared up before him.

Caught between the devil and the deep blue sea, he trembled as I walked up to him. "Nice to meet you , lunch. Or maybe ... midnight snack? Summoning always makes Wailord hungry."

This little bit of pressure was all it took to break him , and shortly he spilled everything he knew. "Don't hurt me, guv! I didn't mean it... it was just money, guv! The bloke who paid me, 'es at the Rusty Harpoon, so 'e is!"

"Get out of here", I said, motioning to Coral. She lowered from her attack position and slithered back to me. As soon as the way was clear, he ran out of there as fast as if all the banshees of hell were pursuing him.



Illusion: +10 .



We walked as a group to the Rusty Harpoon, and spotted our elf busy tucking into an ale. This looked like he was settling in for a long, long night of drowning his sorrows away and seemed to be barely hanging on as it was. Taking advantage of the situation, I set down with him, smiled, and said "Buy a girl a drink, handsome?"

He was captivated, and readily agreed. So entranced was he by my physical attributes he failed to watch what my hands were doing, which was a trademark Mickey Finn (http://en.wikipedia.org/wiki/Mickey_Finn_(drugs)), which I'd learned at the pub from fellow uni students. He had one glass, smiled, then his eyes rolled back and he fell with a crash. I signaled, and Mr. Pump and Harrop scooped him up and carried him out. No one seemed inclined to argue with Mr. Pump.


Alchemy: +10 .




It was a long trip back via ship to Tornassa. On the trip, I asked our prisoner -- whose name was Helric -- why exactly he was wanted in the first place.

"That's what I would like to know." He said, puzzled. "I am the official ambassador to the court of Tornassa from Her Majesty , Queen Melian, ruler of all the elves. It makes no sense for your king to throw me into the dungeons."

Memories of the elf attack on my village went through my head as he spoke. I guessed that he must be connected to the attack in some way, despite what he claimed.




Vote 75:

* I spoke to the prisoner a lot during the trip back. [requires 30 personality]
* We played chess every night during our trip back [needs 15 warcraft]
* I was cruel to him during the trip back.
* I was civil to the prisoner, being careful to keep our boundaries professional.




We finally arrived in Tornassa. It was good to be home. We took Helric directly to the royal castle and were granted an immediate audience with his Royal Majesty, Gareth I. It had only been two years since the coronation, but it looked like he had aged ten years instead. His hair was still black, but he had a weariness to his eyes that spoke of many sleepless nights.

Scarcely had we set foot in the throne room, when he flew into a towering rage (https://www.youtube.com/watch?v=y2fl-sHUwrc) the minute he saw Helric enter. "Put the elf in the dungeons!" He screamed to his guards, spittle flying from his lips.

He left without acknowledging us. After he left, the faces of men unfroze and Fraledan, the Royal Wizard, stepped up to us.

"Thank you for your service.", he said, and handed us our reward.


Gold: +250
Fame: +1
Royal Faction: +10
Kingdom Faction: +20




It was a cold and wet day, but the courtyard was filled with people. There hadn't been an execution in Daria for nearly a hundred years. Many of the citizens thought that it was barbaric, but they came anyway to see history in the making. King Gareth watched from his balcony, his black hair waving in the wind. He didn't address the crowd. Instead, he simply watched the proceedings with fixed intensity, glaring from his dark eyes.

Helre was escorted to the noose by a pair of royal guards, but no words were said as they put the rope around his neck.



Vote 76:
* I called out, demanding to know what his crimes were.
* I was happy to see the elf die since it was his kind that had attacked my village. I started throwing rocks at him.
* I said nothing and simply watched.

As before, if I get more than three votes I will proceed tomorrow. Otherwise I'll postpone until Monday. Happy Memorial Day!

And again, sorry for the goof. That was TOTALLY my mistake.

Respectfully,

Brian P.

Forum Explorer
2014-05-24, 09:16 PM
I spoke to the prisoner
I called out demanding to know his crimes.

Fortuna
2014-05-25, 05:13 AM
I spoke to the prisoner
I called out demanding to know his crimes.

Agreed. Seems the best option on both counts (although I'm sad that we can't play chess).

Cuthalion
2014-05-25, 09:09 AM
I was civil.
I watched.

The king won't like us if we interrupt the execution of his hated elf.

pendell
2014-05-25, 07:42 PM
We have a consensus to speak to the prisoner and call out to find out what his crimes were.



I began to suspect he really was a diplomat because he seemed to know a lot of things


Geography: +5
Diplomacy: +10


Fast forward to the execution. We call out to find out what his crimes were.



The guards gave me dirty looks and His Majesty ignored me. I didn't get my answer that day, but that evening I had a visitor in the Full Cup Inn. A cloaked figure entered, ordered a wine, and asked to speak to me privately. Once we were in the room he drew his wand and spoke: "Quietus." There then followed several dozen anti-listening and anti-snooping charms.

Once this was done, he cast back his hood. It was Fraledan, the royal wizard! His clean white beard lay across his chest as he clutched his wooden staff in his wrinkled hands.

"The king doesn't sleep well," he explained. He often flies into rages. Helre really was the ambassador from the Elvish Queendom, but his imprisonment and execution had nothing to do with taht. King Gareth had been eating in the throne room and spilled a glass of wine across the front of his shirt. Helre laughed. He was in the dungeons minutes later."

At that he stopped speaking aloud, as there are some things you don't say even with the quieting charms, but I knew. HE had arranged for Helre's escape, but it had been bungled. He had been powerless to save him a second time.

"Please tell no one. King Gareth is having his troubles, but if something were to happen to him the kingdom would fall apart, and we would be attacked from all sides. He has managed to make an enemy of every single neighboring nation, and many others farther away, and the ONLY thing between us and annihilation is the perception of our overwhelming strength and unity."

He left the Full Cup Inn, leaving me with many questions about our monarch.


Diplomacy: +15
History: +10
Mage Guild: +10



We were very fortunate to have the full cup inn for our base of operations. The deal was that we would help the owner if he ever ran into trouble. We had been staying there nearly a year before we were needed. A group of fighters from the Fighters Guild were drinking and not paying. They claimed that they were protecting the inn, but since this was our job, we knew they were lying.



Vote 76:

* I cast an illusion of filth over the place every time they entered. [Needs 25 illusion; exercises illusion]
* I poisoned their drinks, killing the entire group [Needs 30 nature]
* I scared them away using Coral, my snake.
* I told them about a bar that they might like better [needs 30 geography ,we have 25]
* I summoned cockroaches to drive them away [needs 25 summoning , we have 21]
* I had no choice but to tell the town guard.



One day, a richly dressed halfling purhased our services.

"My family graveyard is no longer resting in peace. Several of my deceased relatives have been seen wandering the grounds"

Whoyagonnacall?

Harrop Otter was eager to go. He'd been looking forward to some undead-smitin' since he learned about it in his training. This was what clerics were made for.

We looked over our equipment and trained in our skills before we left.


Vote 77
* Train Mr. Pump [I assume we're going to do this, since it costs us nothing and closes off no options]

Choice for Mr. Pump:


* Craft the gauntlets of strength [needs 25 healing, 25 transmutation, and 10 gold
*Buy an enchanted sword [needs 2000 gold]
* Craft an enchanted sword [needs 50 smithing and 50 transmutation]
* Craft the helm of battle insight [needs 50 divination, 25 transmutation, and 15 gold[/s]
* Craft the sword of death [needs 50 smithing, 25 transmutation, and 65 necromancy]


Choices for Ilse:


* Craft the boots of silence [needs 25 illusion, 25 transmutation, and 8 gold]
* Craft the cloak of shadows [needs 45 illusion , 25 transmutation , 15 gold]
* Buy an enchanted dagger [need 1500 gold]
* Craft an enchanted dagger [needs 25 smithing, 50 transmutation]
* Craft the collection of poisons [needs 45 alchemy, 50 nature]
* [s]Craft the Dagger of Sharpness [needs 50 smithing and 60 transmutation


Choices for Harop Otter:



* Craft the healer's kit [needs 30 alchemy, 30 nature, and 30 healing]
* Buy an enchanted mace [needs 1500 gold]
* Craft an enchanted mace [needs 35 smithing, 35 transmutation, 35 alchemy]
* Craft the Holy Mace [needs 35 smithing, 35 transmutation, and 35 alchemy]
* Craft the Elixir of Wisdom [needs 50 alchemy and 25 divination]
* Find the Ancient Holy Symbol [needs 30 geography, 50 history, 35 religion ]



To streamline things, I will also offer the option Package Deal
, which will train Mr. Pump, craft the gauntlets of strength , the boots of silence, the cloak of shadows, and the healer's kit. This will cost us a grand total of 33 gold and raise our stats to:

Mr. Pump: Fighter 9
Ilse: Thief 5
Harrop: Cleric 5

So if you don't want to bother voting for each individual item, just vote for the
Package Deal


[quote=Story]
We packed up our belongings and left the tavern. The halfling's estate was just outside of Tornassa, so I left Hippocampus in the stables and we walked. We found his home easily and went straight to the graveyard. The mausoleum doors were locked, so we acquired a key and went inside. We didn't go far before the zombie apocalypse was upon us.


Vote 77:

* Harrop Otter turned them [needs cleric 4]
* We smashed them with our weapons.
* I used my dark magic to bind the halfling[zombies] to my will[needs 25 necromancy]
* I roasted the halfling zombies with flame [needs 20 conjuration]



Get your votes in, and we'll move tomorrow at 5:30 PM!

BTW, Koi is now age 21.

Respectfully,

Brian P.

Forum Explorer
2014-05-25, 08:30 PM
Illusion of Filth
Package Deal
Barrop Turned them.

Cuthalion
2014-05-25, 08:44 PM
Illusion of Filth
Package Deal
Fought them.

Koalita
2014-05-25, 09:58 PM
Illusion of Filth
Package Deal
Barrop Turned them.

This, assuming smashing them with our weapons provides us nothing of worth

pendell
2014-05-26, 03:44 PM
This, assuming smashing them with our weapons provides us nothing of worth


Actually, in this case it works just as well , and neither turning nor smashing with weapons improves our character. Only conjuration would, and our skill is not high enough.

Respectfully,

Brian P.

pendell
2014-05-26, 04:58 PM
We have a consensus to:
* Use illusion to drive out the fighters.
* Craft the gauntlets of strength [needs 25 healing, 25 transmutation, and 10 gold
* Craft the boots of silence [needs 25 illusion, 25 transmutation, and 8 gold]
* Craft the cloak of shadows [needs 45 illusion , 25 transmutation , 15 gold]
* Craft the healer's kit [needs 30 alchemy, 30 nature, and 30 healing]
* Train Mr. Pump
Harrop will turn the zombies.



I cast an illusion to dissuade the renegade fighter's guild people from coming in. It worked. Every time they stepped inside, all they saw were dirty floors and ugly serving girls. They came back one or two times and then stopped coming altogether.



Illusion: +10
Diplomacy: +10



In preparation for our trip to the zombie-infested mansion, we made many preparations.

We trained for many hours. I was able to teach Mr. Pump a few things.

I purchased a pair of really nice gauntlets. I then cast the transmutation spell upon them, changing them and embuing them with healing energy. The result was very good -- the positive energy greatly magnified the user's own muscle power, and the result was the legendary Gauntlets of Strength. Mr. Pump, by no means a weakling, was made even more of a force of nature the addition of this improvement.

Next, I purchased a really nice pair of boots. I then cast transmutation on them, followed by illusion to muffle any noise. The results were great -- someone wearing these could, at will, completely cancel any ambient noise they made. The the Boots of Silence of later legend entered the world.

I purchased an expensive cloak, then cast transmutation on it, followed by a powerful illusion which made the wearer blend into the smallest of shadows. Ilse was very excited to wear the Cloak of Shadows, an item which would live on in history.

Finally, I combined my knowledge of alchemy, herbalism, and nature to put together a one-size-fits-all diagnosis and healing kit. A person carrying this had the equivalent of a full medical office with them, and would have a reasonable chance at treating most illnesses. Harrop Otter gratefully took it.


Gold: -33

Fighter: Golem, Mr. Pump [Ring of courage, gauntlets of strength, ordinary sword]. Power: 9
Thief: Ilse, our best friend [ordinary dagger, boots of silence, cloak of shadows] Power: 5
Cleric: Harrop Otter, best friend at college[ordinary mace, healer's kit] Power: 5.




We packed up our belongings and left the tavern. The halfling's estate was just outside Tornassa, so I left Hippocampus in the stables and we walked. We found his home easily enough and went straight to the graveyard. We used the key he gave us to get inside, and were assailed by halfling zombies.

Harrop Otter's eyes gleamed -- this was the moment he was waiting for. He brandished his holy symbol, shouting "FISH FOR THE FISH GOD! SCALES FOR THE SCALE THRONE!"

The zombies stopped in their tracks, and promptly collapsed into a heap of dust and bones. I think I saw some of the mystical bindings that had been used; everything was a potential learning experience.


Religion: +5
Necromancy: +5



We followed the corridor some more and found ourselves at a dead end. There didn't seem to be anywhere to go, but it didn't seem likely that we would be hired just to get rid of a couple of zombies.


Vote 78:

* I used my divination to find the way [needs 20 divination; exercises divination]
* I suspected something about the crypt. [Needs 25 religion, exercises religion]
* My keen elven sight found a secret door.
* I could sense something magical [needs 25 arcana, exercises arcana]
* We returned to the halfling who had hired us, unable to get any further into the crypt.


Vote 79 and below only applies if we chose a success option in 78.



I found the answer, a secret passage! We pulled on a torch sconce and a section of the wall opened up to reveal a dark corridor.

The corridor took us to a well-lit chamber. I saw the markings on the walls and floor ; someone had been doing some very powerful magic. I immediately suspected Necromancy, someone trying to raise the dead. The focus of the power led me to the center of the designs, where the mummified remains of a halfling lay. He was still dead, but I wasn't sure for how much longer.

Five halflings -- living ones this time -- filed into the room. They were wearing white robes and some sort of goat-head mask. Upon seeing us, they drew long, sharp knives and advanced upon us.



Vote 79:

* I let Mr. Pump handle it [needs fighter power 5]
* We ran away as fast as we could.
* I took control of the dead halfling, raising him myself [requires 40 necromancy]
* I cast chain lightning from my fingertips [requires 30 conjuration]
* I summoned an ogre [requires 30 summoning]
* I enchanted the cultists to fight each other [requires 30 enchantment]



Vote 80 only applies if we choose the winning option in vote 79, which implies we also won in vote 78.



The halfling who hired us returned to the crypt.
"I am ashamed to say those cultists were relatives of mine", he said, his eyes on the dead halfling on the slab in front of us. "This was my great-grandfather. I believe that they were planning to raise him in order to have him retroactively change his will and give the estate to their side of the family."

"Please clean this up after you leave" , he said as he handed over a large bag of gold.


Gold: +180
Fame: +1 [assuming we chose success in 78 and 79]

Vote 80:

* I studied the undead halfling, curious as to the powers being used.
* Loot! He asked us to clean up, so I really cleaned up.
* I took the gold [that he paid us] and left things as they were. I wasn't a maid or an undertaker.
* I tidied up the crypt being careful to leave all of the valuables with the deceased bodies.



Respectfully,

Brian P.

Forum Explorer
2014-05-26, 05:13 PM
We used Divination
Mr. Pump 'handled' it.
Loot everything not nailed down and/or on fire.

Koalita
2014-05-27, 06:02 AM
We used Divination
Mr. Pump 'handled' it.
I studied the undead halfling, curious as to the powers being used.

Although if the loot option is 1 vote away from us starting to move, feel free to count that one too.

Targ Collective
2014-05-27, 02:05 PM
Divination
Pump
Tidy (for the good of it).

pendell
2014-05-27, 05:10 PM
It appears that everyone wants to use divination, everybody wants Mr. Pump to 'take out the trash', and we have a three-way split as to what to do afterwards.

I'm going to interpret Koalita's statement as intent to switch votes to 'loot the place' if a tie-breaker is needed, so that is what we will do.



I found the answer, a secret passage! We pulled on a torch sconce and a section of the wall opened to reveal a dark corridor.


Divination: +10



The corridor took us to a well-lit chamber with markings and a corpse ready to be animated. Five halflings wearing white robes and goat masks filed in. They saw us, and without hesitation drew long knives and charged.

We had worked out a series of hand signals (http://library.enlisted.info/field-manuals/series-2/FM21_60/2CH.PDF) to ease communication in combat situations. I pointed my hand at the advancing halflings, then dropped it sharply. Mr. Pump took his cue and stepped between us and the necromancers. Perhaps they were on some kind of drug, as the sight of an eight foot tall metal man fazed them not in the least, and he was forced to backhand them away, as if this were tennis practice and they were balls.



Fighting: +10
Warcraft: +5


The halfling returned to the crypt after it was over and grimaced at the sight which awaited him. He explained they were his kin, perhaps attempting to raise his grandfather in order to force him to retroactively change his will.

"Please clan up this place before you leave," he said as he handed over a large bag of gold and left the crypt.


Gold: +180
Fame: +1



"Clean the place up?" I mused. "We'll do better than that ... we'll STRIP THE PLACE BARE!"
Ilse nodded, grinning. Harrop looked uncomfortable , but said nothing. Mr. Pump, always inclined to take instructions literally, was already stepping over to the nearest corpse.

Part of our divination class had been seeing writings in other worlds, and one of them had a poem specifically written on the art of looting (http://www.poetryloverspage.com/poets/kipling/loot.html). We found a few rings, a couple of candles, some old fashioned clothing and other things of value which sold in the local thiefbay.



Gold: +120
Evil : +2



Our adventure in looting had an interesting aftereffect -- one nice, sunny, day an old man came to the Full Cup Inn with a job for us.

"My name is Gorion, and I am attempting to retire from the Thieves Guild".

"Retire"? I asked. "I didn't think anyone retired from the Thieves' Guild."

"Not officially, no. So let's say this is ... unofficial. Which is to say, I .. liberated .. my retirement pension from the Thieves' Guild coffers and am now trying to disappear someplace far away to enjoy it. And I could really use some help leaving the city. What do you say? I can make it worth your while."


Vote 81:

* We did as he asked and tried to help him escape Tornassa.
* I cut his throat and took his stolen money for myself.
* We took him directly to the Thieves' Guild for a reward.


NOTE: While it is not spelled out explicitly in the text, the Thieves' Guild appears to have the same relation to the kingdom as the Yakuza (http://www.britannica.com/EBchecked/topic/651354/yakuza) have to the government in Japan. That is, a certain degree of illegality is tolerated with the understanding that the Guild will itself police its own members and act against any criminal not part of the guild. So turning him over to the Guild would be the 'lawful' action in this scenario, if not necessarily a good one. It will also improve your standing with the Guild.

Cutting his throat, of course, will get you the reward as well as Evil points.

Rescuing him successfully will either give you a portion of his money as reward, but there is an alternative: As a longtime thief, he has skills which he can trade in lieu of a monetary payment.

Respectfully,

Brian P.

Cuthalion
2014-05-27, 05:15 PM
Took him to the Thievess Guild.

Targ Collective
2014-05-27, 06:56 PM
Escaaape! That's my vote.

V Apologies, apologies, Pendell.

Cuthalion
2014-05-27, 07:45 PM
Pendell asked us to denote our votes in red.

Forum Explorer
2014-05-27, 08:52 PM
I say we help him escape.

Koalita
2014-05-28, 06:19 AM
I'll vote for Escape

pendell
2014-05-28, 04:52 PM
We have an overwhelming consensus to help him escape.

Out of curiosity, Why do we want to help him escape? You voted for it, so we'll do it regardless of your reasons. Is it because we believe he genuinely wants to leave a life of crime behind? Or because we expect a better reward than we would get from the thieves' guild? Some other reason?




"I wouldn't leave any man to the tender mercies of the thieves' guild", you say. "Here's what we're going to do..."


Vote 82:

* I cast an illusion upon him [needs 30 illusion, exercises illusion]
* I bribed every thief on the way out of the city [needs 90 gold]
* We put a disguise on him and tried to get him out of the city.
* I knew the guild, so I went to the guildmaster to discuss leniency


GAMEPLAY ANALYSIS: The fact that the nonmagical disguise option requires no skill should be a clear indication that it will result in being spotted by the guild, which MAY result in a combat encounter.

At any rate, I'm going to assume that we find a way to permit him to escape.



Gorion was happy that we had gotten him out of the city.

"I was more than a thief -- I was the guild's top poisoner. And what they were asking me to do..." His face twists. "No more. No more ever. I'm going far away where I can sell herbs or something similar. No more poison, unless for rats and cockroaches. "

"Speaking of which ... there are other rewards than money, y'know. "



Vote 82:
* He taught me the Alchemy needed to brew poisons [increases Alchemy skill]
* He taught me the Healing needed to heal poisons [increases Healing skill]
* I didn't accept the trade. I wanted money.


Respectfully,

Brian P.

Forum Explorer
2014-05-28, 05:07 PM
We cast an illusion on him
He taught me the healing

I think we did it because we are kinda independent thieves and we're sort of tweaking the noise of the big guy.

pendell
2014-05-28, 05:31 PM
Hmmm ... well, if we DO decide to go with illusion or disguise I will entertain suggestions as to the most silly way we can possibly go about this. I assume we're going to disguise him as a fish or something but I haven't quite worked out how.

Respectfully,

Brian P.

Koalita
2014-05-28, 07:39 PM
We cast an illusion on him
He taught me the healing


I was thinking about the combat option, but... seeing how you go nuts on how to solve this caught my eye :D

About why the option of helping him escape, I think the book says the reason quite well. Why help the Yakuza? Do we fear them? Do you want to have a better relationship with them? We are here to be a Wizard, not a damn thief :D

Cuthalion
2014-05-28, 07:49 PM
We cast an illusion on him
He taught me the healing